mostly cause they suck us if we take a hit
i want to suck them dry
they are going back into our tummy where they belong
I am getting some bad Binding of Isaac vibes here....
Ya know, after the stuff I've seen in this quest, I ain't that surprised.
Yeah I ain't gonna quibble there.
To solve it we need to do More Mines(preferably silver), Stamping, Banking.
All so that we have long enough to get to fiat, or something like fiat.
Yep. Thus I think we need domestic gold and silver mine(s) until we grok other stuff.
Not sure what to replace with surveying though.
Okay, Dam-kun, wait one more turn please?
[X] [Crisis] Bring them back in with the fighting (Change Tinriver from Trading Post to Colony, will claim additional territory when fighting pirates, -1 Legitimacy)
[X] [Main] Survey Lands
[X] [Secondary] Build Mills
[X] [Secondary] Block Housing - Redshore
[X] [Secondary] War Mission - Pirate Clans
[X] [Secondary] Proclaim Glory
[X] [Guild] Efficient Charcoal Kilns
[X] [Guild] Efficient Charcoal Kilns x2
Econ diff: - 1 (Survey) + 3 (Mills) - 3 (Housing) - 1 (PG) - 2 (Kilns) - 2 (Kilns) = -6;
Econ: 10 (+4) [-6+5] -> 8 [-6+5] -> 7 (?)
Wealth diff: - 3 (Mills) - 2 (Kilns) - 2 (Kilns) = -7;
Wealth: 16-7 = 9
Tech diff: - 1 (Mills) - 3 (Housing) - 1 (Kilns) - 1 (Kilns) = -6
Tech:
24 (+2) [+1-1] -> 20 [+1-1] -> 20
Culture diff: - 3 (PG) = -3
Culture: 24[+4] -> 21[+4] -> 24 and 1 overflow
Stability: 0 +1 (PG) -> +1
Legitimacy 3 +1 (PG) -1 (Crisis) -> 3
Sustainable Forests: 24/27.5 - 3 (Kilns) - 3 (Kilns) -> 18/27.5
No Dam, but a bit more preparation for inevitable Liquidity Crisis Strikes Back.