@OneirosTheWriter could you confirm that taking a generic team off a project and taking teams off open ended projects (like foreign analysis) will still be possible without penalty or restrictions when lock-in goes into effect, or otherwise explain how those are going to work?
 
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@OneirosTheWriter could you confirm that taking a generic team off a project and taking teams off open ended projects (like foreign analysis) will still be possible without penalty to restrictions when lock-in goes into effect, or otherwise explain how those are going to work?
I'm still holding off on the lock-out for now. Just don't go crazy on me.
 
Random observation:

I reread a few things, and it looks like the Academy class of '09 graduated very close to the end of the year. I had been under the impression that the graduating classes came out in Q1 or maybe Q2. If they come out in Q4, then I'm retconning my ensign characters to have graduated in 2308
 
Rhira Tharr's shopping list:

1. Gold plated Excelsior - +20 presense "USS Bling Bling"
2. Space elevator on Tellar - Transporters are for chumps
3. Federation wide keg party - Catian twerking. As bad as it sounds. Once you see it, you can't un-see it.
 
If lock-in isn't going to be in effect in 2311 yet one alternative for the Ambassador Project 2313 plan would be to put Taves Nar on 2310s Starship Frames for this year, keep the Office of Naval Architecture on Way of the Anchor, and then replace Taves Nar with the ONA in 2311 and move them to Starbase Design (this would be instead of moving Generic Team 5 around). I'm not sure which of these two variants would be more in line with the spirit of the intended change, mechanically there isn't much of an advantage either way (one year of Klingon Research vs one year of Starbase Design). Opinions?

Draft of the two plans I intend to present for the research vote, suggestions for making them more readable welcome.

Common Elements:
Computing:
  • Daystorm Institute [Skill 4 Computing/Shields]: 2320s Mainframe Systems [unchanged]
  • Generic Team 4 : 2310s Long -Range Sensors [replaced] -> Primitive Isolinear Computers
Communications:
  • Starfleet Science Academy [Skill 3 Computing/Communciation]: 2310s Message Security [unchanged]
  • Federation Broadcast Service [Skill 2 Communication/Xenopsychology]: 2310s Communications [unchanged]
Warp Tech:
  • Yoyodyne [Skill 4 Warp Tech/Starship Construction] : 2310s Warp Core Safety [unchanged]
  • 40 Eridani A [Skill 3 Escort Design/Warp Tech]: 2310s WarpCores [unchanged]
Escort Design:
  • Generic Team 3: 2310s Escort - Engineering [unchanged]
Xenopsychology:
  • Spock [Skill 5 Xenopsychology/Sensors]: 2310s Diplomacy [unchanged]
  • University of Betazed [Skill 3 Xenopsychology/Personal]: 2310s Affiliates Research [unchanged]
Sensors:
  • Vulcan Science Academy [Skill 4 Xenopsychology/Sensors] : 2310s Short-Range Sensors [unchanged]
  • Generic Team 1: 2310s Shipboard Computing [complete] -> 2310s Long -Range Sensors [replacing]
Weapons:
  • Weapons Fabrication Division [Skill 2 Weapons/Starship Design]: Early ToC Weapons [unchanged]
Shields:
  • Andorian Academy [Skill 3 Shields/Communication]: 2310s Deflector Shields [unchanged]
Minerals:
  • Tellar Prime Academy of Mineral Science [Skill 3 Minerals/Personal]: 2310s Special Resources [unchanged]
Medical:
  • Starfleet Medical [Skill 4 Medical/Personal]: Basic ToC Equipment [complete] -> 2310s Intensive Care[new]
Starbase Design:
  • Taves Nar Orbital Engineering [Skill 2 Starbase Design/Starship Construction] : ToC Starship Frames [complete] -> ToC Starbase Design [new]

Doctrine:
  • Lt-Cdr Kuznetsova's Tiger Team [Skill 4 Fleet Design/Foreign Analysis]: Lone Ranger Way of the Elephant [unchanged]
  • Admiral Lathriss [Skill 3 Fleet Design/Defensive]: Lone Ranger Way of the Giant [unchanged]
Foreign Analysis:
  • Games & Theory Division [Skill 2 Foreign Analysis/Offensive] : Cardassian Research [unchanged]
Plan Ambassador Project 2317:
  • Utopia Planitia [Skill 5 Cruiser/Explorer Design]: Renaissance [complete] -> 2310s Explorer Combat
  • San Francisco Fleetyards [Skill 3 Explorer Design/Starship Construction]: 2310s Explorer - Engineering [unchanged]
  • Generic Team 2: 2310s Explorer - Science [unchanged]
  • Office of Naval Architecture [Skill 2 Fleet Design/Starship Construction]: Lone Ranger Way of the Anchor [unchanged]
  • Generic Team 5: Klingon Research [unchanged]
Plan Ambassador Project 2313:
  • Utopia Planitia [Skill 5 Cruiser/Explorer Design]: Renaissance [complete] -> 2310s Explorer Combat
  • San Francisco Fleetyards [Skill 3 Explorer Design/Starship Construction]: 2310s Explorer - Engineering [replaced] -> 2310s Explorer - Science [replacing]
  • Generic Team 2: 2310s Explorer - Science [replaced] -> 2310s Explorer - Engineering [replacing]
  • Office of Naval Architecture [Skill 2 Fleet Design/Starship Construction]: Lone Ranger Way of the Anchor [replaced] -> 2310s Starship Frames [new]
  • Generic Team 5: Klingon Research [paused] -> Lone Ranger Way of the Anchor [replacing]
I have kept in mind that the delay of lock-ins should not be unduly taken advantage of, not a single swap in either variant was done for progress point efficiency, the common swap between the generic teams is to allow both to gain a second specialization, and the swaps in the 2313 plan are done to have the relevant techs finish in time for the Utopia Planitia team being free, if the Utopia Planitia team could just work on another project while waiting for the relevant projects to complete the swapping wouldn't be necessary, and planning ahead like this was precisely the reason why we asked for lock-in to be delayed.
The 2317 plan requires swapping out Generic Team 2 in 2312, but that shouldn't be a problem (clarification that removing generic teams from projects will still be allowed pending).

I originally was also going to present plans for starting the Ambassador Project in 2312 or 2315, but after looking at what techs would actually be available there seems to be no reason to bother with them.

Techs projected to be available in 2313:
30 / 40 Light-Weight Coolant Redundancy (Warp Core Operation Safety Design II) (Improved reliability by 2%)
19 / 20 EPS Conduit Mag Failsafes I (Reliability for all stats improved by 0.1)
33 / 40 Chelok-Am Dilithium Treatment (Dilithium Efficency II) (Warp Core Weight:SR ratio reduced by 0.1)
31 / 40 Targeting Sensors II (2% weight savings for combat)
33 / 40 Core Shields II (reduce Shield power requirements by 2%)
10 / 40 Explorer Science Design II (-1% to Explorer stat weights)
10 / 40 Explorer Presence Design II (-1% to Explorer stat weights)
8 / 20 Explorer Design Efficiency I (-2% to SR Cost)
3 / 20 Sensor Power Efficiency I (-1% to Explorer science power use)
3 / 20 Explorer Presence Efficiency I (-1% to Explorer presence power use)
20 / 40 Explorer Hull Design II (-1% to Explorer stat weights)
12 / 20 Type-VII-X SH Duty Deflector Array (Explorer Shield Design II) (-1% to Explorer stat weights)
13 / 20 Explorer Reliability Design I (+1 Hull/Shield Reliability)
8 / 20 Ultra-High Throughput EPS Core Tap I (+2% Explorer Power Generation)
35 / 60 Improved Injector Throttling (Warp Core Scaling II) (Warp Core Min Multiplier reduced by .5/1/2) (50% chance)
4 / 20 Type-IV Heavy EPS Manifold ( Phaser Power Conductors I) (-1% Combat Power/Use)
4 / 40 Ambassador-A Pattern Nacelle (Explorer Nacelle Design Improvements II) (-2% Nacelle Penalty on Explorers)
7 / 40 Explorer Combat Design II (-1% to Explorer stat weights)
7 / 40 Explorer Defence Design II (-1% to Explorer stat weights)
0 / 20 Phaser Bank Power Feeds I (-1% to Explorer Power Use)
0 / 20 Reinforced Voids (Explorer Scaling Bonuses I) (Explorer Scale Exponent reduced to 3.25x)
0 / 40 Microfilament Truss Construction (Frame Weight Improvements II) (-2% to Frame Weight)
Additionally projected to be available in 2317:
0 / 40 EPS Conduit Mag Failsafes II (Reliability for all stats improved by 0.1)
0 / 40 Type-VI Family SIF Generators (Hull Integrity Grids II) (-1% to Hull Power Cost, +1 to Hull Reliability)
0 / 20 Structural-Integrity Integrated Manifold Casing (Phaser EPS Capacitor Durability I) (Improve Combat Reliability of Cruisers/Explorers by 2, Escorts by 1)
19 / 20 Emitter Designs I (-2% to Defence Weight)
13 / 20 Exotic Material Efficiency I (improve Weight:SR ratio of Defence)
4 / 20 Emitter Redundancy I (+1% reliability for Defence)
0 / 60 Explorer Hull Design III (-1% to Explorer stat weights)
0 / 40 Type-VII-X SH Duty Deflector Array (Explorer Shield Design III) (-1% to Explorer stat weights)
0 / 40 Explorer Reliability Design II (+1 Hull/Shield Reliability)
0 / 40 Ultra-High Throughput EPS Core Tap II (+2% Explorer Power Generation)
0 / 20 Warp Coil Design Efficiency I (-2% Nacelle Weight)
0 / 20 Verterium Cortenide Metallurgy I (-5% Nacelle SR Cost)

With Reinforced Voids having far more impact than most other techs the techs available in 2313 already provide the great majority of the potential value.

Canonical compact forms:

[] Base Plan Ambassador Project 2313
-[] Generic Team 4 : Primitive Isolinear Computers
-[] Generic Team 1 : 2310s Long -Range Sensors
-[] Starfleet Medical : 2310s Intensive Care
-[] Taves Nar Orbital Engineering : ToC Starbase Design
-[] Utopia Planitia : 2310s Explorer Combat
-[] San Francisco Fleetyards : 2310s Explorer - Science
-[] Generic Team 2: 2310s Explorer - Engineering
-[] Office of Naval Architecture : 2310s Starship Frames
-[] Generic Team 5: Lone Ranger Way of the Anchor

[] Base Plan Ambassador Project 2317
-[] Generic Team 4 : Primitive Isolinear Computers
-[] Generic Team 1 : 2310s Long -Range Sensors
-[] Starfleet Medical : 2310s Intensive Care
-[] Taves Nar Orbital Engineering : ToC Starbase Design
-[] Utopia Planitia : 2310s Explorer Combat
 
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well keep in mind, when the settlers decided to stay they might not have realized what they were getting into. They probably expected a bit of mistreatment, but then the Cardassians went much farther than expected. On the whole I agree that the maquis should have just left when they could, but when the Cardassians when full genocide I can't really blame some officers within Starfleet for being sympathetic.

though it's worth pointing out, the maquis did a lot to destabilize the cardassian union. Providing them with under the table support makes sense for the federation from a practical standpoint as well as a sentimental one.
 
...Yeah, frankly? The Maquis were fucking terrorists. 'Freedom fighters' in their own minds, but the treaty the Federation signed with Cardassia ceded colonies to them for good reason and everyone on those colonies was offered a ticket offworld and compensation. That they chose to stay meant they chose their world and the Cardassian Union over the Federation and leaving. There wasn't much question on any of that.

The Maquis had about as much in common with 'freedom fighters' as the Israeli settlers who edge out into territory that their government has designated as belonging to Palestinians and kill anyone who tries to stop them from illegally occupying the land. They were self-entitled jackasses who refused to recognize reality.

That the Cardassians grew increasingly vicious in dealing with the Maquis is only to be expected. That so many in Starfleet chose to support them is pathetic.
This is dangerous thinking, The Federation ABANDONED those worlds, to the Cardassians of all bastards.
It's basicly the United States abandoning portions of the Southwest, because the Mexicans decided to start some shit.
If your not willing to fight for your existence, or your people, then you step aside for the person willing to do it.
I'll be first to admit that war is hell, and reasonable measures to avoid it are acceptable and preferable.
but not at the cost the Federation paid.

Have territory losses happened in OTL? Yes, with the LOOSING side being the victim of them.

and about your viciousness?

the Dominion-Cardassian forces wiped them out.

as for the Starfleet personelle joining them, that's not pathetic, that's someone seeing something deeply wrong and deciding to do something about it. That's heroic, that's what that is.

I hope you know, I will not let the Cardassian Treaty-Marquis-Three Day Massacre path happen here, in any form or variation.
 
So, what's our plan for this Klingon-Romulan war?

I do not want to participate on one side or another. Peacekeeping with our fleet? That's how they both team up against us.
Well, I suggest making sure they would not get too much hot under collar. Ask both sides to insert observers. To put some ships that won't engage either side, but will work search and rescue. We can even intern POWs! (On Riza, in special luxury hotels). We can go and check occupied planets so neither side would do anything too extreme with civilians of opposing force.
 
So, what's our plan for this Klingon-Romulan war?

I do not want to participate on one side or another. Peacekeeping with our fleet? That's how they both team up against us.
Well, I suggest making sure they would not get too much hot under collar. Ask both sides to insert observers. To put some ships that won't engage either side, but will work search and rescue. We can even intern POWs! (On Riza, in special luxury hotels). We can go and check occupied planets so neither side would do anything too extreme with civilians of opposing force.
Be available as mediator if desired, offer sophontarian support where both sides allow it, make sure neither side tries to sneak through our territory to attack the other behind their lines, and otherwise stay out.
 
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IF the Klingons are not the aggressor, doesn't the Khitomer treaty call on us to aid them in some fashion?

I'm sure we could duck out of it, and the pacifists faction would no doubt press us hard to do so, but I imagine the Klingons would take that... poorly.
 
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Buy popcorn for that front and concentrate on the Cardassians and Syrdaxians while the two other big powers are unlikely to stab our back.
 
IF the Klingons are not the aggressor, doesn't the Khitomer treaty call on us to aid them in some fashion?

I'm sure we could duck out of it, and the pacifists faction would no doubt press us hard to do so, but I imagine the Klingons would take that... poorly.
The Romulans know about the Khitomer accords and won't be stupid enough to allow themselves to be clearly seen as the aggressor, even if they are ultimately responsible. It's either going to be the Klingons starting it or it will be unclear who did.
 
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2310.Q2 - Commanders
[X][BUDGET] Rihra Thaar of Klivvar Proxima-D (Her party will choose 50pp of actions for you next Snakepit)

Cardassian:
-[X][REPORT] Cardassian Diplomatic Posture Report
-[X][REPORT] Write-in: Cardassian view of the Federation and prospect of long term peace

Romulan:
-[X][REPORT] Write-in: Reasons for war with Klingons from the perspective of the Romulans

General:
-[X][REPORT] Sydraxian Fleet Strength Report
-[X][REPORT] Write-in: Reasons for war with Romulans from the perspective of the Klingons
-[X][REPORT] Sydarxian Diplomatic Posture Report

Bonuses given as (Peacetime Bonus/Fleet Bonus)
Fleet bonus is the bonus you get when you are on High Alert and you switch into manoeuvre groups.

Chief of Starfleet Operations Vice Admiral Heidi Eriksson (human, 60, +3pt to Doctrine/Analysis Research)
-Starbase 1 [Sol] Rear Admiral
-Starbase 2 [Vulcan] Rear Admiral
-Starbase 3 [Andoria] Rear Admiral
-Starbase 4 [Tellar Prime] Rear Admiral Waafrinch lorin Skef
-Starbase 5 [Amarkia] Rear Admiral Ikitha zh'Bessash
-Starbase 6 [Beta Indi] Rear Admiral
-Starbase 7 [Ferasa] Rear Admiral

-Sol Sector Command, Commodore Jessica Rivers - (Re-roll failed Shield Rolls during events/+5% evasion, all ships)
-Vulcan Sector Command, Commodore Revak - (+4pp / Fleet incurs no pp loss from casualties)
-Andor Sector Command, Commodore Brufraogm Wev - (Extra chance for mapping events/+1 S all ships)
-Tellar Sector Command, Commodore Hurgok Sagek - (+1 to C tests / +5% Fleet Command)
-Amarkia Sector Command, Commodore
-Ferasa Sector Command, Commodore
-RBZ Sector Command, Commodore John Harriman - (+1 to Distress Call rolls/+2 to Chances of Reinforcing )
-KBZ Sector Command, Commodore Syzi ch'Zelil - (local event rate+ / +1 Crew Rating embarked ship)
-CBZ Sector Command, Commodore T'Lorel - (+1 to any roll affecting Diplomacy for CBZ and 1st rank outside/Fleet Preservation, improved chance of declining battle)



Candidates for Klingon Border Zone:
[ ][KBZ] Commodore Victoria Eaton
Human Female, 55
Current Posting: Director, Starfleet Data Modelling, Ship Design Bureau
An experienced Explorer Corps commander, with an expertise with sensors.
Peacetime Bonus: +1 to all response rolls
Fleet Bonus: Large bonus to setting or avoiding ambushes.

[ ][KBZ] Captain Syzi ch'Zelil
Andorian Shen, 59
Current Posting: Deputy Director, Operations, Explorer Corps
An avowed fan of both training drills and exploration.
Peacetime Bonus: Increased event rate in her sector
Fleet Bonus: The ship Syzi is on counts as +1 Crew Rating while she is there

[ ][KBZ] Commodore Thraan th'Marlaas
Andorian Thaan, 52
Current Posting: Chief of Staff, Shipyard Operations
Though he didn't get the promotion to the CBZ posting, Thraan still managed to move up the ladder with his wide-ranging experience and talent.
Peacetime Bonus: Wide ranging patrols (+2 to highest response roll, -2 to all others)
Fleet Bonus: Improved chance to declining battle.

Candidates for Vulcan Sector Command:
[ ][VULCAN] Commodore Revak
Vulcan Male, 60
Current Posting: Director, Training Bureau, Starfleet Personnel Command
A popular choice on Vulcan, Revak views this as the last stepping stone to securing a Rear Admiral Promotion.
Peacetime Bonus: +4pp while in this role.
Fleet Bonus: Losses to this fleet incur no Political Will loss.

[ ][VULCAN] Commodore T'Faer
Vulcan Female, 68
Current Posting: Chief of Staff, Ship Design Bureau
An experienced commander who has bounced back from scars inside and out after the Biophage crisis.
Peacetime Bonus: Increased chance of backup ships arriving (ships within 2 of the required response roll arrive and give half-stat)
Fleet Bonus: +2 to all checks against Cloaking Tech.

[ ][VULCAN] Commodore T'Lam
Vulcan Female, 59
Current Posting: Chief of Staff, Starfleet Intelligence
With a head full of secrets, T'Lam is often able to put the right word in the right ear.
Peacetime Bonus: Gain +1 to Presence Rolls in Vulcan space.
Fleet Bonus: Increased chance of forcing or declining battle.


Candidates for Tellar Sector Command
[ ][TELLAR] Commodore Hurgok Sagek
Tellarite Male, 61
Current Posting: Operations Officer, Starfleet Tactical Command
A talented commander, looking to get some time back in space.
Peacetime Bonus: +1 to Combat checks.
Fleet Bonus: +5% Fleet Combat


[ ][TELLAR] Captain Cergun ag Hugac
Tellarite Male, 47
Current Posting: Superintendent, Ana Font Shipyard, Berth 1
More accustomed to fitting out ships than running them, he knows where every last plasma manifold and self-sealing stembolt goes.
Peacetime Bonus: +2 to Hull Checks from failed events
Fleet Bonus: +1 to amount of HP damage that can be repaired underway

[ ][TELLAR] Captain Talan th'Zahliss
Andorian Male, 46
Current Posting: Assistant Director, Advanced Subspace Theory Office, Yoyodyne Propulsion Division
A lab rat by nature, Talan always looks for the science lesson in everything.
Peacetime Bonus: +5rp in any successful event generated in Tellar
Fleet Bonus: Any battle fought by this fleet adds +5 to all doctrine research against that foe.
 
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When people complain about season one TNG, it isn't so much actions (though I can think of one or two examples of those as well) as rhetoric. It seemed like the Enterprise was constantly finding some poor alien race to condescend at about the Federation's nonviolence for half the episode.

EDIT: hey @AKuz, do you have plans for an omake about Nash and Miran?

Not at the moment no. I've been busy with work and visiting family so I haven't got much done and only have plans to finish off an older Omake and do something about Ajam's return home.

I think that @anon_user was considering something along those lines though. I'd talk to her.
 
[X][KBZ] Commodore Victoria Eaton

Very nice boni. Especially if surprises from the coming war leak over in our territory.

[X][VULCAN] Commodore Revak

We don't really need a wrrior here.

[X][TELLAR] Captain Talan th'Zahliss

Knowledge is power.
 
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