Doing a reread. Some thoughts, though do note that I do not read posts between updates and thus am likely missing a lot of stuff:
The inefficient use of actions in some early turns makes me cringe. Wasted Snorris three for the prize of two bonus unnecessarily a couple times.
There is an empty "Creations of Note:" in Hearthguards character sheet. We should not feel obliged to fill it of course, but it got me thinking about what such a extremely versatile and generalist formation would most benefit from. My current best idea is a movement speed/stamina focused banner as they have morale, damage, and toughness enough already considering that they are not a dedicated combat formation and to make them better at rapid response which seems like something they would excel at. Or perhaps a talisman of healing if we can do that, healing is always very nice.
This turn we spend four actions on the commission. First two actions gave an extra half an action each, third gave a whole extra action, but the fourth one did not benefit from our productivity bonuses. As such unless the commission is too urgent we would get more stuff done using only three actions and leaving the one for things we have no action economy bonuses for or that take only a single action. Apprentices come to mind.
Looks like we can teach three students at a time (12 turns), and use their apprentice actions to teach two more. We should do this, increasing the number of Runesmiths is about the best way I can think of to increase the number of runework done and thus dwarf lives improved, the work our students do in their lifetimes eclipse what we could do with the actions we used to train them many times over. It also propagates Snorris Runes and ways of thinking, such as his productivity focus.
Our prosthetics can not yet replace sights or hearing, but we have research that can fix this. I am a big fan of this. Crippling wounds are nasty things when you don't have to live with them for centuries.
Artifacts can result in some serious synergy, and I am not even talking about multi item combos. One person wearing a great armor and a great axe and a movement boost belt would be far scarier than if those artifacts were spread across three people, much less if all three are given to the best combatant around. Stack those multipliers, as they multiply each other.
I still want to build a meteorfall armor for a Griffon, it just seems like an awesome idea.
Local temple won't accept any more toys, on account of having far too many already. This means that we either accept this and make fewer toys (grumble), or we go to other temples with them. That, however, would likely require fast transportation as travelling between holds the current way takes a while, as well as subtle considering how stealthy Snorri likes to be when doing this. A Gronti Gryffon is my best idea for this. Azilwrut and dragonhide maybe, it will need to be light. And Snorri might need some kind of an item of safe landing to be willing to use one. Other option might be partnering up with an actual gryffon I suppose, but I don't think that Snorri would be willing to share in this tradition so.