Huh, so that was serious? I thought he was roleplaying like Maxmillian.

Well a few things that will look odd:
-Theres going to be an unusual density of 'useful' trees deliberately cultivated. Which in turn would make for a larger proportion of small animals that feed on their produce.

-Larger and pack animals that are territorially aggressive against humans are more liable to be pretty chillax about human presence...but at the same time a big chunk of the forestry lore would include how to minimize provoking them as well. They'd also be rarer, we make sure there are viable populations, but anything that attacks people will be culled over time.

-Which in turn means a noisier forest, since we've culled predators for a long time, animals being heard by predators isn't quite so important a factor as having the more flamboyant mating displays and territorial cries.

-The trees also would be orderly, basic human nature, you'd be seeing forests laid out in a semi-grid pattern since it's easier for the clerks to track them, while the undergrowth is going to be more adapted to human and herd animal passage, paths being maintained as part of the process. Which means less dense bushes and thorns around leg level.

-Trees are also younger in general due to the burn and harvest cycles.

Overall, nothing so obvious, but it'd be unsettling to others for multiple reasons, since wild forests are dangerous places and it's just so slightly off from what they expect.

We should try to get dogs. We have cats but dogs would be awesome. If we can breed them right we can do something like Dragon Age Origins and have a charge of hounds attack the enemy.
 
If we ever get past the current real life time, then there'd better be fancy FTL spaceships no matter what our current knowledge of physics says about their impossibility.
Our trees will colonize the damn galaxy, damnit!

Well, if the Alcubierre Drive and wormholes are any indication, FTL Travel may not be as implausible as you think. The trick is that spacetime itself is not constrained by c, and is capable of unlimited expansion and contraction. Me and Bungie had a conversation about this in a PM. I could invite you, if you want.
 
I really hope we build a lot of places to be naked, it seems in line with the Ymaryn style of doing things.
Hmm
That one priest in the back - records said that someone like him was always there - who distantly shouted "Kiss already!" was given a savage beating before being put on black soil detail for a year.

We should try to get dogs. We have cats but dogs would be awesome. If we can breed them right we can do something like Dragon Age Origins and have a charge of hounds attack the enemy.
Got dogs from the start, but as mentioned, warhounds are usually used either as animal support for irregulars like the Blackbirds, or else they'd need to be deliberately driven feral with abuse.

Generally if you can get any pack animal to consistently attack humans to kill unprovoked they are either wild and hard to control or abused until their domestication broke.
It's very hard to fit animals into our sort of fighting without involving animal cruelty.
 
Hmm



Got dogs from the start, but as mentioned, warhounds are usually used either as animal support for irregulars like the Blackbirds, or else they'd need to be deliberately driven feral with abuse.

Generally if you can get any pack animal to consistently attack humans to kill unprovoked they are either wild and hard to control or abused until their domestication broke.
It's very hard to fit animals into our sort of fighting without involving animal cruelty.
Really? Well is another way possible? Apparently Mabari in DA are magic and are really smart. So instead of being a feral animal they are more like a person.
 
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Why are we using Dragon Age as a reference for attack dogs? We don't need dogs that bites, do we? I do not recall attack dogs playing a significant role in history.
War Culture – Animals of war

"Dogs were used by the Illyrian/Epirotan tribes in war, and were undoubtedly used much earlier in history. The Roman Empire, starting with Marcus Aurelius, also used dogs in combat. The Romans trained the Molossian dog (or Canis Molossus) specifically for battle, often coating them in protective spiked metal collars and mail armor, arranging them into attack formations."]

EDIT: Molussus best dog.
 
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Huh, so that was serious? I thought he was roleplaying like Maxmillian.

Well a few things that will look odd:
-Theres going to be an unusual density of 'useful' trees deliberately cultivated. Which in turn would make for a larger proportion of small animals that feed on their produce.

-Larger and pack animals that are territorially aggressive against humans are more liable to be pretty chillax about human presence...but at the same time a big chunk of the forestry lore would include how to minimize provoking them as well. They'd also be rarer, we make sure there are viable populations, but anything that attacks people will be culled over time.

-Which in turn means a noisier forest, since we've culled predators for a long time, animals being heard by predators isn't quite so important a factor as having the more flamboyant mating displays and territorial cries.

-The trees also would be orderly, basic human nature, you'd be seeing forests laid out in a semi-grid pattern since it's easier for the clerks to track them, while the undergrowth is going to be more adapted to human and herd animal passage, paths being maintained as part of the process. Which means less dense bushes and thorns around leg level.

-Trees are also younger in general due to the burn and harvest cycles.

Overall, nothing so obvious, but it'd be unsettling to others for multiple reasons, since wild forests are dangerous places and it's just so slightly off from what they expect.


I do not "just" roleplay, I also lead the thread's oldest charterd party.
 
So on the topic of the new DB any thoughts on how to get rid of it? The root of the matter is we think only our enemies are worth copying traits from so we need to show our people that the traits of our allies are worthy of acquiring. I think we should continously send diplo missions to the khem so that our people will know that they are worthy to be copied despite not being our nemesis.
 
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So on the topic of the new DB any thoughts on how to get rid of it? The root of the matter is we think only our enemies are worth copying traits from so we need to show our people that the traits of our allies are worthy of acquiring. I think we should continously send diplo missions to the khem so that our people will know that they are worthy to be copied despite not being our nemesis.
Or we could just use a golden age.
 
Or we could just use a golden age.
Golden ages are not remove DB buttons it may give us the opportunity to lose the DB but it will not get rid of it.

Also to all those thinking that befriending the HK will help us lose the DB, it really wouldn't the DB's narrative is "Only our enemies are worthy of emulation" befriending the HK does nothing to damage that.
 
So on the topic of the new DB any thoughts on how to get rid of it? The root of the matter is we think only our enemies are worth copying traits from so we need to show our people that the traits of our allies are worthy of acquiring. I think we should continously send diplo missions to the khem so that our people will know that they are worthy to be copied despite not being our nemesis.
I favor keeping it.
 
So on the topic of the new DB any thoughts on how to get rid of it? The root of the matter is we think only our enemies are worth copying traits from so we need to show our people that the traits of our allies are worthy of acquiring. I think we should continously send diplo missions to the khem so that our people will know that they are worthy to be copied despite not being our nemesis.
Actually thats not how the Nemesis Fashion belief(at least, mythologically) worked.

It's imitating your enemies in order to steal their strength and weaken them. It's basically reverse voodoo, you turn yourself into a voodoo doll of them, so that when they fight you they fight themselves
In order to disprove this:
-You need to prove that imitating your enemies doesn't make it easier to beat them. We'd have to copy an enemy's traits, attack them, and then fail BECAUSE of the trait.

-You imitate an enemy, and then they become friends. This reverses the cognitive dissonance, should you stop copying them or does it screw them over?

-You befriend all possible enemies. Confuse the value, who do you hate?

It's not about allies having nothing worth learning from. It's a curse, you copy them to jinx them.
 
If nothing else it will advance the agenda of the Explorers League Lobbyist's as we search for new areas for new Senpais Rivals to take Values from as we exhaust the Local supply.

Besides do you realize it is already the Iron Age and we haven't even circumnavigated the Globe yet? Besides I wonder what Not!China and Not!Welsh is doing right now. (Curious Because the Ymaryn seem to be a weird fusion of them)
 
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