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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

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[X] Plan exploit the Gromil
-[X] Find a new Workshop: Now that you're original site is the scene of a rather large Gromril find, you'll have to find a new place to set up shop, at least the funds you'll be receiving from the future Gromril mine helps ease the pain. [Cost: 1 action]
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 12 turns.
Requests:
-[X] [Simple]Rush Job: The discovery of a large seam of Gromril has left you with a surplus of requests to equip the miners of the hold with the proper gear to get at that motherlode as quickly as possible. [Cost: 2 actions] Productivity Like No Other will proc.
--[X] 2 actions
-[X] [Simple]Rune. Those. Halls!: A goodly amount of the future main hall has been excavated and are in desperate need of a good runic...eh be-rune-ing? It needs runes alright? [Cost: 4 actions] Productivity Like No Other will proc.
—[X] 1 Action.

Get a new workshop, help build some mining equipment, and set up Rune. Those. Halls! to be finished next turn with Productivity like No Other.
Pretty much the plan I was just about to write.
[X] Plan exploit the Gromil
 
We have gromil here. We're gonna want a higher quality workshop than level 1 to work this place.
My guess is we'll have to devoted actions to improving our workshop (or have our apprentices do it for simpler parts?), since PLNO (... okay now I'm only going to to refer to is at PLEASE NO or PLS NO) won't proc on finding the workshop I'm guessing the overflow action will go into one of those options. Seeing as we don't yet know what those options are I'm not sure it's all that useful to dump the extra action there.

Personally I think putting it towards the Halls action so we can completed it with a PLS NO proc next turn would be better.
 
[] Plan Workshop stat
-[X] Find a new Workshop: Now that you're original site is the scene of a rather large Gromril find, you'll have to find a new place to set up shop, at least the funds you'll be receiving from the future Gromril mine helps ease the pain. [Cost: 1 action]
-[X] Odd Places 1/10: Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. [Cost: 1 action] Roll for usefulness.
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 12 turns.
Requests:

-[X] [Simple]Rush Job: The discovery of a large seam of Gromril has left you with a surplus of requests to equip the miners of the hold with the proper gear to get at that motherlode as quickly as possible. [Cost: 2 actions] Productivity Like No Other will proc.

[] Plan Workshop is Life
-[X] Find a new Workshop: Now that you're original site is the scene of a rather large Gromril find, you'll have to find a new place to set up shop, at least the funds you'll be receiving from the future Gromril mine helps ease the pain. [Cost: 1 action] [Use 2 actions for overflow]
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 12 turns.
Requests:

-[X] [Simple]Rush Job: The discovery of a large seam of Gromril has left you with a surplus of requests to equip the miners of the hold with the proper gear to get at that motherlode as quickly as possible. [Cost: 2 actions] Productivity Like No Other will proc.

for those voting for my workshop stat plan, just letting you know i was convinced to switch to workshop is life plan due to overflow bonus for workshop being more important than the odd places action
 
[X] Plan Workshop stat

@soulcake Perhaps our bonus from the exploding crits could be applied to Stonesense?
stonesense isn't really a mechanic I planned to have, nor do I see you guys employing in often enough to take it into account. The bonus to sniffing was mostly fun me venting my fury but you'll see it pop up narratively maybe once or twice as an explanation for a roll or something.
 
stonesense isn't really a mechanic I planned to have, nor do I see you guys employing in often enough to take it into account. The bonus to sniffing was mostly fun me venting my fury but you'll see it pop up narratively maybe once or twice as an explanation for a roll or something.
and then when you finally apply that sniffing bonus we crit and then explode again! :V
 
@soulcake Is the workshop something we can invest multiple actions into over time?

If yes, I'd argue that it's best to parcel out workshop spending over time instead of aiming for a lucky bonus here.
 
[X] Plan exploit the Gromil

This lets us finish the halls next turn efficiently with 3 2 actions, leaving us 2 actions left over.

Edit: Got the traits confused.
 
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That's a good point, although a counterpoint is that if we get the workshop upgrade next turn, we can take advantage of it with next turn's actions.
I mean, the quest is, is one action going to be enough to get an upgrade? What will the upgrade do? What if there are multiple upgrades? Which one will we get? At the moment putting two actions towards the workshop action is a mystery box.
 
...well, I guess Ranald really likes dwarves in this quest too. :V

@soulcake, can we invest additional actions in training our apprentices? I'm not interested in doing it right now, but it might be worth doing at some point in the future.
 
...well, I guess Ranald really likes dwarves in this quest too. :V

@soulcake, can we invest additional actions in training our apprentices? I'm not interested in doing it right now, but it might be worth doing at some point in the future.
*blinks*

Ima saaaaaaay no. The 1 action a turn is to simulate the time it takes from your schedule to devote to training an apprentice as well as their ability to learn. Its 10 years worth of learning that is basically cumulated to 1 total action. Devoting 2 actions doesn't increase the speed that your apprentices are learning at since you're teaching them the maximum amount of stuff a turn that their beardling brains can handle.

Its like saying you can condense 18 years of education into 6 because they're both the same amount of hours you know?

Ive been informed that doesnt work as a good analogy.

consider people trying to bake a turkey in less time at a higher temp because they believe it should end up like a turkey cooked at a lower temp for longer.
 
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[X] Plan exploit the Gromril

I'm more convinced by this than by the alternatives, as it gets the ground work on what has already been found laid and gets ready for greater exploitation. Which I feel is more important than searching for new sites. As whatever we find (baring another critical) will definitely be inferior to this as Gromril is precious, rare and actually useful. As the one who found the site in the first place we should be working to exploit it quickly while laying the foundation for more work later as Gromril is pretty much the most useful thing Dwarfs can mine for.

Also this isn't a practical concern but I think it is a good match for the Dwarf mindset of "if something is worth doing it's worth doing right" to lay more permanent foundations as soon as the temporary one is complete.
 
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*blinks*

Ima saaaaaaay no. The 1 action a turn is to simulate the time it takes from your schedule to devote to training an apprentice as well as their ability to learn. Its 10 years worth of learning that is basically cumulated to 1 total action. Devoting 2 actions doesn't increase the speed that your apprentices are learning at since you're teaching them the maximum amount of stuff a turn that their beardling brains can handle.

Its like saying you can condense 18 years of education into 6 because they're both the same amount of hours you know?
I was thinking more along the lines of additional training rather than speeding it up. Say we want to teach them something outside of the base runic curriculum, or something specific to prepare them for an upcoming job or task, or even something not runic at all (like how to fry troll tongues).
 
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