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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Ew.

Frankly, I don't trust him on much, given he, to my understanding, once said the only reason Dwarfs are resistant to magic is that they believe they're resistant to magic.

Given the way magic works in fantasy that is probably at least a component of it. After all if the Waaagh is formed from collective Orkish belief why should dwarf belief be inferior. Though I do accept that since he does not work for GW I should fact check him and I accept the GM's decision that the law of three cannot be broken.*
 
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Given the way magic works in fantasy that is probably at least a component of it. After all if the Waaagh is formed from collective Orkish belief why should dwarf belief be inferior.
Greenskins are weird in general. And the Fantasy Waaagh is not the 40k Waaagh. It's used to cast magic, it doesn't violate physics to make shootas work.
 
Greenskins are weird in general. And the Fantasy Waaagh is not the 40k Waaagh. It's used to cast magic, it doesn't violate physics to make shootas work.

All the species in Warhammer are weird in general. As for the difference between fantasy and 40k the Waaaghs ability to warp reality varies depending on the writer. As an example the post on the wiki about Ork technology records ray guns with only bits of scrap and wire in them and rocket launchers with no mechanism just a trigger. By contrast the Gaunt novels has the titular character drive an Ork jeep with no trouble at all apart from the lack of power steering. Also what is magic but a violation of physics, shadows don't have mass, transmutation should take star levels of energy and various other things are all signs that magic does not play by the rules.

Further in fantasy belief does play a part in magic as a big part of Teclis's job when establishing the colleges of magic was about creating a belief system to reinforce the teaching he was imparting. It was the same with Nagash learning from the Dark Elves, mostly what they taught him was their central belief that you can take power from others. Just about all of the other stuff was all him working on what he already knew.

Its like Harry Dresden once said "magic doesn't need props to work but mortals need them to work it" or something along those lines from Changes. Also I realise that the two magic systems are from totally different novels so I should not compare them but it is the best phrase I have heard that describes the mind over matter part of magic.

Also to bring us a bit more on topic, it would interesting if in future we could find a way to improve the common dwarfs resistance to magic further.
 
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The rule of three cannot be denied*. A toggled rune that isn't on doesn't mean there is no power running through it, it just means the power isn't being used.

*No item or material known can contain the power of three runes.
Hm, what about a weapon or armor that has parts that can be removed or added with runes on those adjustable parts? Maybe something like a mix-watch weapon, except less absurd.
 
Hm, what about a weapon or armor that has parts that can be removed or added with runes on those adjustable parts? Maybe something like a mix-watch weapon, except less absurd.

Now that is a cool idea, it would essentially be a golem that is a fusion of the Megazord and Voltron. Also it would not surprise me if such a thing was built in the golden age and then lost by later Dwarves.
 
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Now that is a cool idea, it would essentially be a golem that is a fusion of the Megazord and Voltron. Also it would not surprise me if such a thing was built in the golden age and then lost by later Dwarves.
I was thinking more like, a spear with a rune engraved on it, then depending on the situation, maybe you need to kill a Chaos Giant, then you get a special axe head with runes of Chaos banishment and Giant slaying, and put the axe head on the spear. Getting three runes on this long halberd. Then when the situation changes, you get a different head for the spear.
 
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Re the rule of 3: Ghal Maraz, Sigmar's future hammer will have 4 runes on it, two of which were master runes. n_n. "such was the power of the dwarfs of old"
 
Dwarf's use magic by trapping the magic in runes, there is a whole wiki article about it. How elves or humans or orcs use magic in war-hammer fantasy is not how dwarfs go about it. Comparisons are pointless on figuring out runic mechanics.

Whilst elves have helped create dwarf runes, they didn't use elf magic to do so. Dwarf runes, dwarf magic, and the rules of dwarf magic hence apply. I understand the desire to meta game it and pull inspiration from other fandom, but as our protagonist is limited by his character sheet, as he is not a reincarnated insert from diablo or dragon age, let's just be happy we are a runesmith and not a miner.

There is plenty a hard working dawi runesmith can do, and plenty of magical bullshit inherit in canon we can pull inspiration from. What is possible and what our Santa knows is possible is also part of the fun, it's worth reading up on the warhammer fantasy wiki, and look at the tabletop sources, working runes is working magic into runic language, the Anvils of Doom's creator is killed by an evil dragon at some point, and the knowledge of many a rune smith is lost in the battle. I am more interested in building achievements and creating a unique master rune so we can trade for runes and techniques that will become lost. Instead of trying to revolutionize rune-smithing, as its easier, and leaves us time to do other stuff.
 
Re the rule of 3: Ghal Maraz, Sigmar's future hammer will have 4 runes on it, two of which were master runes. n_n. "such was the power of the dwarfs of old"
That was literally made by Grungni though. Gods often cheat.

Anvils of Doom's creator is killed by an evil dragon at some point
He did do that, but more that that he caused them to lose control of Thunder Mountain, where all the Anvils of Doom were made.

Hell, have Anvils of Doom even been invented yet?
 
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Dwarf's use magic by trapping the magic in runes, there is a whole wiki article about it. How elves or humans or orcs use magic in war-hammer fantasy is not how dwarfs go about it. Comparisons are pointless on figuring out runic mechanics.

Whilst elves have helped create dwarf runes, they didn't use elf magic to do so. Dwarf runes, dwarf magic, and the rules of dwarf magic hence apply. I understand the desire to meta game it and pull inspiration from other fandom, but as our protagonist is limited by his character sheet, as he is not a reincarnated insert from diablo or dragon age, let's just be happy we are a runesmith and not a miner.

There is plenty a hard working dawi runesmith can do, and plenty of magical bullshit inherit in canon we can pull inspiration from. What is possible and what our Santa knows is possible is also part of the fun, it's worth reading up on the warhammer fantasy wiki, and look at the tabletop sources, working runes is working magic into runic language, the Anvils of Doom's creator is killed by an evil dragon at some point, and the knowledge of many a rune smith is lost in the battle. I am more interested in building achievements and creating a unique master rune so we can trade for runes and techniques that will become lost. Instead of trying to revolutionize rune-smithing, as its easier, and leaves us time to do other stuff.
Our master rune should allow a total of four runes (including itself) to be inscribed onto an object. :V
 
I was thinking more like, a spear with a rune engraved on it, then depending on the situation, maybe you need to kill a Chaos Giant, then you get a special axe head with runes of Chaos banishment and Giant slaying, and put the axe head on the spear. Getting three runes on this long halberd. Then when the situation changes, you get a different head for the spear.

Ah. That could be difficult as I think that for a golem to be proficient with a weapon would require another rune and a different one for each weapon. I say that because each weapon is different an requires wildly different skills in order to use properly. My idea was more to find a way to make certain parts of the Golem detachable and then attach new parts and runes as required while not exceeding three*. Though there would be problems with that too. At some point we will have to ask for GM's verdict.
 
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Our master rune should allow a total of four runes (including itself) to be inscribed onto an object. :V

Maybe but the GM has spoken and to question him is HERESY. Also yes the capitalisation was necessary.

These contradiction are just something that happens in any fandom. Especially when you are working off of lore that has been written over the course of 37 years by multiple writers.

So perhaps we should say each item can only have three but there is no reason that multiple items cannot work towards the same end. As an example, we could build a forge where the anvil had three runes on it, a fine set of tools separated from it that all have three runes on them, the heat is created by a magnifying glass with three runes on it and we examine every part of it carefully with a microscope with three runes on it. They are not directly connected to each other but by combining these things the finished product may only have three runes on it but It will be markedly superior to something created through more conventional means. Due to the precision and sophistication of the tools at work.
 
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There is a awesome crown that carries the wisdom of past kings, I think it would be cool if we could create something similar, it could be used to hold the wisdom and knowledge of the greatest dawi craftsmen, or warriors, lore-keepers. I think if our apprentices are accomplished enough they can make a contribution by paying their union dues. hehe
 
That was literally made by Grungni though. Gods often cheat.
Smednir actually, according to Stone and Steel. Possibly working alongside his brother.

"Smednir is a Dwarf deity of some importance, because of his patronage of metalworking and the refining of ore. In Dwarf legend, it was Smednir who taught his younger brother, Thungni, the art of craftmanship and metalworking. Togther, these two sons of Grungi and Valaya made most of the great magical rune weapons of the Dwarf gods and the legendary Dwarf-Kings - including the magical hammer Ghal-Maraz."


There is a awesome crown that carries the wisdom of past kings, I think it would be cool if we could create something similar, it could be used to hold the wisdom and knowledge of the greatest dawi craftsmen, or warriors, lore-keepers. I think if our apprentices are accomplished enough they can make a contribution by paying their union dues. hehe
That was the Nemesis Crown, made by Alaric. He used Warpstone to create it, then sealed it away when he came to his senses.

warhammerfantasy.fandom.com

Nemesis Crown

The Nemesis Crown was an ancient and incredibly powerful magical artefact created by the legendary Dwarf Runesmith Alaric the Mad from a warpstone-infused alloy that had the capability to grant its wearer the combined knowledge of all those who had worn it before, though with the curse that it...
 
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Maybe but the GM has spoken and to question him is HERESY. Also yes the capitalisation was necessary and these contradiction are just something that happens in any fandom. Especially when you are working off of lore that has been written over the course of 37 years by multiple writers.

So perhaps we should say each item can only have three but there is no reason that multiple items cannot work towards the same end. As an example, we could build a forge where the anvil had three runes on it, a fine set of tools separated from it that all have three runes on them, the heat is created by a magnifying glass with three runes on it and we examine every part of it carefully with a microscope with three runes on it. They are not directly connected to each other but by combining these things the finished product may only have three runes on it but It will be markedly superior to something created through more conventional means. Due to the precision and sophistication of the tools at work.
I read somewhere that only one master rune can be present at a location, or it could be that only one master rune can be used. Its worth it for some wiki warriors to pay a visit. I am on mobile at the moment. I bring this up because I don't think there is a issue if multiple basic runes are used in close proximity, as long as they aren't on one item. Runes are filled with magic, and that magic interacts, dwarf runes are the most stable form of magic in warhammer fantasy, but that's because of rules like the rule of 3, and the grounding of magic into the rune it self.
 
Warpstone is not inherently evil as was originally made by the old ones who use it to seed the world with orderly life and turn back chaos. The only reason it is so destructive is because of all the chaos in canonical era. Therefore it reflects that becomes chaotic and corrupted. But fundamentally it can be bent to a strong willed individuals purpose such as Skaven warlock engineers. By contrast it had a very different influence on Nagash when he used it.

Probably due to his personal power and him being roughly on the equator and thus equal distance from both gates it caused his necromantic powers to grow and devour his body. So we may want to explore the concept of using Warpstone but we should do so with care, somewhere in Nehekhara or Araby. We will also be helped by the fact that Chaos and Dhar is generally less strong in this time period.
 
Warpstone is not inherently evil as was originally made by the old ones who use it to seed the world with orderly life and turn back chaos.
...Where did you get any of that?

We will also be helped by the fact that Chaos and Dhar is generally less strong in this time period.
The Polar Gates are down and the Great Vortex isn't up yet. Chaos will never be stronger than right now.

At least, I'm pretty sure the Vortex isn't up yet, given the Dwarfs and Elves have not yet met.
 
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And what about the Rule of Pride and the Jealous Runes thing? I'm guessing Pride is just Dwarf spiciness but can a army not have more than one of each Master Rune?

Because if the Dragon think gad won I'd have voted for 480 Master Armor Sets and Weapons to match. But if Jealous Runes do apply anything stopping us from making 500 Daemon Slaying Mighty Striking Axes?

Because you know..Kraka Drakk.
 
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I read somewhere that only one master rune can be present at a location, or it could be that only one master rune can be used. Its worth it for some wiki warriors to pay a visit. I am on mobile at the moment. I bring this up because I don't think there is a issue if multiple basic runes are used in close proximity, as long as they aren't on one item. Runes are filled with magic, and that magic interacts, dwarf runes are the most stable form of magic in warhammer fantasy, but that's because of rules like the rule of 3, and the grounding of magic into the rune it self.

I'm not so sure about that, what you say is definitely true about a single item and about forging them close together. But If these items were forged far apart and then brought together there should be no problem. After all if there was then Dwarven lords would be unable to fight together without their runes exploding and anvils of doom would not work.
 
Yay, new Dorf quest. Haven't found an interesting looking one since the old Glory and Grudges quest died.
The rule of three cannot be denied*.
Except when it comes to how many drinks a dwarf is having at breakfast, lunch and/or diner. In those cases, three can't be considered more then an appetizer.

[X]Number: 2.
[X]Apprentice: Fjolla Stokkisdottir
[X]Apprentice: Dolgi Embermane

One minion is good, two are better. And if we're lucky the two oposing personalities should average each other out.
 
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