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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Air drop for the last one does seem dangerous, undermining it may be best to give a breach for the army to use as well.

So for this one then do we want to air drop - presumably we shouldn't then use it on the next - or go with the traditional assault and just be a massive distraction while they are least prepared for us?
 
Okay, Snerra's latest project deserves a ton of applause. Creating what sounds like a combined MRI/X-ray using just standard runes? Even if it requires an incredibly high quality lens, that's still a massive deal and sets the stage for a potentially huge leap forward in dwarven medical knowledge.

Well. Careful step forward, testing the ground thoroughly before putting any weight on it. Can't be rushing things like a foolish plaitling.
 
If we air drop this time the other targets will need to try to defend against it. It would make a frontal assault easier in the future. No one expects surprise Snorri, but afterwards if the figure out what happened they still need to deploy forces to try to counter that.
 
Mosey on over to the foundations of the wall, shape it with your hammer into something that would fold in a gentle breeze, or better yet, unleash your Ash Storm right then and there in an explosion of soil, ash and wind, maybe even do both at once!

In your mind's eye the vision of a roaring tempest, like something that forms atop an erupting volcano when the conditions are right, tearing down redoubts of dark stone and blood-drenched iron shines like a glittering jewel. Of a city attacked from within, of mass confusion and terror as nature itself appears to pass judgement upon the wretches who would pervert it and finds them worthy of only a roaring pyre.



[ ] [Distraction:] Write-in: Explosive Entrance with Dynamic Re-Entry! Aka: Crouching Snorri, Flying Mhourni- Get into position underneath the Fimir foundations and blast it with the full might of your Ash Storms. Use the resulting expulsion of wind and ash to propel Mhorni then Snorri up through the breach. At the apex of flight- midair, use Mhourni to clear out the rabble mooks and rocks, acting as a beacon (and debris cleaner) to the circling brana for them to pick up Snorri- Only for them to throw him back down on Fimir masses like a demented flaming bowling ball- er balls when Mhourni comes smackdown to the ground!
 
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The Meargh and Avatar of Hashut are likely to be in reserve in the center of the city.
If we use the Airdrop we might have to face both of them at once, with no help and no way to retreat.

The tunneling option is the most appealing to me.
It's dwarfy, it opens the way for reinforcements and it was suggested by Karstah.
 
Yea, air dropping the last of the three cities will leave us surrounded with the most heaviest concentration of enemies. All of the surviving gribblies will flock to that one final refuge and we will be smushed between a fortress and God Knows how many Fimirs.

I say we save it for the first city or the second one.
 
There was, as ever, the possibility of the Cult rejecting her device for a variety of reasons, and rendering her efforts pointless, but it wasn't as if that would stop her from at least trying. Rationally she realizes that the Cult would at least hear her out given her rank and the circumstances around it. She just had to hope that the Cult would see things in the same light as she did.
"Now hold on a second there" Snorri says, throwing his full weight behind a new colonisation wave and reaching peak favour with the cult.
 
Im thinking frontal, then undermine and then Airdrop + undermine as someone said before the fimir are tailoring and adapting their tactics as we fight, Snorri represents the perfect wrench in their strategies.

Can we Airdrop the final fortress and then break open the walls once we make our way inside?
 
Go Snerra! *excited wobbling at her Piercing Sight rune*

Excitement aside and onto what we're doing here; our goal is to limit and prevent harm to the Throng by causing a distraction i.e causing the Fimir to throw as many big figures and elites at Snorri's direction. That's what the Huge, little, Moderate things are about; basically declaring what the initial Fimir penalty is going to be in the first few clashes/rounds. Following that is a point at which the penalty will increase, due to breaking the walls and getting at the infrastructure, or attacking the infrastructure directly.

That's what happening with the Air Drop option, it starts Moderate distraction because they don't fully understand what's happening. Then when he starts breaking things it rapidly spikes. It also throws Snorri into the very thick of the fighting immediately, which I'm not 100% is a good idea.

I actually like Undermining because the walls exploding should get a lot of attention very quickly and start spiking things in our direction. The trade off is that the first round clash will have a smaller penalty, but the penalty will only remain small for a Short time. The wall breaks and things start moving very quickly.
 
the final fortress would be the worst place to airdrop as we'd be solo vs their best heroes with no support
 
yeah I agree with some

air drop first city as last one will be too full of magic casters and elites to solo clear
frontal assault + undermine the first city, distract army, gather them onto walls, then just deep dive and collapse the walls with armies on them and behind them
 
Honestly I'm happy with any of them, just worried about the time where undermine isn't going to be much help in drawing fire from the throng. Wall=air drop>undermine. I figure wall and air drop are going to be roughly equal in immediate effect and hampering the enemy further along in the fight, with air drop being a bit more long term and wall a bit more immediate.
 
This does assume that we'll like.

Be there for the final cities, or that they're even happening this combat cycle (Which I doubt).

Being a Darkness aligned faction, when put under stress they're unlikely to ally and band together, instead seeking advantage over their fellows. They are being pushed onto the back foot with the strategic moves in play from the dwarven counter-offensive. Attacking in an airdrop on the second city is probably a more workable idea when they're getting desperate after this city falls. I don't think doing it in the last city is going to be a wise idea at any point, but in the right context of desperation and having the Fimir ground down, it's a fine idea.

I think I'd like reading about any of these, with all that said. None of them are bad or boring options imo.

As in a wall with one eye, or a wall of the sort constructed by cyclopes?
"Cyclopean Architecture" is a type of dark and brooding monolithic architecture not built for humans that often comes up in fantasy settings or eldritch stories like Lovecraft's work.
 
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I'll admit, I like the idea of undermining because I like to pill the rug under their feet.

But I think I prefer aerial assault so that Snorri can just yell "DEFENSE IN DEPTH, ATTACK IN DEPTH !".

That's it, that's my reasoning, just a funny image in my head.
 
I'm wondering if we have enough explosives of some kind to tunnel in, place them under the wall on a timer, tunnel back out, and then get air dropped shortly before they're due to go off.
 
Undermine doesn't let us unleash our storm at it's max. The whole point is that the army comes in behind us. We re not set up for that and would have to turn off/down our magic FU zone.
 
Undermine doesn't let us unleash our storm at it's max. The whole point is that the army comes in behind us. We re not set up for that and would have to turn off/down our magic FU zone.
Uh.

Remember, Snorri is coming in on a *completely different* section of wall from the Army. The result would be unleashing the Ash Storm under the walls in a absurdly big explosion and then winding up into a great big storm at max. The point of the wall cracking in Undermining isn't to create a breach for the Throng to go through, but to use that destruction to kill defenders on the wall and create a massive visual distraction.

The Army is not going to be anywhere near Snorri in any of the options presented to us.
 
If we do flashy assaults for the first two cities (frontal assault, air drop), I think they won't expect us to completely collapse the walls for the final big city. They will all probably all be deployed up on the wall and through out the city waiting for us to assault the walls or air drop. We leave the throng out of reach of the wall defenders than collapse it. They have no reinforcements and we can charge the firmir that are probably out of position. The ones on the wall are dead and what should be the reserve is scattered throughout the city to prepare for a possible air drop. They wont be expecting the wall to crumble out of no where.

So we should air drop this one and gain notoriety by pretty much soloing the easiest city. Then assault the next one gaining even more noteriety. This condition them to expect us to do some flashy shit so we can trap them.
 
If we do flashy assaults for the first two cities (frontal assault, air drop), I think they won't expect us to completely collapse the walls for the final big city. They will all probably all be deployed up on the wall and through out the city waiting for us to assault the walls or air drop. We leave the throng out of reach of the wall defenders than collapse it. They have no reinforcements and we can charge the firmir that are probably out of position. The ones on the wall are dead and what should be the reserve is scattered throughout the city to prepare for a possible air drop. They wont be expecting the wall to crumble out of no where.

So we should air drop this one and gain notoriety by pretty much soloing the easiest city. Then assault the next one gaining even more noteriety. This condition them to expect us to do some flashy shit so we can trap them.
Personally, I don't think treating this as the "easiest" city is actually that wise.

We don't understand their force distribution between any of the cities. Air Drop could work, quite well if things go mostly to plan. But we haven't put enough pressure on them to actually figure out how the force distribution looks.
 
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