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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Rune metal part five won't get us T5 metal it's the start of the chain to unlock it just like the very first part of the chain was the very start of unlocking adamant so we won't actually be getting our hands on T5 adamant for a very, very long time considering the estimated action costs for the rest of the chain.

For, the adamant smelter it boils down to me not wanting to wait for twenty more turns to build the Grimnir gronti I'd rather spend a couple of actions and bump that forwards like at least five turns if not more depending on how much adamant we use in the mean time.
Rune Metal Pt 5 is the first part of the T5 section of the rune metal chain and should give us an idea of what we need to start making some, with later steps to make some consistently and then to figure out a way to make more of it based on adamant. So it is pretty important to grab to figure out what we need to do in terms of additional research and for ordering materials. And T5 gromil is going to be a much slower rate of acquisition even once we max it so the sooner we get it the sooner we can start actually using it for the very important commissions (and our 2nd weapon, talisman and banner)

Adamant smelter is useful in its own right since I expect T5 gromil to take adamant to make. Not to mention allows us further use of it on lesser comissions
 
If you want to play around with flexibility I did create this table for solely that purpose.

ActionsTurn 39
Turn 40 – Armoured Maidens Due, and Gnolbarag Lost​
Turn 41​
Turn 42 – Grave Wardens Due​
Turn 43 - Skrundaz LostTurn 44 - Az-Dreugi LostTurn 45 - Gnolbarag Due, and Skrundaz DueTurn 46 - Az-Dreugi Due
AP 1BasketArmoured MaidensGrave Wardens
Grave Wardens​
Eltharin??? (Akazit)??? (Akazit)??? (Alchemy)
AP 2Basket
Armoured Maidens​
Grave Wardens
Grave Wardens​
Eltharin??? (Akazit)??? (Akazit)??? (Alchemy)
AP 3Basket
Armoured Maidens​
Grave Wardens
Grave Wardens​
Eltharin??? (Akazit)??? (Akazit)??? (Alchemy)
AP 4Basket
Armoured Maidens​
Grave WardensGrave Wardens??? (Odd Places)?????????
AP 5Hold FoundingHold FoundingRhunkalbrogg??? (Defense in Depth)??? (Odd Places)?????????

Doesn't, matter if part 5 is six actions as part 6 will be twelve, part seven will be twenty-four, and part eight will fifteen before we get our hands on some T5 adamant.
I didn't realise how tight our timing with the axe/pickaxe are my current hope would be something like:
ActionsTurn 39Turn 40 – Armoured Maidens Due, and Gnolbarag LostTurn 41
Turn 42 – Grave Wardens Due
Turn 43 - Skrundaz LostTurn 44 - Az-Dreugi LostTurn 45 - Gnolbarag Due, and Skrundaz DueTurn 46 - Az-Dreugi Due
AP 1BasketArmoured MaidensGrave Wardens
Grave Wardens
EltharinOdd Material 9Skrundaz Part 2Az-Dreugi Part 2
AP 2Basket
Armoured Maidens
Grave Wardens
Grave Wardens
EltharinOdd Material 10AkazitAz-Dreugi Part 2
AP 3Basket
Armoured Maidens
Grave WardensGrave WardensEltharinOdd Material 9/10 maybe, otherwise flex spaceAkazitAz-Dreugi Part 2
AP 4Basket
Armoured Maidens
Grave WardensGrave WardensOdd Place 9Odd Material 9/10 maybe, otherwise flex spaceAkazitAz-Dreugi Part 2
AP 5Hold FoundingHold FoundingRhunkalbroggDefense in DepthOdd Place 10Skrundaz Part 1Az-Dreugi Part 1Az-Dreugi Part 2
Which wouldn't even let us finish Akazit until like turn 47. We could get it done 46 if I dropped the actions spent on Az-Dreugi Part 2 down to 2 I guess, maybe we could do 3 on Az Dreugi depending on what the Master of the Odd trait gives us and the number of actions odd materials 9/10 take.
 
Rune Metal Pt 5 is the first part of the T5 section of the rune metal chain and should give us an idea of what we need to start making some, with later steps to make some consistently and then to figure out a way to make more of it based on adamant. So it is pretty important to grab to figure out what we need to do in terms of additional research and for ordering materials. And T5 gromil is going to be a much slower rate of acquisition even once we max it so the sooner we get it the sooner we can start actually using it for the very important commissions (and our 2nd weapon, talisman and banner)
It's also an extremely developed research tree compared to alchemy which we'd have only finished two actions in at that point so alchemy will most likely offer massive discoveries as well for fewer actions that's why I think we shouldn't just swap back over to rune metal as soon as we've finished the first two stages of alchemy I don't expect it to be done (I expect we'll have picked over the bare basics) as we'd have pretty much only finished its equivalent of rune metal part 1 and part 2. Besides everything T5 metal is applicable to alchemy will be applicable to as well plus more.

Edit: I'm willing to slot rune metal into spare slots of alchemy turns but until we progress alchemy more I don't want to progress rune metal with the possible exception of finishing 3B.
 
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Which wouldn't even let us finish Akazit until like turn 47. We could get it done 46 if I dropped the actions spent on Az-Dreugi Part 2 down to 2 I guess, maybe we could do 3 on Az Dreugi depending on what the Master of the Odd trait gives us and the number of actions odd materials 9/10 take.
I'm honestly inclined to not go for the Az Dreugi. It would be awesome to make, but there are so many shinies to poke.
 
I will laugh if we do Akazit and it unlocks pt2, and then like 5 extra branches of mat sci. Like a research project for every mat sci we want to enhance. Every odd places gets a new alchemy research option. The research pit must GROW.
 
The commissions are cool and all but I'd have to be convinced to do them I'm not married to not doing any I'm willing to do one but I'm pretty much married to not doing more than one commission at this point as there's simply too much stuff to poke in my opinion although this should change again after we finish alchemy.
 
I'm honestly inclined to not go for the Az Dreugi. It would be awesome to make, but there are so many shinies to poke.
Seeing it actually laid out does nudge me more that way, it feels awful to pass up the opportunity but it also feels like we take it we really should go all out and that means delaying doing Akazit which also feels really bad.

Either way the more I think about it the more I really like the two AP Skrundaz, it's an important item but it also feels a lot less important that most of the stuff we make. To me it's a low pressure opportunity to experiment with some runes and try and make something cool while also acknowleding that it's fine to only put in the minimum actions and it doesn't matter too much if the combo doesn't work.
 
Seeing it actually laid out does nudge me more that way, it feels awful to pass up the opportunity but it also feels like we take it we really should go all out and that means delaying doing Akazit which also feels really bad.

Either way the more I think about it the more I really like the two AP Skrundaz, it's an important item but it also feels a lot less important that most of the stuff we make. To me it's a low pressure opportunity to experiment with some runes and try and make something cool while also acknowleding that it's fine to only put in the minimum actions and it doesn't matter too much if the combo doesn't work.
oh so this mean it wouldn't be a big deal to be late on it either since it fine to be late on comminsions(we did it early in the quest) you just have to pay them more, I would rather not but having the option nice
 
It's also an extremely developed research tree compared to alchemy which we'd have only finished two actions in at that point so alchemy will most likely offer massive discoveries as well for fewer actions that's why I think we shouldn't just swap back over to rune metal as soon as we've finished the first two stages of alchemy I don't expect it to be done (I expect we'll have picked over the bare basics) as we'd have pretty much only finished its equivalent of rune metal part 1 and part 2. Besides everything T5 metal is applicable to alchemy will be applicable to as well plus more.

Edit: I'm willing to slot rune metal into spare slots of alchemy turns but until we progress alchemy more I don't want to progress rune metal with the possible exception of finishing 3B.
T5 gromil is a very big deal though. It is going to be as much as an improvement on Adamant as Adamant was over normal Gromil. Having said that there are some hints that alchemy might be needed for part of the T5 process.
 
oh so this mean it wouldn't be a big deal to be late on it either since it fine to be late on comminsions(we did it early in the quest) you just have to pay them more, I would rather not but having the option nice
It's meant to be made for the handover of the high priestship so I don't think it's one we can be late on, but at 2 actions it should be easy to slot in around other stuff.
 
T5 gromil is a very big deal though. It is going to be as much as an improvement on Adamant as Adamant was over normal Gromil. Having said that there are some hints that alchemy might be needed for part of the T5 process.
We're kind of struggling to find things that can even beat on adamant so I think we're fine to let that line of thinking take a back seat for a century and that century is all the time I need plus alchemy offers its own set of potential crazy improvements to the effectiveness of runes and items.
oh so this mean it wouldn't be a big deal to be late on it either since it fine to be late on comminsions(we did it early in the quest) you just have to pay them more, I would rather not but having the option nice
We deal with stuff that's high profile enough now that I really don't feel comfortable being late on commissions anymore like I could maybe swallow being late on the siege engine commission we've been offered but I don't even want to do that commission in the first place, to be honest.
 
Your plan also fails the Grave Warden commission as it only performing 11/12 actions.

No? 3 actions one turn yields 5, and 5 actions the next gives 8, 5+8=13? Unless there's something I'm missing
We also have an awful lot of user suggestions they don't tend to get put in updates because they're popular they're put in just because they make sense to put in.

Someone wanted it, so I put it in, it could be replaced with bassically anything
Doesn't, matter if part five is six actions as part six will be twelve, part seven will be twenty-four, and part eight will fifteen before we get our hands on some T5 adamant.

Ok, but we need to do part 5 before the we can do the next part, like I just put the action name in man, I really don't get what you're trying to say here.
 
I will laugh if we do Akazit and it unlocks pt2, and then like 5 extra branches of mat sci. Like a research project for every mat sci we want to enhance. Every odd places gets a new alchemy research option. The research pit must GROW.
I'm pretty sure I'd find a way to reach through my screen and light that list on fire if that happened. It would just be stupid at that point.

I'm honestly inclined to not go for the Az Dreugi. It would be awesome to make, but there are so many shinies to poke.
I'm also not that inclined to do it: the axe in and of itself isn't a very interesting concept to me since I'm not feeling a lot of inspiration in terms of runes to put on it, and because I want to do both Akazit and Purification. Picking up Az-Dreugi makes doing both of those tricky if people want to put Purification on it, which I have seen suggested. Put that all together and I'd rather sling the actions spent doing it into something else.

Skrundaz on the other hand catches my interest due to being a cultural piece for Kraka Drakk we'll be able to look back on in fifty turns and be generally happy with the result and read about Snorri reminiscing about it, and its a fine thing to poke Ancestor Rune based combos on. I can think of things for it that are grabbing, so to speak.

I wouldn't mind if we did Az-Dreugi, but if that happens its design cycle probably isn't going to get much input from me.


Either way the more I think about it the more I really like the two AP Skrundaz, it's an important item but it also feels a lot less important that most of the stuff we make. To me it's a low pressure opportunity to experiment with some runes and try and make something cool while also acknowleding that it's fine to only put in the minimum actions and it doesn't matter too much if the combo doesn't work.
This is why I want to do Skrundaz, as a bit of artistic experimentation.

oh so this mean it wouldn't be a big deal to be late on it either since it fine to be late on comminsions(we did it early in the quest) you just have to pay them more, I would rather not but having the option nice
I'm gonna remind people, that back then, there were no deadlines in a mechanical sense so knowledge from then is not necessarily applicable to now. I'm gonna believe those deadlines are pretty serious unless Soul says otherwise. On that note actually, @soulcake what would happen if we were late on a Request that had a listed deadline?
 
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We're kind of struggling to find things that can even beat on adamant so I think we're fine to let that line of thinking take a back seat for a century and that century is all the time I need plus alchemy offers its own set of potential crazy improvements to the effectiveness of runes and items.
You did notice how runes on Adamant work better than runes on Gromil? And that T5 gromil is likely to have a similar boost over Adamant? That means anything we make with T5 gromil is going to be better than anything we make with adamant. And main line rune metal has been pushed back for a good while now.
 
4 actions gives 2 bonus from journeyman, 2 from soul of the earth for rune metal. So 5 actions becomes 9, 4 becomes 8. It'll take two turns to do.
OH. Literally I misinterpreted what you said the first time lmao. I thought you were saying "5/4" in a manner analogous to "5 or 4 actions" (which would not normally be the order people would place those in, but hey). Not "five and then 4." So, uh, yeah, that's on me I expect. Mb.
I'm also not that inclined to do it: the axe in and of itself isn't a very interesting concept to me since I'm not feeling a lot of inspiration in terms of runes to put on it
I mean, you're definitely allowed to have your own feelings about it, but personally I'm hyped for the MR Flight-oriented design that I/Jreengus apparently independently came up with versions of. I think we've got the mats and concept to make a really cool weapon, and a Grimnir-style throwing axe seems conceptually distinct enough from any of the weapon stuff we've done before that it feels new enough to be interesting to me.

I'm probably okay to skip the Gnolbarag commission though, a Morgrim standing unlock sounds interesting and we haven't done a war machine in a while, but we aren't exactly suffering from a surfeit of AP and it's not like we don't have a Runelord who specced hard into war machines right here in the Far North who could probably take the commission. But the pick and the axe I'd both really like to do.
You all realize Malekith is related to the current Everqueen right? Theyre half siblings.
W-what are you doing, half-sibling?
 
No? 3 actions one turn yields 5, and 5 actions the next gives 8, 5+8=13? Unless there's something I'm missing.
I forgot the secondary clause for the trait my bad.
Someone wanted it, so I put it in, it could be replaced with bassically anything
That's just... odd reasoning to put something in you, yourself don't want I assumed you were putting it in because you thought it was popular which it doesn't seem to be.
Ok, but we need to do part 5 before the we can do the next part, like I just put the action name in man, I really don't get what you're trying to say here
I'm saying as I stated in my original objection that part 5 doesn't give us anything to work with its purpose is to just confirm T5 metal exists it is therefore a very long term project when we have other arguably better low hanging fruit lying around.
You did notice how runes on Adamant work better than runes on Gromil? And that T5 gromil is likely to have a similar boost over Adamant? That means anything we make with T5 gromil is going to be better than anything we make with adamant. And main line rune metal has been pushed back for a good while now.
Boosting the effectiveness of runes is not a unique property of the rune metal research line the mat science research actions and most likely alchemy do the same thing so unless we need the extra durability for some reason we can afford to delay rune metal for a while longer. And, having delayed something for a while isn't really an argument for doing it I've delayed going bankrupt for over twenty years that isn't an argument that I suddenly should go bankrupt plus we've literally never done alchemy so trying to pull the "we've delayed it for a while" card on alchemy is pretty much an automatic loss for any other possible action.
Is this from Word of QM?
I've mentioned it a couple of times but it's me deriving the costs of the T5 action chain from the T4 one.
 
The thing that really swings me away from the pick is that we can't use gromril chain on it.

The thing we could do is make it out of Adamant, but others could do that too.

It just doesn't slide as cleanly like the 2 armor commisions do.
 
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The thing that really swings me away from the pick is that we can't use gromril chain on it.

The thing we could do is make it out of Adamant, but others could do that too.

It just doesn't slide as cleanly like the 2 armor commisions do.
adamant pick with master rune of force, current, and light for a super strong durable, fast , self lighting pick axe?
 
Runed adamant cube that animates the nearby stone and, over time, compresses it into the shape of a Gronti of proper dwarven craftsmanship.

Thoughts?
 
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