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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Alright, didn't want to derail the vote convoy but give me some time and I'll type it up properly.



Also, let's have Gloin hunt a something physically strong, like a mammoth, or a sabretusk. We could still use might or cleaving reagents.
Prob could just have the retinue do it at some point once their numbers are up. Monster hunts also raise their rep and we're not making anything with those runes any time soon.
 
Now that that is out of the way, we can now worry about the next disaster to fall upon the Dawi. When exactly does the war of Vengeance start? Malkeith is already full grown at this point and liable to start making his horrid rounds in a few centuries. And after that, just how would we shield the mountain realms from Mazdamundi? Which we can't in quest know about at all.
 
Now that that is out of the way, we can now worry about the next disaster to fall upon the Dawi. When exactly does the war of Vengeance start? Malkeith is already full grown at this point and liable to start making his horrid rounds in a few centuries. And after that, just how would we shield the mountain realms from Mazdamundi? Which we can't in quest know about at all.
Around turn 250 or so, can't remember what number I came up with last time I checked.

But we have no guarantees it will start at the time of canon.
 
Now that that is out of the way, we can now worry about the next disaster to fall upon the Dawi. When exactly does the war of Vengeance start? Malkeith is already full grown at this point and liable to start making his horrid rounds in a few centuries. And after that, just how would we shield the mountain realms from Mazdamundi? Which we can't in quest know about at all.
300+ turns to the war but with the timeline changes there's 2 entire regions of dwarves still part of the empire so if it happens there's a lot more armies to throw at the elves. Might even win outright with the extra numbers.

My crackpot theory for the frog problem is figure out how the conduit on BA works and use that to make a dwarfy geomantic web to protect the karaks from magic like the waystone network helps out the vortex so the attempt to rearrange things bounces off.
 
Don't worry, I'm sure some daemon prince or Chaos Lord will come around sooner or later.

There's a lot of empty timeline and the sky is the limit on this era.
 
Don't worry, I'm sure some daemon prince or Chaos Lord will come around sooner or later.

There's a lot of empty timeline and the sky is the limit on this era.
On top of that among other things the Ogre Migration happens a good bit before the War of Vengeance, so that's one thing to look forward too.
 
"My thanks good Prince, you've saved the lives of my retainers and I'm certain more would have been lost had you not come to our aid. I am Ladra, daughter of Huldra, princess of Ravnsvake," she says, her voice like music to his ears while offering to shake his hand.
- In equally joyous news, the hold celebrates the betrothal of Prince Gimli Gloinsson to Princess Ladra Rinnasdottir of Kraka Ravnsvake! Tales abound of the Prince and Princess meeting when a group of trolls the former was hunting ran into the escort of the latter, swiftly leading to the demise of the trolls and, it is said, the interest of both parties in the other.
Shouldn't it be Ladra Huldrasdottir? Who is Rinna?

I guess the thing with Ornsmotek didn't work out?
 
@soulcake Can we use a Yorri prod on our hammer design to see if he has any advice or comments on how to improve it before we settle down into crafting it?

Kinda like a, "Hay Master I want to pick your brain about this project I'm working on, any advice before I start?"
 
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Guys, we've been told that there's a cap on overflowing actions, and that cap is lower the smaller the original action cost is.

And we've been further told that overflowed actions are straight up wasted. Measuring fifteen times when you got it perfetly right in the first ten doesn't change the results, only costs more time.
 
[X] Plan The Smith's Hammer and Retinue Aid
-[X] [Simple] A Company Equipped: [Cost: 4 actions] Productivity Like no Other will proc. Gain retinue equipped to the highest practical standard, all future members will receive the same upon recruitment. As your recruits are all Dwarfs well into their third century of life they do not lack for equipment. With the Gromril Mine and the abundance of Runesmiths they are arguably better equipped than the average longbeard their age, but you can do better. As their patron, you have a responsibility to see them armed to the best that you can feasibly manage. A paltry cost considering these dwarfs have sworn themselves utterly to you by your own reckoning. Of course, as with most things, there was the element of prestige involved as well. As the armour and gear a patron could equip their retainers with was a reflection of their status as well as, more importantly to you, a means of keeping them alive. And with you being a Runelord, the oldest Runelord in the Far North even, that bar is set very high indeed, both by yourself and outsiders. 2 Apprentice Actions.
--[X] Optional Write in: Adding Hearthstones to their equipment, such as gloves so that they touch the injured with warm hands or other suitably thematic items.
-[X] [Difficult] Write in, Zharrgral Pt. 2: [Cost: 1 action]. Productivity Like No Other will proc. Apply optional structural materials here. The plan in your mind burns to be made. A hammer to sunder foes and craft wonders. Its head Adamant and blazing with runes, and its haft good Silver Wutroth reinforced with Adamant rings studded with sapphires and wrapped in Elder Shardwyrm hide for grip. 4 Actions. Wear Barak Azamar while forging it.
--[X] Theme: Combo, Makerstrike: [Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (any suitable upgrade materials), Rune of Thungni (any suitable upgrade materials)]
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action.
-[X] ORDER: T3 Pegasus Heart
--[X] Kingly Expedite: 15 Favor.
-[X] Princely Hunting: [Cost: 10 Favour from Prince Gloin] Prince Gloin will go out and slay "A beast that is physically mighty like a mammoth or Stonetusk but more so". Gain mats. It would be ridiculous for you to ask your King to go gallivanting around the North to find something for you to make a Rune out of, but a Prince or Princess? Well, that's just you helping them build their legend through the slaying of monsters and aiding their elders. The rarer the monster the greater the reward, but it may take longer to find. Monsters slain by Gloin provide more material by virtue of being the entire beast rather than just ordering a singular organ.
 
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Are we really going to waste having Yorri here again?
Yorri will be back again, and we don't lose the prods as he left with 2 left last time. As it is going less than 4 actions on what is supposed to be a permanent weapon seems odd because we really don't want to be spending tons of times crafting minor upgrades for ourselves and should go big, wastes less actions in the long run.


[X] Plan The Smith's Hammer and Retinue Aid

[X] Plan The Smith's Hammer and Retinue Recruitment


I am going to vote for ones that go 4 actions on making our weapon and 2 apprentice on the retainer equipment
 
[X] Plan The Smith's Hammer and Retinue Aid
-[X] [Simple] A Company Equipped: [Cost: 4 actions] Productivity Like no Other will proc. Gain retinue equipped to the highest practical standard, all future members will receive the same upon recruitment. As your recruits are all Dwarfs well into their third century of life they do not lack for equipment. With the Gromril Mine and the abundance of Runesmiths they are arguably better equipped than the average longbeard their age, but you can do better. As their patron, you have a responsibility to see them armed to the best that you can feasibly manage. A paltry cost considering these dwarfs have sworn themselves utterly to you by your own reckoning. Of course, as with most things, there was the element of prestige involved as well. As the armour and gear a patron could equip their retainers with was a reflection of their status as well as, more importantly to you, a means of keeping them alive. And with you being a Runelord, the oldest Runelord in the Far North even, that bar is set very high indeed, both by yourself and outsiders. 2 Apprentice Actions.
--[X] Optional Write in: Adding Hearthstones to their equipment, such as gloves so that they touch the injured with warm hands or other suitably thematic items.
-[X] [Difficult] Write in, Zharrgral Pt. 2: [Cost: 1 action]. Productivity Like No Other will proc. Apply optional structural materials here. The plan in your mind burns to be made. A hammer to sunder foes and craft wonders. Its head Adamant and blazing with runes, and its haft good Silver Wutroth reinforced with Adamant rings studded with sapphires and wrapped in Elder Shardwyrm hide for grip. 4 Actions.
--[X] Theme: Combo, Makerstrike: [Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (any suitable upgrade materials), Rune of Thungni (any suitable upgrade materials)]
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action.
-[X] ORDER: T3 Pegasus Heart
--[X] Kingly Expedite: 15 Favor.
 
[X] Plan The Smith's Hammer and Retinue Recruitment
-[X] [Simple] A Company Equipped: [Cost: 4 actions] Productivity Like no Other will proc. Gain retinue equipped to the highest practical standard, all future members will receive the same upon recruitment. As your recruits are all Dwarfs well into their third century of life they do not lack for equipment. With the Gromril Mine and the abundance of Runesmiths they are arguably better equipped than the average longbeard their age, but you can do better. As their patron, you have a responsibility to see them armed to the best that you can feasibly manage. A paltry cost considering these dwarfs have sworn themselves utterly to you by your own reckoning. Of course, as with most things, there was the element of prestige involved as well. As the armour and gear a patron could equip their retainers with was a reflection of their status as well as, more importantly to you, a means of keeping them alive. And with you being a Runelord, the oldest Runelord in the Far North even, that bar is set very high indeed, both by yourself and outsiders. 2 Apprentice Actions.
--[X] Optional Write in: Adding Hearthstones to their equipment, such as gloves so that they touch the injured with warm hands or other suitably thematic items.
-[X] [Difficult] Write in, Zharrgral Pt. 2: [Cost: 1 action]. Productivity Like No Other will proc. Apply optional structural materials here. The plan in your mind burns to be made. A hammer to sunder foes and craft wonders. Its head Adamant and blazing with runes, and its haft good Silver Wutroth reinforced with Adamant rings studded with sapphires and wrapped in Elder Shardwyrm hide for grip. 4 Actions. Wear Barak Azamar while forging it
--[X] Theme: Combo, Makerstrike: [Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (any suitable upgrade materials), Rune of Thungni (any suitable upgrade materials)]
-[X] Recruitment Drive: [Cost: 1 retainer action] Can be taken multiple times. Gain 1d5 +5 bonus dice per action to Recruitment Dice (1d10 +5). You have retainers, dwarfs who understand what it takes to become part of your Hearthguard, send them out to see if they can lend their expertise more and skill to improve the growth of your retinue. 1 Retainer Action.
-[X] ORDER: T3 Pegasus Heart
--[X] Kingly Expedite: 15 Favor.
-[X] Princely Hunting: [Cost: 10 Favour from Prince Gloin] Prince Gloin will go out and slay "A beast that is physically mighty like a mammoth or Stonetusk but more so". Gain mats. It would be ridiculous for you to ask your King to go gallivanting around the North to find something for you to make a Rune out of, but a Prince or Princess? Well, that's just you helping them build their legend through the slaying of monsters and aiding their elders. The rarer the monster the greater the reward, but it may take longer to find. Monsters slain by Gloin provide more material by virtue of being the entire beast rather than just ordering a singular organ.
 
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[X] Plan The Smith's Hammer, Silver and Retinue Aid
-[X] [Simple] A Company Equipped: [Cost: 4 actions] Productivity Like no Other will proc. Gain retinue equipped to the highest practical standard, all future members will receive the same upon recruitment. As your recruits are all Dwarfs well into their third century of life they do not lack for equipment. With the Gromril Mine and the abundance of Runesmiths they are arguably better equipped than the average longbeard their age, but you can do better. As their patron, you have a responsibility to see them armed to the best that you can feasibly manage. A paltry cost considering these dwarfs have sworn themselves utterly to you by your own reckoning. Of course, as with most things, there was the element of prestige involved as well. As the armour and gear a patron could equip their retainers with was a reflection of their status as well as, more importantly to you, a means of keeping them alive. And with you being a Runelord, the oldest Runelord in the Far North even, that bar is set very high indeed, both by yourself and outsiders. 2 Apprentice Actions.
--[X] Optional Write in: Adding Hearthstones to their equipment, such as gloves so that they touch the injured with warm hands or other suitably thematic items.
-[X] Silverwood: [Cost: (4 -1) = 3 actions] Student of the Odd and Soul of the Earth will proc. An entire forest odd silvery Wutroth is now under your ownership. While a large profit driver as you are well aware, there's an odd feeling in your belly when you look at the stuff. Beautiful like nothing else, and stronger than regular Wutroth as well. You know a few runes that require Wutroth to make, but maybe this has something special to it as well? 1 Action and Two Yori Prods
-[X] [Difficult] Write in, Zharrgral Pt. 2: [Cost: 1 action]. Productivity Like No Other will proc. Apply optional structural materials here. The plan in your mind burns to be made. A hammer to sunder foes and craft wonders. Its head Adamant and blazing with runes, and its haft good Silver Wutroth reinforced with Adamant rings studded with sapphires and wrapped in Elder Shardwyrm hide for grip. 3 Actions.
--[X] Theme: Combo, Makerstrike: [Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (any suitable upgrade materials), Rune of Thungni (any suitable upgrade materials)]
-[X] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk. 1 Retainer Action.
-[X] ORDER: T3 Pegasus Heart
--[X] Kingly Expedite: 15 Favor.
I think that knowing everything we're doing with the hammer is worth reducing the overflow by 1
 
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