I wish there is a roadbuilding policy or a watchtower policy. *grumble*
Defense Policy :V

Like, the idea has come up several times. Golden Age, Defense Policy. :V

Otherwise just too expensive to actually do.

Since we are not going to go through with the Trelli, I cannot even say full turtle since we would have raising prices to deal with :/
 
It's time for someone to write that bloody Trelli omake, when they are taken over by their successor state and forced to play as a people who hated the negaverse's gut. :V
 
The world is out of order. No one knows why, what spirits or ancestors have been angered, but the land is shifting in ways that bring tremendous hardship to the people. Landmarks known for generations are no longer corresponding to what they should be. The elders remember the course of rivers and the boundaries of forests and being different, and speak of their elders worrying over these shifts as well. Every season the hunting grows harder and the plants that feed your people grow increasingly scarce. The future feels dangerous and uncertain, and as the tribe gathers for the summer meet there is a palpable feeling that something must change, that life will go on, but perhaps not as before.

After the initial round of standard calls to the spirits and ancestors to watch over them and initial airing of grievances among the tribe, one of the younger men takes up the speaking stick and says, "Brothers, elders, and young mothers, I come before you to speak of the people of the river valley. Tales tell of how poor the region is and has been, and yet my clan peers down on them from our lands and sees that their numbers grow greater each year even as I see fewer young mothers inducted in place of passing elders each time we meet like this. I have watched them, and how they scatter seeds to the mud left by spring flooding and then collect a tremendous bounty of food come the autumn chills. I and members of my clan have gone seeking food in hard times, and they dare to call us lazy and greedy and only begrudgingly share their plenty when we are hungry, or even refuse to altogether."

At this there is general harrumphing from the council, and the young man says, "These people, they refuse to help, and so they will slowly strangle us. As of yet their numbers are small, but they grow quickly, and worse yet they have started to attack game not because they are hungry or to honour the ancestors, but because the animals are eating the plants they grow. They are a wicked lot, and must be dealt with quickly and decisively, lest they drive away all the game and leave us to starve while gorging themselves."

The proto-yarmyn were not a people who practiced agriculture.

You have to wonder where the tribe came from, though.
 
That is more of a point about keeping our RA high than building temples. And in any case, the reason we can't build more temples in the first place is because our RA is already high.
So actually we need to drop RA and then build temples, because people don't actually listen to far away priests no matter how much authority they have in principle.
 
So actually we need to drop RA and then build temples, because people don't actually listen to far away priests no matter how much authority they have in principle.
As well as royal oversight since higher level patricians overrule the lower level patricans' more extreme attempts at making half exile lives worse.
 
So actually we need to drop RA and then build temples, because people don't actually listen to far away priests no matter how much authority they have in principle.
I feel like we have profoundly more important things to do with our time. Like building the Dam and building Roads and getting everyone into the Games and making sure all of our sanitation infrastructure is maxed and keeping our country stable and hunting pirates and trying not to die when the Nomads send their entire population at us as cavalry.
 
I feel like we have profoundly more important things to do with our time. Like building the Dam and building Roads and getting everyone into the Games and making sure all of our sanitation infrastructure is maxed and keeping our country stable and hunting pirates and trying not to die when the Nomads send their entire population at us as cavalry.

Mmm. Thing is, religion is one of the surest possible cultural glues until, like, invention of nationalism. And priests are keepers of knowledge and medics. So...

*Pokes head around corner*

Are the fires out yet? No? K then.

*Disappears*

Vote is over and hiring out to Freehills one won. So it's not all bad.
 
Mmm. Thing is, religion is one of the surest possible cultural glues until, like, invention of nationalism. And priests are keepers of knowledge and medics. So...
I approve of temples in order to keep RA high. Dropping RA and then building temples elsewhere, however, strikes me as sufficiently inefficient to push it pretty far down in the queue.

If we want more Temples, we should grab a Spiritual Value that lets us spend RA somehow.


Or, you know, build a second Shrine. If all the things we can easily do, that sounds like the action most likely to unlock RA options.
 
Originally I'd oppose the shrine, but the infrastructural independence of the priests makes me thing tying them closer in such a manner - even if the bond is reciprocal - is not without merit.

Dropping RA is dumb but I'll def build temples whenever possible to keep it ~ yellow.

Roads are good for internal coherency; the dam + canal is necessary for southern and eastern coherency.
 
Originally I'd oppose the shrine, but the infrastructural independence of the priests makes me thing tying them closer in such a manner - even if the bond is reciprocal - is not without merit.

Dropping RA is dumb but I'll def build temples whenever possible to keep it ~ yellow.

Roads are good for internal coherency; the dam + canal is necessary for southern and eastern coherency.

The whole reason we have independent infrastructure is to keep the priests out of politics.

Until then, we'll just build dam-kun and canal-chan and roads. We still have three main Road actions to complete before needing to swallow one of our subordinate.
 
The whole reason we have independent infrastructure is to keep the priests out of politics.

Until then, we'll just build dam-kun and canal-chan and roads. We still have three main Road actions to complete before needing to swallow one of our subordinate.

Nah, priests acquired independence in wake of famine, ostensibly so that they can feed people even if nobility/king fuck up again.
 
The whole reason we have independent infrastructure is to keep the priests out of politics.

Until then, we'll just build dam-kun and canal-chan and roads. We still have three main Road actions to complete before needing to swallow one of our subordinate.
I would rather push for more than 3. We need 5 to reach half and I want at least that.
 
I don't especially like Main road actions, but I'll back at least a secondary any turn we don't need to do Enforce Justice just to keep Centralization up if nothing else.
 
A constant road secondary with the occasional Main action thrown in should be our goal espeically with the extra secondaries we now have. Also two Mains have non-linear effects.
 
I have only been able to skim the past 20-30 pages, but anyway, locking in as

[X][SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X][HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X][Attack] Hire out mercenary company
-[X][Attack] Both
--[X][Attack] To Freehills

Update hopefully within about eight hours
Ah well, can't win everything. *salt*DOOOOM!!!!!!!*salt* :V
it_is_over.jpg

Well, that was one exhausting debating period.
Frustrating, but fun as well.
 
Ah well, can't win everything. *salt*DOOOOM!!!!!!!*salt* :V

Frustrating, but fun as well.
Gotta admit, it felt far more draining than it felt fun.

It felt like I was arguing for entirely different things than my opponent, and it got to the point that I was debating to hopefully persuade a reader to my point of view than I was to persuade my opponent.

Fun in small bursts, but increasingly frustrating as time went on.
 
Strength determine their effects.
Do you have a citation for that?

I tend to think that narrative effects dominate, UNTIL they are quantified; but once they are, mechanical effects take over. Centralization is literally a track of how tightly bound our nation is, with the tightness of the centralization window determining the amount of difficulties we are having with administration at our current size with our current government. Given that we have both the centralization and centralization-cap effects, I'm not sure there are any gaps for narrative effects to be hiding in.
 
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