How about we Suppress the Guilds, then? The actions they're replacing the Suppress with can't be that bad?
Hold on. Couldn't our province actions take Expand Econ multiple times to burn of Yeomen EE?
They have their own actions, that pushes them back in the queue.*looks at faction status in update*
Hmmm...
Um @Academia Nut should the Guilds not have any say in the faction province actions, and if so why?
No. There is no "Expand Econ" Policy. The only things close is Balanced, and it will take Expand Econ ONCE and only once. That is far from enough.Hold on. Couldn't our province actions take Expand Econ multiple times to burn of Yeomen EE?
And it's already out of date!
LTE isn't hard to burn when you really want to...
The factions also will pay attention to the King's Agenda if they are happy, and the Yeomonry are going to be rather happy for now, and we can very much put them to building all the roads.
The bigger problem is that we're going to start gaining enough provinces to make the cent cap start hurting. Even if we don't let the Yeomonry run rampant, we still have 4 subordinates we want to integrate, one of them having 5 provinces.
We kinda need a government upgrade and better roads ASAP.
You realise that statements like this significantly undermine your moral credibility, right? I mean, mining collapse almost certainly means deaths. Being glad that it happened, because it means less people can make a living in the country, and they have to come live and work in the cities...yeah, that attitude's as bad as anything the factions have ever displayed.
Faction power is its own reward, giving priority access to the action and passive pools. Right now we like what they can provide, so they have a good chance of increasing in power. They're excited!Why would they listen if it's very directly against their class interest without being offered something big enough to compensate the class for it in other ways?
You realise that statements like this significantly undermine your moral credibility, right? I mean, mining collapse almost certainly means deaths. Being glad that it happened, because it means less people can make a living in the country, and they have to come live and work in the cities...yeah, that attitude's as bad as anything the factions have ever displayed.
How do you imagine burning LTE?
Faction power is its own reward, giving priority access to the action and passive pools. Right now we like what they can provide, so they have a good chance of increasing in power. They're excited!
Oh on the whole "no one else to take Expand econ" AN has said that factions can take actions which follow the king's agenda at no power change if they have no viable options. Not the best, but its something.@Academia Nut - what does restoration policy do once our stability is maxed?
Finally, given the issues raised, factions can also use their actions on out of theme actions without faction power cost, if they have no viable options and it is to advance the King's Agenda.
What do the other factions think about privatization of land? And how much privatization would be represented by a quadruple main (enough to shift our Cent tolerance, but...what would that look like?)
Yeomen: All for it!
Guilds: Feed us, whatever works. Oh, making money? Sounds like a good idea
Priests: Opposed... well, unless you mean temple grounds, then they might like less interference from the king
Urban Poor: Whatever
@Academia NutAN: A curious idea, I wanted to do a civilization type game, but move away from a lot of the micromanaging type details and more towards something a bit more general. This is not about optimizing minutiae, but about choosing the structures and ideals of a people, culture, and civilization over time as various challenges rear their head.
@Academia Nut
I really need to ask, do you intend to simplify the mechanics at some point? Because like, we have a lot of micromanaging, and a lot of optimizing minutiae.
Fucking yeomen...
Thank you, dice. We are in your debt.Sure! There's a really quick way to clear away the accumulation of cruft that is traditionally how societies that have grown too complex to be properly managed deal with the issue, and I have been hoping to use more than once, but the dice keep failing to cooperate and I want to do it square.
Huh. So, no significant opposition. And private ownership hasn't destroyed Western civilization yet, and the Ymaryn aren't exactly communalist any more. Things that look after everyone, like panem, would keep working fine.Yeomen: All for it!
Guilds: Feed us, whatever works. Oh, making money? Sounds like a good idea
Priests: Opposed... well, unless you mean temple grounds, then they might like less interference from the king
Urban Poor: Whatever