Hey guys, you've got three stats proccing for Gilded Age innovations (Diplo, Culture, and Mystic), you have to worry about the war, the government reform, and you have to grapple with the remaining issues from activating the levies, so would you all mind terribly much if I held the GA innovation choices off for this phase, to keep the number of choices down?
I mean, ideally those bonuses would help us deal with exactly those issues, right? I think ideally we should make decisions with full information :/
 
Why not? Increasing trade ties with nomads make them less likely to raid us and we need the trade wealth anyway.
We can do ties well enough through our marches. Do you have reason to believe that this Passage will SIGNIFICANTLY improve relations with nearby nomads?

As for trade wealth, I think the most likely outcome in terms of trade is that we will get a dominance bonus to certain goods, same way the Docks gave us a dominance bonus to certain goods. So maybe we will get a single point of wealth out of it per turn, if we are lucky? I'd rather build a marketplace at a tenth the cost of the MP.
 
Well for one, its a lot easier for nomads to cut off the Spirit Channel route to anything but other cavalry; its a hadrians-wall esque width, so any non-cav protected forces would have their supply lines destroyed. Additionally, if you look at the map, there's a massive amount of terrain between the western entrance to the step (over north of the core territories) and the eastern (spirit channel). If i understand the scale right, hundreds of miles of terrain even. So being able to have a pass through the boundary hills severely cuts the length of the steppe trip between our access to our lands while leaving nomads' access the same, and gives an entry way into the steppe that others wouldn't expect or be able to duplicate.

If they can cut off the spirit channel route, which is say fifty miles wild, they can certainly cut off the exit to the Boundary Pass, which will be much narrower, and so much easier to blockade the end of. That's because the nomads would know precisely where our forces and their supply lines would emerge, so it would be child's play to concentrate force against them. At least in the Spirit Channel there's some uncertainty. The relatively constrained Spirit Channel is also much better terrain for a mass crossbow levy army backed by cavalry to lure a nomad army in to fight than the open steppe outside the Boundary Pass would be.

The trick of sending an army through the Boundary pass may work once, but nomads aren't actually goldfish. This kind of trick would be novel and interesting enough that word of it would cross the steppe relatively quickly, and be remembered. The steppe nomads of the real world hadrich and sophisticated cultures, with significant continuity in both time and space. They were bound together by kinship and trade networks that spanned the length of the steppe. They weren't orks.
 
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See, this is why people need to do what the Ymaryn do with religion.

Set up a debating area and then sell tickets and refreshments. :V
*A small reenactment of the Discord chat five minutes ago re-worked for priest debates*

Priest 1 to the gathered priests: *Post Government Reform* "We must see the omens of the gods!"
Priest 1: "Start your debates!"

Priest 2: "The gods of the Forhuch seem pleased!"

Priest 1: "NO! THE HARMURRI GODS SEEM PLEASED"

Priest 2: "FITE ME!"
Priest 1: "FITE!"

Priest 3: "...far east waifu?"
Priest 1: *Punches Priest 3*
Priest 3: "Me wants!"
Priest 2: "Nah"
Priest 1: "YOUR WAIFU SUCKS"

Priest 4: *attempts to flip the table*
Priest 1: *successfully flips the table*

Priest 2: "All about that Northern Waifu"
"With exotic red hair!"

Priest 1: "Yenyna is BEST HERO/BRO!"
Priest 2: "True"
Priest 1: *Suddenly realizes his error* "...wait" *Derpy 'Oh fuck' look*

Priest 2: "She had a very cute husband as the stories go."
Priest 1: "CINNAMON ROLL!"


:V
 
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*A small reenactment of the Discord chat five minutes ago re-worked for priest debates*

Priest 1 to the gathered priests: *Post Government Reform* "We must see the omens of the gods!"
Priest 1: "Start your debates!"

Priest 2: "The gods of the Forhuch seem pleased!"

Priest 1: "NO! THE HARMURRI GODS SEEM PLEASED"

Priest 2: "FITE ME!"
Priest 1: "FITE!"

Priest 3: "...far east waifu?"
Priest 1: *Punches Priest 3*
Priest 3: "Me wants!"
Priest 2: "Nah"
Priest 1: "YOUR WAIFU SUCKS"

Priest 4: *attempts to flip the table*
Priest 1: *successfully flips the table*

Priest 2: "All about that Northern Waifu"
"With exotic red hair!"

Priest 1: "Yenyna is BEST HERO/BRO!"
Priest 2: "True"
Priest 1: *Suddenly realizes his error* "...wait" *Derpy 'Oh fuck' look*

Priest 2: "She had a very cute husband as the stories go."
Priest 1: "CINNAMON ROLL!"


:V

We have wheat, and cinnamon now, do we have sugar, or some substitute, to make cinnamon rolls? This is very important.
 
If they can cut off the spirit channel route, which is say fifty miles wild, they can certainly cut off the exit to the Boundary Pass, which will be much narrower, and so much easier to blockade the end of. That's because the nomads would know precisely where our forces and their supply lines would emerge, so it would be child's play to concentrate force against them. At least in the Spirit Channel there's some uncertainty. The relatively constrained Spirit Channel is also much better terrain for a mass crossbow levy army backed by cavalry to lure a nomad army in to fight than the open steppe outside the Boundary Pass would be.

The trick of sending an army through the Boundary pass may work once, but nomads aren't actually goldfish. This kind of trick would be novel and interesting enough that word of it would cross the steppe relatively quickly, and be remembered.

Nomads are not very good at siege warfare because the horde have to keep moving to keep their horses fed. It is their one logistical weakness. There would also be multiple Boundary Pass passages and they have to watch for every single one of them.
 
Nomads are not very good at siege warfare because the horde have to keep moving to keep their horses fed. It is their one logistical weakness. There would also be multiple Boundary Pass passages and they have to watch for every single one of them.

They don't need to be any good at siege warfare. They don't need to take the entrance to the pass. All they need to do is set up a picket line of scouts to watch our troops emerge from it and then hit them when they're entering the steppe, as the Pass is suggested to be there to enable offensive deployments.

The mega-project isn't called Boundary Passes.
 
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We can do ties well enough through our marches. Do you have reason to believe that this Passage will SIGNIFICANTLY improve relations with nearby nomads?

As for trade wealth, I think the most likely outcome in terms of trade is that we will get a dominance bonus to certain goods, same way the Docks gave us a dominance bonus to certain goods. So maybe we will get a single point of wealth out of it per turn, if we are lucky? I'd rather build a marketplace at a tenth the cost of the MP.

It will allow Txolla to trade directly with the steppes and the northern provinces, and the HH will have a much easier time selling their gold and salt now that have a direct pass into the Lowlands.

Txolla will also find it easier to generate wealth with trade missions, which doesn't cost EE like cash crops, which will make it easier for them to fund Support Artisan actions for enough tech to support black soil production and mills action, which they need to improve the fertility of their lands.
 
I imagine that we'd end up founding a march at the northern end of the boundary passage. Having a military presence would then allow us to use the steppes as a northern route from our core to the Memories of Spirits march, and from there to the Forhuch's northern passage.
 
I imagine that we'd end up founding a march at the northern end of the boundary passage. Having a military presence would then allow us to use the steppes as a northern route from our core to the Memories of Spirits march, and from there to the Forhuch's northern passage.

There's an awful lot of Marches we want to found....

That includes: March to bottle up the HK, march to the North and North-east, and then the Boundary Pass march.

We will be looking at six marches as subordinate.
 
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They don't need to be any good at siege warfare. They don't need to take the entrance to the pass. All they need to do is set up a picket line of scouts to watch our troops emerge from it and then hit them when they're entering the steppe, as the Pass is suggested to be there to enable offensive deployments.
Which means that they need to have not only their picket line of scouts but a fairly significant army within range to attack us as we're entering the steppe. It's not like a mountainous chasm has great sight lines of a hundred miles, which means that the nomad force would have to be within a day's ride or less.

Not to mention that we will likely have bases within the chasm that can house cavalry/blackbirds who can ambush these scouts.
 
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We have wheat, and cinnamon now, do we have sugar, or some substitute, to make cinnamon rolls? This is very important.
Do we know what the People eat (and drink) normally?
I mean, we do know what general ingredients do they have to cook with.
They have a wide variety of crops and forest game, plenty of salt to go around, and are in general well stocked. Just wondering what could they do with it.

It would be nice to see a sidestory describing a feast. And not just the foods, but also how they eat.
Like, are there any especially pudgy patricians? Or maybe a priest that comes to a debate only half-sober?
Any special beliefs related to eating? Any Ymaryn Dionizos spraying his champagne around?
 
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Soooo, we need forests, desperately. After this update we will be at 33/34.5. That's a single bath and one other from over usage and we regularly use up two slots every single turn.
Is anyone opposed to at least a temporary repeated yeoman Expand Forest action? It will give +2 LTE as well as the forest and innovation, and will help their faction power to balance out a bit.

Note that the yeomen have some great actions, but their overall agenda (move everyone out of the cities) will usually not match the king's, so they are likely to shed power quickly. It may actually be feasible to leave the repeated action going (time will tell).

Edit: the +2 LTE is based on my best guess at applying the "main with secondary cost" rule to the quirky Expand Forest mechanics. It might actually be +3.
 
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@Academia Nut on the offchance you haveextra time/energy tonight and it wouldn't affect you using that time/energy for the next update:
-Priests faction quest should have 1/4 progress
-Saltern section is out of date
-Horsevalley should be a library target
-Marketplace section is still out of date regarding the grand bazaar bonuses and valleyhome's progress to next level
-Luxury crop action lists "s" for both levels of action, instead of s and m.
-Province list is still missing gulvalley's 2, and border provinces

-1. What are the limits on the two specialty slots for the One of Each (Five) legacy? I think you'd said periphery state was just the non-vassal ones (though you never updated the name in our overall limit) while subordinate states either included both peripheries and vassals, or was something else? But it feels like one of them should be a general slot, not a specialty slot, whether "periphery" or "subordinate" is supposed to be the overall term.

-2. On that note, if we lose,say, the march legacy if we ever don't have at least one march, then shouldn't it just be a general +1 limit, not a specific +1 march limit? It'll be easier to keep track of, and have the same effect, since if we have the legacy still, then its bonus is giving us +1 limit either way.

-3. Would it be possible for the faction quests/power info to be listed on the civ sheet from now on, either instead of or in addition to being in the updates? Or maybe just including it in each update instead of just the main turn and midturn?

-4. Now that we have Good skills for our average kings, what kind of odds does restoration of order have for each outcome?

-5. Did Greenshore finish their governor's palace while we'd lost contact with them during the plague?

-6. On that subject, do we know of any extra infrastructure in our subordinates that might have happened during the plague, or been there before we vassalized them?

-7. What actions would be best to increase production and usage of paper and steel?
 
Is anyone opposed to at least a temporary repeated yeoman Expand Forest action? It will give +2 LTE as well as the forest and innovation, and will help their faction power to balance out a bit.

Note that the yeomen have some great actions, but their overall agenda will usually not match the king's, so they are likely to shed power quickly. It may actually be feasible to leave the repeated action going (time will tell).
I'm totally on board with it.
 
Is anyone opposed to at least a temporary repeated yeoman Expand Forest action? It will give +2 LTE as well as the forest and innovation, and will help their faction power to balance out a bit.

Note that the yeomen have some great actions, but their overall agenda (move everyone out of the cities) will usually not match the king's, so they are likely to shed power quickly. It may actually be feasible to leave the repeated action going (time will tell).

Yeah, I'm down. I'd honestly also like to pair it with a repeated King Expand Forest as well, for a few turns.
 
Do we know what the People eat (and drink) normally?
I mean, we do know what general ingredients do they have to cook with.
They have a wide variety of crops and forest game, plenty of salt to go around, and are in general well stocked. Just wondering what could they do with it.

It would be nice to see a sidestory describing a feast. And not just the foods, but also how they eat.
Like, are there any especially pudgy patricians? Or maybe a priest that comes to a debate only half-sober?
Any special beliefs related to eating? Any Ymaryn Dionizos spraying his champagne around?

Any patricians who is fat will be ridiculed for being a lazy couch potato.
 
So we'd be stuck doing what every the astrology prediction is.
Not exactly. More that if the priests believe something is part of their religion, the king can't argue against it easily.

A good example was the early horse riding experiments. The priests pointed out that the youngsters going out and riding those poor horses were abusing them. Our king could go against what the priests wanted in that case, and did so in a way that was of immense long-term benefit.

A god-king in the same position would cripple himself if he argued to make the rodeos like our king did. It would be undercutting the priest's doctrine, and would thus be weakening his own power, possibly even inviting civil war if he becomes seen as illegitimate. So while he could go against the priests, doing so for something as 'minor' as kids on horses that won't help him, his kids, his grandkids, and who knows how many more generations, would be extremely strange.

On the other hand, the king can tell people to do what the well-educated priest caste says, and nobody will think twice about it, so it can really help at times as well.
Any patricians who is fat will be ridiculed for being a lazy couch potato.
You can be fat and skilled at war. Fat =/= lazy in this time period, it would be more along the lines of prosperous, since it means you can afford to eat enough to get fat.
 
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Yeah, I'm down. I'd honestly also like to pair it with a repeated King Expand Forest as well, for a few turns.
Can we afford the actions? We're short of non-free cities right now.

And that lack of cities will mean more yeoman actions iiuc, which they might use for forests voluntarily (see: their quest).
 
Can we afford the actions? We're short of non-free cities right now.

And that lack of cities will mean more yeoman actions iiuc, which they might use for forests voluntarily (see: their quest).

True. If we've got more than 5 actions when our new government hits, I think we should dedicate one to a repeating action, but below that we should probably keep them for the flexibility.
 
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