Winning Vote:
[X] Plan Figure Out That Rune and Poke the Journal
-[X] Odd Places 2/10: Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. [Cost: 1 action] Roll for usefulness. 1 Action.
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 1 turns.
-[X] Teach your apprentice. [Cost: 1 Apprentice Action] Locked in for 3 turns.
-[X] [Simple] The Underway: King Otrek does not mince words, he wants the connection to the Underway ready as soon as possible. The number of monsters that are appearing has not only forced the throng into ever-increasing levels of conflict but slowed overland travel and trade to a near standstill. The north is effectively being cut off from the rest of the Karaz Ankor inch by inch. He is calling any aid a dwarf can provide in excavating the connection south. [Cost: variable normal and apprentice actions] Productivity Like No Other will proc. 2 Progress per action, 1 progress per apprentice action. 10 out of (25 +15[Delayed South]) =40 Progress. 5 progress a turn regardless of input. 2 Apprentice Actions.
-[X] The Rune Metal Pt. 3: The Gromril isn't pure, well metaphysically. You need to first devise a Rune or Runic array necessary to draw out the magical impurity from the Gromril itself before you can even begin to tackle the actual physical makeup of such a procedure. You're lucky there's a large body of Runework dedicated to removing or stopping magic cold in its unstable tracks, otherwise this would have taken far longer. Your gut tells you nevertheless, that nothing short of a Master Rune will cut it.[Cost: (12 -7) =5 Actions] Student of the Odd and Mind of Metal will proc. 3 actions.
…
The king calls for aid, and the apprentices shall answer.
For Fjolla and Dolgi it will be a test of their endurance and overall productivity. Further, it will doubtlessly build a great deal of credibility for the two of them within the hold, which is also valuable in its own way. You give them the task of assembling the sort of Rune equipment they believe would best aid the construction of the Underway tunnel meant to connect the hold to the Karaz Ankor. You offer no hints, no tips, giving them an unprecedented amount of freedom to do what they believe is best, the only caveat being you will examine their stockpile of work before it is sent out and critique from there. It is, in your mind, their final test before you can say for certain they will be prepared for the Journeyman's life. Any Runesmith worth their beard or plaits can fill out an order, only in the face of near limitless choice can someone's decisive ability be decided. And Runes offer
quite the array of choices.
You also throw Snerra at them partly, giving them the authority to use her as a gopher in between her own lessons that you've planned out for her. Mostly dealing with shoring up her relative weakness when working with Armour and Engineering Runes.
Emphasis on
relative weakness, because the girl isn't really that
weak (for an apprentice) in any field, simply far better in some than others. Academically, she's chewing through the material you're putting out at an astonishing pace. Imperceptibly learning faster and faster as her knowledge base grows and she has more understanding to fuel her continued growth. A sort of chain reaction that pushes her decades beyond where almost all other apprentices would be at this stage in their learning.
But you knew that already and had tailored your curriculum to meet her ability. The questions are harder, the learning more detailed and obscure, critique more vague and hints near nonexistent. You put her through her paces and fill her mind with as much as you think it can bear and still sometimes find it still hungers for more knowledge.
Each apprentice is different, their needs and quirks to be acknowledged and accounted for when teaching them.
It just so happened your niece's quirk was learning very,
very quickly.
Manageable, but enough faffing about. You've given them this time to work because you've got something of a breakthrough raging in the back of your mind, demanding to be finished.
Snorting at your three apprentices, all currently bustling about and getting right into their work, you turn around and walk into your workshop. With a shuddering thud the door to your quarters is sealed shut behind you, and if you have anything to say about it, will not open until the work is done.
In your mind, the
silver gleams.
…
The work is slow going, inscribing the Rune over and over again onto the talisman, slightly altering form, adding reagents as needed.
Troll blood? Nothing
Griffon feathers? Nothing
Troll heart? Nothing
Pure Gromril? The metal grows hotter but nothing changes.
Over and over, you draw on a myriad of samples to try and make the completed Rune but it continues to evade you. Days spent making this Rune with some new ingredient paired with a change to the construction leading to failure, compounded over who knows how many hours, days or mayhaps even months.
You work on regardless, the gleam of that glorious silver sings to you, pushing your body to move, to eat, to sleep, and maintain its current pace.
.3 Years.
The clang of metal stops, the glow of yet another finished Rune blazes in Dolgi's face. The boy gets up and carefully places the Rune Pick, one of seventy he's made, onto the rack. Each and every one showing a bit of improvement as he went further along. Turning from the sight, he walks over to his fellow apprentice, alerted by her grunts of frustration.
"Banner Runes?" Dolgi says, looking over Fjolla's shoulder.
"Aye, largest area of impact for greatest amount of gains. Push the time table up, sorta surprised I didn't think of it before, made that stack of amulets seem foolish in the end," she mutters, staring down at the teal length of cloth in concentration, ignoring the rows on rows of Rune amulets glowing patiently.
"Trying to think of an array?" he asks.
"Mhmm," she admits.
"Fortitude?"
"Obviously, thinking of that alteration to the Rune of Speed that Master Snorri taught us as well… Snerra! Fetch the quicksilver!"
"Sure thing!" the girl shouts, getting up from her desk and scurrying off into the storeroom.
Dolgi looks at her retreating back, only turning to face Fjolla when Snerra disappears behind a corner.
"...getting stuff handed to us sure is convenient," he says quietly.
"Aye," Fjolla grunts, still looking down at her banner.
"Course we can't tell her that," Dolgi continues.
"
Aye."
…
You watch the Runes glow brighter and brighter, the light shining from them just barely edging out the glow of the Pure Gromril.
Temperature has reached critical point, metal retains shape despite loss of cohesion.
A good sign.
You look to the amulet, studying the burn of the Runes. This modification of your as of yet unnamed Rune hopefully would pull out the impurity at a more ev-
-you see the crack before it becomes significant. Past experience tells you that you have maybe a second and half to act. The talisman shatters in a shower of molten metal that bounces off your hastily raised shield.
Waiting the prerequisite 30 seconds in case of a secondary, tertiary or delayed reaction, you lower your shield and observe the results.
The bar shows no discernable differences from tests 180 to 270, impurity pattern reminiscent of test 340. You note down the details in your mind, the knowledge held in your mind with a vice like grip until you can put it down to the papers that are outside the room.
Can't have the stuff combust from the heat like last time now, could you?
Shaking your head you look away from the bar of Pure Gromril and at the former location of test amulet 300.
Explosion patterns mimic the past 50 or so tests before. Metal splatter from Runic destabilization bears no major resemblance to previous patterns, note for further testing to remove possibility of a fluke. You grunt at the sight of the molten metal pooling at the base of the pedestal. That'll be a pain to clean just like the last 80 or so times, you're sure of it.
But at least you can narrow down your list of potential answers, patterns 1-49 of this Rune Array 20 version 4A could now be safely discarded.
Rising from behind your shield you move to grab your scraper and pan, better to deal with the metal before it fuses to the stone. You didn't want to remake the damn thing again.
But this was progress!
By your reckoning, this amulet held out just a microsecond longer than last time!
.4 Years.
"Snerra! Quicksilver's about to run out!" Fjolla shouts.
"Yes Niece!" the girl says, running off towards the storerooms.
Dolgi looks up from the pick he was working on, stares at Snerra's retreating form then back to Fjolla's back.
"Did she?" Dolgi begins to ask before getting cut off.
"Aye, doesn't matter, stilltechnicallycorrect, don'tthinkaboutit, and Don't. Distract. Me! I think I have something here!" Fjolla shouts louder.
He stares at her for a good few seconds before shrugging, Dolgi returns to his work, carefully but quickly, marking the pickaxe head with the Rune of Cleaving.
.7 Years.
The thirtieth iteration of the pedestal, modified to better hold your amulets and deal with the potential of molten metal, begins to sag from the heat.
You meanwhile are in a suit of Gromril plate mail, runed to withstand tremendous levels of heat, behind a shield and bearing an amulet for the same purpose on the opposite end of the room.
You still sweat profusely.
Test 1003 ends when the amulet falls out of the melting socket, exploding as it touches the stone floor in a shower of molten metal droplets that slide off your shield.
The Pure Gromril bar simply embeds itself in the pile of slag, form untouched despite having briefly been a pile of molten metal held in shape by the powers of the Rune.
You take a moment to look at the room, seeing signs of heat stress evident on even its incredibly reinforced structure.
Right now the damage is superficial, but the fact that there even
is damage does astound you a little bit. You huff from behind your full face covering, the sound muffled by your beard and the metal of the helmet itself. You were
close, all but certain that you at least had the proper form of the rune itself. You simply
missed the right ingredient.
Walking out of the room you wait for the orange glow of your armour to fade before you take off the helmet and look at your stockpile of reagents.
Ores, rocks, body parts, vials of liquid, you had maybe 200 samples left to test on the Rune. Furrowing your brow you walk over and pick up the hunk of lodestone, turning the hunk of magical iron ore in your hand for a good few seconds before moving over to the forge.
No use bellyaching about it.
…
"And
that is pickaxe number one hundred and fifty," Dolgi says proudly.
"Going for two hundred?" Fjolla says in between bites of stonebread, the rest of her lunch already having been eaten.
"Aye," Dolgi says before sitting down next to her, pulling out his own meal.
Fjolla stares down at it, contemplating before smacking her bread carrying fist onto her open palm.
"Klorah made that!" she says, figuring it out.
"Aye," Dolgi says a bit more quietly, managing to not blush. Pulling out stone container full of troll soup
"Well that's nice," she admit, "better than making the stonebread yourself at least,"
"You figure out clue 5 by the way?" Dolgi asks as he eats.
"Nope, still can't figure it out. No idea how the ratio of ore to rock content on a sample from a large iron mine taken four centuries since its opening has to do with the mix of flour to gravel in Master Snorri's stonebread recipe," she mutters.
"We'll figure it out I'm sure," Dolgi says patting her on the back.
"Wont lie...need some troll jerky to go with this stone bread," Fjolla admits.
"I think I have some that Klorah made," Dolgi replies, digging around in his pockets for a while only to come up with nothing.
"Huh. Guess I ate it all," he says sheepishly.
"Where's Snerra? She usually has some handy," Fjolla says suddenly, eyes roving around the room searching for their younger compatriot
"Out on the weekly supply run just like Master Snorri's had her doing for the past few years now? You haven't noticed?" Dolgi says, staring at her oddly.
"Not that rockhead, I just didn't realize it's been a week is all," she grumbles at him angrily, "Didn't think that banner would take so long."
"Ah, I see," he says, nodding in understanding.
.8 Years.
One hundred and fifty samples later, and you're no closer to figuring out the correct material. It is something that frustrates you greatly if you're honest. But stubbornness pushes you on regardless.
You're standing in front of the remaining reagents not yet tested.
Variants of ore, chimera bits....
...and Obsidian.
The purplish-black stone draws your eye, the sheen glinting in the light of your room. Logically it made no sense, obsidian was inert to magic, useful for some Warding Runes and Runes of Negation, but it didn't fit your image of removing m-
- you're an idiot.
If you can't draw it out, then push it out.
You grab the shard of volcanic glass and move to your forge and begin to work. Cursing under your breath you lift your chisel over the form of the amulet and take a deep breath. Berate yourself later, anger had its place in forging some Runes, but not this one.
Only calm. Only focus.
You hum to yourself, the unfinished Chant you've been preparing in parallel as you refined the Rune itself. Your eyes are open, your mind is present, but some part of you simply loses itself in your work.
Power flows
The chisel carves the grooves smoothly, cutting into the metal easily. Lines upon lines are carved by a hand controlled by an iron will.
Will guides it
You imagine the obsidian, the magic's bane, a hole in the aether, a lack of presence.
A void.
Let song remind you
The pick is raised high, black canvas and twinkling stars, and falls on the meteor silently. The clang of metal is no longer there, only an emptiness, a silence so stark and all-consuming that you could hear your body and find it deafeningly loud.
Let mind shape it
You see the rune, in your mind's eye, drawing in the light rather than emitting it. Behind it, just out of sight you
know is something greater, but out of your reach.
The dream fades, reality floods back in and you stare down at the completed Rune.
It isn't black so much as it is simply a lack of light. Darkness beyond darkness staring at you, looking as if it's eating the light that hits it. The other two Runes around it glow dimmer than you've seen in any of the other experiments.
You have a good feeling about this one.
It takes you less than five minutes to put on your protective gear, and you're quickly standing before the 77th iteration of your pedestal, the last 76 having been ruined either by heat, or explosive force.
You tap the Array, activate it, then run to the far end of the room and raise the shield to just below your eyes. Watching as the bar heats up as per usual, looking,
hoping for something different.
For a good few seconds, nothing new occurs, but
then…
...the glow of the bar grows orange then continues on to white, the actual bar finally beginning to deform from the heat. Then the bar
shifts from blazing white hot, to a brilliant, shining
silver.
A
familiar silver.
Of course, the Rune blows up just as the bar reaches its brightest intensity, the force of the explosion knocking you into the wall and the breath out of your lungs.
That was almost as bad as the times you got punched by
The Greedy One.
You blink the stars out of your eyes and look at the devastation the talisman wrought. Your pedestal is gone again, the heat leaving it a pool of molten metal on the ground, the walls are blackened and chipping but all of it fades away when you see the former bar of Pure Gromril.
It shines silver.
A beautiful hunk of that familiar sheen sits nicely in the middle of the molten metal puddle. You discard the now ruined shield and run over to pick it up out of the cooling metal. It takes a bit of effort, but you manage to dislodge the bar out of the pile and stare at your work.
You cannot help but begin to laugh uproariously.
It was done! You've gone and done it! This was a crowning achievement, one you'll hold dearly for the rest of your life. You run out of the protected room, discard your protective gear, and set down the oddly cool bar of formerly Pure Gromril on your desk before walking out of the room.
"I'm done beardlings! You'd best have something worth my time!" you yell out into the workshop.
...
"Hmmph, these 50 won't do, the rest can go on. Only two out of three worth being held by a beardling Dolgi? Whats this shoddy craftsmanship you're making boy? Replace those fifty before the year's out!" You grumble at the boy.
"Yes master!" he shouts.
180 picks in 8 years was good productivity, shame he clearly rushed those last 50. Lad probably got overconfident.
"Fjolla! Are those Runes or the doodles a beardling left on the family rug?!Get rid of those ten and replace them by year's end! Can't go handing shoddy equipment to the client. Those things are liable to make them split their pants instead of stone!" you say, ignoring Dolgi and rounding on your other apprentice.
"Yes master!" Fjolla shouts, eyes already staring at the banners you pointed out.
You eye one of her acceptable banners, the altered Rune of Speed on its surface catching your attention. Well well, good on her for figuring out that one so early. Girl would probably figure out half of the errors, you'd be sure to tell her the rest.
"Snerra! These ledgers are shoddy! You think I can read this girl? Rewrite all of this forty times over, then fifty more repetitions of carving routine twelve for you! Are you a Runesmith or a turtle girl?" you snort down at her.
"Yes master!" she says cheerily.
You couldn't overly critique her technique, but you could push her to improve everything else.
"But before that!" you say, shaking them out of their thoughts, "a drink on me because I'm in a particularly good mood today beardlings! Oh, and when we get pack, pack for another training trip, 6 weeks this time!"
"Yes master!"
Feh.
…
Your group marches through the snow, the crunch of your boots breaking up the natural sounds of the area.
This wasn't just a trip out to one of Yorri's odd places, you were also recording your activity and findings for the hold. Both Brokk and King Otrek wanted as detailed a map of the surrounding area as possible; every approach scouted, every pass taken into account and every potential daemon or beastie hidey hole marked. Thankfully you find none of the former and just a few of the latter.
You are especially excited about the Ice bear that tried to assault your party.
Bear meat wasn't especially good, but Master Yorri had found a way to mask the greasiness of it through prodigious use of gravel, sauce and frying. Course it made your carts far heavier when you had to haul the damn thing's carcass, but that was for your apprentices to worry about.
Speaking of...
You turn back to glance at your apprentices as they carefully steer the ornery goats hauling the carts of supplies and bear meat while you walk ahead. Snorting at the sight of their bumbling you turn back and continue reading through Master Yorri's notes
Day 267, Year 44 of Journey
I have discovered a new way to cook troll.
Dipping the meat in a runny batter then through stonebread crumbs before frying produces a delicious crunchy piece of meat. I should consider selling it as a delicacy or at least give it to someone and claim a royalty on the sale.
I remember when eating so much troll bothered me. Those days seem so long ago now.
Regardless, today I have found a rather curious depression in the earth that led to a cavern that glowed with a warm orange light. The source was surprising.
Simple orange stones that emanated a nice level of heat, the walls of the cave bearing large veins of the material. I'd appreciate taking these south with me but the best I can do is bring a sack of the things with me to Vlag. I can maybe sell them for quite the pretty penny, though I'll be sure to keep a few myself.
You turn the page over and see the map you've been using and Yorri's note.
Snorri,
Stones last, still have the ones I sewed into my blanket and they work as good as the day I found 'em. Still don't know if they ever run out, but mine haven't. Anywho, there's the map, maybe you can sell em for me, I better get a discount from you.
- Yorri
You chuff in quiet amusement, then look at the surrounding area. You should be close to the depression Master Yorri found, maybe within eyesigh-
-there it is!
"Over there beardlings! Set up camp for the night by that clearing while I do some preliminary exploration!" you holler back at them, already running off towards the cave. It takes a few minutes to walk to the entrance, a few more to get deep enough inside to see the orange light Yorri talked about.
You turn the corner and see
(Roll, How good?: 68 +10[Seclusion] =78)
Large seams of orange stone, big enough to fit in the palm of your hand. Pulling out your pickaxe, you carefully pry one of the stones out of the wall then remove your glove to press it against your bare hand.
Well now.
This was a nice comfortable temperature, which was useful especially in the depths of winter. You aren't sure if there's more to this stone, but you suppose you'll find out.
Hewing out a few more, you put them into a sack and walk back out of the cave.
To your minor delight, the campsite is well on its way to being set up, your apprentices working together to get everything done quicker.
"Shameful how slow you are beardlings, but I suppose it can't be helped," you say gruffly, shaking your head as you walk over to fix their mistakes.
Can't even clear the ground properly!
Bah.
…
When you return to the hold weeks later, cart full of the stone and an actual map of the location in tow, you immediately head towards the deed office and get your apprentices to work, sending them off with letters to a few select individuals.
By the decade's end you own both the entire cavern system and the surrounding land around it. Though you can't really exploit the stuff, what with all the workers being devoted to clearing out the Ungdrin. But once things settled down, you were sure you could at least find a market for this stuff in the north, a good way to keep warm in winter without burning wood was useful. Both domestically and for rangers out in the wild trying to stay hidden.
It was a good end to the decade, in fact your trip actually gave you time to name your newly discovered materials.
Duraz Zhar, firestones, named for both their heat and the flame-like pattern of colours the stones appeared in..
And
Adamant for your new form of Gromril, deciding that calling it True Gromril felt a bit pretentious, and something in your gut told you it wasn't accurate either.
…
Gain:
- Rune Metal Pt. 4 unlocked. You've made the metal, the
Adamant, but you can find a way to make it without as many explosions, you're sure of it!
-
[Tier 4] Bar of Adamant
- Master Rune of ???: you're close to finishing this Rune, you're sure of it.
Necesarry Ingredients: [T2] Obsidian?
- Yorri's place 2/10, Firestones:
These small stones dimly glow with a pleasing warm glow, and emanate a steady level of heat that can keep a dwarf warm in the cold. With the right materials and construction, it can likely work to keep a room warm or more. Not much can be done what with the flurry of work on the Underway still ...underway. Research Unlocked.
- 5 +2[apprentice actions] Progress to the Underway this turn, new total: 17/40
...
AN: You thought it would be that easy?! :^V I decided to cut the last parts a bit short because an update longer than that would actually kill me to edit. Hope they don't get longer than this tbh. Anywho thanks for reading and don't forget to C&C. :^)
EDIT: NAMES, I CANT GET THEM RIGHT.