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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I'm thinking a sword with a Master Rune of Purification, Rune of Demon Slaying and Rune of Gazul. Because fuck demons, also having a Rune of Gazul adds another ancestor rune on our personal equipment.
Yeah I think that's a really good set of Runes. It's also been discussed on the discord and is generally well regarded/seen as viable. Now normally I'm not that keen on Snorri using a sword; Gazul is not an Ancestor God he focuses on - the main ones are Valaya and Thungni, and its also not directly in his vibe. It is cool though!

Interestingly the examples of the Master Rune of Grungni's Thunderous Ire and the Master Rune of Grungni, and the examples of the changing effects of the Ancestor Runes themselves, imply that the Ancestor Rune of Gazul may have specific unique effects on a Sword. And the Cool Factor of a magic sword plus the specific form interactions of the Ancestor Rune on swords do make me interested in making a Gazul Sword.

I don't know if a sword like this would join the Set though. Very good item for a stronk fighter though, like one of our Priests of Gazul.

Moving on to a different topic though, one of the Rune paths I've bandied about a bit in the discord is a way to start making our way towards the Master Rune of Death. The Death rune has very simple effect of killing anything it wounds instantly. There are two paths I can see that could lead to Instant Death.

The first is through Anti-Healing. This is the Master Rune of Vengeance line, since that makes wounds which need magic to heal, and any magical attempts to heal the wounds it leaves are slowed. The idea here is that the Anti-Healing qualities are coming about because of cursed wounds being left on the soul. Therefore, by enhancing the Anti-Healing qualities or the damage the rune does, you can enhance the soul damage and vice versa. So the more damage it causes to a being's soul the closer it gets to instantly deleting a soul. The ways I can see to enhance the damage are Ancestor Rune of Gazul, Ancestor Rune of Grimnir, Rune of Fury, and Rune of Gazul's Flame. There's probably a couple of other options I can't think of at the moment.

The second is through Multi-Wound. We have several Master Runes that can act as leads on this: Master Rune of Currents (see the Kholek bolt), Master Rune of Smiting potentially with its raw might (probably takes the right combo), Master Rune of Purification due to raw power, and of course the Master Rune of Zon-Dum. Smiting is a very loose guess too be clear and I'm not super serious about it. The idea here would be taking one of these Master Runes and combine it with Fury, Grimnir, Gazul, Striking, and possibly the Grudge Rune (due to the Grudge Rune's esoteric methods of adding damage/causing penalties) a number of times in order to eventually achieve the Master Rune of Death through sheer density of Multi-Wound.

I did have a thought to start with Fury + Grimnir + Gazul, "The fury of War and Death to strike down the enemies of the Dawi", combo that together and start building the line towards Death from that basis. It'd be going along the Multi-Wound line. This is because in the ancestor Rune explanation post, Soul talks about how the Grudge and Slaying runes equally derive from Grimnir and Gazul and the Grudge and Slaying runes are the basis of several specialized multi-wound runes like the Master Rune of Dragon Slaying.

After reading the roll descriptors, we can stand assured that he definitely would!



Even Khornates aren't stupid enough to attack a Dwarf Hold overland with frankly meagre troops. An aquatic attack, on the other hand, would probably go better due to both the novelty as well as ease of access provided by the canal.
I did have a thought while I was writing that post up that the Tzeentch guys might goad the Khornates into charging the teeth of the dwarven front and even help! And then back out at some convenient time, unless we smack them upside the feathery head before they can retreat.
 
[Poem] Poetry on the Dwarf-Fimir War, +10 to a Roll
Poetry of the Dwarf-Fimir War
-Gathered by Gale Caller Leandre Agua-

Red fire fills the sky
Ash chokes mire and mud and life
A mountain wakes
-Elven work relating Dwarf stories to the entertainment of the Phoenix Court. Considerably less popular following the War of the Beard.

Attend!
Jail's bars all break!
Wrath and ruin spit their fire!
The manacles that bound us break!
Revenge!
-Burned into the remains of a Fimir fortress by magic. The perpetrator is both obvious and alarming.

Ash falls like gods' gaze upon us
A shadow descending like a fist
The slaughter was Bull Glorious
Raven's breath became like a mist
Mire and mud and misery persist
The great serpent's bright poison burns
We cast ourselves against the fury of a purist
Even as the wheel of fate turns
-Among the knowledge I tricked out of the Dirach Thalkan, aside from mystical lore, were a number of Fimir cultural markers and treasures, including poetry describing the War against the Mountains. If nothing else, they have no regrets of the glory they gained.

How shall I tell thee of the time fire fell?
In Age of Glass, in our Age of Slaughter
The mountain sky falling cleaved open hell
Pouring gold flame and spewing smoke like laughter

Like the bull's roar his bellicose fury
The white-clad slayer, the white clad killer
Our lord he bled like some vile augury
The thrice damned blind slave of a fool miner

His grey inferno poured out like the tides
And all that was in his way burned like oak
A rage, a wrath, a choler that collides
Like blue thunder upon his hammer's stroke

Such a shame then for all stout mountain folk
That the might of their kingdom our gods broke
-Sonnet of the Silver Snow War, an old Beastmen poem that varies considerably by tribe. This form was taken during our aid to Athel Loren

We sing the old tale
Snorri we must hail
Fire song
Foemen blood like ale
Their vile endless wail
Spills long
His rage does not fail
Nor his pyric gale
Runes strong
-An old dwarf poem, a folk song speaking of Snorri Whitebeard's prowess
 
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Teaching costs one action a turn and no more. We can continue researching Runemetal or Azakit or whatever and teach. Just like this turn; where we didn't go all in on a single field of research, but spread our efforts.
If we're spending our 5th action on teaching, what do you think we'll be spending the 4th action on when researching?


Ah yes, you are my spirit animal.
👍


I don't think we have any war machines. We do have the capacity for 4 but I don't think any have been made?
I can't think of the reason why Soulcake would note that we could have 4 without actually giving 4. If for some reason we have none, then we go from having 0 war machines to having a Mruned 1 which seems more valuable than upgrading one.


Saying whether this would have more impact or not is a weird question but I think the answer must be yes as non MRuned items aren't tracked so if these are they are probably more important.
I think that your point about if they're tracked, they're more important makes sense. Why do you think judging impact is a weird question? I'm not sure how we would decide what to build if we couldn't judge the impact.


Although again, this might be a good way to improve the Hearthguard in general but its not a good suggestion for an Adamant alternative.
I think that the secondary benefits* of Mruned items make up for likely weaker combat effectiveness**. The first benefit is developing combos so we can guarantee good combos on Creations we care about. The second is we get to trade Snorri actions for Karstah ones. I think that's the case because we're going to have to continue upgrading the Hearthguard. That means we either have Snorri making equipment for the Hearthguard gear slots or Karstah makes equipment that doesn't.

*I just thought of the secondary benefits.
**Since we learned the weakest equipment is T3, I agree that Mruned items are probably not as good as Adamant for everyone for combat effectiveness.


And as far as ways to improve the Hearthguard go, its probably still ranking below filling out our banners. And probably also below the champions armour set.
I agree filling the gear slots should take priority.


I'm not sure what your point about not reaching the point where the optics of dragging Karstah where mentioned in the previous post? I only really see this

And to repeat, I'm not so worried about forcing Karstah into an area she's uncomfortable with, I'm worried about the runelords who are going to argue we might be.
The point you missed is according to the quote from the mechanics' page below, Karstah will complete any request we desire. I think we would have gotten a warning if there could be a problem because we got one for Arm them, Literally Pt.2.
Actions:
Actions are the lifeblood of a turn, each turn you'll have 5 general actions to use on options. There are other, more specialized, types of actions with specific limitations about how they can be used. The action cost of something is exactly that, how many actions it will take to complete.
  • Below is the list of currently active action types:
Action Type
Limitations
Heir ActionCan be applied to all requests and only to research with [Simple] tag.


Finally for the orders, because thems the mechanics.
Soulcake doesn't want to have to deal with the book keeping of us ordering 50 things a turn because we made him give exact wealth values for each reagent and this adds up to exactly the value of the most expensive reagent.
The limit has never been money in the first place anyway. Thats just opening up a Pandoras box of tracking economies and wealth that is pleasantly abstracted away currently.
It sounds like you're saying that Soulcake doesn't want to keep track of wealth which he has to do if we can use an order to get multiple of the same reagent.


Equipment and materials are separated into five tiers with T1 being so low as to be meaningless in this quest.
If you look into creations of note in the informational tab you will see that T3 = epic, T4= legendary, T5 = mythic.
Thank you for letting me know. I'm trying to improve my skills in finding information. When I looked at the creation of notes, I only saw the creations with different colored names and information about the creation. Where should I have looked?

Since we have access to T4 adamant as a base for our gear and no problem getting T4 reagents hitting legendary grade when making gear isn't particularly hard and should be the baseline to aim for.
I feel like 2 actions should suffice when aiming for T4.
Reminder that Adamant is one of the least important ingredients in something we're constructing.
Actual actions put it in, Rune choice/Combos and Reagents are all ahead of it. Only structural materials are less important.

I'm not sure if you mean 2 actions total or two actions on the final part. 2 Actions total feels like a stretch however as long as they're on the same turn so they have 1 overflow I think its still possible with a solid combo choice however I think this is a not a guarantee.
The Wyrmheart Amulet is T4 and had to share 3 effective actions with 2 cloaks. I think that means it had 1 action. The differences between the amulet and the shield idea are Pure Gromril upgraded to Adamant, a basic rune-only combo upgraded to Lonely Rune, Mind for Metal upgraded to Soul of Earth, and replacing the Hearthstone with Touched by the Earth and Chaosbane. Looking at the differences, I think the same amount of actions(1) from Snorri on your shield idea should do better than the amulet.

Karstah has Mind for Metal so she should be able to equal the Amulet with 1 creation action too if the Lonely Rune and Adamant upgrades equals the Hearthstone. If she only gets a T3, I think wasting 2 actions from her is merely annoying. I think the reagents and use of a use of 1 the Lonely Rune are unimportant. As Dark as Silver said, we're not making many Mruned items so we're not losing much if we waste 1 use. Regarding wasting a regent, we usually don't use all of our free orders.


Uh, this conversation is nice and all but we literally do not and will not for a long time have enough adamant to uniformly equip all our retainers. And that's if we don't expand them. This is hardly the first time the idea has been brought up and it's been shelved each and every time because of this same reason.
I agree that we won't have enough adamant to equip all our retainers anytime soon and I'm wondering where anyone is advocating to do that.


An aquatic attack, on the other hand, would probably go better due to both the novelty as well as ease of access provided by the canal.
Since we didn't build the gates to protect Ravnsvake from dangers coming through the canal, I think Ogra did. I think she's good enough at her specialty the gates are no weakness. In fact, the gates may be stronger than the defenses of weaker holds.


So yes I think we do need a multi-wound weapon so that the hole created by regenerators and other stall builds is closed. I want to research Weapon Purification soon. However, there are two reasons I think creating a weapon with it is low priority; the first is that I don't think we'll need to spend actions on campaigning and punching through the Khornate and Tzeentch cities, to reach the inner cities where we have a chance to fight the Avatar any time soon. In my mind the most likely Fimir move is for the Khornate city to make a strategic attack into the teeth of the dwarven defenses on the front, or an aquatic attack on Ravnsvake.

And we don't need multi-wound to fight the leader of the Khornate outer city, especially when backed by Dwarven defenses, the many other Runelords this would entail, and Snorri's Hearth and Home trait.
I think your plan from now to turn 60 is raising the shard dragons, researching runes for building Khazagar, build it, research Mobile Siphon for building the dragon Gronti, build the dragon and its equipment. We'll handle the Khornate city when it attacks Dwarven fortifications with other Runelords. Is that correct?
 
I think your plan from now to turn 60 is raising the shard dragons, researching runes for building Khazagar, build it, research Mobile Siphon for building the dragon Gronti, build the dragon and its equipment. We'll handle the Khornate city when it attacks Dwarven fortifications with other Runelords. Is that correct?
I don't have a time as specific as turn 60, but the goals you listed are correct. I also want to do Waystone part 3 before building the Dragon (this is to have an alternative ready if the Anvil doesn't recharge around turn 65, to just throw out a random number as an example). And yeah I think we can handle any Khornate, or Khornate + Tzeentch, attack on a Dwarven Hold.
 
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And yeah I think we can handle any Khornate, or Khornate + Tzeentch, attack on a Dwarven Hold.

Helps that the odds of it being a duo attack is pretty low too really. I feel like the only time you'll ever see Khornate and Tzeentchian working together is when there's either a solid Chaos Undivided presence leading the charge, or when Tzeentch is tricking Khornates in some way. Worst case scenario is that they each pick a different target really.
 
Helps that the odds of it being a duo attack is pretty low too really. I feel like the only time you'll ever see Khornate and Tzeentchian working together is when there's either a solid Chaos Undivided presence leading the charge, or when Tzeentch is tricking Khornates in some way. Worst case scenario is that they each pick a different target really.
Yeah, that idea of Tzeentch tricking the Khornates is how I imagine the combined Tzeentch + Khornate attack happening.
 
It's hard to really be concerned about a two city fimir push at Drakk when the incursion didn't even make it past wall 4. The hold is stronger now than it was during the incursion and probably has more Brana, dwarfs, and soon runesmiths than it did 30 turns ago. Certainly the fimir are going to be rolling the dice for how many Runelords pop up out of the runiversity on any given turn if they attack.
 
It's hard to really be concerned about a two city fimir push at Drakk when the incursion didn't even make it past wall 4. The hold is stronger now than it was during the incursion and probably has more Brana, dwarfs, and soon runesmiths than it did 30 turns ago. Certainly the fimir are going to be rolling the dice for how many Runelords pop up out of the runiversity on any given turn if they attack.
Yeah against Drakk is Not An Issue imo.

The main context of my statements is an attack against Ravnsvake.
 
The point you missed is according to the quote from the mechanics' page below, Karstah will complete any request we desire. I think we would have gotten a warning if there could be a problem because we got one for Arm them, Literally Pt.2.
We're managing to talk past each other about things I already consider answered: I have acknowledged that yes Karstah would do it
Karhstah would and this is why I did include that in calculations of how many turns and MRunes it would cost.
That was not my concern.
My issue was that for other Runelords this may appear as Snorri forcing other runesmiths to conform to his understanding of the Rule of Pride.
And that one of the issues with the halls of everlearning was that a lot of other runesmith are already worried that this is Snorri attempting to influence other Runesmiths to his vision.
I'm can deal with either issue separately, however as came up in chat with the prosthesis runes and one particular write in. Forcing runesmiths is one of the few things that will make the conclave actually get up and do stuff and its bad end "Snorri shaves his beard and invents the Slayers" territory if that happens so I want to space this out over a longer time to let heads cool.
But as I said, I feel the potential the political optics of Snorri leaning heavily on another Runesmith to follow his understanding of the Rule of Pride while theres so much controversy over the Runiversity would be really unpleasant and I do not want to do that until the current situation blows over. Kharstah is our heir, and its probably acceptable, but we're talking about the limits of what Snorri's radical interpretation considers acceptable in terms of Rule of Pride so I think we'd get complaints even if we weren't in a bad optical scenario anyway.
This isn't a "I think it's implausible" situation its a "I think this is going to lead to another fist fight at the next conclave" situation.

And to repeat, I'm not so worried about forcing Karstah into an area she's uncomfortable with, I'm worried about the runelords who are going to argue we might be.
E:
I do expect that Soulcake will warn us of a bad end. But I don't see why we should try and ride the edge of acceptability.
 
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Is Snerra aromantic? Completely unrelated to anything important, I know, but I just can't stop thinking about this.
No evidence.
While with this sort of thing the lack of evidence can be its own evidence its also pretty plausible that the lack of suitable male characters her age in Snorri's orbit means that narratively a romance arc for her would involve inventing people and its more than soulcake wants to do.
I think its reasonable to just insert your head canon until otherwise contradicted.
E:
aromantic? like good smelling?
a-romantic
I'm sure this was a joke but you just gave me flashbacks to a bit of an argument on the MHA dragon isekai thread.
 
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Now normally I'm not that keen on Snorri using a sword
Yeah, swords aren't really dwarf weapons. To a dwarf, a weapon and a tool are to be the same thing. It's why they love fighting with hammers and axes, and almost never swords. Now we could make a sword for perhaps a elf friend or whoever (perhaps humans who show up? Idk when they arrive at near Karak Ankor) but if we want to make a anti demon weapon it would ostensibly be a axe as we already have a hammer.

EDIT: speaking of elf friends, I'd love to see Snorri find out about and work with Itlimar (the elf special metal) and obsinite (the lizard men "metal")
 
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Yeah, swords aren't really dwarf weapons. To a dwarf, a weapon and a tool are to be the same thing. It's why they love fighting with hammers and axes, and almost never swords. Now we could make a sword for perhaps a elf friend or whoever (perhaps humans who show up? Idk when they arrive at near Karak Ankor) but if we want to make a anti demon weapon it would ostensibly be a axe as we already have a hammer.

EDIT: speaking of elf friends, I'd love to see Snorri find out about and work with Itlimar (the elf special metal) and obsinite (the lizard men "metal")

They technically are due to Gazul's use of a sword. Any swords we make would likely, barring any made for any elves or humans, be made in relation to him in some way, such as using his Rune or making it for the priesthood of Gazul
 
Yeah, swords aren't really dwarf weapons. To a dwarf, a weapon and a tool are to be the same thing. It's why they love fighting with hammers and axes, and almost never swords. Now we could make a sword for perhaps a elf friend or whoever (perhaps humans who show up? Idk when they arrive at near Karak Ankor) but if we want to make a anti demon weapon it would ostensibly be a axe as we already have a hammer.

EDIT: speaking of elf friends, I'd love to see Snorri find out about and work with Itlimar (the elf special metal) and obsinite (the lizard men "metal")
For a anti-daemon weapon, it really depends on if Gazul runes resonate with Swords more than Axes. The story about Gazul that Snorri heard from the Priest of Gazul in the Dum campaign said that Gazul requested to Grungi (and Thungi I think) that they make a weapon that is meant solely for killing because he had to kill things that refused to stay dead.

Axes and hammers are tools as much as weapons. Swords only have one purpose- killing.

That may be reflected/echoed in magic and resonate in any attempt to create a weapon that will truekill daemons.
 
Yeah, swords aren't really dwarf weapons. To a dwarf, a weapon and a tool are to be the same thing. It's why they love fighting with hammers and axes, and almost never swords. Now we could make a sword for perhaps a elf friend or whoever (perhaps humans who show up? Idk when they arrive at near Karak Ankor) but if we want to make a anti demon weapon it would ostensibly be a axe as we already have a hammer.

EDIT: speaking of elf friends, I'd love to see Snorri find out about and work with Itlimar (the elf special metal) and obsinite (the lizard men "metal")
While I appreciate that you do agree with that part of my post, the rest of it is more important to my point, and I disagree with the reasoning you're using here. The "dwarves like their tools to also be weapons" argument I feel doesn't work well here, because while it is true, in the context of what is being discussed the best tool is the tool that aligns best with the purpose of killing things permanently and a tool whose form draws the correct behavior from the runes inscribed upon it.

Because of those two things a sword is genuinely the best option for an anti-daemon weapon in my opinion.
 
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For a anti-daemon weapon, it really depends on if Gazul runes resonate with Swords more than Axes. The story about Gazul that Snorri heard from the Priest of Gazul in the Dum campaign said that Gazul requested to Grungi (and Thungi I think) that they make a weapon that is meant solely for killing because he had to kill things that refused to stay dead.

Axes and hammers are tools as much as weapons. Swords only have one purpose- killing.

That may be reflected/echoed in magic and resonate in any attempt to create a weapon that will truekill daemons.
I'd add a point we have seen recently in Orga Wardmaker.

Remember the weapon runes of Grungni?

How they were only on Pick and Hammer?

I'd bet money that a Gazul based "Fuck Off And Die For Real, Daemons" Rune needs to be on a Sword, just from that.
 
Is Snerra aromantic? Completely unrelated to anything important, I know, but I just can't stop thinking about this.
She's still younger than Fjolla was when she started seeing Joll.
And we see from runelord Morgrim Truthteller that runelords marry pretty late. Assuming the average age of elevation is 500, Truthteller was probably between 6 and 8 hundred.
 
Hmm, I wonder if Snorri will default to treating the dragons like dwarf children, aside from the physical differences. Possibly without realizing it for a while.
Perhaps he'll end up asking Dolgi for advice, since he has experience with multiple children.
 
Hmm, I wonder if Snorri will default to treating the dragons like dwarf children, aside from the physical differences. Possibly without realizing it for a while.
Perhaps he'll end up asking Dolgi for advice, since he has experience with multiple children.

Just wait, in a few centuries one of them could become an apprentice runesmith. Imagine tossing pocket gravel or troll tongues at a dragon for training.
 
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