@BungieONI, could you have a plan that spends one action on a prod for prod? I mean you got absolutely nothing for Yorri, your plans usually win, this is the second time we have Yorri. let's make use of him if only to build up on Yorri prods.
[] Plan The Smith's Hammer and Prod Yorri for Prod
-[] [Simple] Apprentice work:
[Cost: 1 apprentice action] Can be taken multiple times. Roll for usefulness. Your young charges are now of an age you feel it acceptable for them to do a bit of exploration. Send your apprentices out into the hold and pick up a few tasks from whoever offers it to them. Give them a bit of experience for their upcoming trial as journeymen and let them build a reputation in the hold. You'll of course critique their work and use it as a learning experience as any good master ought to. 2 Apprentice Actions.
-[] [Difficult] Write in, Zharrgral Pt. 2:
[Cost: 1 action]. Productivity Like No Other will proc. Apply optional structural materials here. The plan in your mind burns to be made. A hammer to sunder foes and craft wonders. Its head Adamant and blazing with runes, and its haft good Silver Wutroth reinforced with Adamant rings studded with sapphires and wrapped in Elder Shardwyrm hide for grip. 3 Actions.
--[] Theme: Combo, Makerstrike: [Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (any suitable upgrade materials), Rune of Thungni (any suitable upgrade materials)]
-[] Prod for Prod:
[Cost: 1 action] Gain x3 Yorri prods. Master Yorri is most certainly more learned and experienced than you are, but mayhaps you have something worth his time as well? You've taught a good amount, Adamant included, but there are still a few things Yorri himself is interested in. 1 Action
-[] Render Aid:
[Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat
all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk
The below is not my plan, but it most efficiently speeds up 4 turns of work. It basically gives us Mind of things part 3 and The movement of Things Pt 3 in one turn.
[] Plan Mastery of Body and Mind
-[] Teach your apprentices: [Cost: 1 action] Locked in for 3 turns.
-[] [Simple] Apprentice work: [Cost: 1 apprentice action] Can be taken multiple times. Roll for usefulness.
2 apprentice actions.
-[] Prod for Prod: [Cost: 1 action] Gain x3 Yorri prods.
2 actions.
-[] The Movement of Things Pt. 3: [Cost: 10 actions] Student of the Odd will proc.
1 action.
--[] Prod Yorri: [Cost: 1 prod] Gain 1d2+1 progress, can be taken multiple times.
4 prods.
-[] The Mind of Things Pt. 3: [Cost: 10 actions] Student of the Odd will proc.
1 action.
--[] Prod Yorri: [Cost 1 prod] Gain 1d2+1 progress, can be taken multiple times.
4 prods.