Consider the context the Harmurri (I miss the time they had a better abbreviated name) attacked the TH in. A few years beforehand the TH attack and conquer the TS, now they appear on the verge of conquering the lowlands/Txolla, who's the last neighbor they would have at that point? The Harmurri.

They had seen the TH going on a conquest spree for decades under a martial hero and decided they weren't going to wait for their turn. I don't view it as very comparable.
They only started attacking after we crushed the Thunder horse armies.
 
[X] Yes (Forfeits the CB against the Highlanders, declares war against the Thunder Horse, brings Yenyna out of retirement, ???)

Also can we get "Highland Kingdom Delende Est" changed to "Senpai Delende Est"?
 
Honestly, I would rather support the Harmurri anyhow. They look to be good potential allies, if the thread would stop trying for an optimization build and actually send trade missions or vote in diplo kings at some point.
I would like to point out here that I am not advocating yes. I would still prefer rejecting astrology outright. I am saying that, if given the binary choice between Harmurri vs. Thunder Horse, I would prefer Harmurri
 
Alright, guys, I'vve skipped the last 6 hours of discourse. What have I missed, besides infractions? What's the analysis?
Ninja Edit: Before you say 'go read it yourself' i do not have the energy or the patience to do that.
 
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It's the same exact thing the highlanders did.
Highlanders attacked us, while we were protecting our land, while TH were attacked when their opportunistic landgrab failed. Think of it as karmic retribution. Or, well, that's how you could spin it, anyway. I personally don't want to defang HK because of morality, I want to do it so they don't stab us again.
 
Provinces – [Sec] Sailing Mission, [Sec] Study Stars, [Sec] New Settlement, [Sec] New Trails
Policies – Valleyhome Baths (3/3), Lower Valleyhome Aqueduct (3/3), Sacred Forest Temple (1/6), ignificant Walls (16/45 Significant Walls)
Western – [Main] Expand Forest, [Main] Glassworks
Greenshore – [Main] New Settlement, [Sec] Build Walls
Gulvalley – [Sec] Build Walls, [Sec] Survey
Heaven's Hawk – [Main] Trade Mission – Eastern Nomads
Txolla – [Main] Rework Irrigation, [Sec] Black Soil
Tinriver – [Main] Build Docks

So, pirates are gone, though we had to look a little bit more to find them. Study Stars chain is back up! Yeomen are satisfied. Patricians are also satisfied incidentally from a Sec Chariots Hert did.

Upper Valleyhome now has two 'boosts' against disease. One from the Garden and one from the Baths. Lower Valleyhome is now a True City Potential, and we are working on SF. That'll be done after the next main turn. Two updates maybe?

Westwall is doing it's thing and may have satisfied the Guild quest.

Gulvalley is going into the metal trade and forting up since they can't expand. Be nice to get those walled towns when we integrate them in the future.

The Hawks beat the shit out of one group of Nomads and are now following in the ways of the Yanyan and are making eyes at the others.

The Txolla though are the most interesting. I think here what is happening is that they are Ymarynizing the irrigation network around Xohyr itself. They are also really using our techs. Good on them! I'm curious what you guys make of the Rework Irrigation action they took.

And Tinriver just boats as normal. Innovation is slowly ticking away.
 
@Academia Nut, sorry for asking another question so soon after the last one, but is it correct that Forestry only improves Expand Forest innovation chance for core provinces?

Yes.

@Academia Nut please tell me that giving the Khem Warding is causing them as much trouble as them giving us Astrology is causing us? I'm bitter enough about this vote that that would be a balm to my soul right now.

Their Reform roll went really well, so no, this generation they're not having the worst issues.

How is our Dragon Banner Mercenary Company? Are of a similar cut to our Red Banner Mercenary Company or do they have a different composition and focus?

They are somewhat similar, although as they are drawn heavily from the Stallion and Hawk forces that accompanied Yenyna on her rampage through Thunder Horse territory they are a bit more chariot heavy.

Also, at 70 to 59 and pretty much everyone who reads this quest speaking up, I do not think that the results will switch in the next half hour.

I shall invoke an Arbites Interrupt and just lock the thread while I write.
 
Inflection point
[X] Yes (Forfeits the CB against the Highlanders, declares war against the Thunder Horse, brings Yenyna out of retirement, ???)

What power has a king before the gods, before the forces cosmic? Hertythyn didn't decide immediately, he went through the details as best he could with his background, he went to other priests to decide, before finally he came to the decision to take this matter to the council and push it forward. The council was not happy, not happy at all, and the warriors had to be called in more than once to break up a few fights. In the end though the king put his foot down and got the situation rolling. The Highlanders would be sent an official missive declaring that the People had sworn before their gods that they would not declare war upon them while their current king or current heir lived, and the Red and Dragon Banners would be summoned forth to press into Harmurri territory to push the Thunder Horse back and out. The Txolla were actually quite pleased by this announcement, as it suggested the possibility of seizing more territory for them in the process of beating back the Thunder Horse.

While not entirely controversial, getting Yenyna out of retirement was a bit of a different process, in that time had not been kind to the Dragon General - already decided to be a position assigned by the king after her death. While it was known that warriors joints had a tendency to seize up latter in life, Yenyna was a particular major example as she had essentially lost the use of her limbs to arthritis by her late forties, and was now carried into battle upon a palanquin, her husband and son at her side. Her son, Eckhyrt, had been born unusually late in her life, and was thus only about ten when the king swept into the quiet life he and his family had been living, insisting that not only must his mother leave her quiet retirement, but that he had to accompany them far from home as well. Of course, given how well his mother was treated by the warriors, it was not like the boy was in a bad place.

Of course, the rumour of the Dragon General and her son being brought forward to lead the armies had run ahead of their movements, and the Thunder Horse had enough warning to begin redeploying to counter the movements they expected.

Camped out on the river separating their territory from the Thunder Horse, Yenyna sat upon her chair watching the opposite side as twilight ate away the last of the red of sunset in the world. All of a sudden she began to scream, gazing up at the sky in terror. An attendant ran to her, and he managed to get from her lips:

"crows, a sky full of them"

Then she went quiet and gazed up in horror, looking to the western sky.

To the rapidly brightening western sky.

It was like a shooting star, but like the sun was to a campfire. A tremendous streak of fire and light, it cleared the horizon in an instant, leaving an orange smear across the sky and smaller shooting stars trailing like courtiers in a king's retinue. Several heartbeats of terrified staring upwards and those who had been in their tents scrambling out to find out what had just happened, and a wall of sound crashed into their position. Tents were knocked over, and ears, eyes, and noses bled at the tremendous volume. More than one person was permanently deafened, and even those who regained their hearing knew that it had been diminished by the event. Many horses were also lost as they broke free from where they had been tied and ran away in blind panic at the cacophony.

A short time later, just as the camp was desperately trying to put out what fires had been set by knocked over torches and lamps and the first people were running to consult the confused and terrified priests, everyone nearly jumped out of their skin again when another whipcrack wall of sound passed them by, coming from the east rather than from above like last time. Looking to the east, they could see an ugly early dawn sitting there for far too many heartbeats before the sky faded to a strangely muted version of its usual brilliance.

The scouts that pressed forward the next morning were still concerned for the enemy, but they were perhaps more terrified by the prospect of the unknown and the working of the gods.

They found no resistance.

The army spent days picking forward into Thunder Horse territory through a haze of dust and ash, finding confused and terrified survivors who were far more interested in the fact that they had found humans rather than the wrath of the gods. Eventually they made their way to what had been one of the great cities of the western portion of the Thunder Horse territory. It was vaguely recognizable by what was left of its walls and the knowledge that a small river had run nearby, but of the tens of thousands of people or their major structures... naught but a few charred poles of wood amidst ash and pulverized stone. Several people began to shake in terror and disgust when they started to work out that logically some of the ash in the air had to be human.

Logically, from what they already knew of Thunder Horse disposition, not only had they just lost one of their largest centers of trade and administration, they had also just lost the majority of their warriors. All that was left was the local militias in the far eastern cities, and with the catastrophic damage to a huge chunk of everything they were no doubt going to be staring down famine in short order.

It took the better part of a moon for this to get back to the king in Valleyhome and the priests in Sacred Forest, but they had experienced the event, and they had known since that night that the predictions had not been prophecies but warnings. The gods were irritated with Man and had a divine sized thunderbolt prepared for the most quarrelsome lot among them. Declaring an extension of the truce with the Highlanders, moving to protect the Harmurri, calling for Yenyna and her son... these were not steps to prevent the gods wrath or call it down, but to move it far enough away. Gods were not subtle, and even them declaring that for their treachery they would be smote... the People would have been struck a terrible blow simply for standing next to them. No, they had to move to break up the quarrel in the lowlands, and with the rumours of Yenyna and her son running ahead of the army, the disharmonious mass of the Thunder Horse army had repositioned into their heartland.

The astrologers shook in terror that first night, and then again once their fears were confirmed by wide eyed couriers. This could have been them, and their predictions only gave vague warnings!

By the end of the season all significant neighbours had sent envoys to the People that basically amounted to "Please don't kill us!"

The gods have ripped the heart from the Thunder Horse, and an army stands at their doorstep. How much is conquered?
[] [Conq] The land is cursed, pull back (Thunder Speakers break away, rest of the Thunder Horse fragment into desperate city states)
[] [Conq] Just the western parts (Thunder Speakers become vassal, Txolla annex additional territory, rest of the Thunder Horse fragment into desperate city states)
[] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[] [Conq] Push to the East (Gain all previously listed territories, forces actively fight with surviving Mountain Horse cities, -8 Econ and 8 temporary Econ damage from supporting wrecked vassals and distant war missions)

The body of the Thunder Horse dissolves, leaving behind the flesh of its people
[] [Refugee] Take as many who run to you (4 temporary Econ damage, -4-5 Econ Expansion, +4-5 Econ next turn, chance of stability drop)
[] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)

AN: In Service of Order has not yet triggered this turn due to the fact that a natural disaster has actually increased confidence in the king. You only suffer one point of Stability drop if temp Econ damage exceeds current Econ

"So... where do you want the Temple of the Stars, Black Mirror or Horse Valley?" Hertythyn asked the Spirit Chief the next time they met after the reports were in. He already felt like years had been shaved off of his lifespan through reflecting upon the fact that he had almost taunted the gods into smiting him via refusing to listen to their portents, and he was not going to let this ever happen again.

Reaction for this turn: Beginning construction of the Place to the Stars. Where should it go, and should any stability be kicked into it?
[] [PttS] Black Mirror
[] [PttS] Horse Valley
[] [PttS] 0 Stability
[] [PttS] 1 Stability
[] [PttS] 2 Stability

Soon enough there was also news from the Heaven's Hawks about their trade to the east. The nomads there had recently been united by a great chieftain, and he had been somewhat unsure about the offers of trade from the People, but when the God Fist had struck and then it had come out that the People had a hand in where it fell the response by the nomads had been a definite "You know what, let's take the offer of trade and go elsewhere." Where exactly they might next turn was still unknown, but that would probably depend upon where the People stopped their military advances. This did however raise the question of how exactly to engage with their neighbours.

Everyone around you is a little terrified right now, how to engage diplomatically?
[] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[] [Diplo] Victory lap (Main Salt Gift)
[] [Diplo] Let's maybe spread out in case the gods throw another bolt (Found Far Northern Trade Post)
[] [Diplo] Stay home, write panic driven poetry (Main Build Theatre)

At home, there's a whole lot of religious gardening going on...
[] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)
[] [PSN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
[] [PSN] Lots more black soil (Main Black Soil, -2 Centralization)
[] [PSN] Push forward farms (Sec Expand Econ, -1 Centralization)
[] [PSN] Massively push forward farms (Main Expand Econ, -2 Centralization)
[] [PSN] Keep it under control (Do not activate this turn)
 
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