Teaching costs one action a turn and no more. We can continue researching Runemetal or Azakit or whatever and teach. Just like this turn; where we didn't go all in on a single field of research, but spread our efforts.
If we're spending our 5th action on teaching, what do you think we'll be spending the 4th action on when researching?
Ah yes, you are my spirit animal.
👍
I don't think we have any war machines. We do have the capacity for 4 but I don't think any have been made?
I can't think of the reason why Soulcake would note that we could have 4 without actually giving 4. If for some reason we have none, then we go from having 0 war machines to having a Mruned 1 which seems more valuable than upgrading one.
Saying whether this would have more impact or not is a weird question but I think the answer must be yes as non MRuned items aren't tracked so if these are they are probably more important.
I think that your point about if they're tracked, they're more important makes sense. Why do you think judging impact is a weird question? I'm not sure how we would decide what to build if we couldn't judge the impact.
Although again, this might be a good way to improve the Hearthguard in general but its not a good suggestion for an Adamant alternative.
I think that the secondary benefits* of Mruned items make up for likely weaker combat effectiveness**. The first benefit is developing combos so we can guarantee good combos on Creations we care about. The second is we get to trade Snorri actions for Karstah ones. I think that's the case because we're going to have to continue upgrading the Hearthguard. That means we either have Snorri making equipment for the Hearthguard gear slots or Karstah makes equipment that doesn't.
*I just thought of the secondary benefits.
**Since we learned the weakest equipment is T3, I agree that Mruned items are probably not as good as Adamant for everyone for combat effectiveness.
And as far as ways to improve the Hearthguard go, its probably still ranking below filling out our banners. And probably also below the champions armour set.
I agree filling the gear slots should take priority.
I'm not sure what your point about not reaching the point where the optics of dragging Karstah where mentioned in the previous post? I only really see this
And to repeat, I'm not so worried about forcing Karstah into an area she's uncomfortable with, I'm worried about the runelords who are going to argue we might be.
The point you missed is according to the quote from the mechanics' page below, Karstah will complete any request we desire. I think we would have gotten a warning if there could be a problem because we got one for Arm them, Literally Pt.2.
Actions:
Actions are the lifeblood of a turn, each turn you'll have 5 general actions to use on options. There are other, more specialized, types of actions with specific limitations about how they can be used. The action cost of something is exactly that, how many actions it will take to complete.
- Below is the list of currently active action types:
Action Type | Limitations |
Heir Action | Can be applied to all requests and only to research with [Simple] tag. |
Finally for the orders, because thems the mechanics.
Soulcake doesn't want to have to deal with the book keeping of us ordering 50 things a turn because we made him give exact wealth values for each reagent and this adds up to exactly the value of the most expensive reagent.
The limit has never been money in the first place anyway. Thats just opening up a Pandoras box of tracking economies and wealth that is pleasantly abstracted away currently.
It sounds like you're saying that Soulcake doesn't want to keep track of wealth which he has to do if we can use an order to get multiple of the same reagent.
Equipment and materials are separated into five tiers with T1 being so low as to be meaningless in this quest.
If you look into creations of note in the informational tab you will see that T3 = epic, T4= legendary, T5 = mythic.
Thank you for letting me know. I'm trying to improve my skills in finding information. When I looked at the creation of notes, I only saw the creations with different colored names and information about the creation. Where should I have looked?
Since we have access to T4 adamant as a base for our gear and no problem getting T4 reagents hitting legendary grade when making gear isn't particularly hard and should be the baseline to aim for.
I feel like 2 actions should suffice when aiming for T4.
Reminder that Adamant is one of the least important ingredients in something we're constructing.
Actual actions put it in, Rune choice/Combos and Reagents are all ahead of it. Only structural materials are less important.
I'm not sure if you mean 2 actions total or two actions on the final part. 2 Actions total feels like a stretch however as long as they're on the same turn so they have 1 overflow I think its still possible with a solid combo choice however I think this is a not a guarantee.
The Wyrmheart Amulet is T4 and had to share 3 effective actions with 2 cloaks. I think that means it had 1 action. The differences between the amulet and the shield idea are Pure Gromril upgraded to Adamant, a basic rune-only combo upgraded to Lonely Rune, Mind for Metal upgraded to Soul of Earth, and replacing the Hearthstone with Touched by the Earth and Chaosbane. Looking at the differences, I think the same amount of actions(1) from Snorri on your shield idea should do better than the amulet.
Karstah has Mind for Metal so she should be able to equal the Amulet with 1 creation action too if the Lonely Rune and Adamant upgrades equals the Hearthstone. If she only gets a T3, I think wasting 2 actions from her is merely annoying. I think the reagents and use of a use of 1 the Lonely Rune are unimportant. As Dark as Silver said, we're not making many Mruned items so we're not losing much if we waste 1 use. Regarding wasting a regent, we usually don't use all of our free orders.
Uh, this conversation is nice and all but we literally do not and will not for a long time have enough adamant to uniformly equip all our retainers. And that's if we don't expand them. This is hardly the first time the idea has been brought up and it's been shelved each and every time because of this same reason.
I agree that we won't have enough adamant to equip all our retainers anytime soon and I'm wondering where anyone is advocating to do that.
An aquatic attack, on the other hand, would probably go better due to both the novelty as well as ease of access provided by the canal.
Since we didn't build the gates to protect Ravnsvake from dangers coming through the canal, I think Ogra did. I think she's good enough at her specialty the gates are no weakness. In fact, the gates may be stronger than the defenses of weaker holds.
So yes I think we do need a multi-wound weapon so that the hole created by regenerators and other stall builds is closed. I want to research Weapon Purification soon. However, there are two reasons I think creating a weapon with it is low priority; the first is that I don't think we'll need to spend actions on campaigning and punching through the Khornate and Tzeentch cities, to reach the inner cities where we have a chance to fight the Avatar any time soon. In my mind the most likely Fimir move is for the Khornate city to make a strategic attack into the teeth of the dwarven defenses on the front, or an aquatic attack on Ravnsvake.
And we don't need multi-wound to fight the leader of the Khornate outer city, especially when backed by Dwarven defenses, the many other Runelords this would entail, and Snorri's Hearth and Home trait.
I think your plan from now to turn 60 is raising the shard dragons, researching runes for building Khazagar, build it, research Mobile Siphon for building the dragon Gronti, build the dragon and its equipment. We'll handle the Khornate city when it attacks Dwarven fortifications with other Runelords. Is that correct?