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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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I wonder if we can do a sort of anti-daemon ray/aura.

Combo Master Rune of Valaya, Rune of Reflection, Rune of Spellbreaking
Valaya can hurt daemons, Spellbreaking shatters magic/Warp-power and the Rune of Reflection 'bends the angle of any light that hit this rune towards a single point.'
 
So, not having a lot to contribute to the discussion at hand, I'm going to compile a list of potential combos that have been mentioned but we have yet to try out. If I miss any that you want me to add, let me know.

Melee weapons:
Master Rune of Breaking, Rune of Spellbreaking, Rune of Daemon Slaying
Break the magic that makes up a Daemon.

Ranged weapons:
Rune of Penetration, Rune of Burning, Rune of Impact
Fire armor-piercing, explosive ammunition.

Warmachines:
Rune of Forging, Rune of Reloading, Rune of Speed
A perfect machine firing as quickly as possible.

Golems:
Master Rune of Awakening, Rune of Brotherhood, Rune of Stone
A golem that uses the skills of its allies.

Master Rune of Awakening, Rune of Fortitude, Rune of Preservation
A golem to perservere through the ages.

Armor:
Master Rune of Gromril, Rune of Spelleating, Rune of Fortitude
Making and reinforcing Order out of Chaos.

Master Rune of Gromril, Rune of Impact, Rune of Daemon Slaying
Act as an anti-daemon wreaking ball.

Banners:
Rune of Valaya, Rune of Grungni, Rune of Spellbreaking
Invoking two ancestor gods and the rune they made together.

Master Rune of Taunting, Rune of Battle, Rune of Shielding
Fool the enemy into striking where you are strongest.

Talismans:
Master Rune of Spite, Rune of Spellbreaking, Rune of Spelleating
Break the spell, eat the spell, use the power to strike back.
Talisman: Master Rune of Dismay, Rune of Amplification, Rune of Spellbreaking - A combo for a warhorn that demoralizes the enemy when spunded, specifically spellcasters

Armor: Rune of Stone, Rune of Impact, Rune of Fortitude - Strike like an Avalanche

Master Rune of Gromril, Rune of Impact, Rune of Fortitude - Mirror the comet thematics of Trollslayer
 
It isn't a problem right now. Golden Age dwarfs aren't really worried about losing them and having their knowledge permanently lost beyond the "They die Journeying" or the "They stop striving to learn" issues Snorri has mentioned in his thoughts. I've known this because its been spelled out.

You know why I like apprentices? Because their honestly freakin cute to watch. Passing on the knowledge is just nice.

But when you come at it with a "But it's meta-knowledge to be doing it and we should be thinking like a Golden Age dwarf!" that implies taking less of them. Which, you know. Obvious problem here.

Personally, I see runesmith institutions that soulcake has introduced like the Brotherhood of Dron, and I re-read the action where we mobilised the hold's runesmiths for a common purpose, and I see the seeds of a group that could be equivalent to the former in the latter. Not the same of course, because no self-respecting runelord would copy someone else's work, but something that could grow to be just as highly recognised.

I wonder if we can do a sort of anti-daemon ray/aura.

Combo Master Rune of Valaya, Rune of Reflection, Rune of Spellbreaking
Valaya can hurt daemons, Spellbreaking shatters magic/Warp-power and the Rune of Reflection 'bends the angle of any light that hit this rune towards a single point.'

The Rune of Daemonslaying might be more appropriate in there.

If we could make an old fashioned Master Rune of Demonslaying, that made any injury lethal, that could have potential here. Rune of Light + Reflection + Master Rune of Daemonslaying and you could might be able to make a daemon-kiling laser that just gave any dwarf it hit a light burn.
 
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Master Rune of Gromril, Rune of Impact, Rune of Fortitude - Mirror the comet thematics of Trollslayer
Possibly better to replace Fortitude with Might in that particular suggestion, because at that point all you're trading out is the Master Rune of Conduction for Master Rune of Gromril.
 
I don't know how applicable Might feels as an Armor rune, but sure. We get a lot of flexibility in cross applying runes.
In the context of an armor rune it seems to me it'd work along similar lines to the Rune of Impact. While the Rune of Impact enhances ones momentum and speed and thus the shock produced on a charge, the Rune of Might seems likely to make you capable of delivering great blows i.e be mighty yourself. A bit of a subtle distinction from the Weapon Rune form, which makes blows from the weapon itself mighty, and in the case of Trollslayer just adds more weight to the concept of "bang" embodied by the Master Rune of Conduction.

i.e the Rune of Might seems like something of a physical amplifier rune in my mind.
 
The Rune of Daemonslaying might be more appropriate in there.

If we could make an old fashioned Master Rune of Demonslaying, that made any injury lethal, that could have potential here. Rune of Light + Reflection + Master Rune of Daemonslaying and you could might be able to make a daemon-kiling laser that just gave any dwarf it hit a light burn.
I was thinking less out-right kill and more strip away their Warp-granted abilities. You know, their auras of terror/disease/weakness, swords that can cut through things they shouldn't be able to, resistance to blows far beyond what their apparent forms have etc.
 
In the context of an armor rune it seems to me it'd work along similar lines to the Rune of Impact. While the Rune of Impact enhances ones momentum and speed and thus the shock produced on a charge, the Rune of Might seems likely to make you capable of delivering great blows i.e be mighty yourself. A bit of a subtle distinction from the Weapon Rune form, which makes blows from the weapon itself mighty, and in the case of Trollslayer just adds more weight to the concept of "bang" embodied by the Master Rune of Conduction.

i.e the Rune of Might seems like something of a physical amplifier rune in my mind.
We could try it when we get the Rune of Adamant. A custom Adamant Armor for Otrek?
 
We could try it when we get the Rune of Adamant. A custom Adamant Armor for Otrek?
Yeah that could work really well. Build him a suit of Adamant and Pure Gromril plate, or possibly just Adamant depending on throughput of Adamant and then putting the Master Rune of Adamant, Rune of Impact and Rune of Might on it would be pretty dang good.

Even if the Master Rune of Adamant, Rune of Impact, Rune of Might don't make a Runic Combo, that's still having Otrek carrying around two items which vastly increase the strength and momentum of his blows. The casual red misting and yeeting of things becomes even more ridiculously easy for him, on top of him being incredibly hard to kill.
 
I was thinking less out-right kill and more strip away their Warp-granted abilities. You know, their auras of terror/disease/weakness, swords that can cut through things they shouldn't be able to, resistance to blows far beyond what their apparent forms have etc.

Possible, but on the other hand, daemons bodies in the material world are literally made of magic. If you're cancelling their magic, you're cancelling them, to a significant degree.

On the gripping hand, that would probably be ludicrously overpowered.
 
Yeah that could work really well. Build him a suit of Adamant and Pure Gromril plate, or possibly just Adamant depending on throughput of Adamant and then putting the Master Rune of Adamant, Rune of Impact and Rune of Might on it would be pretty dang good.

Even if the Master Rune of Adamant, Rune of Impact, Rune of Might don't make a Runic Combo, that's still having Otrek carrying around two items which vastly increase the strength and momentum of his blows. The casual red misting and yeeting of things becomes even more ridiculously easy for him, on top of him being incredibly hard to kill.
One more thing is when we finish the research chain on the silver Wutroth chain to find what is special about it we make a Adamantium Axe or Hammer the same as Trollslayer.

Just with metal and wood one tier higher than the first. With Adamantiums magic nullifying properties it would be even more perfect. Plus the Silver Wutroth is generally said to be better and I fully expect it to have atleast some Gromril like properties when it comes to magic.
 
I was thinking of something to try to help with the dwarves lack of strategic speed. Something like a talisman with the Master Rune of Passage, Strollaz's Rune, and, if possible, the Rune of Impact, as that also grants momentum.
I'm not sure Rune of impact would do that, but there's a straight-up Rune of Speed as a weapon rune we can assume translations exist for.

If we were to research a Banner version of the Master Rune of Passage, this sounds like a great boon for armies.

Even as a talisman combo it sounds ideal for emergency message runners.

Without needing to research, maybe a Banner with Strollaz's Rune, Rune of Speed, Rune of Determination/Rune of Battle/non-master version of the Rune of Passage?

Which would you like me to add to the list?
 
One more thing is when we finish the research chain on the silver Wutroth chain to find what is special about it we make a Adamantium Axe or Hammer the same as Trollslayer.

Just with metal and wood one tier higher than the first. With Adamantiums magic nullifying properties it would be even more perfect. Plus the Silver Wutroth is generally said to be better and I fully expect it to have atleast some Gromril like properties when it comes to magic.
Given that Trollslayer is a two handed weapon, I'd actually want to make him a Banner out of Silver Wutroth and Adamant plates to slap on his back. Possibly have it with Daemonward so that he's even more impossibly deadly and hard to kill with his axe and your armor proposal.

(An aside treating a dwarf king like a dress up doll/vehicle for our destructive impulses is incredibly hilarious)


Without needing to research, maybe a Banner with Strollaz's Rune, Rune of Speed, Rune of Determination/Rune of Battle/non-master version of the Rune of Passage?
Strollaz's rune doesn't seem to have been invented yet unfortunately. And I'm not sure there is a simple version of the Rune of Passage.
 
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Possible, but on the other hand, daemons bodies in the material world are literally made of magic. If you're cancelling their magic, you're cancelling them, to a significant degree.

On the gripping hand, that would probably be ludicrously overpowered.
True, the minor daemons would probably keel over since they don't have as much magic invested. However the bigger ones would most likely be able to power through and 'just' be diminished/weakened. But getting rid of the cannon fodder and nerfing the 'monsters' is more then acceptable for me.
 
I'm not sure Rune of impact would do that, but there's a straight-up Rune of Speed as a weapon rune we can assume translations exist for.

If we were to research a Banner version of the Master Rune of Passage, this sounds like a great boon for armies.

Even as a talisman combo it sounds ideal for emergency message runners.

Without needing to research, maybe a Banner with Strollaz's Rune, Rune of Speed, Rune of Determination/Rune of Battle/non-master version of the Rune of Passage?

Which would you like me to add to the list?

I'd somehow overlooked the Rune of Speed, which you're right would be a much better option. I'm happy for you to add it to the list.

Yeah that could work really well. Build him a suit of Adamant and Pure Gromril plate, or possibly just Adamant depending on throughput of Adamant and then putting the Master Rune of Adamant, Rune of Impact and Rune of Might on it would be pretty dang good.

Even if the Master Rune of Adamant, Rune of Impact, Rune of Might don't make a Runic Combo, that's still having Otrek carrying around two items which vastly increase the strength and momentum of his blows. The casual red misting and yeeting of things becomes even more ridiculously easy for him, on top of him being incredibly hard to kill.

Given that it was just brought up in another context, perhaps a Rune of Speed would be appropriate rather than a Rune of Might, as that increases speed, including mental speed.

Another option would be to take the suggestion above and make him talisman boots that combine the Master Rune of Passage, Rune of Speed, and Strollaz's Rune, so that he can charge around very quickly no matter how hazardous the terrain and never gets tired.
 
(An aside treating a dwarf king like a dress up doll/vehicle for our destructive impulses is incredibly hilarious)
He isnt one? I mean we are the Runelord of Kraka Drakk isnt the King of a hold basically the Rune tester for the Runelords masterworks? Think of it like upgrading the design piece with the latest custom equipment.

When the Daemons show up with Greed Troll mooks we give him Greedslayer and Greedbane the Adamantium Meterofall Axe and Admant Runed Armor specked with Might and Impack again to boost the axe. He can give Trollslayer to his heir or whatever.
 
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Given that it was just brought up in another context, perhaps a Rune of Speed would be appropriate rather than a Rune of Might, as that increases speed, including mental speed.

Another option would be to take the suggestion above and make him talisman boots that combine the Master Rune of Passage, Rune of Speed, and Strollaz's Rune, so that he can charge around very quickly no matter how hazardous the terrain and never gets tired.
I'm not sure Strollaz's Rune, given it was presumably invented by Strollaz is one we know since a Rune being invented by someone else is one of the limits on Snorri knowing a Rune.
 
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Doesn't Khorne have anti-magic as well? I'm pretty sure daemons aren't a 1-1 for magic.

Chaos Gods can be hypocrites. Daemons can only manifest where the Winds of Magic are strong enough (or they're fed souls, which are basically also made of the precursor to magic). He doesn't like spellcasters, but he's made of Aethyric energy himself, just like the source of the Winds.

I'm not sure Strollaz's Rune, given it was presumably invented by Strollaz is one we know since that's one of the limits on Snorri knowing a Rune.

Well, we know the Master Rune of Kragg the Grim under another name, so it could go either way. Strollaz may also have already invented his rune as well. If not, then we could double dip the Rune of Speed.
 
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Doesn't Khorne have anti-magic as well? I'm pretty sure daemons aren't a 1-1 for magic.

I'm going to let you in on a big secret, the chaos gods are kind of hypocritical dicks. Daemons are made from the warp which is like 95% magic by existence, for all that khorne hates magic he sure does like to use blood magic to summon his daemons.
 
I'm going to let you in on a big secret, the chaos gods are kind of hypocritical dicks. Daemons are made from the warp which is like 95% magic by existence, for all that khorne hates magic he sure does like to use blood magic to summon his daemons.
That and all the boons of the chaos gods are basically just magic boosts or transmutations. He just doesnt like magic beams the hypocritical duckwaffle. Adamant should work as well against khornate daemons as any other.
 
Doesn't Khorne have anti-magic as well? I'm pretty sure daemons aren't a 1-1 for magic.
Khorne's daemons might not use magic, but all daemons are made up of Warp energies which is what magic ultimately is. Also all his forces are far stronger, faster and more lethal then what mortal flesh of said size, shape etc could be. His daemons constantly call mages and magic users cowards etc but at the same time are shaped in such a way purely mundane combatants have a very hard time fighting them.

He's all about the blood-spilling, just that it's you that's dying and bleeding instead of his forces.
 
Even if you're right, perma-killing daemons doesn't matter. The Chaos Gods always have more where they came from.
No, perma killing daemons is actually a pretty damn big deal since that would include their most powerful daemons that aren't nearly as easily replaceable. To give an example for the future Dwarfs in canon losing something like an Anvil of doom is a huge blow since they can't replace it and it's one of their most potent creations in all of Dwarf culture. Any of the big four losing a greater daemon or daemon prince is a pretty big blow to them since they are permanently losing high tier units/assets that they can't replace.
 
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