Hold on. Couldn't our province actions take Expand Econ multiple times to burn of Yeomen EE?
 
How about we Suppress the Guilds, then? The actions they're replacing the Suppress with can't be that bad?

We can probably take actions/let the factions take actions that advance the Guild quest though, so we don't need to suppress up front, as we'll be making progress towards achieving. If further down the line it becomes clear we can't finish it. Then we can decide that we have to suppress.

Hold on. Couldn't our province actions take Expand Econ multiple times to burn of Yeomen EE?

Thanks to our stat cap that's really very hard. If they can to the point where they can produce more than our stat cap in EE in a single turn it's almost literally impossible to keep up, but even before then it can get really hard if they can get LTE high enough. We were really, really lucky to have that Earthquake.

We're on Megaproject support anyway.
 
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LTE isn't hard to burn when you really want to...

The factions also will pay attention to the King's Agenda if they are happy, and the Yeomonry are going to be rather happy for now, and we can very much put them to building all the roads.

The bigger problem is that we're going to start gaining enough provinces to make the cent cap start hurting. Even if we don't let the Yeomonry run rampant, we still have 4 subordinates we want to integrate, one of them having 5 provinces.

We kinda need a government upgrade and better roads ASAP.
 
@Academia Nut What do the other factions think about privatization of land? And how much privatization would be represented by a quadruple main (enough to shift our Cent tolerance, but...what would that look like?)

Also, would we really open the floodgates for the patricians to take unlimited DL? Or would they only be able to sub-distribute what we've given them, so eg they can only take it an equal number of times to us?
 
LTE isn't hard to burn when you really want to...

The factions also will pay attention to the King's Agenda if they are happy, and the Yeomonry are going to be rather happy for now, and we can very much put them to building all the roads.

The bigger problem is that we're going to start gaining enough provinces to make the cent cap start hurting. Even if we don't let the Yeomonry run rampant, we still have 4 subordinates we want to integrate, one of them having 5 provinces.

We kinda need a government upgrade and better roads ASAP.

Why would they listen if it's very directly against their class interest without being offered something big enough to compensate the class for it in other ways? I can see them agreeing to build roads if their action economy is high enough that they can spam enough EE increases to ensure they keep their actions, but I don't see why they'd want to do something that would allow their actions to be taken away from them. Sure, roads increase EE by a bit, so if no one was trying to spend down EE enough to found a city, I could see them doing it.

I can see, if they get province actions, then they might build roads with them, but with their own actions? Not for a long time. For one thing, the free upgrade from S to M isn't good enough.
 
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We were really, really lucky to have that Earthquake.
You realise that statements like this significantly undermine your moral credibility, right? I mean, mining collapse almost certainly means deaths. Being glad that it happened, because it means less people can make a living in the country, and they have to come live and work in the cities...yeah, that attitude's as bad as anything the factions have ever displayed.
 
Why would they listen if it's very directly against their class interest without being offered something big enough to compensate the class for it in other ways?
Faction power is its own reward, giving priority access to the action and passive pools. Right now we like what they can provide, so they have a good chance of increasing in power. They're excited!
 
You realise that statements like this significantly undermine your moral credibility, right? I mean, mining collapse almost certainly means deaths. Being glad that it happened, because it means less people can make a living in the country, and they have to come live and work in the cities...yeah, that attitude's as bad as anything the factions have ever displayed.

This is a game. It doesn't have moral weight or meaning, apart from how we treat each other while playing it. We, the players, were lucky the Earthquake happened, as it's made it possible to thread a path that would otherwise have even harder, and been even more contentious. It's created an option that may well not have existed without it, as if we'd ben ten LTE higher this would be even more difficult.
 
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LTE isn't hard to burn when you really want to...
How do you imagine burning LTE?

I mean, the Plant Cash Crops line is great for this, especially Plant Textiles... but have you seen the Econ cost on that? No Econ, no using EE.



Oh! I have an even better idea! We could use Expand Economy actions to overflow Econ! We just need... someone... to take the Expand Economy action... oops.
 
Faction power is its own reward, giving priority access to the action and passive pools. Right now we like what they can provide, so they have a good chance of increasing in power. They're excited!

They can be excited as they're getting two main actions which they can use very directly to manufacture more actions for themselves. They can then use those actions to pass their own future quests and get even more powerful, as well as do things that make their rival factions less powerful and be able to do less.

Why wouldn't they be excited by the incredible opportunity they've just been given to shape the Ymaryn civilization in their image, something we've consistently been moving away from.

They're in a position where they have an opening to basically win the game of Ymaryn internal politics for the medium term. This is the best thing that's happened to them, as a class, for centuries. They should be ecstatic.
 
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Can I just say that the current city system is kinda insane? The triggering EE values are:
14, 13, 13, 11, 9

There's almost no ability to have a certain number of non-free cities aside from just not building an Aqueduct for them. They all trigger at almost the same time. A single secondary Expand Economy is worth 7 EE, which is enough to go from none of them triggering to all of them triggering.
 
@Academia Nut - what does restoration policy do once our stability is maxed?
Oh on the whole "no one else to take Expand econ" AN has said that factions can take actions which follow the king's agenda at no power change if they have no viable options. Not the best, but its something.

Finally, given the issues raised, factions can also use their actions on out of theme actions without faction power cost, if they have no viable options and it is to advance the King's Agenda.
 
I'm thinking that next turn, we are going to want to set our King's Agenda to Balanced, not Connection.

Gotta get that Expand Economy action done (and doubled) somehow.
 
What do the other factions think about privatization of land? And how much privatization would be represented by a quadruple main (enough to shift our Cent tolerance, but...what would that look like?)

Yeomen: All for it!
Guilds: Feed us, whatever works. Oh, making money? Sounds like a good idea
Priests: Opposed... well, unless you mean temple grounds, then they might like less interference from the king
Urban Poor: Whatever

what does restoration policy do once our stability is maxed?

Shuts off.
 
AN: A curious idea, I wanted to do a civilization type game, but move away from a lot of the micromanaging type details and more towards something a bit more general. This is not about optimizing minutiae, but about choosing the structures and ideals of a people, culture, and civilization over time as various challenges rear their head.
@Academia Nut

I really need to ask, do you intend to simplify the mechanics at some point? Because like, we have a lot of micromanaging, and a lot of optimizing minutiae.

Especially during the main turn, where we can accidentally suicide if we don't optimize minutiae right.
 
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@Academia Nut

I really need to ask, do you intend to simplify the mechanics at some point? Because like, we have a lot of micromanaging, and a lot of optimizing minutiae.

Sure! There's a really quick way to clear away the accumulation of cruft that is traditionally how societies that have grown too complex to be properly managed deal with the issue, and I have been hoping to use more than once, but the dice keep failing to cooperate and I want to do it square.
 
Yeomen: All for it!
Guilds: Feed us, whatever works. Oh, making money? Sounds like a good idea
Priests: Opposed... well, unless you mean temple grounds, then they might like less interference from the king
Urban Poor: Whatever
Huh. So, no significant opposition. And private ownership hasn't destroyed Western civilization yet, and the Ymaryn aren't exactly communalist any more. Things that look after everyone, like panem, would keep working fine.

If we think that the patricians have some degree of legitimate cause for grievance, then there may be merit in trying out this shift. Theoretically it's supposed to improve efficiency if properly monitored, yes? I'd rather not fight them if it's avoidable.
 
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