Finishing the armor grants some insight and progress into The Movement of Things. So we don't need to go nuts on Yorri prods for that.
And also, I kind of want to spend some of the Yorri Prods on Thungni's Riddle...
... Also also. I just had the thought; I wonder if Yorri is the Nameless because his last name is actually
Durinson? If he's the
son of Durin the lost, then... Well, that would give another dimension to why Alric was talking to him and trying to persuade him to become a Runelord; because he was talking to his nephew. It was personal/familial and not 'just' Alric trying to persuade a venerable and skilled Runesmith to step up and become a Runelord. And also, gives a new dimension to his thoughts on the Burudin, a creation of his father's.
Yorri Durinson. I'll bet that's it. I'll bet that's the answer to the mystery.
And, guys, we don't need to start the Rune Hold just yet now. In fact, let's
not start it immediately please? Get some of the other things out of the way first.
Specialties:
Runes: General Rune Subset: Odd and Esoteric Runes (Mastered), Talismanic Runes, Engineering Runes,
Skills: Productivity (Savant),
Language: Khazalid (Native Speaker), Eltharin (Fluent-), Anoqeyån (Basic)
Soulcake, I think by now the "Alchemy" Specialty should be added to that list, right?
[ ] [Simple] Chains for a Dragon: [Cost: 4 actions, 1 Magma Wyrm's Blood]. Peerless Production will proc. Gain 1 Gromril Chainforger +??? Favour with Kraka Drakk. A Chainforger is certainly quite the prestigious piece of equipment to possess. It would be.... acceptable to make one to hand over to the Hold to be used as King Otrek saw fit. The reality of what it can do is monumental, and a very significant gift to give.
[ ] [Simple] Once more with Smelting: [Cost: 4 actions, 1 Voidstone] Peerless Production will proc. Gain 1 Dragonblood Smelter. It has been around a century since you last made an Adamant Smelter. It's been enough time since that you feel safe about making another one without feeling like you're committing sacrilege.
[ ] [Simple] Re-warding Work: [Cost: 2 actions] Peerless Production will proc. Gain 1 Waystone reroll. There's work to be done, repairing damaged wards and adding new Runes around the monolith and otherwise. Your master most certainly did a bang up job, but there's nothing wrong with contingencies upon contingencies.
Huh, these are all Simple Requests. We could put Karstah on this. In fact, 2 turns of Re-warding Work by Karstah would gain 1 reroll.
Material Research:
[ ] [Simple] Firebird's Feather: [Cost: (2 -1) =1 actions] Master of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research.
Oh hey, we could snipe this with either Karstah or our Research Action!
[ ] [Simple] Lion Autopsy: [Cost: 3 actions] Master of the Odd will proc. Even in death, you must admit there is a fierce beauty to the animal. Several of its organs lie preserved in magically enchanted jars, put there by the Hunter who slew the massive feline and part of the order itself. Though without the use of Runes who's to say about their freshness. Regardless, it's still worth investigating.
- [ ] Destructive Research: [Cost: 2 White Lion Corpses] Gain 1d2 progress, can be taken multiple times. You have enough corpses that you feel comfortable making a few unusable in the name of learning.
Oorrr we could put Karstah and Snorri Research on this, and together with Destructive Research we'd complete it. (We have 4 White Lion corpses in the vault.)
Rune Research:
[ ] [Difficult] Wardstones: [Cost: (5 -2) =3 actions] Master of the Odd will proc. These Wardstones, the last creations of the Runesmiths of Karag Dum before they were wiped out, are capable of concealing the presence of a Dawi from the scrying of enemy magic. From Valka's testimony it wasn't perfect, but it made survival possible instead of impossible. That, and given the state of their resources, is a testament to their skill and canniness. A bit too quick to put to use in any other circumstance, uncovering the secrets of this Rune shouldn't be too difficult. Your epiphany after seeing the Rune of Valaya has given you ideas.
- [ ] Prod Yorri: [Cost 1 prod] Gain 1 progress. Yorri has an odd and contemplative look in his eye when he looks at these stones.
Getting these done and put in for our rune school would be cool. But we don't have to do it any time soon, as we don't have to start the Rune Hold any time soon.