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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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@soulcake
Is destructive research possible alongside Heir actions, like with the White Lion corpses?
Yes, thats always been the case. Same as the Dragon Ogre research back way when IIRC.
@soulcake, sorry to double post but we can and will finish the armor before Marching to war right? I think we checked this a while back but good to reconfirm on the eve of everything.
Yes you'll finish the armour before marching in this case.
 
@Xepheria
I know Anoqeyan is cooler but it costs two actions for 3 prods when we could be spending two actions for six prods in the regular Prod for Prod.

It's action neutral. We put one AP into it, for one progress, and then take the Yorri sub-option that adds 1 action to the total and gives us 3 prods.

0 Progress, 3 Prods. As I said, it's functionally a more flavourful Prod for Prod.
 
It's action neutral. We put one AP into it, for one progress, and then take the Yorri sub-option that adds 1 action to the total and gives us 3 prods.

0 Progress, 3 Prods. As I said, it's functionally a more flavourful Prod for Prod.
No? It costs one action. The +1 action to Anoqueyan part two takes the project cost from 6 to 7. It's like the previous version. And Prod For Prod is one use per turn.
Yeah I realized that and deleted my comment, bit late apparently.
 
"Safest in the storm," is a common saying amongst the hold's warriors. Who, as the saying implies, have become accustomed and perhaps even prefer to work with the terrifying abilities of their avian allies. In the year 152 A.P. with the gifting of Stormwrath, the phrase became far more literal than it already was.
Can't wait to add further to this with Skarrenbakraz.
 
I really think we should go all in on Deep Magic this turn instead of splitting our attention, and prods, on it and Minds.

1. It's what I'm most interested in so bias.
2. We just chose Gronti for our Capstone and Minds doesn't provide any real benefit to Gronti's anymore while Deep Magic is all about studying the Master Rune of Waking and it's connection to Deep Magic.
3. I think the narrative synergy between completing the Armor research, the Forging of Skarrenbakraz, our study into Elgi Magic language and thus our greater understanding of the underlying mechanics of Magic is really strong and only gets stronger if we go all in on Deep Magic instead of splitting our attention.
 
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I really think we should go all in on Deep Magic this turn instead of splitting our attention, and prods, on it and Minds.

1. It's what I'm most interested in so bias.
2. We just chose Gronti for our Capstone and Minds doesn't provide any real benefit to Gronti's anymore while Deep Magic is all about studying the Master Rune of Waking and it's connection to Deep Magic.
3. I think the narrative synergy between completing the Armor research, the Forging of Skarrenbakraz, our study into Elgi Magic language and thus our greater understanding of the underlying mechanics of Magic is really strong and only gets stronger if we go all in on Deep Magic instead of splitting our attention.
would rather finish the low hanging fruits and immediate deadline stuff first so we can safely monofocus the next turn.
 
would rather finish the low hanging fruits and immediate deadline stuff first so we can safely monofocus the next turn.

Because the prods are there and Yorri has chosen to stay, Movement of Things and Mind of Things are Low hanging fruits with enormous consequences, in a way that is uniquely only possible right now.

We have a unique chance for a staggering (3+27) 30 progress into Movement at maximum, and hitting Movement 6 is a very good idea given we have committed to the Gronti capstone

And narratively, Kartash is almost certainly involved in this, so Deep Magic will be one of her inheritances.
 
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(*New*)[ ] The Throng is Mustered: [Cost: 1 retainer action] Can be taken multiple times. Gain Bonus to Throng Rolls against Fimir, additional actions apply bonus to roll. Minor Chance for Casualties/Fatalities. The King of Kraka Drakk calls the Throng to war, lend the might of your Retainers to his cause. You have no real clue as to how developed the Fimir presence is, but given the corpse Rudil dragged back you have a feeling they've been here a while.
Should we really be taking this if they'll be coming with us when we march anyway? Feels unnecessary.
Yes all 9 prods into movement is better. We can one turn mind whenever. It's not going to be relevant to anything we make for a while anyway.
We want MRune of Kingship pretty soon, since I believe the plan in the thread was to give Whitebeard an item with it when the Ancestors leave. And they're leaving soon, if they haven't already.
 
hey can we order that frostbird feather? it's another material item we can use our simple research action on and having a frost themed reagent is always good
 
[] Plan Field Research
-[] March: [Cost: 1 action] Begin event, "Fimir Campaign Pt. 1." Your body is healed, your fury roaring like the fires of a freshly stoked furnace. Let them know the anger of a Runelord roused to anger! Let them know the contempt of the wronged and that the Dwarfs shall never, never, allow a debt to remain unsettled if they can help it! [1AP]
-[] [Difficult] Understanding the Armour: [Cost: (6 -5) =1 action] Master of the Odd will proc. Gain Movement of Things Progress, ???. You have absolutely no clue how and why Barak Azamar managed to drag whatever the Construct is from wherever it came from and seemingly bound it to your equipment. There's a mystery afoot, and you want to figure out why and how this happened before you can even begin thinking about the implications of what it all means. [1AP]
-[] The Road to Anoqeyån Pt. 2: [Cost: 6 actions] Master of the Odd will proc. Gain exceptional- understanding of Anoqeyån. Now that Menlinwen has taught you the very fundamentals of the Elven arcane language, she feels comfortable enough to begin teaching you to the same level she has reached. Going any further beyond this point requires waiting for Menlinwen to become an Archmage or for you to find one yourself. [1AP]
-[] Involve Yorri: [Cost +1 action] Gain x3 Yorri prods. Your Master would obviously love to continue learning as well.
-[] [Difficult] Mysterious Mystery Stones: [Cost: =2 actions] Master of the Odd will proc. What are these things? That is the first question on your mind, the second is what in Grungni's name do they do? These large rocks that the Ancestors bid your folk protect, an enigma in a mystery wrapped in a riddle. Dig through every scrap of lore and knowledge you possess and see if something can be brought to light. [2AP]

-[] The Throng is Mustered: [Cost: 1 retainer action] Can be taken multiple times. Gain Bonus to Throng Rolls against Fimir, additional actions apply bonus to roll. Minor Chance for Casualties/Fatalities. The King of Kraka Drakk calls the Throng to war, lend the might of your Retainers to his cause. You have no real clue as to how developed the Fimir presence is, but given the corpse Rudil dragged back you have a feeling they've been here a while. [1 Retainer Action & 1 Heir Action]
-[] Valaya Calls: [Cost: 2 retainer actions] Gain 1 Standing with the Cult of Valaya. Healers Guilds in Ornsmotek and Kraka Drakk have greater access to more potent ingredients. Moderate Chance for Casualties/Fatalities. The Cult will begin by the end of Turn 49. The Cult of Valaya and the Healers Guild have come to agree that if they mean to properly stock the necessary supplies to tend to the wounded of the Far North they require more of the potent herbs needed for their stronger ales and medicines. To that end they have made noises about clearing space necessary to do so. Of course it can't be anywhere with any old dirt, the right soil conditions and gathering spots are remote and laden with monsters. Once established the Cult can get to work and do most of the heavy lifting, but it's that part in particular that's the toughest. [2 Retainer Actions]

-[] [Simple] Firebird's Feather: [Cost: (2 -1) =1 actions] Master of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. [1 Research Action]

Something for those who don't feel like doing Deep Magic
 
6 Prods into Mind of Things has the potential of outright finishing Part 5 this turn, and otherwise puts Part 5 in very easy reach. We also have a much more concrete idea of what the tree contains than speculative assumptions on Part 6 for Movement, and it's by far the most likely tree for studying/obtaining Windsight, which is so important it supersedes basically everything else.

Just unlocking the option of researching it would be fundamentally revolutionary.
 
Hey @Xepheria, i would like to you to know for [simple] Research, we can in fact use our Grudge with the Fimir to boost any actions to Grudge them by one, netting us another simple action simple action with them complete and successfully allow us the ability to get our laser eye up and running for are war turn possibly, or definitely for the part 2 of the war. This was allowed last turn from @soulcake.
 
I think we should do Secure the Woods as one of the Retainer actions. Fimir love using Monsters and one of the best ways to put monsters down is warmachines. More warmachines mean less Dwarven casualties to Monsters thrown around by the Fimir.

Also war machines are going to be very useful when we get to the Fimir settlements to break their defenses.
 
After what happened to the Waystone, per the report, I kind of want to focus on those barring a single Retainer action support for the war.

Maybe even put one of our own actions towards it, use a Research action on the Armor and put Karstah on the Firebird's feather, get down personal experience with these Waystones.
 
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