To be fair, we are actually an incredibly flexible civ due to LoO. I suspect that most other groups don't quite have the same level of fluctuation we have from LoO, and most of their stability drops comes from choices about their civ itself (changing writing, leadership problems, etc...). Our people are constantly adjusting to major changes brought in from the outside world, which is a big part of why our stability changes so fast.
But it has the good effect of making our people more open to changes, and much more flexible about a lot of ideas that others most likely struggle to adopt.
Most civilizations probably take stability hits from Economy drops and war losses(remember martial honor traits? they probably punish LOSING war missions too) compared to ours. The stability hits from LoO provides much needed social upheavals to spur innovation in culture...and also we just steal traits from other people after they did all the work refining them.
We went through three heroic kings.
Administrator, Shaman, and Trader culminating in a century long "golden age" for the ymmri. I hiestate to use the term "dynasty" when it really doesn't apply to us.
Funny thing is...the last great Warrior king was Gwygotha and she's culturally known as a word for "Total chaos"
The Dead Priests are the closest to formation fighting of all the known cultures. They are already using massed forces rather than raid forces too.
You know, this is something of a crazy thought, but what about study stars or art patronage to help with expand warriors? Perhaps even expand holy sites?
What we want is to provoke thought with our warriors, ideally. I'm not sure if what we want to gain from this would work, mind. In fact I'm kinda sure it wouldn't. Still, I'm bouncing around ideas.
Couple of synergy possibilities(though mostly in the form of shaping the innovation roll:
-Art Patronage/Expand Snails/Proclaim Glory - Martial symbolism. Banners, badges of rank, and status. Noisemakers for intimidation and coordination. We already have masks, but that's for our sacred warrior types.
-Build Wall - Innovation in siegecraft, both offensive and defensive. Not necessarily how to take a wall down, but how to surmount a wall without horrendous losses, and how to best man a wall.
-Enforce Authority/Restore Order - Innovation in intimidation methods. Oppression Intensifies.
-Double Main Warriors - Mass combat innovation of some sort to handle the excess of dudes.
-Boats - Sea raiders, though low probability as the entire coast so far is friendly traders.
-Study Health/Forests - Battle stimulants? However, this is explicitly a Carrion Eater thing. You want improved warrior training regimes and drugs, you expand the carrion eaters first. They'd handle it.
We're pretty much a black hole, as far as people are concerned. Refugees flee to us, and then nobody ever hears from them again.
Even the fishing villagers thought we were scary, since their neighbors would pack up during disasters and run towards us, and then never come back.
The Fishers thought we ate them. Hee.