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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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What the fuck.

Did you even read the fact that @soulcake specifically said that not making Barak Azamar would not have locked out progress along The Movement of Things?

Barak Azamar is not a unique advantage when it comes out determining which part of the Rune manipulates Deep Magic. It makes it so that every rune we make with it channels deep magic. If, during the process of testing, Snorri made a variant of the Master Rune of Waking and broke the part that channels deep magic, it will still channel deep magic because Barak Azamar alters the metaphysical Rune, not the strikes.

Prove it. Prove that we need Barak Azamar to alter Runes. Mind you, you can't because soulcake has said that we did not need to, but I suppose what ever response you come up with will be amusing if nothing else.
I didn't say that not having it would make it impossible, just that by having we are able to skip significant amounts of research that everyone else have to slog through. I also didn't say that we need Barak Azamar to alter Runes. How about actually reading what I wrote instead of skimming and taking the worst interpretation?

And it is useful for determining which parts use Deep Magic. Or did you forget that Snorri is still perfectly capable of making Runes without Barak Azamar and Zharrgal? Hmm? I think you did.

Get some fucking reading comprehension. I'm getting sick of having to break down what I just wrote so that you can comprehend it.
 
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I didn't say that not having it would make it impossible, just that by having we are able to skip significant amounts of research that everyone else have to slog through. I also didn't say that we need Barak Azamar to alter Runes. How about actually reading what I wrote instead of skimming and taking the worst interpretation?

And it is useful for determining which parts use Deep Magic. Or did you forget that Snorri is still perfectly capable of making Runes without Barak Azamar and Zharrgal? Hmm? I think you did.

Get some fucking reading comprehension. I'm getting sick of having to break down what I just wrote so that you can comprehend it.
First of all, prove that we skipped a significant amount of research with the creation of Barak Azamar. soulcake confirmed that Pt.3 was about determining we needed to manipulate Deep Magic to improve the gronti, and narrowing down which part of the Rune manipulates Deep Magic. We finished Pt.3 without putting in actions because Snorri saw enough permutations of the Master Rune of Waking that he could see which part he needed to fiddle with. He did not say that Barak Azamar affected it at all. The only affect that it can be proved to have had is that it caused Valma to try to Rune Trade with us.

"You're channelling a lot of Deep Magic with that armour," she says straight out, "it's the only explanation I can think of. I don't know-how, and I'm only asking since you've traded with Lorna, but I'm willing to trade whatever you feel like giving in exchange for what I have."

You quirk a brow.

Brazen, very much so, but then again you did vote for her during Rhunkalbrogg.
Take note of the fact that Snorri noted that it was brazen of Valma to ask to trade and didn't think of the fact that he didn't know what Deep Magic is. He already knows that it is related to gronti, because Thungni's children managed to wheedle that knowledge out of him millennia before Snorri was born.

The point I made about Barak Azamar already providing a connection to Deep Magic is that it does not provide inherent knowledge of what strikes on a Rune cause it do what. Zharrgal pushes Snorri to strike the rune perfectly. Barak Azamar does not do that.

It is absolutely hilarious that you still can't cite any evidence that backs up your position and yet you claim that I don't have any reading comprehension.

The Hold is always growing, and though the number of Runesmiths that grow with it is comparatively small compared to most Holds Kraka Drakk has a particularly fast-growing population of them as well.
I would think most holds would have less Runesmiths than Kraka Drakk. Did you mean major holds? I mean, hell it has six Runelords.
 
Rule 3: Be Civil
First of all, prove that we skipped a significant amount of research with the creation of Barak Azamar. soulcake confirmed that Pt.3 was about determining we needed to manipulate Deep Magic to improve the gronti, and narrowing down which part of the Rune manipulates Deep Magic. We finished Pt.3 without putting in actions because Snorri saw enough permutations of the Master Rune of Waking that he could see which part he needed to fiddle with. He did not say that Barak Azamar affected it at all. The only affect that it can be proved to have had is that it caused Valma to try to Rune Trade with us.


Take note of the fact that Snorri noted that it was brazen of Valma to ask to trade and didn't think of the fact that he didn't know what Deep Magic is. He already knows that it is related to gronti, because Thungni's children managed to wheedle that knowledge out of him millennia before Snorri was born.

The point I made about Barak Azamar already providing a connection to Deep Magic is that it does not provide inherent knowledge of what strikes on a Rune cause it do what. Zharrgal pushes Snorri to strike the rune perfectly. Barak Azamar does not do that.

It is absolutely hilarious that you still can't cite any evidence that backs up your position and yet you claim that I don't have any reading comprehension.


I would think most holds would have less Runesmiths than Kraka Drakk. Did you mean major holds? I mean, hell it has six Runelords.
Holy fuck man. Get. Some. Reading. Comprehension. I said Able to skip, not Have skipped and used Rune Metal part b. as an example of unique advantages allowing accelerated progress.

And you know what? I am officially done with this conversation. Think what you want, I'm past caring. I'll just sit back and wait for the update to drop and then we'll know.

And for the record? As I have said multiple times I never said Yorri couldn't know how to improve/ manipulate the Deep Magic portion, only that I severely doubted it because of the immensity of the task and him, as far as we know, lacking any advantage like Barak Azamar.
 
This is getting really heated and rude fast, please reconsider the word choices and take a break to calm down before the mods get mad.
 
I would think most holds would have less Runesmiths than Kraka Drakk. Did you mean major holds? I mean, hell it has six Runelords.
the wording on that is confusing unecesarrily. Im trying to say that from the wider perspective the growth rate of Runesmiths isn't that high, compared to other Holds its very high. fixing it.
 
the wording on that is confusing unecesarrily. Im trying to say that from the wider perspective the growth rate of Runesmiths isn't that high, compared to other Holds its very high. fixing it.
You mean like Kraka Drakk only has a small percentage of the growth rate of Runesmits, but that is disproportionate compared to the amount of non-Runesmiths under its rule?
 
The Wyrren Duraz is interesting. Makes me wonder if there's some way to combine cooling and heating effects in Runes and induce thermal expansion. Maybe hit them with a freezing weapon then a heating weapon? Hmm.
 
The Wyrren Duraz is interesting. Makes me wonder if there's some way to combine cooling and heating effects in Runes and induce thermal expansion. Maybe hit them with a freezing weapon then a heating weapon? Hmm
The answer I believe is hinted in the chapter, with how Snorri had to use that ice cold water to quench his forged work.

We might be able to make a cold version of our hammer work so that we could use both to substitute the needs of heat and quenching liquid in a smithy.
 
The Wyrren Duraz is interesting. Makes me wonder if there's some way to combine cooling and heating effects in Runes and induce thermal expansion. Maybe hit them with a freezing weapon then a heating weapon? Hmm.
Pretty sure soulcake used an example like this once as an example of non synergistic rune combos, where the Rune of Cold and Rune of Flame are trying to negate each other. Can't see the quote though. Can anyone help?
 
Some other things to think about:
- how similar is this stone to the function of heartstones?
-could the stone be used as a component in an adamant smelter? Structural, to prevent it from heating up too much, or as a consumable component to supplement the elder dragon blood?
- could this stone be used for Gromril chain part 3? As an insulator, to help control the high temperatures?
 
Wyrren Duraz would make a good reagent for the Rune of Cold, and hopefully once we've learned it, the Master Rune of Everfrost.
 
Dolgi and Klorah present a set of fine silver and Gromril drinking tankards made by a prominent craftsman in Karaz a Karak, inscribed with the Rune of Stacking you taught him only a few years ago to increase their holding capacity.
Really love his nice quality of life rune. It's one of those things that separates the golden age of Dwarfs from the not as good ages.
 
but probably not better than an elder frost dragon blood or whatever.
Also we have no plans to learn the MEverfrost or demonstrated interest. So ...
But if the opportunity comes along... GIB RUNES!

We could probably recreate it by doing the understand a master rune action on the master rune of blizzards. (i.e. Never)

Blizzards is to Everfrost in the same way Infernos is to Conduction.
 
Well, yes, but it would probably be a decent set combo with the ice armour and cloak we made for Gloin once upon a time. Not that we have a commission for that.... But w/e
Okay so where we are is:
If we get a trade for MEverfrost.
And we get asked to make a commission weapon for the heir to Kraka Drakk.
Then Wyrren Duraz might be a replacement for one of the non master runes in a combo.

TBH: Hard to get hyped about something that has so much work for so many conditions and a small payoff.
 
Okay so where we are is:
If we get a trade for MEverfrost.
And we get asked to make a commission weapon for the heir to Kraka Drakk.
Then Wyrren Duraz might be a replacement for one of the non master runes in a combo.

TBH: Hard to get hyped about something that has so much work for so many conditions and a small payoff.
Ehh, not super hyped about everfrost either. Like you said, just a thing that Wyrren Duraz could be used for.
Otoh, my other post about what else we could do with it, other than noon runic fridges.
Some other things to think about:
- how similar is this stone to the function of heartstones?
-could the stone be used as a component in an adamant smelter? Structural, to prevent it from heating up too much, or as a consumable component to supplement the elder dragon blood?
- could this stone be used for Gromril chain part 3? As an insulator, to help control the high temperatures?
 
I think we should find out how exactly this Wyrren Duraz works before we build some generic Runic Item with it.

Let's be honest, every frost/ice-based fantasy weapon is the same. Either it sprouts ice, freezes the opponent, freezes the opponent in sprouted ice, or makes things cold. There is not much variety.

Instead of just constructing a normal magic ice weapon, we could also try to find out how this stone works. Is it an endothermic reaction or does it somehow generate cold?

Other ideas would be to combine the cold/ice/freezing attributes with other suitable concepts. Binding and capturing, slowing motion (concept of death and entropy), etc.

If the stone is based upon an endothermic reaction I would build a Banner or Talisman with it. Absorbing energy to fuel itself or something else.

Ice weapons only sound cool until there are two of them.
 
but probably not better than an elder frost dragon blood or whatever.
Also we have no plans to learn the MEverfrost or demonstrated interest. So ...
Yes we have so many reagents great for increasing cold effects and could easily get more. It just comes with living in the north. Maybe we should make a second weapon with a freeze effect on it? Plenty of things can resist heat or cold, but very few things can resist both in quick succession. The quick expansion and contractions will destroy most anything that the heat or cold by itself doesn't.
 
I think we should find out how exactly this Wyrren Duraz works before we build some generic Runic Item with it.
Don't worry there was 0 chance of that happening.
Yes we have so many reagents great for increasing cold effects and could easily get more. It just comes with living in the north. Maybe we should make a second weapon with a freeze effect on it? Plenty of things can resist heat or cold, but very few things can resist both in quick succession. The quick expansion and contractions will destroy most anything that the heat or cold by itself doesn't.
Come up with a design and convince me.
I still want Currents, Fate and stuff.
 
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