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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Snerra.... Holy fucking shit, fuck-fuckity bloody hell... Those creations are terrifying....

I need a bloody drink now, she crazy good yo. Did she roll like a champ on creations?
 
With Snerra's Master Rune being a runesmith buff that requires Pure Gromril, it should probably be a priority to get her read in on Adamant. If nothing else, to stop her from wandering off like a silly beardling and inventing it herself.
 
updates are already big enough with like 6 Pt.1s that you guys haven't touched. Spoilering it is one possible way to fix but that leads to a whole host of other formatting junk I deal with when editing. Narratively, it makes more sense for you to pick and choose what comissions you want to take, but putting it in the update itself is more bloat that would require spoilering and then dealing with formatting within the spoiler.

not opposed to it, but the turns are already big, and Im leary of making more formatting issues for myself given Ive formatted the hell out of the other informationals.
That's understandable but for recordkeeping purposes and for newcomers to the quest I think it would make sense to keep a log of completed requests somewhere like we already have for avenged Grudges.
 
Magma Wyrm! You will be killed!

Also way to go Snerra.

Hope our daughter does well on her journeys.

For actions: 4+1 Retainer
[] Render Aid: [Cost: 1 retainer action] Can be taken multiple times.
-[] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. 1 retainer action
[ ] Triage Pt 1- 1 action
[ ] Zhufazul- 1 action
[ ] Dronril, Dronwut 2 actions
-[ ] Craftsdwarf Expertise x4 (60 favor from Karaka Drakk)


Current thoughts for actions- first accept the triage commission, then finish off Zhufazul research and complete Dronril, Dronwut. For aid help out Karka Ornsmotek since they are having troubles and gaining more favor with a hold. Finishing two research that are also likely to trigger some actions in other research given what happened with Odd mat research last time.

Of interest to me is the new Akazit research we unlocked.
 
That's understandable but for recordkeeping purposes and for newcomers to the quest I think it would make sense to keep a log of completed requests somewhere like we already have for avenged Grudges.
I usually put the requests in the winning vote anyway. The only thing that gets lost potentially are the commissions you never even accept, which I don't see a reason to keep for future viewers.
 
[ ] Fire Keeper: Ylva Hearth Hands
Gain: ++Medical Aid, +Search and Rescue
[ ] Fire Keeper: Kazrik Straightbeard
Gain: ++Informal but sound Legal and Moral Advice, +Infrastructure Repair
[ ] Fire Keeper: Norgrim Snowbeard.
Gain: ++Search and Rescue, +Monster Hunting
This is a toughie. Have to say I do like the thought of our focus being on making sure no Dawi stays lost or forgotten. So leaning Yiva and Norgrim for the moment. Norgrim is more specialized for S&R, but I like Yiva's Medical Aid better than his in killing stuff because it firmly cements the Hearthguard as helping the Dawi directly (instead of indirectly by killing the things that threaten them).

[ ] Khazid: Accept
Allow the families of your Hearthwardens to settle the hills and lands near and around your workshop.
[ ] Khazid: Refuse
There is something you enjoy about the relative solitude of your workshop.
Yeah, I'm not going to pass up the opportunity to start building Santa's Village.
- Snerra's Legendary Creation of Note, Grong a Grom(Anvil of Power):
Attagirl.

Between this and our other two apprentices turned Masters, I think that we need to start thinking of apprentices as long term investments. Yes it takes quite a few actions and a couple centuries to get there, but the rewards for them coming in to their own have been remarkable.

And this isn't even touching on the narrative rewards (Snorri's training the next generation is actually my favorite part of the quest), this is purely an argument for those that are a bit more reward driven.
 
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Yeah, really want to accept this request now, especially with the risk of losing it at the end of this turn.

[ ] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional Rune Ingredients here. Gain 100 Favour with Kraka Ravnsvake. Snorri thinks another patron might be found by end of turn 34. King Villi has come to you asking if you would make a wedding gift that he could offer Prince Gimli on the day he weds the King's daughter. King Villi trusts that your relationship with Clan Ironarm is such that you know what to best make for them, but he would prefer something that Gimli will carry with him when he eventually takes up the panoply of his father and grandfather as their equipment has become the royal arms of Kraka Drakk's monarch and heir. In other words, anything but a suit of [Armour] or a [Banner] is preferable.
- [ ] Accept
It'll save so many actions for Alchemy.
 
I really want to start the chain this turn. I accept the request for Gloin so we get that juicy Ravnsvake favor for future alchemy progression and Orra's as well. Next turn we can put two actions each into them and finish both and not derail any research too much.

[] Plan Chain, Mat Sci, and Prepping for Ironarms
-[] Render Aid: [Cost: 1 retainer action] Can be taken multiple times.
-[] Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40.
--[] Eagle-Eyed: Gain 40 Favour +? with Kraka Ornsmotek. 1 retainer action
-[] Zhufazul: [Cost: (4 -3) =1 actions] Student of the Odd and Soul of the Earth will proc. 1 action
-[]The Rune Metal Pt. 1b: [Cost: (8 -2) =6 actions] 3 actions
-[] [Difficult] A Princely Wedding Gift Pt.1: [Cost: 1 action] Due end of Turn 36.
--[] Accept
-[] [Difficult] Triage Pt.1: [Cost: 1 action] Due end of Turn 37.
--[] Accept
-[] Dronril, Dronwut: [Cost 6 actions]Student of the Odd and Soul of the Earth will proc.
--[] Craftsdwarf Expertise: [Cost: 15 Favour from Kraka Drakk] Gain 1 progress. Can be taken 4 times and without actions. 60 favor

Edit: Added dronril because might as well, we're getting 8- more favor from the commission anyway.
 
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Yeah, really want to accept this request now, especially with the risk of losing it at the end of this turn.


It'll save so many actions for Alchemy.

Second this. Perhaps a plan should be put up that accepts the request? Many of the plans currently proposed does not accept this request, so there's a chance that we simply forget to pick up this request.
 
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Hmmm. So my thoughts this far:

Accept Kraka Ravnsvake request
Accept Valaya Armour request
Retainer Action on Eagle-Eyed
1 action on Dronril
3 action on Gromril Chain

This sets us up to be able to afford all the elf-help.
 
Between this and our other two apprentices turned Masters, I think that we need to start thinking of apprentices as long term investments. Yes it takes quite a few actions and a couple centuries to get there, but the rewards for them coming in to their own have been remarkable.

And this isn't even touching on the narrative rewards (Snorri's training the next generation is actually my favorite part of the quest), this is purely an argument for those that are a bit more reward driven.
These are by far exceptions as to how much apprentices reward players. Using Snerra as a point as for how good an apprentice can be is about as absurd as saying that Thungni was just an average child of Valaya.

I know that example is extreme. It is meant to be that extreme because that is how ludicrous your argument is. Snorri's average apprentice is going to be more like Nain or Karstah. Even Dolgi is rather exceptional.

Second this. Perhaps a plan should be put up that accepts the request? Many of the plans currently proposed accepts this request, so there's a chance that we simply forget to pick up this request.
A fair amount of people don't want to take it because there were plans to get gromril chain, and most people are certain that gromril chain is mutually exclusive with all these requests.

Especially because we'll have to research the Light thing if we want to restore Orra's eyesight.

Damn it, I guess if we are that pressed for time we can always use the extension part of the contract.
 
I kinda want to get the Odd places over and done with if possible just to see if we get a bonus for finally finishing that questline. And, of course, the opportunity for more nifty shinies to research.
 
These are by far exceptions as to how much apprentices reward players. Using Snerra as a point as for how good an apprentice can be is about as absurd as saying that Thungni was just an average child of Valaya.

I know that example is extreme. It is meant to be that extreme because that is how ludicrous your argument is. Snorri's average apprentice is going to be more like Nain or Karstah. Even Dolgi is rather exceptional.
I think that massively undersells Dolgi and Fjolla's own contributions.

Snerra was just confirmation.
 
Hmmm. So my thoughts this far:

Accept Kraka Ravnsvake request
Accept Valaya Armour request
Retainer Action on Eagle-Eyed
1 action on Dronril
3 action on Gromril Chain

This sets us up to be able to afford all the elf-help.
Do we need to take the Valaya armor this turn? I want to wait till one tier of rune metal is done before deciding on that one. I edited my plan above for all the other things though.
 
Especially because we'll have to research the Light thing if we want to restore Orra's eyesight

I highly doubt this. @soulcake, if we learn how to make eyeball prosthetics a century from now, Orra is of course going to be first on the list to get one, right?

Regarding our Champion, I think it should definitely be Norgrim or Ylva. Kazrik's great, but I want our exemplar to have a bit more of a practical focus.

One thing to also consider is equipment. Ylva's a hammer and shield wielder, Norgrim a crossbow and a sidearm axe.

Norgrim is super-tempting to me because I love the image of this dwarf appearing through the worst storm the North has to offer, bringing dwarves safely home. I also love that he's Brokk's 'take him If you want' recommendation.

Ylva, on the other hand, has broader bonuses in terms of her area of expertise, and would give us a prime reason to finally make the Hammer of Yeeting.

Do we need to take the Valaya armor this turn? I want to wait till one tier of rune metal is done before deciding on that one. I edited my plan above for all the other things though.

I mean, we can, but the wording is ambiguous on if we'd be risking losing the commission.
 
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I think that massively undersells Dolgi and Fjolla's own contributions.

Snerra was just confirmation.
I literally said that Dolgi was an exceptional apprentice. Dolgi, Fjolla, and Snerra (especially Snerra) are much beyond the average Runesmith. I need not speak of their accomplishments, they speak for themselves.

We've had Snorri remind himself Karstah and Nain are closer to what we can expect from an apprentice than what we got from Dolgi, Fjolla, and Snerra. I don't doubt that their Masterwork will be impressive, but the likelihood of future apprentices being worth putting off more research for an innumerable amount of turns is slim.

Besides, character bloat will be an issue. Personally, I'd rather have more focus on the ones that Snorri has already trained than adding even more to the roster. I like the current cast, and as much as I am sure I would like additions, those additions are still going to take time away from our current apprentices.

I highly doubt this. soulcake, if we learn how to make eyeball prosthetics a century from now, Orra is of course going to be first on the list to get one, right?
I, I did not think of that. Whoops.
 
I do really hope we go all in on mastering Alchemy. We're a real good runelord, but we really need something to set us apart and make us a legend among runesmiths, preferably something beyond just being the one who taught Snerra who actually did the amazing stuff.
 
A fair amount of people don't want to take it because there were plans to get gromril chain, and most people are certain that gromril chain is mutually exclusive with all these requests.

Eventually, no matter when we tackle Gromil Chain, we'd probably be ultimately spending the favor in Ravnsvake unless the thread chooses for some reason to never touch Alchemy ever which I don't see happening. IC too, I can see Snorri making yet another Talisman for Gimli to further protect the life of the young prince we've counseled on the expedition, after what happened to Orra, so there's IC justification too for Snorri to accept the request.
 
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