I'd like to note, at this moment, that while the Forestry passives reduce EE a committed Forestry action would increase it.If you don't want more cities, your only option at this point is to keep EE up.
I'd like to note, at this moment, that while the Forestry passives reduce EE a committed Forestry action would increase it.If you don't want more cities, your only option at this point is to keep EE up.
Another aqueduct can only create a new True City if we go below 1 EE. The next aqueduct can only create another True City if we go at least below -7 EE. The one after that can only create a third True City if we go below -16 EE.Baths require Aqueducts
Aqueducts create more True City sites.
It was said this is an action and not an infrastructure project. So no.
Can you offer any evidence that more land is causing us any of the problems we've been having?"Why would you want to lose actions when you could instead still have those actions but be obligated to spend them keeping all your sprawling territory properly managed?" Less flippantly, I seriously feel that while greater territorial control is useful up to a point, it also does eventually start adding more problems than it contributes ability to solve. I'd much rather be a smaller state with fewer actions but also fewer demands on those actions, especially since I suspect losing territory will do nothing to tamp down on the thread's perennial adventurism, leaving us back at our current holdings (or equivalent) sooner rather than later.
Let us say we have two options:And we'll never acquire sufficient information if we don't put the policy back in place and leave it there long enough to find out.
We've been trying to explain to you exactly why that statement is false...Do your infrastructure.
Just get us 10 True Cities or whatever.
poor guyUvothyn threw everything he had towards helping the People, his hair going prematurely grey and white and thin from the stress of constantly trying to make sure that everything was organized and in place to support the warriors going east, even as they tried to restore some of the productivity and trade in the fields.
Can we please focus inwards instead of outwards for once?
We need Roads, Dam/Canal for Lowlands, and in general inter-connectivity far more than we need another far flung colony to manage.
We don't need to kill tens of thousands, just throw them at the problem.That's actually a fourth canal, which requires explosives and/or a willingness to kill tens of thousands digging through a shitton of rock. The lowlands damn canal is either to make a fork in the great river going further east towards txollas main area, or it's to make the cataracts section of the great river passable
Source?
If Academies don't solve our vocational woes, I suspect we need to keep building them until we unlock vocational schools.
As opposed to libraries.Academy
All kings not suffering from hereditary disorders have their skills improved one level (cannot make non-heroic skills to heroic level) and increases the possibility of hero unit generation. Also provides the Build Academy action. Costs 1 Wealth/turn to maintain as an effective institution.
Which explicitly calls it an extended action.The Library
A fantastical collection of scrolls and tablets, this preserves the wisdom of the ages and ensures that not all things must be relearned by each new generation. Whenever spending mysticism, gain +1 mysticism the next turn. Can now build libraries as extended actions.
Note that more subordinates doesn't give us more actions. To get more actions, you need more Core Provinces, and I don't think anyone was suggesting dropping core territory.Our huge action count is letting us double-main Study Health while keeping everything running and getting extra study effects in as a plus. Losing land would free up.... almost nothing? A single action of supporting a subordinate this turn?
Sending out trade missions... reduces disease?Personally I support sending trade missions out to other people.
It reduces the disease
And then you have to add in the aqueducts that our subordinates made as well, which is something like 3 or 4 more, I believe.
Yeah, I've been suspecting that Academies are like Gymnasiums, not Libraries. They spawned from them, after all.As opposed to libraries.
Which explicitly calls it an extended action.
I suppose AN could have just used some poor wording. Definitely a possibility.
We already literally spread it through everywhere we know. Far enough that the MH who we barely trade with fell because of it.How do you figure? If anything, I would have thought it increased disease by letting more stuff spread further.
That isn't how our EE works. We can't just indefinitely spam Expand Economy and bring our EE to zero; eventually, we hit our Econ cap of 26 and don't get any more (or do get more, and it overflows to Wealth, and assuming it didn't overflow too badly, is refunded as EE anyways).
Plenty of them won't identify us as the problem. They'll blame something else like sin or trade or monotheists.We already literally spread it through everywhere we know. Far enough that the MH who we barely trade with fell because of it.
What we'll be spreading is the knowledge that Study Health will hopefully give us.
At the very least, we won't just be huddling in our forests while all of the countries around us mutter about how we cast a curse upon them..
Oh; you meant sending trade missions RIGHT NOW, not sending them in general. I misunderstood; sorry.We already literally spread it through everywhere we know. Far enough that the MH who we barely trade with fell because of it.
What we'll be spreading is the knowledge that Study Health will hopefully give us.
I know, but we plan on taking Econ intensive actions in the near future(Dam/Canal) which will bring our Econ down, causing us to need to expand econ, which increase our EE, which makes cities form.That isn't how our EE works. We can't just indefinitely spam Expand Economy and bring our EE to zero; eventually, we hit our Econ cap of 26 and don't get any more (or do get more, and it overflows to Wealth, and assuming it didn't overflow too badly, is refunded as EE anyways).
It is like one of those sand timers. One side represents Econ, the other represents EE; and while we can pour sand from one side to the other, we don't actually lose it.
March subordinates give us some very valuable defenses. I am strongly against losing those.Note that more subordinates doesn't give us more actions. To get more actions, you need more Core Provinces, and I don't think anyone was suggesting dropping core territory.
We actually can if we massively overflow our econ (more than our true city count). It's not very useful to do so, but is is possible.We can't just indefinitely spam Expand Economy and bring our EE to zero;
Trade disintegrated and the Banner Companies were expelled from the Highlands Kingdom as a hazard,
but it had certainly been detected among the People first, and had spread to everyone they traded with before anything could be done to halt the problem.
Yes, they might blame those things.Plenty of them won't identify us as the problem. They'll blame something else like sin or trade or monotheists.
Infrastructure policy should realy be thought of as a 'make cities better' policy or 'urbanization' policy. We definitely need it, but we shouldn't just blindly devote half of our passive policies to only improving our urban centers. We have many, many other concerns that need to be taken care of for our polity, and doing something just because it's action efficient and because there is a lot of it to do, is not seeing the forest through the trees.And then you have to add in the aqueducts that our subordinates made as well, which is something like 3 or 4 more, I believe.
Our civ really loves to spam aqueducts. I mean, can't blame them, they're damn useful, but still.
I agree and disagree. It's an urbanization policy that can more heavily emphasize municipal improvements, but aqueducts, temples, and libraries are all more widely applicable than merely making cities less unappealing. But they still have the effect of creating a patchy population distribution.Infrastructure policy should rely be thought of as a 'make cities better' policy or 'urbanization' policy.
We are going to take Econ intensive actions in the future, replacing our Econ with EE. That leaves us with lots and lots of EE, which means we DON'T have cities form; remember that cities form when EE is low and the cities are nicer then the free farmland.know, but we plan on taking Econ intensive actions in the near future(Dam/Canal) which will bring our Econ down, causing us to need to expand econ, which increase our EE, which makes cities form.
Marches are great, but we only have one of those and I don't think anyone was speculating about dropping it.March subordinates give us some very valuable defenses. I am strongly against losing those.
Colonies are mostly useful as fodder for potential future integrations and as a weaker March. It costs a lot less to set up a colony and then integrate them than it would to actually set everything up ourselves.
Vassals are basically just a bad middle ground of the previous two, and we should probably be working more on integrating (or propagating) Txolla at some point in the nearish future. Not right now though, we have more important problems.
I'm somewhat concerned about what this means for the yeomen faction; it's currently set up to fail and hit strength 0, if not in the next two turns. I'm not sure we want to see that happen.Between these things, I think we are pretty much set on ready-to-integrate provinces for the forceeable future.
I do think an extra province would be worthwhile. It will cost us something like a single Main action, and will give us an extra player secondary each turn. Frankly, I expect Balanced Policy to finish it by itself.I'm somewhat concerned about what this means for the yeomen faction; it's currently set up to fail and hit strength 0, if not in the next two turns. I'm not sure we want to see that happen.
But I don't think trying to force an extra province is worth it; probably we should just toss a Support Faction their way at some point to counter the faction strength loss from failing.