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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Perhaps not, but it's certainly understandable.
Personally, I think the argument is a wash at best, since I can so easily turn it around and say it's SV's obsession with research and uplift that is pushing that idea, not something "truly" making a character.
I feel it's a valid argument, near every MC even the evils ones usually holds family sacred or really important to them. It's a pretty bland character motivation.
We are playing as a dwarf. While clan might be a common motivation, it's central to their identity in character and not just "something SV likes".
 
[X] My Home: The smell of baking stone bread, the cheer of dwarfs working hard and coming together. It is what pushes you forward. Great weapons to arm them, great armour to gird them, great knowledge to teach them, great stories to tell them. The reason no elder will ever tell their juniors why they tolerate their faffing nonsense.
 
Honestly, that would be a better argument if there was not a long, long history of SV doing it because they like high moral value decisions and traits.
And again: I can turn this argument right around to SV's long preference for uplift and research.

I don't think this is a good argument for either choice, because both sides can use it equally well, and it is aggravating for both sides to be told that their personal reasons are part of some nebulous "SV tendency".
 
[X] My Work: You cannot deny there is a thrill to being a Runelord, to the crafting to the research to the simple act of teaching. There is always more to learn, to explore and discover and pass on. Every experience, every action is always ripe for opportunities to improve and discover. If you could help it, you'd be learning and exploring until the world itself came undone.

Personally I feel this better befits Snorri's character arc. Yes he likes the Hold and the people in it, but he's consistently expressed that by doing Rune things like the defences, the great gates, the tools, the gifts, Trollslayer, etc. Discovery of the strange and new has consitently been part of his instruction of his apprentices for better and worse, taking them on his explorations and having to put extensive contingencies in place for when he spends years locked in his lab experimenting and completely forgets they exist.

It's a pity I'm too late to make that argument with any hope of it actually swaying the result, but oh well, at least I found this Quest at all.
 
Honestly the best characters have both Virtues and Vices. are complex beings. the way Snorri is being played in this vote is him being only virtuous thus being 2 dimensional and falling flat right at a time where an interesting choice can give his character depth.
Edit ninja'd by theaji who went more in-depth than i did
 
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Frankly, I don't like how that argument says that picking the other option means choosing to make Snorri not a real character. It feels like it is implying that only your preferred choice is a valid option and and picking the other one makes for a bad story.
 
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[X] My Work: You cannot deny there is a thrill to being a Runelord, to the crafting to the research to the simple act of teaching. There is always more to learn, to explore and discover and pass on. Every experience, every action is always ripe for opportunities to improve and discover. If you could help it, you'd be learning and exploring until the world itself came undone.

I like the idea more of him loving his craft but doing so much work for the home because it is right or smart than because he so loves it more than anything. More complex.
 
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[X] My Work: You cannot deny there is a thrill to being a Runelord, to the crafting to the research to the simple act of teaching. There is always more to learn, to explore and discover and pass on. Every experience, every action is always ripe for opportunities to improve and discover. If you could help it, you'd be learning and exploring until the world itself came undone.
 
Perhaps not, but it's certainly understandable.


I can understand that people who spend a lot of time in different quests on this website are tired of morally good characters, and most quest who go with morally grey/dark ones don't seems to live very long, so the comment is probably not wrong.

That being said, for me it seems more like a child whining than anything else.

The tale of the Gift Giver, the gift to the oprhans, the obsession with defense all point to Home. Like all the research done, the pure joy of making Troll Slayer point to Work.
Everyone think of the MC differently, and I like the comparaison made with Santa Claus, so I voted for home.
 
[X] My Work: You cannot deny there is a thrill to being a Runelord, to the crafting to the research to the simple act of teaching. There is always more to learn, to explore and discover and pass on. Every experience, every action is always ripe for opportunities to improve and discover. If you could help it, you'd be learning and exploring until the world itself came undone.

We are dwarf Santa, but I would like a little more variation in the character
 
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[X] My Home: The smell of baking stone bread, the cheer of dwarfs working hard and coming together. It is what pushes you forward. Great weapons to arm them, great armour to gird them, great knowledge to teach them, great stories to tell them. The reason no elder will ever tell their juniors why they tolerate their faffing nonsense.
 
This quest has been moving fairly fast (which I love) in terms of discussion. Has there been any thought of (eventually) studying the Master Rune of Gromril for more progress in the path of metal once we finish what we can reach with Adamant?
 
[X] My Home: The smell of baking stone bread, the cheer of dwarfs working hard and coming together. It is what pushes you forward. Great weapons to arm them, great armour to gird them, great knowledge to teach them, great stories to tell them. The reason no elder will ever tell their juniors why they tolerate their faffing nonsense.
 
This quest has been moving fairly fast (which I love) in terms of discussion. Has there been any thought of (eventually) studying the Master Rune of Gromril for more progress in the path of metal once we finish what we can reach with Adamant?

I rather like the thought, now that we're learning to interact with the essence (the soul?) of Gromril, of expanding that out into other metals. Perhaps of learning to transmute between metals, to judge ores and billets without need of sight or touch or test, to emphasise or deemphasise properties in forging, maybe if possible even make new Gromril.

Though of course I do also want to find out what lies beyond Adamant and how to make actual True Gromril. So in a word: yes :V
 
[X] My Work: You cannot deny there is a thrill to being a Runelord, to the crafting to the research to the simple act of teaching. There is always more to learn, to explore and discover and pass on. Every experience, every action is always ripe for opportunities to improve and discover. If you could help it, you'd be learning and exploring until the world itself came undone.
 
Inserted tally
Adhoc vote count started by soulcake on Apr 12, 2020 at 1:13 PM, finished with 168 posts and 84 votes.
 
And again: I can turn this argument right around to SV's long preference for uplift and research.

I don't think this is a good argument for either choice, because both sides can use it equally well, and it is aggravating for both sides to be told that their personal reasons are part of some nebulous "SV tendency".
Huh. How about a 'Rune and Ruin' quest. You play as a barbaric despoiler and your goal is to do your level best to remove any and all form of enlightenment and knowledge from the world. Not for Warhammer specifically, but just a generic fantasy world. Would SV be interested in doing the exact opposite of the trend? Maybe a Luthor Harkon quest would be more accurate, and all of the votes are individual voices in the Dread Admiral's head. Wouldn't really be a quest per-say. More like a form of Roleplay?
 
On another matter, was it ever indicated when dwarfs first encountered humans. I know at least they knew of each other post-War of Vengeance but had the humans come west beforehand?
 
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