Is the file somewhere we can download and fiddle around with? Also on your first design I would rather use PW to push forward the Renaissance project. It has the same combat but has 1 more defense and is 20 SR cheaper.
Renaissance 2320-2360 [330m 1m t]
C5 S3 H3 L4 P3 D5
Cost[100br, 60sr, 3 years], Crew [O-3, E-5, T-3]
 
Some fiddling with the scale, and I have a better combat:defense ratio, and a tougher hull, all for a lower cost.
Cruiser J:

C3 S2 H4 L4 P3 D4; 100 br, 75 sr

Science J:

C2 S6 H4 L3 P2 D2; 100 br 80 sr
Science J is slower, due to the perceived need for the same hull. If I don't have to worry about matching the hull rating to keep this a modular design with Cruiser J, then for the same cost and 5kt lower weight I can give you C2 S6 H3 L3 P2 D3.
I feel like 1 point of hull can be represented by armor plating on the ship and would therefore be removable while retaining the modularity.
 
Why are all your designs using such a giant tertiary module :(
For modularity!
It's actually good - it means that both Science and Cruiser an entire year less time to prototype. And the weight would've just gone back into the primary and secondary hulls anyway... and at an initial look, Science J (at the least) wouldn't actually be possible at the same mass if it weren't for modularity. You'd need to go to 1185kt, making it too big for most of our berths.

Also on your first design I would rather use PW to push forward the Renaissance project. It has the same combat but has 1 more defense and is 20 SR cheaper.
It also takes longer to develop. These designs are available now, with our current technical base; Renaissance will require some research to cut down the SR requirements. I don't know how much longer that research will take, but historically they didn't commission until 18 years after than the current year.
 
Last edited:
In my firm belief that the Oberth-class is a fiendish deathtrap and a waste of Starfleet's good and upstanding personnel, I wish to submit the following design, tenatively called the

USS Science Is Awesome, But I Really Don't Want To Die



It is basically a considerably upscaled Oberth, with much greater durability and the ability to disengage from a fight and run the fuck away, with special consideration being given to its Warp Core - the class is expected to both come to the rescue of systems who need Starfleet's scientists, and to run the hell away from the Romulans.
 
Last edited:
Is the file somewhere we can download and fiddle around with? Also on your first design I would rather use PW to push forward the Renaissance project. It has the same combat but has 1 more defense and is 20 SR cheaper.
Renaissance 2320-2360 [330m 1m t]
C5 S3 H3 L4 P3 D5
Cost[100br, 60sr, 3 years], Crew [O-3, E-5, T-3]

I've mentioned it before in this thread, but anyone who wants the link can get it, you just need to pm me.
 
I have to ask: are the scale values relative to each other? For example, if modules is at scale 3 and the saucer and secondary hulls combined are scale 1.60, does that mean the module is literally bigger than the rest of the ship?
 
In my firm belief that the Oberth-class is a fiendish deathtrap and a waste of Starfleet's good and upstanding personnel, I wish to submit the following design, tenatively called the

USS Science Is Awesome, But I Really Don't Want To Die



It is basically a considerably upscaled Oberth, with much greater durability and the ability to disengage from a fight and run the fuck away, with special consideration being given to its Warp Core - the class is expected to both come to the rescue of systems who need Starfleet's scientists, and to run the hell away from the Romulans.

See, that's pretty much the same design philosophy behind the "J" series science cruisers, except that at project completion you get the ability to turn out a defense cruiser if the situation calls for it
 
See, that's pretty much the same design philosophy behind the "J" series science cruisers, except that at project completion you get the ability to turn out a defense cruiser if the situation calls for it
Quite. I do, however, think that the Federation needs a dedicated Science vessel. One ostensibly and intentionally *not* capable of being militarized.
 
Quite. I do, however, think that the Federation needs a dedicated Science vessel. One ostensibly and intentionally *not* capable of being militarized.
Anything is militarizable if you try hard enough. For example, I am at this very moment sending plans for an Oberth upgrade to the shipyards that involves filling that empty space between hull and saucer with two fucking massive phaser cannons.
 
Quite. I do, however, think that the Federation needs a dedicated Science vessel. One ostensibly and intentionally *not* capable of being militarized.
It doesn't need to be modular, then, since it's not sharing a design with another.
***
Project I and Project J have been optimistic about weight savings from modular components. With Project K, the Office of Naval Architecture takes a more conservative assessment, and scales back to Miranda-style 'rollbar' modularity.
As a reminder, Project K's goal is to develop a pair of 1 million ton designs based on the same hull, one for scientific exploration, one for defense and peacekeeping, leveraging existing technology. The project is expected to take four years from inception to commissioning of the first ship.

Cruiser K is a less capable vessel than Cruiser R, though it retains the Mk.IV shields and the same Presence. Compared to the existing light cruiser class, though, Cruiser K has superior weapons, shields, presence, and strategic speed.

C4 S2 H2 L4 P3 D4, 976kt, 100 br 75 sr; O-3, E-4, T-2

Cruiser K-1 trades speed for protection, making her less responsive but more survivable. She also exerts a greater presence.

C4 S2 H3 L4 P4 D3, 980kt, 100 br 75 sr; O-3, E-4, T-2

Science K boasts a superior scientific suite to any ship class in Starfleet. She retains the secondary combat module of Cruiser K, with class-II phaser banks and Mk.II shields. The hull is less efficient at warp due to the altered weight and shape, resulting in a slower ship, similar in speed to Cruiser K-1 - but still relatively fast, matching our other escorts and light cruisers, and far superior to the Oberth in speed.

C2 S6 H2 L2 P2 D3, 975kt, 100 br 75 sr; O-2, E-2, T-5
 
Last edited:
Quite. I do, however, think that the Federation needs a dedicated Science vessel. One ostensibly and intentionally *not* capable of being militarized.

Well it'll be a couple years yet before we're in a position to commission any of these designs, and we'll have see how frisky our neughbours are when it comes to it. Because Militarization is absolutely something we have to keep in mind.

Honestly the possibility of militarization with clear warning signs would be good for any stare down with the RSE: strong enough that they don't think they could take us without a big fight, but with enough signposts that they aren't going to go "welp" and alpha strike us because they've paranoid about an Earth alpha strike against them.
 
Incidentally, why would the Romulans bomb the USS Reminder Of One Of Their Worst And Most Shameful Defeats? I can't figure out why they'd bomb the Cheron.
 
2302.Q2 - The Snakepit
2302.Q2


You watch on as Captain Revak answers the questions of the Federation Council with traditional Vulcan aplomb. He is one of a number of senior officers of the ill-fated USS Cheron to answer questions from the Council regarding the events leading up to the deadly incident.

Everyone is still calling it an "incident" for now. Was it an attack? Was it an accident? If it was an accident, the transporter chief is certainly not around to answer for it, reduced as he was to constituent protons in a wash of anti-matter. If it was an attack, well, they have covered their tracks well, and most of the physical evidence went the same way as the late transporter chief.

You don't feel too sorry for Revak at the moment. He is getting softball questions from the Council, with the Vulcan representatives heading off anything too probing. Well, even if the Council is doing this for show, your own departments are in the middle of a very thorough review of their own.

The head of Starfleet Ops does get a withering cross-examination from a Tellarite for having sent the Cheron to the Neutral Zone for a tour, and a further blast for assigning the new USS Kumari there instead of Vulcan. Soon after it is your turn. There isn't too much that gets thrown your way, to your relief. You suspect that your appointment of Vice Admiral Sousa has put you in good standing with a number of the Councillors. The final question they ask you is something you don't even know why they bothered. It should have been publicly available news.

"What is to be the final disposition of the USS Cheron?"

"We have been..."

[ ][CHERON] ... scrapping her.
[ ][CHERON] ... repairing her.

After that you got to settle down to making your side of the presentation, and you and your team began to put forward some proposals to the Council instead of just fielding questions. It occurs over a series of days of meetings and sub-committees and presentations, and requires you to harness all of your senior officials, but you make some strong progress in earning...

[ ][COUNCIL] Submit a plan to the Council
(You may select any number of options, as long as you can pay the Political Will cost. You currently have seventy (70) Political Will to spend.

======================================

Federation Council Options for 2302.Q2
  • Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
  • Request mining colony at Hophos III-2 10pp (4 turns, then +20 Sr/year)
  • Request expansion of San Francisco Fleet Yards, 20pp (4 turns, gain new 1m t berth)
  • Request expansion of 40 Eridani A Shipyards, 20pp (4 turns, gain new 1m t berth)
  • Request Excelsior berth at 40 Eridani A Shipyards, 20pp (4 turns, gain new 3m t berth)
  • Request new Shipyard in orbit around Tellar Prime, 40pp (10 turns, gain new shipyard starting with one 2.5m t berth)
  • Request new Shipyard in orbit around Andor, 40pp (10 turns, gain new shipyard starting with one 2.5m t berth)
  • Request funding to start Utopia Planitia Shipyards, 175pp (16 turns, gain new shipyard starting with 2 3m t berths, 2 1m t berths)
  • Request new Starbase I [Write in Sector] 20pp for home sectors, 30pp for border sectors
  • Reduce Militarisation Level 25pp
  • Increase Threat Level 25pp
  • Request Ongoing Budget increase 25pp (Roll for success)
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
  • Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Temporary Explorer Corps Recruitment Drive, 20pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
  • Request Start of Ambassador class project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
  • Request Start of Renaissance class project, receiving one-off boost of Research Points and go-ahead for some projects, 45pp
  • Request Start of Custom ship project, receiving one-off boost of Research Points and go-ahead for some projects, 60pp
  • Request new Tech Team to be added to your Ship Design Bureau, 30pp
[Small deductions to new ship project options to reflect the appearance of a new Romulan ship class]

====

Federation Grading:
Current Minimum Science = 50 [Now 68]
Current Maximum Combat = 120 [Now 89]

(Soft cap, will gain +1 Militarisation per 10 pts over - will increase with Threat Level by 10)

Minimum Concurrent 5 Year Missions = 3
Current Militarisation Level = 3
Current Federation Threat Level = 6

Council Objectives:
85 Science by 2311
2 New Oberths by 2311

Starfleet Ambitions:
Operate no fewer than 5 concurrent Five Year Missions by 2311.

Current Federation Full Members:
Humans
Vulcans
Andorians
Tellarites

Current Federation Affiliates:
Betazoids 157/500 + 20 = 177
Rigellians 140/500 + 15 = 155
Caitians 113/500 + 7 = 120
Amarki 125/500 + 15 = 140

Currently Known Others Possible Members:
Orions 25/100
Yrillians 25/100

Major Powers
Romulans - Stirring (Starfleet Intelligence is beginning to be suspicious of Romulan intentions)
Klingons - At Peace (Pleased to have fought alongside you in battle)
 
Last edited:
Incidentally, why would the Romulans bomb the USS Reminder Of One Of Their Worst And Most Shameful Defeats? I can't figure out why they'd bomb the Cheron.

Over the name? That's uncharacteristically petty. Like it's the sort of petty that gets you slapped in the face and thrown in a gulag because it doesn't serve the State. I will point out again, that Romulan plans usually have larger overarching goals in mind, simply bombing a ship out of the blue because of its name is real out of character. Like, I wouldn't rule them out, but there's going to be a deeper reason than "we don't like your face"
 
What happened to?:

Captain's Log, Supplemental, USS Enterprise, Stardate 20718.8

We dreamed again. However, in doing so we have discovered the common event.

During an orbit where the second moon of the third planet eclipsed the sun, and in so doing a great subterranean crystal lattice of a remarkable material began to emit an energy field that affects the thought patterns of living creatures. We have moved into orbit around this moon, in a polar orbit to keep the sun always in view, as we have discovered that this field is neutralised by the stellar wind. My science officer has, in the mean-time, beamed some of this remarkable material ahead and begun to analyse it.

[+15 Special Resources, opportunity for a mining colony to gain ongoing SR]

Should we not have the option to set up a mining colony?
 
@OneirosTheWriter a couple of other questions.

Can you explain how these two options would work mechanically? In particular, since militarization is a calculated value I assume the reduction would be a subtraction from our total ships Combat. But would it be temporary or permanent and how much?
  • Reduce Militarisation Level 25pp
  • Increase Threat Level 25pp
Second question. Is there any practical difference between starting a shipyard around Tellar Prime and one around Andor? If not now, in the long term?

Third question. Is there any benefit in having multiple starbases in a sector? Do they stack or is one starbase to defend Earth (for example) all that is useful?
 
At a preliminary scan:

Spending 20PP to get these resourcing colonies on line as soon as possible so that we have less worry about resources and they are online sooner rather than later. Seems fairly obvious.
[ ] Request mining colony on Josephine III 10pp (4 turns, then +15 Br/turn)

[ ] Request mining colony at Hophos III-2 10pp (4 turns, then +15 Sr/turn)


then to start getting those additional Federation slipways underway at either:
[ ] Request new Shipyard in orbit around Tellar Prime, 40pp (10 turns, gain new shipyard starting with one 2.5m t berth)
or:
[ ] Request new Shipyard in orbit around Andor, 40pp (10 turns, gain new shipyard starting with one 2.5m t berth)

Then bank the remaining PP to spend next year, possibly on Academy expansion, or the other Excelsior slipway in a member system.

And if the math was correct it seems that returning the Charon is a good idea,
[ ][CHERON] ... repairing her.

I'll finalize a vote later, but these are my immediate impressions.
 
So does that mean a new shipyard is actually 36pp?
Yes.

Can you explain how these two options would work mechanically? In particular, since militarization is a calculated value I assume the reduction would be a subtraction from our total ships Combat. But would it be temporary or permanent and how much?
It just shifts the indicators by 1 in the indicated direction.

Second question. Is there any practical difference between starting a shipyard around Tellar Prime and one around Andor? If not now, in the long term?
No, purely aesthetic.

Third question. Is there any benefit in having multiple starbases in a sector? Do they stack or is one starbase to defend Earth (for example) all that is useful?
Starbases generate their own Defence rating, and if the system comes under attack they add their own combat ratings to the fight. I may also start adding in a mechanic for requiring a starbase of some level to support a given tonnage of ship, so it may be handy to get in early with that :V

Can we scrap the Charon?
That is one of the votes now available.
 
Back
Top