It is hypocrisy because they are accepting help despite being "fiercely independent"

Why was that so difficult for you to understand
Because people are talking about two different meanings of the word independent.

Freehills is described fiercely independent in terms of resistance to foreign influence and demands. Not it terms of "We have to do everything ourselves, other people blow."
 
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....wait what? I'm pretty sure they were connected via the temple thing.

Yes, cool. He is quite the badass

Wait we never got that standardised? That's surprising considering how long ago that was an issue.
We've never really built more temples, so I'm assuming locals just came to their own conclusions about the Gods.

Everyone shared the same framework, but without the core institution spreading around people kinda did their own thing.
 
We've never really built more temples, so I'm assuming locals just came to their own conclusions about the Gods.

Everyone shared the same framework, but without the core institution spreading around people kinda did their own thing.
Which incidentally would make it more susceptible to outside influences should the perceived authority of the priests falter.

*whistles*
 
More temples will make our cultural values more standardized, at least while we're building the temples which forces priests from the core to be exported to staff them.

More roads solves nearly everything.

I'd rather hold back on the Dam for just a bit while we finish the reforms, the internal reorganization, and the L2 Ironworks.
 
Which incidentally would make it more susceptible to outside influences should the perceived authority of the priests falter.

*whistles*
Yep.

We should really build some more temples, since the new religion was just stated to have no problems with Slavery.

Our anti slavery stance is now running off of just cultural inertia, so we have to solidify it before some traders ask why slavery is really so bad and we'll have no priests to smack them upside the head for it.
 
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Our problem, is that by going for shines our stats tend to high, thus making it impossible for building of regular backbone buildings needed to keep our nation stable, temples couldn't be built because of our high religious authority, roads earlier on weren't built because fear of high centralization, meanwhile... it means our nation cant keep up with what is needed to stable. high wealth? no more salt farms built.
 
It is hypocrisy because they are accepting help despite being "fiercely independent"

Why was that so difficult for you to understand

what?

I don't understand what you are trying to say. Do you think that them being independence-minded makes them incapable of external diplomacy? They are not SV, they can into international relationships of peer powers.

Considering the fact that we can in fact supress them through multiple channels? Are you really going to get prissy at any faction just because they have a stick attached? All that stubborness just means we spite ourselves to death.

"Just"?
There is a regular stick, and then there is threatening with rebellion. Over the offensive war. Threatening with rebellion if we were, like, killing them or doing something like debasing currency down to 0.01% precious metals then "we are gonna rebel" would at least be somewhat understanable. But blackmailing king into offensive war via threat of rebellion is a step too far.


I have only been able to skim the past 20-30 pages, but anyway, locking in as

[X][SR] Food (Colonies and vassals transfer 1 Econ/turn each)
[X][Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X][HS] Increase Professionalism (Found Mercenary Company, Reforms advance)
[X][Attack] Hire out mercenary company
-[X][Attack] Both
--[X][Attack] To Freehills

Update hopefully within about eight hours

it_is_over.jpg

Well, that was one exhausting debating period.
 
Hm...now that the vote's been called, @Academia Nut, can you tell us what would have happened if it had been a tie? Curious how much of the concern surrounding that possibility was warranted versus overblown.
 
But as of now, I would put the Dam/Canal over Roads, if only because of how much of our empire we cannot feasibly access without the Canal.
The food tax is a solution to our ever expanding econ problems, but it's only a temporary one.

The canal would be a step towards solving our econ problems in the Mid to Long term, which will let us shiny chase to our hearts content.

While not something to be done immediately, I say the Dam/Canal should be done as soon as it is feasible to do so.
Sure. I agree with all that.

Except the part about the lowlands canal letting us shiny chase to our hearts content. There will ALWAYS be more shinies to chase than we have actions for, canal or no canal.
 
Sure. I agree with all that.

Except the part about the lowlands canal letting us shiny chase to our hearts content. There will ALWAYS be more shinies to chase than we have actions for, canal or no canal.

Yes, one of main sources of fun (or often !!FUN!!) in this quest is that we are perpetually faced with more shinies than we can chase. AN explictly did not want action bloat to, IIRC, preserve this among other things.
(there is still action bloat unfortunately now)

That's not going to chase.
 
By the way, do we know if we are going to continue sending all of our tech to the Western Ymaryn after they get vassalized?
 
By the way, do we know if we are going to continue sending all of our tech to the Western Ymaryn after they get vassalized?

Every time we get hit with a stability loss, probably. It's not like they will stop coming to The Games or their values stop influencing after they got their ass conquered. If the Trelli war is over, we could send our MCs to fight the Storm Tribes out of pure self-interest.
 
We should really build some more temples, since the new religion was just stated to have no problems with Slavery.

Our anti slavery stance is now running off of just cultural inertia, so we have to solidify it before some traders ask why slavery is really so bad and we'll have no priests to smack them upside the head for it.
That is more of a point about keeping our RA high than building temples. And in any case, the reason we can't build more temples in the first place is because our RA is already high.


Honestly, if you want to build more temples? Try to get the Priest Mission finished. There is a decent chance that an extra Spiritual Slot will give us something to do with our actual RA, at which point we start building Temples to match the outflow.

Our problem, is that by going for shines our stats tend to high, thus making it impossible for building of regular backbone buildings needed to keep our nation stable, temples couldn't be built because of our high religious authority, roads earlier on weren't built because fear of high centralization, meanwhile... it means our nation cant keep up with what is needed to stable. high wealth? no more salt farms built.
That has been a problem on occasion, but much often than that it is just a case of not having actions to spare.
Look how we haven't build Watchtowers in half a Millennia. That isn't because they raise some stat too high, or even because they cost too much; it is just because we don't have free actions to throw at it.
Alternatively, look at Walls, Palace Annexes, Theaters, etc. We have lots of things that could use building and would give narrative and mechanical benefits for doing so, but don't get built because we ultimately don't have time.
 
"Just"?
There is a regular stick, and then there is threatening with rebellion. Over the offensive war. Threatening with rebellion if we were, like, killing them or doing something like debasing currency down to 0.01% precious metals then "we are gonna rebel" would at least be somewhat understanable. But blackmailing king into offensive war via threat of rebellion is a step too far.
To be fair, I think this had a decent amount to do with our SS crisis being ongoing. Notice how the Civil War would have included the same regions that an SS civil war would be fought with.
 
For something like that, I would have eventually just gone "Sudden death,

:o:o:o:o

next vote for one of the two wins it"

:confused::rolleyes::oops::)

You nearly gave me a heart attack there. I glance over your message and all I see is Sudden Death. Given all of the doom and gloom echoing throughout the thread, that is not something I wanted to see from the GM. Salt had temporarily climbed to fatal levels. Now give me a moment while I go cook dinner and convince my heart it actually didn't need to race two blocks down the street.
 
I wish there is a roadbuilding policy or a watchtower policy. *grumble*
Governor: "So... you want us to just build roads? Nothing else?"
King: "Nope. Just roads."
Governor: "Uh, but my King, we've had some overcrowding issues in the cities lately, shouldn't we allocate some resources to--"
Kings: "Roads'll fix that. Only roads."
Governor: "Uh... whatever you say, my king..."
 
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