Classical antiquity, but there was nothing of important of anything particular happening in our 0 AD, at least, compared to Path of Civilizations.
No I am sure the birth of Christ was not important:p

jk

Point is, to look at what state humanity in the Mediterranean was like in the year one and compare our own progress to it. Are we ahead of it already or behind?
 
Point is, to look at what state humanity in the Mediterranean was like in the year one and compare our own progress to it. Are we ahead of it already or behind?
Rome had Italy then Spain then Greece then north Africa before hitting Egypt correct? As an empire of that size is multiple times bigger then us. We the most advance (known) nation can barely stay in one piece at our current size.
So we are far behind.
 
Myranyn Reforms II
[X][SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X][HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X][Attack] Hire out mercenary company
-[X][Attack] Both
--[X][Attack] To Freehills

The city of Trelli sat on the horizon, just across the water of the strait. The city might as well be on the other side of the world for all that the warriors camped out on the east side of the strait could get there, but all remaining elements of the Trelli on the eastern shore of the Yllthon had been kicked out by the combined forces of the People and the Freehills. The warriors loyal to the city itself had been able to maintain control over the seas in close proximity to the city, even as they had lost much of the territory to the north-west to pirate raids. What was going on in the south-west was unknown to the People, but given that the city of Trelli wasn't starving yet, there must be some farming territory out there that was still loyal to them. Unsurprising given that the stress of war had brought out the best of the Trelli elite and their currently leadership was as sharp and skilled as could be expected. Were it not for the Freehills leadership the Red Banner might have been sundered when they got caught in a box canyon, but fortunately the current leader of the small kingdom was extremely competent at his job.

Given legendary precedent, there were a few who suggested humorously that perhaps this Tumrin fellow should be invited for the kingship, like Phygrif of old! That wasn't actually a serious proposal, the current king and heir were not too terribly hated despite what predecessors had done, and Myranyn the Reformer had a pretty decent shot at the position, so it wasn't like the People needed anyone. Still, funny, and the mercenaries who fought with him definitely would prefer it if they had him on their side.

Still, the situation was distinctly uncertain going forward. The Red Banner Company would probably have to be rotated out to recover manpower, and someone was going to have to deal with the pirates and bandits pushing up the western Yllthon Coast towards Tinriver. Fortunately the Blood Rain Banner Company had been established based off of the cream of the soldiers raised from the urban poor, so named from the downward pointing trio of arrows in red thread that was their company banner, an obvious reference to the massed crossbow fire that they made use of, so the People had plenty of martial power to protect themselves with and still keep up commitment to the Freehills contract should it come down to it. There were many obvious questions of what the king would have them do next. Assisting Freehills up to this point was pretty easy to justify to their neighbours as clearing out the pirate bands along the coast and getting paid for it - even if the net result was that if Trelli ever got its act together they had just lost all remaining remnants of their eastern holdings-, but pushing further was going to run into a lot of problems internally. Mostly because the casualties of pushing across the strait were going to be enormous. Actually, there more than a few who were pretty sure that the Freehills 'king' was going to accept the gains already made and stop at the strait for the time being.

There were also other rumours that the Freehills warriors going to stop fighting the Trelli here but had plans to turn south and use the coastal paths to head towards the Khemetri trading posts and colonies and begin kicking them out of the territory adjacent to the Freehills valleys. While just rumours, there were more than a few who were trying to consider whether they wanted to follow them if they did do something like that. On the one hand, everyone knew the tales of Bloodvalley and weren't exactly eager to see what would happen if the People and the Khemetri went for a repeat performance. Then again, no one was quite sure what would happen if Freehills went for it anyway, and what might happen if they lost and suddenly the People and Khemetri were in direct contact once again. Not that they had ever entirely gone out of contact with the southern kingdom, just that they had been much more distant since the Trelli war, and had mostly worked through intermediaries due to simple distance.

Trelli war
[] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[] [War] The mercs will follow Freehills lead (???)
[] [War] Encourage Freehills to press on to Trelli (-2 Diplomacy)
[] [War] Figure out how to offer naval support as well (???)

Mercenaries
[] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
[] [Mercs] Continue Freehills contract (Mercs still paid by Freehills)

The new company as well as the experience of fighting with the Freehills warriors, who had their own philosophy of heavy spearmen who could form immovable blocks in the hills and passes of their home, was filtering throughout the People back home. While the Freehills martial philosophy was closer to that of the yeomanry, especially since many warriors were far more self-supplied so the wealthier farmers had a major advantage, because of the circumstances of their creation they had their own spin on things. Namely, that they had an elected position known of as The Armoury Purse whose responsibility it was to ensure that all adult males could be issued something in times of war, and the candidates tended to pour their own personal wealth into the crown's treasuries for the purposes of supplying arms and armour to those who couldn't afford it. While technically the gear issued was based off of providing procurement loans, it was considered a governmental disaster if a man could not be mustered because he could not afford gear. By their reckoning so long as they had the will, even beggars should be given the tools to fight. This gave numerous ideas to the reformers back home about how to pay for the further reforms required.

Myranyn Reforms, next stage
[] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
[] [HS] Continue raising troops (Main Raise Army, Reforms advance)
[] [HS] Prototype Deployment Organization (2xSec Blackmouth Colossal Walls, Reforms advance)
[] [HS] Increase Iron production to make things cheaper (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
[] [HS] Streamline system to better pay for reforms (Main Distribute Land)
[] [HS] More trade is more money to pay for things (Main Plant Poppies [-3 Econ, -3 Econ Expansion, +1 Mysticism, +7 Wealth, increased trade power])

However, while many of the ideas for paying for things were fairly straightforward, there was a major issue being raised. The Guilds were getting powerful with all of the production they were doing, the swing they had over who would be classified of as essentialy personnel and thus exempt from conscription, and of course when heavily recruiting from artisans and urban workers there was the fact that the guilds then had contacts with plenty of warriors. While at the moment the guilds were mostly just happy, there was some worry that they could force through actions contrary to the desires of others if they wanted to.

AN: Mechanical warning. Now that you have factions over 5 Strength, they will all begin 'maturing', manifesting unique mechanical powers with their own pros and cons. Factions over strength 3 also have the option to expend some of their influence to hijack actions if they want to force through an agenda. 1 Strength hijacks a Secondary action, and 3 Strength a Main or 2 Secondaries. Declaring War with a valid CB adds a +3 surcharge, although during war if they think the king is showing insufficient commitment the surcharge is reduced to only +1 Strength. Factions can never force a war without a valid CB. The Guild faction can hijack Main Guild actions at only 2 strength, while other factions are at a +1 Surcharge for those actions, either hijacking them or opposing a hijacking by the Guild. Factions can also negate a hijacking by expending their own strength, although they will often expect something from the king after doing such a thing, even if that is just recognition.

AN: Only going to leave this vote open for about 12 hours or so.
 
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[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
 
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No I am sure the birth of Christ was not important:p

jk

Point is, to look at what state humanity in the Mediterranean was like in the year one and compare our own progress to it. Are we ahead of it already or behind?

Why?

If anything, we should look into the mind of a historical person and see what motivation he would have for designating 0 CE.

Now assuming it wasn't the birth of an important religious figure, it is probably the Battle of Bloodvalley between the two most important civilizations in the region.

Or the comet impact that happened a generation later.

Or maybe we should just ask AN what he thinks might be designated as 0 CE.
 
Personal goal of matured Priest Faction obtained~<3
(unlikely though it'll be)

[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
Senpai, no!
 
[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
Yes.
[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
No.
[X] [HS] Prototype Deployment Organization (2xSec Blackmouth Colossal Walls, Reforms advance)
This one calls to me.
 
So, it seems like taking Trelli wouldn't have just been walking in there and getting it for free, and in fact without Freehills the Red Banner company would have gotten demolished.

Even with the help from Freehills, who seem to have a massed Spears doctrine, taking Trelli itself would be super bloody because they are still organized enough to form a defense and still have local sources of food.

Makes me really glad we didn't try to go to war with them ourselves.
 
[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[X] [HS] Increase Iron production to makethings cheaper (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used,Expand Econ additional +1 Econ, -1 EE,-1 Tech] + Sec Survey, Reforms advance)
 
[X][SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X][HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X][Attack] Hire out mercenary company
-[X][Attack] Both
--[X][Attack] To Freehills

The city of Trelli sat on the horizon, just across the water of the strait. The city might as well be on the other side of the world for all that the warriors camped out on the east side of the strait could get there, but all remaining elements of the Trelli on the eastern shore of the Yllthon had been kicked out by the combined forces of the People and the Freehills. The warriors loyal to the city itself had been able to maintain control over the seas in close proximity to the city, even as they had lost much of the territory to the north-west to pirate raids. What was going on in the south-west was unknown to the People, but given that the city of Trelli wasn't starving yet, there must be some farming territory out there that was still loyal to them. Unsurprising given that the stress of war had brought out the best of the Trelli elite and their currently leadership was as sharp and skilled as could be expected. Were it not for the Freehills leadership the Red Banner might have been sundered when they got caught in a box canyon, but fortunately the current leader of the small kingdom was extremely competent at his job.

Given legendary precedent, there were a few who suggested humorously that perhaps this Tumrin fellow should be invited for the kingship, like Phygrif of old! That wasn't actually a serious proposal, the current king and heir were not too terribly hated despite what predecessors had done, and Myranyn the Reformer had a pretty decent shot at the position, so it wasn't like the People needed anyone. Still, funny, and the mercenaries who fought with him definitely would prefer it if they had him on their side.

Still, the situation was distinctly uncertain going forward. The Red Banner Company would probably have to be rotated out to recover manpower, and someone was going to have to deal with the pirates and bandits pushing up the western Yllthon Coast towards Tinriver. Fortunately the Blood Rain Banner Company had been established based off of the cream of the soldiers raised from the urban poor, so named from the downward pointing trio of arrows in red thread that was their company banner, an obvious reference to the massed crossbow fire that they made use of, so the People had plenty of martial power to protect themselves with and still keep up commitment to the Freehills contract should it come down to it. There were many obvious questions of what the king would have them do next. Assisting Freehills up to this point was pretty easy to justify to their neighbours as clearing out the pirate bands along the coast and getting paid for it - even if the net result was that if Trelli ever got its act together they had just lost all remaining remnants of their eastern holdings-, but pushing further was going to run into a lot of problems internally. Mostly because the casualties of pushing across the strait were going to be enormous. Actually, there more than a few who were pretty sure that the Freehills 'king' was going to accept the gains already made and stop at the strait for the time being.

There were also other rumours that the Freehills warriors going to stop fighting the Trelli here but had plans to turn south and use the coastal paths to head towards the Khemetri trading posts and colonies and begin kicking them out of the territory adjacent to the Freehills valleys. While just rumours, there were more than a few who were trying to consider whether they wanted to follow them if they did do something like that. On the one hand, everyone knew the tales of Bloodvalley and weren't exactly eager to see what would happen if the People and the Khemetri went for a repeat performance. Then again, no one was quite sure what would happen if Freehills went for it anyway, and what might happen if they lost and suddenly the People and Khemetri were in direct contact once again. Not that they had ever entirely gone out of contact with the southern kingdom, just that they had been much more distant since the Trelli war, and had mostly worked through intermediaries due to simple distance.

Trelli war
[] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[] [War] The mercs will follow Freehills lead (???)
[] [War] Encourage Freehills to press on to Trelli (-2 Diplomacy)
[] [War] Figure out how to offer naval support as well (???)

Mercenaries
[] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
[] [Mercs] Continue Freehills contract (Mercs still paid by Freehills)

The new company as well as the experience of fighting with the Freehills warriors, who had their own philosophy of heavy spearmen who could form immovable blocks in the hills and passes of their home, was filtering throughout the People back home. While the Freehills martial philosophy was closer to that of the yeomanry, especially since many warriors were far more self-supplied so the wealthier farmers had a major advantage, because of the circumstances of their creation they had their own spin on things. Namely, that they had an elected position known of as The Armoury Purse whose responsibility it was to ensure that all adult males could be issued something in times of war, and the candidates tended to pour their own personal wealth into the crown's treasuries for the purposes of supplying arms and armour to those who couldn't afford it. While technically the gear issued was based off of providing procurement loans, it was considered a governmental disaster if a man could not be mustered because he could not afford gear. By their reckoning so long as they had the will, even beggars should be given the tools to fight. This gave numerous ideas to the reformers back home about how to pay for the further reforms required.

Myranyn Reforms, next stage
[] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
[] [HS] Continue raising troops (Main Raise Army, Reforms advance)
[] [HS] Prototype Deployment Organization (2xSec Blackmouth Colossal Walls, Reforms advance)
[] [HS] Increase Iron production to make things cheaper (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)
[] [HS] Streamline system to better pay for reforms (Main Distribute Land)
[] [HS] More trade is more money to pay for things (Main Plant Poppies [-3 Econ, -3 Econ Expansion, +1 Mysticism, +7 Wealth, increased trade power])

However, while many of the ideas for paying for things were fairly straightforward, there was a major issue being raised. The Guilds were getting powerful with all of the production they were doing, the swing they had over who would be classified of as essentialy personnel and thus exempt from conscription, and of course when heavily recruiting from artisans and urban workers there was the fact that the guilds then had contacts with plenty of warriors. While at the moment the guilds were mostly just happy, there was some worry that they could force through actions contrary to the desires of others if they wanted to.

AN: Mechanical warning. Now that you have factions over 5 Strength, they will all begin 'maturing', manifesting unique mechanical powers with their own pros and cons. Factions over strength 3 also have the option to expend some of their influence to hijack actions if they want to force through an agenda. 1 Strength hijacks a Secondary action, and 3 Strength a Main or 2 Secondaries. Declaring War with a valid CB adds a +3 surcharge, although during war if they think the king is showing insufficient commitment the surcharge is reduced to only +1 Strength. Factions can never force a war without a valid CB. The Guild faction can hijack Main Guild actions at only 2 strength, while other factions are at a +1 Surcharge for those actions, either hijacking them or opposing a hijacking by the Guild. Factions can also negate a hijacking by expending their own strength, although they will often expect something from the king after doing such a thing, even if that is just recognition.

AN: Only going to leave this vote open for about 12 hours or so.
How odd its not a main turn.
 
[] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)

[] [War] Figure out how to offer naval support as well (???)
[] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)

Either of these pairs.

[] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
[] [HS] Prototype Deployment Organization (2xSec Blackmouth Colossal Walls, Reforms advance)
[] [HS] Increase Iron production to make things cheaper (Redshore Ironworks [-3 Econ, -3 Tech, 2 Sustainable Forest used, Expand Econ additional +1 Econ, -1 EE, -1 Tech] + Sec Survey, Reforms advance)

Keep the reforms going.

Initial vote:

[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
 
Second Son Crisis - Lesser warriors are flowing outward, attacking outsiders and risk bringing retribution to the rest of the People. They must be reined in, but once the seed of the frontier has been planted it is hard to uproot. Causes trouble each turn, may end on its own but can be definitively ended with: Max Legitimacy? and 2 of (Cent Greater than 8?, Martial Less than 5, Yeomen Power 0?); or a Civil War

Yeah, ok, sounds like we still have some justice and roads to do.

On the bright side it seems our econ-based martial no longer counts towards to end conditions!
 
[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)

[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)

[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
 
General
Diplomacy 16 [+4]
-Intrigue 4
Economy 14 (+4) [-6+5]
-Sustainable Forests 24/27.5
-Econ Expansion 6 [+6-5] [Overcrowding Min: -5]
Martial 3 (+1) {8}
-Light Cavalry 1
Naval 2
Wealth 10 [-0]
+3 Salt
+2/2 = 1 Strategic
+4/2 = 2 Luxury
-1+2 Units
-5 Maintenance
Total: 0

Cultural
Culture 24 [+4]
Mysticism 23 (+9) [+3-3]
Tech 18 (+3) [-1]
Prestige 87

Stability
Stability -1 (anxious)
Legitimacy 3 (max)

Organizational
Centralization 7
Hierarchy 7
Religious Authority 8

Statuses

King of the Hill: You are the most prestigious polity around, gaining you +1 Diplomacy a turn, but all other groups gain the 'Take the Crown' casus belli
Efficient Economy:
+1 Wealth/turn while above Econ 10
Disrupted Trade - Pirate kingdom is causing a trade disruption and will do so until dealt with
Urban Plague - Outside of the capital and free cities, the major urban centers have been largely abandoned due to plague, will begin repopulating one a turn, assuming EE sufficiently low
Second Son Crisis - Lesser warriors are flowing outward, attacking outsiders and risk bringing retribution to the rest of the People. They must be reined in, but once the seed of the frontier has been planted it is hard to uproot. Causes trouble each turn, may end on its own but can be definitively ended with: Max Legitimacy? and 2 of (Cent Greater than 8?, Martial Less than 5, Yeomen Power 0?); or a Civil War
Panem: All True Cities and Free Cities cost an additional -1 Econ each per turn as additional food is distributed to the urban poor. Urban Poor faction adds faction power to Urban challenge rolls


HEY LOOK! OUR MARTIAL IS GREEN!

HALLELUGHA AND HEIL GREAT CTHUGHA BRACKET MARTIAL DOESN'T MATTER!
 
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[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
As I said, if it does not look possible after one turn, we bail out.

Continue Raising Troops. We need to raise Centralization and Lower Martial. This takes care of one.
Unneeded. Go for the next one.
AN: Mechanical warning. Now that you have factions over 5 Strength, they will all begin 'maturing', manifesting unique mechanical powers with their own pros and cons. Factions over strength 3 also have the option to expend some of their influence to hijack actions if they want to force through an agenda. 1 Strength hijacks a Secondary action, and 3 Strength a Main or 2 Secondaries. Declaring War with a valid CB adds a +3 surcharge, although during war if they think the king is showing insufficient commitment the surcharge is reduced to only +1 Strength. Factions can never force a war without a valid CB. The Guild faction can hijack Main Guild actions at only 2 strength, while other factions are at a +1 Surcharge for those actions, either hijacking them or opposing a hijacking by the Guild. Factions can also negate a hijacking by expending their own strength, although they will often expect something from the king after doing such a thing, even if that is just recognition.
Oh snap. Centralization, Legitimacy and Hierarchy have become godlike traits to keep high.
 
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[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Take their pay and head out, further commitment is not worth it (+2 Wealth, mercs disengage)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)
 
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[X] [War] Attempt to mediate a peace between the Trelli and Freehills (-4 Diplomacy, +1 Stability, chance to open the Strait for free)
[X] [Mercs] Stick around unless they intend to go after the Khemetri (Mercs still paid by Freehills barring war dec on Khemetri)
[X] [HS] Prototype Weapon Storage (Palace Arsenal + Storehouse Annexes, Reforms advance)

More or less as expected with FreeHill warring Trelli. Diplomacy now to avert war and +1 stability is nice. Contracts are following FH and war Trelli, no need to change that unless FH want to swing at KH.

It's much more important figure out how to control all these weapons before figuring out how to arm everyone.
 
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