Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
I figure that we should have the basic infrastructure of the hold done before we try anything fancy with our workshop. My thinking was
Turn 1: Do mining and start on Rune.That.Hold!
Turn 2: Finish Rune. That. Hold! Start lighting
Turn 3: Finish lighting the hold.
Alternatively we can start lighting the hold turn 3, and finish turn 4. That way we have 2 free actions a turn to do research, find Yorri's caches, or upgrade the workshop.
 
I was thinking more along the lines of additional training rather than speeding it up. Say we want to teach them something outside of the base runic curriculum, or something specific to prepare them for an upcoming job or task, or even something not runic at all (like how to fry troll tongues).
Your apprentices are already sort of doing that. Its not like your fulfilling requests or doing (most) research in isolation (with a few obvious exceptions) or not letting them watch you work. Everything you do is basically a teaching moment for them. I sorta see what you're asking, but even if I did let you devote extra actions, it wouldn't decrease the number of turns it takes.
 
Your apprentices are already sort of doing that. Its not like your fulfilling requests or doing (most) research in isolation (with a few obvious exceptions) or not letting them watch you work. Everything you do is basically a teaching moment for them. I sorta see what you're asking, but even if I did let you devote extra actions, it wouldn't decrease the number of turns it takes.
As I said, I was asking basically to see whether we could give them any training 'extras' rather than speed up the base training. Still, good to know that we'll be passing on more than just 'this is how you do x, this how you do y, now make this rune' by default.
 
Last edited:
Its like saying you can condense 18 years of education into 6 because they're both the same amount of hours you know?
This is a terrible analogy, because you can do pretty much that. :V The problem is that you only figure out how to do it more or less in retrospect: it's the last six-or-so years of (formal) education that are the relevant ones, but you don't know if the last six are going to be spent getting a master's degree or repeating ninth grade three times until you're already in those last six years. :eyebrow:

Still, unschooling experiments indicate there's a lot of (human) children who can skive off ages 6 to 12, go to school 12 to 18, and end up with the same credentials as a kid who went to school 6 to 18 straight.
 
Last edited:
This is a terrible analogy, because you can do pretty much that. :V The problem is that you only figure out how to do it more or less in retrospect: it's the last six-or-so years of (formal) education that are the relevant ones, but you don't know if the last six are going to be spent getting a master's degree or repeating ninth grade three times until you're already in those last six years. :eyebrow:

Still, unschooling experiments indicate there's a lot of (human) children who can skive off ages 6 to 12, go to school 12 to 18, and end up with the same credentials as a kid who went to school 6 to 18 straight.
Hmm, well then would a better analogy be raising the temp and shortening the time you put a turkey in the oven, believing it will do the same result as a lower temp for a longer time?
 
Last edited:
@soulcake Do Snorri have a wife? Or is she something that will be resolved later? Because you mentioned earlier that there is pressure for dwarfs with runesmith bloodline to make kids so I wonder whats Snorris position on that.
 
"Well, I hope you enjoyed the break beardlings because it's time to train!"

You clamp down on the desire to chortle at their dismayed faces. Dolgi wiping a bit of foam that had landed on his brow from when he dropped his tankard in surprise.

"Yes Master." they say loud enough to be respectful but quiet enough to not distract the other patrons.

Good, they were learning from last time.

Heh, General Dwarf teaching strats. Yorri did this too I imagine.

They should be thankful really, better than watching out for Master Yorri's patented Pocket Troll Tongue for 5 years straight.

POCKET TONGUE BEARDLING.

You internally shudder at the memory of that eternally slimy slab of meat suddenly smacking you across the face at the oddest moments.
Pffffffffft. Wow that's kinda hilarous sounding but also ewwwww. Maybe we can upgrade them to carrying statues that slowly increase in weight while remaining the same size and see how long it takes them to notice.

There-There are multiple ways dwarfs see things?" Dolgi says, cheeks as bright as his fiery mane of hair.
Eyyyy life lessons! These tater tots are fucking adorable. I have adopted them now.

And it is quite a sight. A naturally formed path in the rock, three dwarfs wide, leads straight to an octagonal divot fifty feet across from end to end, surrounded by solid granite on all sides. Safe from wind, with a natural choke point and close to the hold. It's the perfect place to tunnel into and fortify the living Ancestors out of.

It will be a fine home.

And as if called by those very same Ancestors, the piercing cry of an eagle fills the air.

Then, with little warning, a rumble beneath your feet grows audible, becoming strong enough to shake the walls around you.

"Master?" Fjolla says, looking at you wide-eyed.

"It's a damn rock slide!" you curse, turning quickly to your wards, "Both of you ge-" you start to say before the roar grows deafening.

Thinking quickly, you leap atop the two of them, shielding their bodies with yours. By Grungni you'd make sure these two would live, even if it killed you. The next five minutes are spent in silent terror for you and audible terror for your two diminutive charges huddled under you. You make no sound as rocks the size of a fist impact against your body, keeping up a facade of stoicism for the two young ones to cling to as you ride out the worst of it.

When at last it ends, you raise your head and glare at the mountains, one part to watch for further activity and the other in anger.
Eeeeee. I love it, the image is great.

Scare your apprentices will you mountain? Well, you'd show this place what for soon enough.
Snnrrk

Hush now beardling, I think I sniff...no. No, it can't be," you look back at the both of them, "both of you stand atop the hill and wait for my return, I'll be back in five minutes, I swear on my beard."

Satisfied by the seriousness of your oath, the two of them scramble back and do as they're told.

You meanwhile, push aside the rock and debris with the strength only age, a bit of anger and a hardy dwarfen diet can give until you reach the source of the smell.

Crouching low, you pick up a rock and sniff it, then take an even bigger sniff, then you give it a truly mighty whiff.

Yes, you're no miner but you're certain.

Gromril.
Hoi? That's an astounding sniffer right there. Also gromril? The fuck?
You're very difficult to hate now Mountain, but not even Gromril can make me like you.

Shoving aside more rocks, you see that the rockslide tore open a hole into a naturally formed cavern, and inside you see something that makes your eyes bug out and your mouth damn near hangs open.

That's a lot of Gromril.

Lifting a steel rod out of your pocket, you quietly activate the light rune at its tip, exposing more of the cavern and making sure you're not hallucinating.

It leaves you breathless.

A large, roughly octagonal, cavern some 100 feet across stared back at you. Bubbling quietly, a subterranean stream cuts across the whole area diagonally, glowing fungi growing along the banks, seams of silvery Gromril as thick as a dwarf was tall cover the walls, while giant brilliant geodes lie cracked open from the rockslide, their turquoise crystals reflecting the light of your rune torch in all directions. The natural beauty amazes even your exacting standards, what's more, your stupefied and potentially concussed mind notes how the silvery tint of the Gromril glints even more brilliantly with the blue light, looking as if energy is suffusing its entire being. It may be a trick of the light, but sometimes, in the very corner of your eyes, you see the metal glow brilliant silver and other times mayhaps even purest white.

Well.

Maybe your apprentices deserve a bit of stonebread, and you the hardest drink you can find.


...​
Jesus and jumping jacks. Well, we might have found adamant in there too... Or something odder. I doubt we have found Laitero, that'd bb ridiculous.

In terms of what to do I'm keen on leaning into the whole idea of "Dwarves are perfectionists" and really doing our workshop and mine right, right off the bat. With that said Workshop is Life is the most appealing plan for me. Exploit the gromril is more time efficient I think but just doesn't appeal in the same sort of way.


[X] Plan Workshop is Life
 
@soulcake Do Snorri have a wife? Or is she something that will be resolved later? Because you mentioned earlier that there is pressure for dwarfs with runesmith bloodline to make kids so I wonder whats Snorris position on that.

Snorri doesn't like to talk about it, but know his current outlook on life is partly due to him honouring his wife's wishes.
 
Does Snorri have any descendants? Children, grandchildren, etc?
 
I think i have an idea of the reason why runepriests don't like to do multiple time the same combination of runes: It is to share the experience with other rune-priests : While they are secretive, some combination of runes may have complication or weird interaction.
Experience , is for them the only way to learn how to deal with it.
So repeating the same combination of runes is not only uninspired, and not only the runepriest don't learn anything but he deprive another potential runepriest of the opportunity of learning something.
Doesn't hold up, to actually improve yourself requires practice and you can't do that if you're doing something different every time.

Excessive repetition is bad, but I think the ban on repetition looks a great deal like the post-Fall Runelords being disproportionately recently graduated apprentices who needed to make it clear that they weren't apprentices anymore, leaning on the side of religious rigor because you tend to err on the side of not edging on the rules until you achieve mastery and know where you stand.
Because apprentices are supposed to repeat a task until its mastered. Surely a master wouldn't ever repeat!

[X] Plan exploit the Gromil
 
ok, guys, see that? We don't get the full benefits from Plan Exploit the gromril, because we don't fully proc productivity in Rune. Those. Halls.



[X] Plan exploit the Gromil

This lets us finish the halls next turn efficiently with 3 actions, leaving us 1 action for our own research or other things. I like that.
it doesn't get the most bang for our buck we could have with 4 actions at once on it though. We'd only proc Productivity on the latter 3 (2) actions, for an equivalent of 5, not 6.
 
Last edited:
it doesn't get the most bang for our buck we could have with 4 actions at once on it though. We'd only proc Productivity on the latter 3 (2) actions, for an equivalent of 5, not 6.

I got the traits confused. If we spend one action on the halls this turn, we only need 2 actions to finish it next turn since the trait will turn those two actions into a full three actions.
 
Back
Top