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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Rune of Disguising: Can disguise itself and other runes on the same object as different Runes.
Relatively niche, given that it takes up a Rune spot. Could be used by a paranoid Runesmith to hide his works from other smiths.

Master Rune of Disguising: Can disguise itself and other runes on the same object as Klinkarhun runes.
An improvement on the basic Rune
 
Btw, @soulcake, just thought of another Rune or two.

[Structural] Master Rune of Avenging Stone: When the defenders manning the wall this Master Rune is inscribed on have either fallen to the last dwarf or have fully retreated, the structure explodes in a last bid to thin out as many of the invaders as possible.

[Structural] Master Rune of Vengeful Stone: Whenever a dwarf manning the structure this Master Rune is inscribed on has been slain on duty, the structure emits a blast of heat and force at the general direction of the invading army.

Created by a particularly vindictive Runelord, when his brothers were slain while manning the walls during the Incursion.
 
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Rune of Farwhistle : A recent rune allowing the user to produce a certain sound only hearable by some creatures such as the Brana, allowing rangers or patrols to call for help any who would be close enough to hear it without warning threats.
Can't they just use a regular high pitched whistle? This seems excessive.
Though Brana riders are rare enough to merit such a rune. Perhaps if it can call a specific Brana. A partner that donated a reagent to attune the rune to it. Maybe if it had an extreme range limit/no range limit.
 
Can't they just use a regular high pitched whistle? This seems excessive.
Though Brana riders are rare enough to merit such a rune. Perhaps if it can call a specific Brana. A partner that donated a reagent to attune the rune to it. Maybe if it had an extreme range limit/no range limit.
It was more a play around having a noise out of traditional hearing frequency but hearable by the Brana due to the fact that they are gryphon, allowing to avoid detection by less perceptives threats (such as trolls for exemple). The lack of specificity would be due to the fact that while the Brana are no longer a new developpement for northern dwarves society, creating specific runes for them would still be something fairly radical. It would mostly be used by patrol or scout operating around holds with or near a Brana population.
 
It would mostly be used by patrol or scout operating around holds with or near a Brana population.
w
So basically Snorri's workshop? Omg. Did we actually show up Vegan Bro's rule of pride apprentice hax by opening our workshop up to new students and boosting the productivity of the hold and thus making more than he possibly can.(even if we're not really doing so ourselves.)


We really should be getting tons of favors for spreading the rune of forged limb.
 
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Rune of Brightness: Ammo fired from artillery with this rune explodes in a burst of white light, not enough to really kill or even seriously wound but well enough to leave the foe blind temporarily.

Rune of Bang: Similar to the Rune of Brightness, however where the Rune of Brightness explodes with light this produces a deafening noise.

Master Rune of Synchronization: A somewhat strange Rune, the artillery piece bearing it may have up to two other pieces bound to it, allowing them to fire at the same time and to move their aim if not their real position. For instance the King piece might act as a ninety degree angle while the Thane pieces fire at relative forty-five degrees, all while needing few, if any, trained crew for the Thane piece-only a reloader.
 
Master Rune of Synchronization: A somewhat strange Rune, the artillery piece bearing it may have up to two other pieces bound to it, allowing them to fire at the same time and to move their aim if not their real position. For instance the King piece might act as a ninety degree angle while the Thane pieces fire at relative forty-five degrees, all while needing few, if any, trained crew for the Thane piece-only a reloader.
Would all Thane pieces also need to have this rune? Or maybe there should be a lesser Rune for Thane pieces?
 
Would all Thane pieces also need to have this rune? Or maybe there should be a lesser Rune for Thane pieces?
My thinking would be they either all in effect share the same runes because magic or the Thane pieces don't get any at all because there's already a bunch of magic connecting them to the King piece running through them.
 
Rune of Mourning : A rune used on recently dead dwarves to stop their decay. Used during campaigns or when a dwarf die far from home allowing others to send them back to their clan or hold in a good state.

Rune of Farwhistle : A recent rune allowing the user to produce a certain sound only hearable by some creatures such as the Brana, allowing rangers or patrols to call for help any who would be close enough to hear it without warning threats.
Mourning: A stasis Rune does this well enough, though common Dwarfs are buried near where they die. Usually, the only times effort is spent on bringing Dwarfs back to their hold s usually when they're high ranking like a Thane or Runesmith.

Farwhistle: Neat. Future Rune.
Rune of Disguising: Can disguise itself and other runes on the same object as different Runes.
Relatively niche, given that it takes up a Rune spot. Could be used by a paranoid Runesmith to hide his works from other smiths.

Master Rune of Disguising: Can disguise itself and other runes on the same object as Klinkarhun runes.
An improvement on the basic Rune
Name may need to change, I think there's a Mater Rune of Disguise already.
Alrighty.

Rune of the Cleansing Sun (Creates a field or fills a room with an ambient field of Hysh in the form of Sunlight, weakening undead and vampires.
Master Rune of the Cruel Sun/Ekri the Proud (Like the lesser Rune, but the field is not only more potent, but will actively flood sources of Dhar/necromancers with Hysh, burning them from within)
The spiteful creations of ever prideful Ekri Drongsson, Runelord of Zhufbar, after a Necrarch seared off a fifth of his beard during a battle between the Dwarfs and the Uzkular of Sylvania. The Runelord was tragically slain by a scion of the Von Carsteins before he could inscribe the Master Rune on the walls of his home. Only his journals confirm its existence, though not its method of creation. Forever lost with its maker before ever seeing the light of day.
Rune of Brightness: Ammo fired from artillery with this rune explodes in a burst of white light, not enough to really kill or even seriously wound but well enough to leave the foe blind temporarily.

Rune of Bang: Similar to the Rune of Brightness, however where the Rune of Brightness explodes with light this produces a deafening noise.

Master Rune of Synchronization: A somewhat strange Rune, the artillery piece bearing it may have up to two other pieces bound to it, allowing them to fire at the same time and to move their aim if not their real position. For instance the King piece might act as a ninety degree angle while the Thane pieces fire at relative forty-five degrees, all while needing few, if any, trained crew for the Thane piece-only a reloader.
Brightness and Bang: I question the Dwarf's need for this on artillery specifically. I don't think their approach towards warfare is that advanced or precise yet as to need this kind of screening. A Talismanic may work for both, and their simple enough that it should work.

Synchronization: So as I understand it, you have the artillery with the Rune inscribed acting as the leader for two other nearby artillery pieces. These pieces don't move, but their aim moves towards the direction of the Master artillery? Just wanna be sure that we're on the same page before adding it is all. If we are, then it IS very niche. I question the necessity when you have Runes of Accuracy, but reducing the need for a trained Master Engineer to do the aiming themself is valid enough reason though it being a Master Rune sorta invalidates it. Master Version can have more oomph I think.
Mmm, you can forgo the "steel hard ice" part then, and go with "the colder the climate, the thicker the layer of ice".
Forgot it wasn't a combo.

That said, might as well have a couple more Runes the.
[Armour] Master Rune of Storri Frostklad: Covers the wearer's armour in an ablative layer of magical ice that scales in hardness as the original armour quality. Additionally, emits a chilling aura to enemies within 40 meters.

[Engineering] Master Rune of Shattering Strikes: Warmachines deal additional damage against enemy structures, and shards are blown towards enemies. Against the Fimir and their foul fortifications, the crafty Runesmiths created this potent Master Rune.

[Structural] Rune of the Hidden Door: Doors and entry points inscribed with this Rune are hidden from intruders. Capable of interfering with magical means of seeking them. The more copies, the more potent the effect.

[Structural] Master Rune of the Hidden Hold: Must be scaled to the area it covers, but allows the hold to be hidden from their enemies; capable of confuddling scrying magic to perceive the mountain as just an ordinary mountain without anything special.

[Structural] Rune of the Secured Door: Doors, gates, and other such things inscribed with this Rune are forified against forced entry, hinges and similar mechanisms included.

[Structural] Master Rune of Retributive Stone: Absorbs magic up to a critical point, where it is released as an explosive wave of heat, molten metal, and lava that repairs the structure.
Frostklad 2.0: okey
Frostklad Armour: added, reduced aura range.
Shattering Strikes: added, lore changed.
Hidden Door: added, maybe change the descriptor to something else if you can think of something,
Hidden Hold: nope.
Secured Door: maybe focus on the locks and hinges part, regular defensive Runes will make the door itself hard to break. Again, maybe a different descriptor for the name if you can.
Retributive Stone: ooooh, a combo of Devouring and Living Stone? Hmm, future Rune then. Like the door Runes, maybe think of a different descriptor if you can.
[Structural] Master Rune of Avenging Stone: When the defenders manning the wall this Master Rune is inscribed on have either fallen to the last dwarf or have fully retreated, the structure explodes in a last bid to thin out as many of the invaders as possible.

[Structural] Master Rune of Vengeful Stone: Whenever a dwarf manning the structure this Master Rune is inscribed on has been slain on duty, the structure emits a blast of heat and force at the general direction of the invading army.

Created by a particularly vindictive Runelord, when his brothers were slain while manning the walls during the Incursion.
Avenging Stone: Added.
Vengeful Stone: Added.

Really liking that you're running with the __ Stone naming scheme, though you may not realize why exactly it makes my day.
 
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Brightness and Bang: I question the Dwarf's need for this on artillery specifically. I don't think their approach towards warfare is that advanced or precise yet as to need this kind of screening. A Talismanic may work for both, and their simple enough that it should work.
I went with that more because being in the same room as what is, essentially, a flashbang is a bad idea. But if a Talisman works, it works.

Synchronization: So as I understand it, you have the artillery with the Rune inscribed acting as the leader for two other nearby artillery pieces. These pieces don't move, but their aim moves towards the direction of the Master artillery? Just wanna be sure that we're on the same page before adding it is all. If we are, then it IS very niche. I question the necessity when you have Runes of Accuracy, but reducing the need for a trained Master Engineer to do the aiming themself is valid enough reason though it being a Master Rune sorta invalidates it. Master Version can have more oomph I think.
That is a thing it can do, but it could also, for instance, have them aimed at two different points, like one pointed behind it, and one pointed out from the right in case of flanking. Or one front, one right, one left to cover a 270 degrees. Or have them covering different points at one direction so, for instance, one is straight on, one is swiveled to the right to cover that wing, and one to the left, and so on. So they aren't firing at the same thing, but they are firing at the same time, and their aim is controlled by the King piece so they can more easily cover ground. The movement thing would be like, no autonomous ballista drone swarms but with the right mechanics you could swivel them 360 degrees.
 
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Synchronization: So as I understand it, you have the artillery with the Rune inscribed acting as the leader for two other nearby artillery pieces. These pieces don't move, but their aim moves towards the direction of the Master artillery? Just wanna be sure that we're on the same page before adding it is all. If we are, then it IS very niche. I question the necessity when you have Runes of Accuracy, but reducing the need for a trained Master Engineer to do the aiming themself is valid enough reason though it being a Master Rune sorta invalidates it. Master Version can have more oomph I think.
Maybe make it so that the Master Rune can slave the regular versions in a radius.

That is a thing it can do, but it could also, for instance, have them aimed at two different points, like one pointed behind it, and one pointed out from the right in case of flanking. Or one front, one right, one left to cover a 270 degrees. Or have them covering different point at one direction so, for instance, one is straight on, one is swiveled to the right to cover that wing, and one to the left, and so on. So they aren't firing at the same thing, but they are firing at the same time, and their aim is controlled by the King piece so they can more easily cover ground. The movement thing would be like, no autonomous ballista drone swarms but with the right mechanics you could swivel them 360 degrees.
So you can preset a pattern for the formation that can shift around relative to the leader?
 
Hidden Door: added, maybe change the descriptor to something else if you can think of something,
Go with Rune of Concealed Door?
Secured Door: maybe focus on the locks and hinges part, regular defensive Runes will make the door itself hard to break. Again, maybe a different descriptor for the name if you can.
How about Rune of Security?
Retributive Stone: ooooh, a combo of Devouring and Living Stone? Hmm, future Rune then. Like the door Runes, maybe think of a different descriptor if you can.
Actually, the inspiration was from the Master Rune of Snakeskin in the Armour section.
Really liking that you're running with the __ Stone naming scheme, though you may not realize why exactly it makes my day.
To be honest, I figured some of the earliest Structural Runes meant for Gates and Walls are inscribed on Stone, and that most of them seem to have something to do with Dawi values and their connection with Stone.
 
@soulcake
Rune suggestions:
Rune of Earthfall: when a bolt bearing this rune reaches the zenith of its flight it's point will be drawn to the earth with immense force, sending the bolt hurtling directly downward. As it falls an equal spike of stone will be drawn from the earth.

Master Rune of Windfall: unlike its base rune, at the apex of its flight the rune of windfall is drawn to the greatest concentration of the winds of magic available below it. As it falls it rips the winds towards it, disrupting any spells the target might be casting.
 
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@soulcake
Rune suggestions:
Rune of Earthfall: when a bolt bearing this rune reaches the zenith of its flight it's point will be drawn to the earth with immense force, sending the bolt hurtling directly downward. As it falls an equal spike of stone will be drawn from the earth.
If it was an engineering rune (i.e. carved on the machine, rather than the bolt) it would make for some interesting artillery parabolas. But on a single bolt, it doesn't have the same potential.
 
Mourning: A stasis Rune does this well enough, though common Dwarfs are buried near where they die. Usually, the only times effort is spent on bringing Dwarfs back to their hold s usually when they're high ranking like a Thane or Runesmith.
Huh, seems like the sort of minor variation on the Rune of Stasis that Vragni Silverbrand might have in his collection. Along with all the other runes rejected for being too similar to existing runes.
 
Rune of Repellant (Armor/Talismanic/Engineering Rune): Troll Vomit and other liquids/floating particulate are pushed away before contact. Also works against small insects (ie, flies, gnats, mosquitos). May or may not provide very minor deflection against enemy attacks and small rocks and such.
Exactly what it sounds like - originally designed as a mean of helping miners keep beards and gear clean in the many and varied filthy hazards of the tunnels, it also proved sufficiently strong to deflect Troll vomit during a freak incident where dawi miners accidentally broke through into a Troll's den. Further adaptation by rangers proved its effectiveness against small insects. Seems to rapidly lose effectiveness as the material to be deflected scales up in size.
 
If it was an engineering rune (i.e. carved on the machine, rather than the bolt) it would make for some interesting artillery parabolas. But on a single bolt, it doesn't have the same potential.

Honestly I waffled on bolt or engineering rune.
As I envision it now it is more of a bunker-buster rune rather than a trick shot rune. The earth spike wrecks things from below and the ballista bolt wrecks things from above.


@soulcake
More runes:
Master Rune of Grudgefall: unlike its base rune, at the apex of its flight the bolt will be pulled towards the target of the strongest grudge below it. This pulls on the target, and if the difference in mass is great enough it can pull some targets into the air to meet the bolt. Pairs extremely well with a grudge rune.

Rune of Skystrike (engineering): projectiles fired from a siege engine bearing this rune will, at the apex of their flight, have all of their horizontal momentum transformed directly into vertical momentum vectored towards the earth.
 
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