Ancient Scholar
Amateur Editor/Beta
- Location
- United States
Huh, so that was serious? I thought he was roleplaying like Maxmillian.
Well a few things that will look odd:
-Theres going to be an unusual density of 'useful' trees deliberately cultivated. Which in turn would make for a larger proportion of small animals that feed on their produce.
-Larger and pack animals that are territorially aggressive against humans are more liable to be pretty chillax about human presence...but at the same time a big chunk of the forestry lore would include how to minimize provoking them as well. They'd also be rarer, we make sure there are viable populations, but anything that attacks people will be culled over time.
-Which in turn means a noisier forest, since we've culled predators for a long time, animals being heard by predators isn't quite so important a factor as having the more flamboyant mating displays and territorial cries.
-The trees also would be orderly, basic human nature, you'd be seeing forests laid out in a semi-grid pattern since it's easier for the clerks to track them, while the undergrowth is going to be more adapted to human and herd animal passage, paths being maintained as part of the process. Which means less dense bushes and thorns around leg level.
-Trees are also younger in general due to the burn and harvest cycles.
Overall, nothing so obvious, but it'd be unsettling to others for multiple reasons, since wild forests are dangerous places and it's just so slightly off from what they expect.
We should try to get dogs. We have cats but dogs would be awesome. If we can breed them right we can do something like Dragon Age Origins and have a charge of hounds attack the enemy.