I really want to lock Division of Power in, it's really nice both narratively and mechanically.
Who shall we target for value acquisition next?

Actually, the biggest source of compatible values is probably the SY, but I don't know that we would want any of their adaptations.

I wonder what the Khemetri have that's actually compatible?
 
Id we do get a culture hero/genius, we should spend a disproportionate amount of our actions over the next few turns on their area of expertise.

I'm pretty sure that they can improve the following actions:
-Art Patronage. Innovation rolls.
-Ceramics Kilns. Innovation rolls.
-Theatre. Other effects.
-Improve annual festival. Other effects
-Support artisans. Innovation rolls.

I'm not too sure if they can improve the following actions:
-Great library? Progress.
-Military recruitment?
-Salt gift? Culture income. Degree of success.
-Retraining? Other effects.
-Influence subordinate? Degree of influence.
-Gymnasiums?
-Cash crops - textiles/luxuries? Other effects.
-Proclaim glory?
-Support/Suppress faction? Degree of relationship impact.
-Library/temple/academy/marketplace/governor's palace? Progress.
-Diplomatic/trade missions? Degree of influence.
Overall, I'd say that I'd probably prefer to focus on theatres and the great library with a culture hero.
 
Who shall we target for value acquisition next?

Actually, the biggest source of compatible values is probably the SY, but I don't know that we would want any of their adaptations.

I wonder what the Khemetri have that's actually compatible?
Harmurri would be my preference.

We like them and they seem to like us.
They have a trade value which is not based on Center of Trade or its derivatives. Possibly something to do with production?
They don't really seem to have much offensive about them so most of their other traits are probably decent.
 
Hmm... @Academia Nut i don't suppose one potential prestige-GA bonus (or specifically a potential vassal innovation from that bonus, depending on if prestige always has to do with vassals) would be letting us build megaprojects in our subordinates lands? Because the Not!Hadrians Wall in the spirit channel would be rather useful in the semi-long term..but so would having a march manning that Wall :p
 
Hmm... @Academia Nut i don't suppose one potential prestige-GA bonus (or specifically a potential vassal innovation from that bonus, depending on if prestige always has to do with vassals) would be letting us build megaprojects in our subordinates lands?
Isn't that always allowed, just typically less useful? I seem to recall we were allowed to build things in the Stallion March, except there wasn't much point.
 
Isn't that always allowed, just typically less useful? I seem to recall we were allowed to build things in the Stallion March, except there wasn't much point.
There's a distinction there. We can take normal actions in our subordinates(and honestly we may want to think about doing that as a way to encourage them to like us) but I distinctly recall AN saying the manpower required for Megas requires us doing them on core lands.

In the case of the Stallions it was that we wanted to build walls for them, but they were already basically fully walled so there wasn't really any point.
 
So, more watchtowers then? ;)
Why not both?

They're so cheap, and full coverage really wouldn't take that long.
I'm not knocking watchtowers, but it really would take a long time for full coverage. It would cost about 7 Mains or 14 Secondaries.

They're basically a Megaproject's worth of commitment, except we can't put them on a Megaproject track like we can with the Boundary Passage.
 
Who shall we target for value acquisition next?

Actually, the biggest source of compatible values is probably the SY, but I don't know that we would want any of their adaptations.

I wonder what the Khemetri have that's actually compatible?
I'd target either the Harmurri or the Khemetri (if the Religion incompatibility is removed). The Harmurri have a trade value that sounds useful, and the Khemetri seem likely to have something good. Their god-king value would be amazing mechanically... if rather terrible narratively and likely incompatible with our existing values.

SY:Not really, most of their values are either incompatible or are downgrades of our current values. They might have Wildcat Prospecting or some other derivative of Pioneering Spirit though, so we might want to grab that if we're willing to go crazy on Enforce Justice. They might have a bunch of nomad values though which we really want to avoid.
 
But I'm really hoping that high/full coverage would advance our communication tech.
This is true and is a reason to go for them, but it doesn't change the issue that it will still take a while. Certainly can't do it all at once unless we do nothing else in a turn. I want to do it, but finding the time is a bit tricky.
 
I'd target either the Harmurri or the Khemetri (if the Religion incompatibility is removed). The Harmurri have a trade value that sounds useful, and the Khemetri seem likely to have something good. Their god-king value would be amazing mechanically... if rather terrible narratively and likely incompatible with our existing values.
Not sure how God king would go against our existing values. Can you point to one that it conflicts with?

We already give our kings alot of power.
 
Not sure how God king would go against our existing values. Can you point to one that it conflicts with?

We already give our kings alot of power.
Division of power I imagine since that is about splitting power up among many, but a God King value implies that as a divine the King should have all the power.
 
Not sure how God king would go against our existing values. Can you point to one that it conflicts with?
Philosopher Kings = Everyone is fallible since everyone is learning, even the king
Division of Power (assuming we lock it in) = No one group should be too powerful (and god-king is kinda the opposite)

Mylathadysm - "Seekers of Truth" Virtues: Humility, Contemplation, Community
All of the virtues are somewhat against having a god-king, though none to a massive degree.

So it's no guarantee, but it's not a nice fit either.
 
This is true and is a reason to go for them, but it doesn't change the issue that it will still take a while. Certainly can't do it all at once unless we do nothing else in a turn. I want to do it, but finding the time is a bit tricky.
What I'm envisaging is a communication system - whether technological, like semaphores or hydraulic signalling, or just an improved courier system with regular horse changes - that may reduce the admin strain of extra provinces. Which would be a very potent thing, but very logical.
 
Philosopher Kings = Everyone is fallible since everyone is learning, even the king
Division of Power (assuming we lock it in) = No one group should be too powerful (and god-king is kinda the opposite)

Mylathadysm - "Seekers of Truth" Virtues: Humility, Contemplation, Community
All of the virtues are somewhat against having a god-king, though none to a massive degree.

So it's no guarantee, but it's not a nice fit either.
We also know that In Service to Order got booted because it was "too rigid" for Philosopher Kings, IIRC. God-King probably is completely incompatible. We might be able to get a downgraded version of it, like Divine Right of Kings or something, but I'm not sure why we would want to.
 
am i right in thinking that the boundary passage would inherently include some level of fortifications and supply depots? Since it'd be built through undeveloped rough terrain, and be expensive enough that some watchtowers and quarters would be cheap in comparison to the passage itself? So it would be "While being built, some warriors in watchtowers, and quarters to house the workers and their supplies", and then once completed the watchtowers stay, and the quarters serve as supply points along the passage to house and supply trade caravans and/or soldiers on their way to and from the steppe?

"We cut off the bridge over the gorge, until someone builds a new one by controlling both sides, the route is now untraversable. There are multiple bridges like this, so if forced to fall back the enemy will likely find it easier to simply go around the whole province."
 
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