No not really
Most of those changes are actual downgrades from being made of Adamant. They're already more durable than a normal Gronti, and even further beyond "More like a Gronti than a Dwarf".
The only benefit we could potentially get here is Regeneration and I doubt a Gronti can benefit from this and even if they can, we'd be better off making a devoted Rune combo to it rather than something that does it incidental.
Then Gronti doesn't need armor, its already near indestructible, so if we're dead set on wasting effort on this we should make an offensive armour combo: MPyrestrike, Flameward, Embers. and make it the most burny Gronti in the world.
Or we do an anti magic combo, because shenanigans like Pit of Shades which don't destroy the Gronti but would dump it somewhere else is about the only way to sidestep its inherent durability.
As long as we get a self-repair function that doesn't overly fuck the other stuff, I literally do not care what the armor runic combo is. As soon as someone suggests a decent plan, I'll edit that one in.
However, it's worth remembering that runic effects change depending on the context of other runes on the same item and whatever other items a user is using, so your basis for saying it would be a downgrade to the Gronti is flimsy at best. Especially since, IIRC, Mountainsouled is one of the Deep Magic trio Snorri uses right now to create Mhorni. The same Deep Magic that Snorri thinks improves Gronti function.
Anti magic is already covered by the banner rune set in my plan. More offense can be covered by a second set of weapon runes, since that's a thing we can do but I left out for the sake of simplicity while this gets hammered out.
And runesmiths don't just collaborate on research. Lorna has her own stuff she wants to research and wouldn't appreciate Snorri coopting her to be a lab assistant. Much less 4 Runelords tier ones, of whom 2 hardly know Lorna.
I'm going to put this bluntly; I absolutely fucking despise with an incandescent passion what you wrote here, and some of that is bleeding through.
My plan explicitly says, and I'm going to size this up a bit for emphasis;
"
In the interests of saving time and materials, building relationships, and generally making this Drak Gronti fucking amazing, it should be a collaborative effort involving the Runelords of Kraka Drak AS MUCH AS THEY ARE WILLING"
It is a common failure of questors to read an offer of collaboration on a subject made in good faith as equals with no strings attached, and somehow a mirage between computer screen and eyeball transmutes that into "browbeating someone else into a position of inferiority." (Read, "lab assistant")
I do not understand how that happens. Grimnir's giant hairy ballsack, I even had plans to name the Dragonform rune after Lorna if we went through with it.
As for collaboration on making a new rune, the questors in this thread voted to create the Khazagar. Why the fuck shouldn't we try to collaborate in making a brand new never seen before Gronti? The Dawi have no issue with different Runesmiths collaborating on runing their Holds, so precedent for working together in a single project is there.
I don't think Loyalty will work the way you want? How its most likely to work is that the spinal ridge wouldn't work if removed from the dragon.
Its not going to change the function of the Gronti.
I stated in my reply to
@Luxon that the loyalty rune was a complete WAG, intended to further bind the Dragonform rune. If sombody's got a better suggestion, I'll use it. Just like how I've already edited my plan to account for some of Luxon's suggestions.
How many actions do you think this research represents?
To me, it sounds like we need to create an item to open the research, then at least a combo compression for a minimum of 8 (2 for the item +6 for compress) and possibly if this requires a tree or we don't get the combo/research in a single item then we can probably double that.
I don't think it will take nearly as many as you think. Because between Lorna, Yorri, Snerra, Karstah, and Snorri's Productivity procs, we have a lot of options to cut down on the research time.
Hell, if you think this will take too much of Snorri's time, we can pay Lorna to do it while we work on other stuff.
After an exams induced yatus I have returned!
@CanYouMeme migth I suggest we drop the dragon rune and put a master rune of fligth modified to allow a Gronti to, well fly?
Sure we can not make such a Rune yet, but there are multiple research avenues we could explore to make it rigth now, it will take a lot but you know, making a dragon gronti incapable of flyng to me sounds shoddy.
We could start with the master rune of fligth as an avenue for research, or we could start with the rune of featherweigth of Dolgi, I belive they could both lead to the same results.
Also maybe ad something for a firebreath? maybe the rune of dragons do allows a fire breath?
An interesting idea - my plan still has a weapon slot unused because I was trying to enforce simplicity somewhere in the plan. Using the second weapon slot for a Master Rune of Flight and two Runes of Fire could do some fun stuff. Not something I'm confident in though, given that 3 bars of weapon vs 56 bars of other is not a good ratio for making the whole thing fly.
Wandering Talisman. Possible replacements for the loyalty rune.
Rune of Shadow? Wandering, Shadow, Silence. Unseen and unheard the monster stalks its prey. As it is primarily melee based this would force enemies in close combat to be stuck fighting an enemy they can't hurt and cannot see. Probably not as useful for aboveground fighting if just because you know it is in that region of the battlefield. Absolutely vicious for tunnel fighting if it sees it, which your one is intended to be able to do.
I like this combo, since it shores up the anti-swarm worries I have. I'll keep this in mind and incoherently grumble over it some more