We're gonna want to chip away at these for sure and its easy to do.
Hmmmmm.
Okay full cop I
really like Ylva a whole heaping lot for all of this, but there is excellent reason to pick Norgrim. Both are about helping Dawi, but Norgrim is sort of about going out to find them and bring them to the door while killing what threatens them while Ylva is about going out and finding them and caring for them in the home. In this tortured metaphor anyway.
I'm happy it doesn't have to be in a plan, as I might end up abstaining. I'd be happy with either of them.
I don't see much reason not to do this, but we will probably need to Defense In Depth this little village again because even if its within Kraka Drakk's walls I can't see Snorri
not building up shitloads of earthworks and other gubbins.
Gonna bump this.
I'm of the opinion that we really ought to get
all of the info we get before we hop into Akazit, which is locked anyway, and given what it is it's probably not going to see primary use till after the Valaya Armors. It seems the most in character, get's us a snazzy new specialty at Exceptional which is a great basis for getting into Akazit and will improve all our work with it and give us the easiest time expanding and learning it. But it will take more Ravnsvake favor so we have to take the Gimli commission, but Happily! We already have discussion on hand for this.
So plan wise!
[] Plan Chain and A Daughter's Hand
-[] Render Aid:
[Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
--[] Eagle-Eyed:
Gain 40 Favour +? with Kraka Ornsmotek. There is now a consistent presence of tunnel gnubblers within the mines of Ornsmotek.
1 Retainer Action.
-[] Dronril, Dronwut:
[Cost 6 actions] Journeyman of the Odd and Soul of the Earth will proc.
--[] Craftsdwarf Expertise:
[Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. Ask the Masters, and set them loose on what parts of the work they can.
Take 4 times.
-[] The Rune Metal Pt. 1b:
[Cost: (8 -2) =6 actions] Journeyman of the Odd and Soul of the Earth will proc. 3 Actions.
--[] Brotherhood Expertise:
[Cost 10 favour from Brotherhood of Dron] Gain 1 progress. Can be taken multiple times and without actions. Call upon the expertise of the Brotherhood to aid in your research.
Spend 50 Brotherhood Favor.
-[] [Difficult] A Princely Wedding Gift Pt.1:
--[] Accept
-[] [Difficult] Triage Pt.1: A Princess's Strong Arm and Stout Legs. A terrible business that must be ended and made right to the best of your abilities. Give Orra arms and legs of Adamant, with Hearthstones socketed into her shoulder and shins and bands of Pure Gromril engraved with her lineage.
--[] Choose: On the arm the Master Rune of Unyielding, Rune of Valaya and Rune of Stone. On the legs, each bears three Runes of Speed. You'll come back for her eye later.
1 Action.
--[] Accept
I have an idea for Triage design as well. The thing about accepting it is that while we can't give Orra her eye back
now, we can write in a difficult request to make one for her at any time after researching Secrets of Light. I also want to do part 1 now, both since I was struck with an idea, and because this set up lets us finish Gimli's and her's next turn
and from what I see people want to do stuff for Orra now.
I'm less interested in comboing the legs than I am the arm, and I'm pretty confident that Valaya + Stone modifying the Master Rune of Unyielding will focus its protective and regenerative aspects. So in this case, we get confirmation on what three runes of speed does for the legs and she gets to go fast which I'm sure she'll have fun with when it comes time to murder that dragon. The idea of our first Eye also being Orra's really appeals to me in light of this so there's a good reason to poke Secrets of Light after the Valayan and/or Gazul commissions.
@soulcake I'm sorry to make your life a little more difficult, but I'm hyped about helping her and so dove in immediately.
In terms of Zufazul and Dronril, we're probably gonna have to push those back unfortunately. Both are really helpful for Alchemy, but in all fairness that's their primary use case that I see. Zufazul would be the one out of those two most likely to help with the Valayan commission, so we should try to squeeze those in around Chain and Valaya's Basket Runes.