True Cities
[2/6 City Candidates, 2 Free Cities, 11 City Limit]
[Limit is (#Provinces + #LandedNonFreeCitySubordinates)/2]
[1 Non-Supported True Cites : -1 High Cent Tolerance]
-Valleyhome [Aqueduct, Baths, Sig. Walls, Capital, Palace] (25 EE Threshold)
-Blackmouth [Aqueduct, Baths, Governor's Palace, Sig. Walls?] (25 EE Threshold)
-Sacred Forest [Aqueduct, Sig. Walls] (22 EE Threshold) <Plague> [Baths in progress 1/3]
-Stallion Pen [Aqueduct, Mass. Walls] (18 EE Threshold) <Plague>
-Valleyguard [Aqueduct, Sig. Walls?] (13 EE Threshold) <Plague>
-Lower Valleyhome [Aqueduct] (6 EE Threshold) <Plague>
-Redshore [Aqueduct, Governor's Palace, Baths, Sig. Walls]
-Redhills [Aqueduct, Baths, Sig. Walls]
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Greenshore - Capital [Aqueduct, Sig. Walls?] (In Subordinate)
-Greenshore - Unknown City [Aqueduct, Sig. Walls?] (In Subordinate)
-Western Wall - Capital [Aqueduct, Governor's Palace, Sig. Walls?] (In Subordinate)
-Heaven's Hawk - Phygriftwyn [Aqueduct in progress 6/9] (In Subordinate)
Libraries:
[Total effect: 3 Mysticism Refund]
-Sacred Forest (Temple, Megaproject, +1 Refund by itself)
-Valleyhome (True City)
-Valleyhome (Palace Annex x2 = 1 National Library)
-Stallion Pen (Temple)
-Redshore (True City)
-Amber Road (Temple) (In Subordinate)
Temples
[4 Total Temple Levels, 1 Natural Wonder]:
-Sacred Forest in Sacred Shore (Lv 2)
-Dragon Graveyard in Stallion Province (Lv 2 + Natural Wonder)
-Horse Valley in Stonepen (Lv 1 + Lv 1 Observatory)
-Amber Road (Lv 1) (Subordinate)
Salterns/Salt Mines:
[Support: 2 Trade Posts, 1 Grand Docks]
[Total Effect: +3 Wealth/turn]
-Southshore (Lv 1 Saltern)
-Northshore (Lv 1 Saltern)
-Heaven's Hawk (Lv 1 Salt Mine) (In Subordinate, Applies to Core Anyway)
Governor's Palace:
[Total Effect: -2 Min/Max Centralization Tolerances, +2 Max Interconnectivity, +0 Admin-Free True Cities]
-Blackmouth
-Sacred Shore
-Western Wall (In Subordinate)
Colossal Walls:
None in Core or Subordinates
Interconnectivity (17/46)
[Can gain Cent from roads up to IC 23/46, any past that will be banked]
[+5 Max Centralization Tolerance. 0 Banked Centralization]
[Formula: 2 + 3*Full_Provinces + Governor's_Palaces]
Provinces
[14 Full Provinces - 2 Extra Sec Player Action, 5 Sec Province Actions, 2 Main Guild Actions]
[Next Action increase: +1 Sec Province Action, +1 Sec Guild Action at 15 Provinces]
[In Progress Provinces]
-Northern Blackriver [0/6]
-Far North-Eastern Redvalley [2/6]
[Subordinate Provinces]
-Western Wall - 2? Provinces (0? Ready to Integrate)
-Greenshore - 3 Provinces (0 Ready to Integrate)
-Gulvalley - 1 Province (1 Ready to Integrate) [Expansion Blocked by Neighbors]
-Heaven's Hawk - 1 Province (1 Ready to Integrate) [March, may not be able to expand peacefully?]
-Txolla - 3 Provinces (2 Ready to Integrate) [Underdeveloped; can gain more provinces internally]
-Tinriver - 1 Province (0 Ready to Integrate) [Mature Trading Post, cannot expand, can be transitioned to colony]
-Thunder Speakers - 1 Province (0 Ready to Integrate) [Seems Low, but they only get 2 actions?]
-Thunder Horse - 1 Province (0 Ready to Integrate) [Same]
-Amber Road - 1 Province (0 Ready to Integrate) [Immature Trading Post, cannot expand]
Safe Martial Limit - 32 {34}
[Number in {} is safe "non-primary" martial, which refers to the extra martial we gain from econ, listed in {} on the civ sheet]
-Base Value (+10)
-14 Provinces (+14)
-Palace Arsenal Annexes (+1)
-Iron Age Census (+2)
-International Games (+5)
-Gymnasiums {+2}
Centralization Tolerances:
[Low Tolerance: "Neutral" - 3]
[Note: A Cent of 0 is yellow, with "Neutral" - 3" Suggests neutral is ~1-2 as a baseline.]
-Government Base ("Neutral")
-Legacies (-1)
-2 Governor's Palaces (-2)
[High Tolerance: "High" + 3]
-Government Base ("High")
-17 Interconnectivity (+5)
-Legacies (+2)
-14 Provinces (-1)
-1 Non-Supported True Cities (-1)
-2 Governor's Palaces (-2)
Miscellaneous
-2 Secondary Gymnasium: +4 to Games Rolls, +2 Safe Non-Primary Martial
-Annex Limit: 9/18 [2 (Base) + 7 (#Provinces/2) + 9 (#LandedNonFCSubordinates)]
-Current Reformers Legacy Strength: 1/2 Refund
-Wealth Cap: 23 [10 (Provinces) + 14 (Provinces) + 3 (Guild at 6 Power) - 4 (Mylathadysm + 8 RA)
-Temp Econ Resistance: 7 (- 1 (Gov Base) + 2 (Gov + 7 Cent) + 1 (Storehouse Annex) + 1 (Iron Age Census) + 4 (Mylathadysm + 8 RA)