invaded by who? The DP, busy taming their unruly slaves? Our TH allies, busy raiding the DP?
The HK busy straining to expand against the DP's shroud of vassals? Possibly likely, because they might try to expand northward. But they know how rich we are and want our dyes, so attacking us would be inadvisable.
The nomads are the most likely, but it would need them to have a Hero who's united them. Whcih is not entirely unlikely, but even then, unless they've acquired new tech of some kind it would just make them do the whole suppressing/loot-seizing raids the hero before last did.


I pray not.

Maybe the politically corrupt chiefs gained more power through this cus we rolled real bad, or had a King who was corrupt?
I'm not really on the panic train starting here. I think AN was simply making a comment on our rolls giving a narratively interesting result. I don't think this is a case of the Chinese interesting.
 
Watch us get the -2 stability and then get a mid turn stability risk events. The salt... O my fucking god the salt would be so real :p
 
I mean, the math on this is hysterical with how everything is supposed to resolve.

IIRC the -1 hits at the start of turn, no matter what. So, we get -2 stability bringing us to -3, and then we roll for the stability addition. (0, 1, 2, 3). Which then yields our final stability per action of -1, 0, 1, 2. Even better, because this is a secondary action we aren't rolling twice and taking best result. So, we basically have 50/50 odds of doing nothing or making shit worse. Let's compound that by deliberately fucking with ourselves at the start of turn, which is going to cause a whole mess of fun.

I'm already salty. We were provided with a perfectly serviceable stability button and then we proceeded to pick the shit option.
 
Plus group selection is a thing, IIRC, so them helping society which accepts such people to survive probably has indirect effect on the total number of gender fluid or just...'strange', how their compatriots would call them, people.
Given bisexuality can have it's likelihood increased by passing down the right genes, while most may end up in a monogamous heterosexual relationship (passing down those genes), it wouldn't actually prevent them from being appreciative of their own sex, and drawing the attentions of the shamans.

Personally I just find it kind of interesting that we likely have a higher percentage of these individuals born per couple due to selective practices seeking them out and basically marking them as ideal spousal candidates instead of ostracizing them.
Ironically societies which accept alternate sexualities tend to have less of them. Because they don't get social pressure to marry and have children like normal people, they get deselected from the pool.

It's the heavily repressive societies that tend to have the largest proportion, as regardless of their preferences they have to put up a good public showing.

I'm scared too. But hey, they live in the swamp. Hills will be confusing to them.
I would not assume that. Our Blackbirds had little trouble adapting to the plains.
In their swampy homes, warfare is all about stealth and poisoning on small scale raids. When pressed by the Dead Priests they decided to bend knee rather than fight it out because DP style massed raids would have resulted in a mutual bloodbath, but stealth warfare is basically their only trick.
See this is Village Hidden in the Water, compared to our Village Hidden in the Leaves

And yeah, invading a swamp is a goddamned nightmare, but ninjas cannot defeat a large massed force either, so capitulation was the only way.

It was intentionally unfavorable, i don't like him.

Onto other thoughts, it looks like TH and HK have not encountered other big polity around them. Since they are trying to cut DP down to size. Wonder if HK are mining the copper or another small polity is doing it.

Maybe we can hope TH or Nomad have breed pony to horses?
Thunder Horse have contact with other civilizations while they were nomadic. They got the plank cart and gold bling from those distant laces
Highland Kingdom is in contact with their own metal workers and textile makers
I can't believe there are people denying the existance of magic in this quest.

I mean, was everything Gwygoytha ever did not magical?
You know, aside for that one time she sent her son up north without any special back-up, that was decidedly unenchanted.
And then generations later it seems like theres a whole bunch of nomads who claim descent from her, ready to Gwygo up everything.
 
I mean, the math on this is hysterical with how everything is supposed to resolve.

IIRC the -1 hits at the start of turn, no matter what. So, we get -2 stability bringing us to -3, and then we roll for the stability addition. (0, 1, 2, 3). Which then yields our final stability per action of -1, 0, 1, 2. Even better, because this is a secondary action we aren't rolling twice and taking best result. So, we basically have 50/50 odds of doing nothing or making shit worse. Let's compound that by deliberately fucking with ourselves at the start of turn, which is going to cause a whole mess of fun.

I'm already salty. We were provided with a perfectly serviceable stability button and then we proceeded to pick the shit option.
Eh? The fact that we did 2 restore order actions means that we effectively did a Main one, unless I'm mistaken?
 
See, this is why I find the panic side boring.

All you do is try to make every person who disagreed with you feel like crap out of some misguided sense of showing your superior because of it. You can't even wait until the update for our oh so definitely doomed to fail choices eh?

Anyways, @Academia Nut or if this has been answered already, someone else, if our provinces build enough walls, does that mean we still get the auto wall for a new settlement upgrade?
 
I mean, the math on this is hysterical with how everything is supposed to resolve.

IIRC the -1 hits at the start of turn, no matter what. So, we get -2 stability bringing us to -3, and then we roll for the stability addition. (0, 1, 2, 3). Which then yields our final stability per action of -1, 0, 1, 2. Even better, because this is a secondary action we aren't rolling twice and taking best result. So, we basically have 50/50 odds of doing nothing or making shit worse. Let's compound that by deliberately fucking with ourselves at the start of turn, which is going to cause a whole mess of fun.

I'm already salty. We were provided with a perfectly serviceable stability button and then we proceeded to pick the shit option.
Umm, what? This is the first time we did a double main action, so I'm not sure what the heck you're talking about
 
Didn't catch that bit. Oh well. Sorry if I annoyed you @Sivantic. :oops:
Ah, sorry if it seemed to have an angry intonation. That was not my intent. Umi-san does argue for arguments sake sometime that is all I will say.
I mean, the math on this is hysterical with how everything is supposed to resolve.

IIRC the -1 hits at the start of turn, no matter what. So, we get -2 stability bringing us to -3, and then we roll for the stability addition. (0, 1, 2, 3). Which then yields our final stability per action of -1, 0, 1, 2. Even better, because this is a secondary action we aren't rolling twice and taking best result. So, we basically have 50/50 odds of doing nothing or making shit worse. Let's compound that by deliberately fucking with ourselves at the start of turn, which is going to cause a whole mess of fun.

I'm already salty. We were provided with a perfectly serviceable stability button and then we proceeded to pick the shit option.
Actually it is a main. We're doubling up the secondaries. Still pretty horrible thing to pick.
See, this is why I find the panic side boring.
Except the people that are panicking are the ones who picked Restore Order, so your point is null there. I'm just laughing.
 
Ah, sorry if it seemed to have an angry intonation. That was not my intent. Umi-san does argue for arguments sake sometime that is all I will say.

Actually it is a main. We're doubling up the secondaries. Still pretty horrible thing to pick.

Except the people that are panicking are the ones who picked Restore Order, so your point is null there. I'm just laughing.
Eh, nobody wanted to blow all our econ on sac with a main, and it's worse as a secondary than festivals, so I can kinda understand. But then, I had the compromise vote going until everyone started panicking, and I only switched so there wasn't a wonky split vote
 
If we dip into -2 then we'll have the inherited land ownership choice again (which we would've gotten soon anyways).
 
*Shrugs* I picked Restore Order. I'm not panicking. I realized full well it might not be the most mechanically 'optimal' attempt to resolve the problem. However, it's very clearly going to be a main action rather than two secondaries, and mechanics aren't the only thing I look at when making a decision.

Frankly, while the number crunching is helpful to understand decisions, I'm finding the obsession with 'best numbers' very detrimental to the quest in general- rather than discussing the merits of the decisions by themselves AND acknowledging that nearly all of these decisions have 'may have additional effects' tacked on, people just talk about the numbers as if they're the be-all end-all. That's not just min-maxing to the detriment of our culture, that's ignoring the reality more than numbers can result from these decisions.
 
Back
Top