Cent is high enough, it's just that we still have too much martial, since it goes off of bracket martial instead of our actual martial.
Which means we'll have to spend all of our econ to get low enough to end the crisis, which is a really risky proposition.
We totally can, yes. Festival costs no stats in net, actually - and while PG costs a bit, that is mostly culture so it won't break the bank.We can stomach the cost right? I am sad that we can't implement any of the Myranyn Reforms.
14 Econ. Taxes cover the City Upkeep.Economy and Guild Actions.
We can do a minimum of 2 Econ in Guild Actions. If we want to send Wealth negative. In fact we can't spend more than four wealth right now, and probably no more than 3.
So as far as I can see our spending limits are 3 Wealth, and 8 Econ.
{M} Restoration of Order
{S} Proclaim Glory
{S} Enforce Justice
{S} Ironworks L1
{S} Invite Freehills to Games
{G} Charcoal Kilns
{G} Porcelain Works
Why only Freehills? We can invite the WY, the KH, potentially the Saffron Isles & Storm Wolves, etc.I've already described what our turn should look like dozens of pages ago:
Does it?
I really don't want to invite the WY since I feel it will legitimize their bullshit and make it seem like it's okay what they did.Why only Freehills? We can invite the WY, the KH, potentially the Saffron Isles & Storm Wolves, etc.
Yeah, no. We knew it was likely SS would still be running if we took the city. There was a chance it might end, but I always thought it was a long shot.Hey, guys! Aren't you all glad we DIDN'T go for capturing Trell while our crisis was still spinning?
We shouldn't invite the WY because they are already participating. Get with the times.Why only Freehills? We can invite the WY, the KH, potentially the Saffron Isles & Storm Wolves, etc.
At the very least, we KNOW we get refugee income at the same time, which gives us 12 econ to spare.Does it?
Do we actually know that? I don't so I can't have any confidence in a plan that spends more than 8 Econ.
I really don't want to invite the WY since I feel it will legitimize their bullshit and make it seem like it's okay what they did.
If they are coming, I don't care. But I won't waste an action inviting them when we still need to invite Khem, & Freehills, and can barely afford the actions to do that.They already came to the game.
Also, closing off the games to the WY would probably be counterproductive in countering any slavery influences.
And The Games are source of diplomatic info, which we really need to keep track of.
Ah good to hear about that the () stuff comes in alongside expenses. That's wonderful now that that's cleared up for me.We shouldn't invite the WY because they are already participating. Get with the times.
Anyway, Freehills are especially important because we just helped them take the strait.
At the very least, we KNOW we get refugee income at the same time, which gives us 12 econ to spare.
In any case. The plan I put out costs 1 (PG) + 3 (Ironworks) + 2 (Charcoal Kilns) + 2 (Porcelain Works) = 8 Econ, so it is fine.
I'm less worried about countering their slavery, and more worried about their corrupting influence eroding our anti-slavery values.They already came to the game.
Also, closing off the games to the WY would probably be counterproductive in countering any slavery influences.
And The Games are source of diplomatic info, which we really need to keep track of.
You can invite multiple ppl w/ a single action, afaik.If they are coming, I don't care. But I won't waste an action inviting them when we still need to invite Khem, & Freehills, and can barely afford the actions to do that.
They don't have justification for slavery, they have justification for a caste system.Since our new religion already has justification for slavery, I'm worried people might see the WY and think that they're a good thing to replicate.
The other way around, actually - it creates Martial, the same way training Carrion Eaters / Blackbirds does.
1 per, I'm afraid.
I was under the impression that after the initial games invite, it costs 1 secondary per invite.
Here's the action for reference:
Here's the action for reference:
More Spiritbonded - Those who are one with their horses possess remarkably combat capacities
*S: -2 Econ, -2 Mysticism, -5 Wealth, +2 Martial, +1 Culture, +1 Light Cavalry
So it creates martial and light cavalry.
We've got one more Yellow Cent value so we can stand to have Sacred Forest come online in the mid turn(So long as we gain no Cent). (I think we have to maintain less than 15 EE through the mid turn and till next main turn for all of them to come back)Wait, if we are at our centralization cap, that means that new cities will send us above max centralization. We are going to be completing our urban poor quest by the mid-turn, which will remove our plague status. We are at econ expansion 6. We can currently support 1-2 cities without admin strain.
Current non-free cities
Valleyhome
Blackshore
Sacred Forest comes online at 23 EE
Stallion Pen comes online at 20 EE
Lower Valleyhome comes online at 15 EE
We are going to need to do some combination of: distribute land, build governor's palace (if bonus is rounded down), and create free cities.
It is hard to say, since we are missing a bunch of info.So... @PrimalShadow @BungieONI I dont suppose there are any posts floating around that adequately go over the current plan(s)? I've followed the updates and AN posts, but i haven't done the math (or read posts of those doing the math) for things like what we need to do to beat crises and the like :/
Like @PrimalShadow said we are missing a lot of important info.So... @PrimalShadow @BungieONI I dont suppose there are any posts floating around that adequately go over the current plan(s)? I've followed the updates and AN posts, but i haven't done the math (or read posts of those doing the math) for things like what we need to do to beat crises and the like :/
For example: what the hell is up with us being at Yellow Cent? We should be well below our max, at least until our cities come back up.