- Location
- Austria
Any chance I could get people to support expanding the Palace? Palace bonusses are powerfull, and quite effective.
Building Palace Stables would be need for example.
I am all for another Greater Hall annex + Academy because narratively it should be a sorta center of culture and learning where every noble of our lands sends their sons to mingle aka passive Influence Subordinates, in a way.
Econ + Econ Expansion total is less than 24, preventing us from meeting the priest quest without Mills or New Settlements.
Got it, Mills for days.
welcome to PoCQ, where we have incomplete information and the dam doesn't get built.
As soon as we get a Spiritual Slot from priests. If not for this, I'd go for Dam this turn.
Ookay, let's do this.
[X] [Crisis] Bring them back in with the fighting (Change Tinriver from Trading Post to Colony, will claim additional territory when fighting pirates, -1 Legitimacy)
[X] [Main] Build Mills
[X] [Secondary] Build Mills
[X] [Secondary] Block Housing - Redshore
[X] [Secondary] War Mission - Pirate Clans
[X] [Secondary] Proclaim Glory
[X] [Guild] Efficient Charcoal Kilns
[X] [Guild] Efficient Charcoal Kilns x2
Econ diff: +4 (Mills) + 3 (Mills) - 3 (Housing) - 1 (PG) - 2 (Kilns) - 2 (Kilns) = -1;
Econ: 10 (+4) [-6+5] -> 13 [-6+5] -> 12 (?)
Wealth diff: -4 (Mills) - 3 (Mills) - 2 (Kilns) - 2 (Kilns) = -7;
Wealth: 16-7 = 9
Tech diff: -1 (Mills) - 1 (Mills) - 3 (Housing) - 1 (Kilns) - 1 (Kilns) = -5
Tech: 24 (+2) [+1-1] -> 21 [+1-1] -> 21
Culture diff: - 3 (PG) = -3
Culture: 24[+4] -> 21[+4] -> 24 and 1 overflow
Stability: 0 -> +1 (PG)
Legitimacy 3 +1 (PG) -1 (Crisis) -> 3
How, exactly, can we do Priests' quest? I can replace Housing with something Econ-procuding....