Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
guys I just had a nasty idea...

a weapon with the rune of Currents, Smiting, and Breaking.

Currents for the speed of the winds, Smiting to rip something apart, and Breaking to shatter all defenses leaving them helpless for the next blow.
 
better than some other karaks, still shoddy.
Sounds like we'll need to get working on defense in depth 2, then.

Perhaps we should see if we can improve our ability with Gromril first before truly forging Trollslayer? We have the traits to hopefully really expedite the learning process.

Make the end result even better.
We sort of just did, though depending on length I might consider figuring out more before going. If it doesn't delay the project a turn, sure. otherwise, it's probably not the best idea, considering we seem to have a troll problem to apply a trollbane to.
 
better than some other karaks, still shoddy.
Really adds a new tone to the conflict between Karak Zorn and the Lizardmen. This was a conflict against the first hold, made in the uncertain days when the Dwarves would have been inclined to dig deep and build great and strong in this new world, by the eldest Ancestor Gods...

Did Snorri's quirky backstory inspire this unique form of defense, or is it more that he's the only Runelord around with the mind to imagine it and it isn't THAT rare?
 
Last edited:
Really adds a new tone to the conflict between Karak Zorn and the Lizardmen. This was a conflict against the first hold, made in the uncertain days when the Dwarves would have been inclined to dig deep and build great and strong in this new world, by the eldest Ancestor Gods...

Did Snorri's quirky backstory inspire this unique form of defense, or is it more that he's the only Runelord around with the kind to imagine it and it isn't THAT rare?
Bit of both. Dwarfs can get scary creative when they put their mind to it. But usually deal with things a good layer or two of walls and artillery wont fix.
 
Perhaps we should see if we can improve our ability with Gromril first before truly forging Trollslayer? We have the traits to hopefully really expedite the learning process.

Make the end result even better.

I'm somewhat inclined to do that, it would probably take all our actions to get it done in one turn though (Assuming it's 6 like previous parts).

Probably see how the situation looks first.
 
Then the moat, a ditch at least two meters wide and three meters deep. But It was no ordinary moat, no this moat was meant to be flooded, not with water, but with lava. Lava sourced from pits built inside the guard towers, that bore Runes of Heat, Insulation and Warding that allowed any scrap stone from mining or construction to be melted down and then through clever rune enhanced pipework be used to flood the ditch in a minute or less. The lava kept in a liquid state with yet more Runes on the stone side. Easily able to be simply shunted away or put back with a bit of clever fluid engineering… and Runes.
Oh my god it's like Boatmurdered all over again. EEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
So now you knew, you think, but it left a burning question.

How did you purify it?

You spend that last year making ever more destructive attempts to purify the Gromril, but make not a speck of progress. Even still, the thought will take up the corner of your mind for the rest of the decade as you go about your delayed schedule.
Oh... Oh you didn't. Heh.
Thane Ironarm is as imposing as you recall. An elderly dwarf almost into his 5th century of life, with a beard only a shade darker than yours. In one arm was a richly decorated helm, the winged decorations noticeably absent and in their place a great set of curling horns.
The man was wearing his customary outfit of solid Gromril plates overtop a chainmail shirt of what was no doubt the strongest steel available to him. Beneath which, richly decorated leather and equally comfortable padding no doubt stopping any chaffing. The armour bearing Runes blazing on its surface.

Okay work, you suppose.

One of the contenders for the future king of the hold, not that he knew of course, as well as the commander of the army that fought back The Greedy One's horde while you duelled its master. The man came to you decades ago, requesting a weapon worthy of commemorating that titanic battle and only now have you come to him with a design you feel worthy.

For the past few hours, you have been explaining and consulting the technical details of the man's future weapon, from the weight of the Pure Gromril head, its shape and even the material of the axe shaft itself. You both have settled on a large two-handed greataxe. The single bearded blade will be an imposing butt spike to balance out the weight with a shaft of some of the finest Wutroth the thane will contribute himself.

"The head is decorated to visualize the effect the Runes will have," you explain, pointing to the final sketch of the design you envisioned.

"A meteor?" Thane Ironarm asks, more confused by the symbology than your ability to replicate the phenomenon you're sure.

"Aye. The Runes I'll put on it will mean the axe head grows bright as it heats up, then as you strike the enemy that energy is released in an expanding bubble of force, heat and air. The fact that your axe will have dug into its flesh beforehand will only make the resulting explosion more destructive. Of course, the bearer won't feel a bit of the knockback, be a waste of energy you see. I mean, not unless you've stuck your face right next to it, " you finish with a satisfied smile.

You see his eyes light up in understanding. The dwarf traces the intricate blueprint of the axe with a newfound appreciation.

"Clan Ironarm will honour this gift for as long as our bloodline endures Ruhnrikki," the beardling says with a deep bow, his retainers following his example.

You snort.

"Better be beardling, I had to wait twenty years for the Magma Dragon Blood to get here so I could get to work."

You respectfully ignore the man's sputter.

He should be grateful your apprentices were currently out trying to work with those apprentice engineers.
Heh!

Okay so, I am entirely depending on how long The Rune Metal Part 3 takes willing to slam dunk it this turn and then start actually forging Trollslayer on Turn 8. I didn't expect to get an insight like this which might have immediate beneficiary effects on the final product. And if we can give him something made from something *better* than Pure Gromril then I think we should. But no more than a turn, because I don't think we have Time for that.
 
@soulcake With Snorri picking up something of a Gromril specialization, will the Apprentices end up having up a trait similar to Mind for Metal, like how Snorri got Student of the Odd from his apprenticeship under Yorri?
 
Last edited:
I feel that with us specializing in Gromril will be incredibly useful given the fact we own a Gromril mine and the hold that we live in has a smelter that creates Pure Gromril.
 
Is it not though? When I read that I got the impression that the smelting down into a new form purified it, like how iron is made into steel? And this is figuring out how to do it without the smelting.

While I understand the general point you tried to make, I feel compelled to point out that steel is specifically not pure. It's an alloy.

On the other hand, by carbon content "cast iron" is even less pure than steel...
 
I feel that with us specializing in Gromril will be incredibly useful given the fact we own a Gromril mine and the hold that we live in has a smelter that creates Pure Gromril.
how much Gromril does the mine even have anyway, i doubt there enough of it for the entire hold to make it their thing for longer then a century or 2
 
how much Gromril does the mine even have anyway, i doubt there enough of it for the entire hold to make it their thing for longer then a century or 2
That's something you'll have to ask soulcake on that but since we crit on the roll when we found the Gromril i'll say we have more than enough to last us a while.
 
Are there humans present in the north?
I don't think they're present this far north yet unless the predecessors for the various nomadic Chaos Waste steppe tribes like the canon Kvelligs, Gharhars, Tong, Tahmaks, and Hastlings are kicking around. But down into what would be Troll Country and Northern Kislev the predecessors of the Ungols should be there I think.
 
Well...if its warpstone spiritual contamination...look to the Rune of Valaya.
You'd need to render the Gromril as thin and as molten(preferably vapor form, but I don't know how you'd do that), then use the Rune of Valaya + Magic Absorption to expunge the warpstuff from the metal, remove the impure layer, and then repeat it again with the purer Gromril, until the metaphysical contamination is completely gone from the sample you're working with.

[Shamelessly steals from ultrapure silicon wafer synthesis]
If you can get it to gromril VAPOR, then you could do it entirely without any contamination leaking back in.
We sort of just did, though depending on length I might consider figuring out more before going. If it doesn't delay the project a turn, sure. otherwise, it's probably not the best idea, considering we seem to have a troll problem to apply a trollbane to.
Yeah, and a troll problem that this particular weapon should be very good at. The frozen blood should detonate from the temperature shock injected directly inside the troll.
 
I don't think they're present this far north yet unless the predecessors for the various nomadic Chaos Waste steppe tribes like the canon Kvelligs, Gharhars, Tong, Tahmaks, and Hastlings are kicking around. But down into what would be Troll Country and Northern Kislev the predecessors of the Ungols should be there I think.
by this point of not all are corrupted. According to lore humans used to have trade relations with dwarfs but later all humans were corrupted that forced Dwarfs to deal with chaos invasion constantly.
 
Kind of wonder if you could use a loop of three runes of Light or Sound set up in a triangle to just....keep gathering light/sound in a loop, by taking all light/sound which hits a rune and pumping it towards another.

Extracting the output would be tricky though.
 
Kind of wonder if you could use a loop of three runes of Light or Sound set up in a triangle to just....keep gathering light/sound in a loop, by taking all light/sound which hits a rune and pumping it towards another.

Extracting the output would be tricky though.
Make a loop with each Rune on a telescoping piston/column, then lower one of the Runes and the the Light/Sound ping off into the distance.
 
Or so proficient at Runecraft that we can do the work of two masters in half the time? Or maybe- "
That's actually a good question, what traits will our apprentices get from us? Will they get different traits? As is there are cases to be made for both productivity (we are having them get real good at making stuff first, and making lots of stuff will come from that, in addition to the influence of learning from someone who runes real fast would have on their runing speed) or Student of the Odd (if traits work like a dynasty trait, so we are giving them the trait that working under Yorri gave us, or the influence of working under a master who does all the weird research of Gromnil) or, less likely, mind for Gromnil (doubtful because they're already halfway through their apprentice hood when we got this, but possible considering they are probably working around more gromnil than nearly any other apprentice just because we got so much up here)
Okay so, I am entirely depending on how long The Rune Metal Part 3 takes willing to slam dunk it this turn and then start actually forging Trollslayer on Turn 8. I didn't expect to get an insight like this which might have immediate beneficiary effects on the final product. And if we can give him something made from something *better* than Pure Gromril then I think we should. But no more than a turn, because I don't think we have Time for that.
I agree, though I don't know how we wouldn't be able to knock the whole thing out at once, depending on if only Student of odd triggers Mind for Gromnil, in which case we can put 8 actions on it, or if both can trigger one another, in which case we have 9 I think, or if the traits can trigger off of themselves, in which case we have 10
 
Kind of wonder if you could use a loop of three runes of Light or Sound set up in a triangle to just....keep gathering light/sound in a loop, by taking all light/sound which hits a rune and pumping it towards another.

Extracting the output would be tricky though.
The simplest way to extract the output of light would be something like an angled mirror which is designed to be sliced such that the side of the mirror never enters the light beam before the face of it does, ensuring no gap between the mirror not being present and the mirror reflecting light as desired. As you extended it into the light beam between runes, you'd get a flow of light out in a matter much like a lathe, where the mirror-blade's extension rate controls how much light you extract per second.
 
Last edited:
Back
Top