We could afford it this turn.
Next turn we can afford it even more.
Uh, yes, but we cannot bumrush cultural conversion, so a lot of small steps are better than a big one.
Then again, we need to brace for impact: liquidity crisis and nomads with cavalry (or rather, endless wave of cavalry with occasional non-combatant), so I am not sure what can we delay.
War Mission - mandatory
Proclaim Glory - mandatory due to crisis
Other currently leading votes:
Ironworks - Redshore
Block Housing - Redshore
Invite to Games - Freehills
I...hm. Maybe replacing ironworks with influence works? We do have an option to build them + survey via Myranyn reform after all.
Alternatively, if we want to use your plan of doing "Myranyn reform action" right here and now to take advantage of him (he is likely to be next king btw), we can replace block housing with Survey, which is fine too.
You know what, I like your idea.
[X] [Crisis] Bring them back in with the fighting (Change Tinriver from Trading Post to Colony, will claim additional territory when fighting pirates, -1 Legitimacy)
[X] [Main] Proclaim Glory
[X] [Secondary] Survey Lands
[X] [Secondary] Ironworks - Redshore
[X] [Secondary] War Mission - Pirate Clans
[X] [Secondary] Influence Subordinate - Txolla
[X] [Guild] Efficient Charcoal Kilns
[X] [Guild] Efficient Charcoal Kilns x2
With minor alteration because I foresee a lot of need for forests soon. Should work out?