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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Yeah, no, ignoring the tunnels is a Bad Idea, it's a security gap, and while nothing bad happened yet, well.

YET.

This is Warhammer, there's going to be gribbles trying to kill us.
 
That's why it's on turn 43-44 alchemy was literally bricked in it was literally the only project cast in stone that wasn't an obligated action. Also still unwise to just leave the tunnel undefended forever it's an ever-present security risk and we're lucky we got the chance to fortify our underground defenses the first time after being hit it's unlikely fate will be that kind a second time.
I am fine with leaving it until we reach a decent stopping point with alchemy unless something shows up first. That's not likely to be turn 44 unless it takes less time than I'm expecting. More like turn 50.
 
Bold to assume that's not the start of a chain lol.
I'm not making any... Right, I forgot we can overload research actions like that I didn't take into consideration that people would want to dedicate all five of our actions to that on turn 43 rather than the 3 it needs and 2 on something else plus the 1 spare action we have from turn 42.
 
In fairness, being able to do something foes not make it a good idea to do it. I can jump off a cliff and maybe feel good about doing so for a second but that doesn't mean it's not going to hurt like he'll when I hit the ground. We probably can make an Alchemy Guild, but the signs point to that being a bad idea.
I never said it was a good idea, just that I don't care if it is.
 
But we are behind Kraka Drakk's overland defenses: Snorri's workshop wasn't attacked directly during the Siege. ANd my point is that again, they are nearby, and that that is sufficient to give us some kind of warning and safety and thus negate most of the urgency in my view. You may disagree with that, but the idea that we are not behind Kraka Drakk's defenses in some manner is incorrect.
Just a reminder, behind most of the overland defenses. Snorris workshop wasn't relocated to its current position until the Hearthguard were expanded way after the siege. I assume but don't know that we're still behind where the forces of Chaos actually fought through to.

I disagree this is representative of the underland defenses because thats a matter of knowing the layout and where the defensible chokepoints are and the problem here is basically that because these caverns are newly discovered we don't know that we know where all of those are.
 
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I'm not making any... Right, I forgot we can overload research actions like that I didn't take into consideration that people would want to dedicate all five of our actions to that on turn 43 rather than the 3 it needs and 2 on something else plus the 1 spare action we have from turn 42.
Well that and if it is a chain, why would we stop at pt 1 which probably won't get us anything beyond confirming it's possible.
 
Well that and if it is a chain, why would we stop at pt 1 which probably won't get us anything beyond confirming it's possible.
Well no the first action is just learning the language and that only needs 3 actions this has nothing to do with stopping developing alchemy it just means we don't overload learning the language action and instead spend the 2 spare actions from that turn plus the one spare action from the previous turn on finishing the defenses.
 
I was talking about doing Akazit before the defenses.
You can't it's locked you have two choices for starting the alchemy tree either put in the exact amount of actions needed to learn the language which is three and spend the two remaining actions plus the previous free action from the turn before elsewhere or you go all-in on it by spending them all on it.

You can obviously balance that and spend any number of actions over three but fewer than six on it of course but that's less likely to happen in my opinion than just going all-in on it or doing just enough.
 
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For me, it really depends on how many actions it will cost to build up the underground defenses.

I'm not particularly nervous that we'll immediately be hit with a quest ending ambush if we don't get the defense action done. Yet, defense is still a top priority for me, especially post runkalbrogg.
 
As far as I know, this is everything we know about Korri Redmane since he was introduced in the description of an action in the literal first post.
You were receiving letters pretty commonly until you guys got cut off, but that doesnt seem to be a problem soon. Last he heard Korri was still content at home, making stuff as a smith does.
Imagine forgetting him. :V
TBH one of the upsides that we havent really mentioned to this conclave is that between teaching the Prosphesis stuff and the Chain, we might finally be able to contact and wrap up the old connections from Snorris life that we haven't met, what his apprentices are doing (or where they're buried) and such.
 
I really want to see what the cost is here. Turn 43, I want to spend three actions on Eltharin and 2 on something else. Now, that is probably going to be either doing one of the single item commissions with overkill, or working on defenses. I would lean more towards defenses over item though. However, I would be interested in seeing if it is something where we can also spend favor on it, because we have more racked up in that area than we know what to do with.
 
As far as I know, this is everything we know about Korri Redmane since he was introduced in the description of an action in the literal first post.

Imagine forgetting him. :V
TBH one of the upsides that we havent really mentioned to this conclave is that between teaching the Prosphesis stuff and the Chain, we might finally be able to contact and wrap up the old connections from Snorris life that we haven't met, what his apprentices are doing (or where they're buried) and such.
We also saw him in the Rhunkalbrogg iirc. Though it was rather brief and the circumstances of the Rhunkalbrogg didn't really lend itself to revelry or catching up with old friends.
 
We also saw him in the Rhunkalbrogg iirc. Though it was rather brief and the circumstances of the Rhunkalbrogg didn't really lend itself to revelry or catching up with old friends.
I don't think we did or at least my quick ctrl-f ing couldn't find it. However Jorri met him at one point and passed on the news

"I've got something. Just today actually, s'about Korri," Jorri continues.

You blink in surprise, before turning to him expectantly. Jorri wouldn't be this nonchalant if it was anything woeful, so that was one concern crossed off your list. Four more to go.

"He's fine, the hold unsealed itself a year ago and news has been slow going. But we found out he was out on a business venture all the way by Barak Varr when stuff kicked off. Found him there getting ready to head back and let him know. He sends his well wishes, sad he can't visit you physically, but he had to go make sure his family was alright ya see," Jorri explains.

"That's fine by me, I'm just happy the tosser came out of it unscathed. Thank you Jorri," you say with a relieved sigh.
Is this what you meant?
Either way I stand corrected.
 
I'm hedging my bets that we'll only need to spend one or two actions on the defenses to do the bits in/near to Snorri workshop but can spend favors with Karak Drakk to fortify the caves/tunnels themselves which should hopefully means we can slot it in, in the single-action slot the turn before we do Eltharin.
 
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I really want to see what the cost is here. Turn 43, I want to spend three actions on Eltharin and 2 on something else. Now, that is probably going to be either doing one of the single item commissions with overkill, or working on defenses. I would lean more towards defenses over item though. However, I would be interested in seeing if it is something where we can also spend favor on it, because we have more racked up in that area than we know what to do with.
We can't use two actions to do a comission with overkill, part 1 and 2 are different actions so it counts as spending one action on two different things.

While I wouldn't mind doing the defensive action with the two action leftover on our eltharin turn I'd prefer to grab the last two odd materials, I like the idea of Snorri dragging some poor elf who thought they'd gotten a nice cushy teaching job all over the north.
 
To be fair, as far as cushy goes, "Next to one of the most dangerous combatants in the North" is pretty WHF-Cushy. Something will try to kill them, it's just how the setting works, so best to be near Big Scary People.

Or they just stay behind in our incredibly heavily defended Workshop like a sensible elf.

You know.

Because that's the sane option.
 
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