There. I fixed that for you.
We hold no views on morality, beyond noting that war is hell on stats
Correction: War with peer powers are hell on stats.
*Sees people deriding feudalism*

Okay that makes sense we are a centralised entity.

*Sees the same people glorifying communism instead*
:jackiechan::jackiechan:
This is SV, significant fraction actually think communism is a great ideal IRL.

We lost a lot of males, but since our women don't go to war, we should have a relatively unimpacted population growth.
Correction: Most of our women do not go to war. Yenya is the most famous example of a female contributing to our warmachine, but I believe women (being lighter and thus easier on our horses) form the core of our courier/messenger corps.

Which are incredibly important to our martial abilities.
We farm until you flip the Murder switch on.
Yep. We're nice to you until you press <The Button>

Then, may the Crow have mercy on your soul.
the blacks of Khemetri
We're also adding a lot of dark skin into our nobility in a population infusion.
Minor derail, but genetic analysis has indicated that the Ancient Egyptians (over 1000 BCE) were genetically most similar similar to Levantine/Semetic stock. I.E., they're likely light brown, like us.

And now, before anyone cries Racism, I shall provide Science!
Source 1
Source 2
I hope the Games are coastal. We need catamaran racing to be an event, and IIRC Rome had colloseums flooded so they could have naval battles as part of the games.
This. We needed Naval power super badly, and were planning around it, except we kept getting smacked by crisis after crisis.
 
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More seriously, I think this is one of their cultural traits. Likely an evolved Loyalty trait for a God-King. We also have confirmation that our line infantry have FAR better equipment than theirs. Just...Hero.
He learned Tactical Phases, but that must have been extremely bloody to develop in live battle. The discipline and drill needed probably was easier from God-King though.
Actually he told us this waaay before. It was the copyright infringement remember?

We all thought it was the Trelli stealing our formations, but it was the Khemetri stealing tactical phases.
Interesting that people attributed hissing and snarling to dragons. Wonder how that happened.
FTFY :V
 
They don't know about Venezuela? o_O
Generally when SV thinks of Socialism they don't think of failed states.
They think of places like Canada and Scandinavia where it has been used to great effect.
The USA is practically red at this point, if you are to compare it to older models.
Part of me is itching to debate the socioeconomic factors, effects of external military subsidization, demographics and access to natural resources, but we're already incredibly close to a derail.

Let's just say I'm personally more of an Libertarian creed, except when it's my ideas that are getting implemented by the State. Then I'm all for MAXIMUM OPPRESSION ;p

Edit: please do read my large post towards the end of last page. I would feel terrible if my ego was not further stroked lengthy post written painstakingly on phone went unread.
 
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Socialism is great in moderation. But it rarely stays in moderation. :(

Canada and the vast majority of the EU. Without the Soviet union pushing extremist everywhere, it's no more dangerous than any other economic model that works poorly when taken to extremes.

The USA is practically red at this point, if you are to compare it to older models.

ah for the good old days of company towns and child labor. When they didn't even have to stop the grinder if someone fell in.
 
Why?

It didn't seem that good.
Because while Guild Mercantile is good for when everything's fine, it practically relies on good times lasting forever. When we suffer dips or crises, it makes it all a lot worse than it has to be. Narratively, due to its focus on wealth, it means our civilisation becomes increasingly about short term optima at the expense of the long term. That is not how we should structure our civilisation.

Palace Economy, on the other hand, has worked out very well for us. Mandala is the next step from that, giving us more actions than Palace Economy but still giving us disaster resistance and a focus on the long term.
 
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Canada and the vast majority of the EU. Without the Soviet union pushing extremist everywhere, it's no more dangerous than any other economic model that works poorly when taken to extremes.



ah for the good old days of company towns and child labor. When they didn't even have to stop the grinder if someone fell in.


Aye for it was all in the contract.
 
Also, something interesting I noted recently due to wiki walking through recent historical comparisons.

I looked into the Battle of Kadesh since it was mentioned to be the most similar fight to our Battle of Bloodvalley. This in turn lead to the reference of the Peace Treaty of Kadesh roughly twenty years after the battle. With how well we seem to be getting along with Khepetri, this seems to be in the work here as well.

What caught my eye however, is that the peace lasted only 90 years. Not because someone broke the treaty, but because the Hittites fell apart. Why?

Bronze Age Collapse.

If we continue to follow the general trend of history, that means we have roughly another 3-5 turns before we face our own major regional disaster. Looking at the short videos passed on this thread on the subject, there are various ways this can occur, but we have no way to know for certain. Even in real life we do not know what caused it.

Just something to be aware of and be careful of.
 
And we see where the sapphires were going to, their Palace project.
Personally after seeing this I'm all for rushing Place of the Stars after the Games. I was okay with us never building the Mountain mega project, but as the studying civ I could never stand for us to never build a place to study the stars.

Funny how human beliefs can align, huh?
I'd have loved that too.
Well Yenyna's a person of significant importance in their own stories now as well, I imagine that at some point they would ask us what she was like. If only so that they could get a clearer picture of the person they've begun telling tales about.

It wouldn't be hard for them to see the parallels between what she saw and their own God of death.

Though that does make me wonder how our religion would appear to them. Crow does carry some of the traits that their death god but has other traits that it lacks. I look forward to our priesthoods interacting in the future.
 
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Correction: War with peer powers are hell on stats.
Well, all wars were hell on stats. Now that we get +1 Stability from ending them quickly, that actually pays for about a whole [Main] War Mission on its own.

So yeah, Joyous Symphony does a really good job of making war less of a horrible loss. We don't quite get benefits from war yet, well, unless the other polity is stupid enough to try to Take The Crown while simultaneously being unable to deal any martial damage to us.
 
Also, something interesting I noted recently due to wiki walking through recent historical comparisons.

I looked into the Battle of Kadesh since it was mentioned to be the most similar fight to our Battle of Bloodvalley. This in turn lead to the reference of the Peace Treaty of Kadesh roughly twenty years after the battle. With how well we seem to be getting along with Khepetri, this seems to be in the work here as well.

What caught my eye however, is that the peace lasted only 90 years. Not because someone broke the treaty, but because the Hittites fell apart. Why?

Bronze Age Collapse.

If we continue to follow the general trend of history, that means we have roughly another 3-5 turns before we face our own major regional disaster. Looking at the short videos passed on this thread on the subject, there are various ways this can occur, but we have no way to know for certain. Even in real life we do not know what caused it.

Just something to be aware of and be careful of.
Well that's mildly disturbing.

Good thing we are not reliant on tin like the Hittite were, that takes out one of the speculated avenues for the Collapse.
 
A really good reason to switch to Mandala over Guild Mercantile is the disaster resistance. A lot of you are really underestimating what that means. We got hit by some short term weather damage that Greater Sacred Forest let us hit, but it was only because of the extra disaster resistance from Palace Economy that we suffered so little damage that Baby Boom was unaffected.

Basically, Guild Mercantile means that Baby Booms are very likely to end any time there's weather disruption while Mandala means it's very likely Baby Booms won't end when there's weather disruption. Mandala is also pretty much our only chance of continuing Population Explosion if we get hit by weather disruption.
 
and if they didn't like it they could starve! but it was fair! any worker who couldn't negotiate on even footing with a massive corporation on their own two feet deserved what they got! Those unions mucked it up by allowing works an unfair advantage by letting them negotiate as near equals.


What massive corporation? In them early days the vast majority of the industrialists where middling at best. Few had more than a single factory, and most were teetering between successful and failure.
Mega corps came about much later (when accessibility and fluidity was restricted)

And yes the unions where tyrannical and oppressive, and often seditious. (they did forced people into membership for one)
 
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Well, all wars were hell on stats. Now that we get +1 Stability from ending them quickly, that actually pays for about a whole [Main] War Mission on its own.

So yeah, Joyous Symphony does a really good job of making war less of a horrible loss. We don't quite get benefits from war yet, well, unless the other polity is stupid enough to try to Take The Crown while simultaneously being unable to deal any martial damage to us.
We crushed the HKs last time with barely any damage while burning the baby-sacrificers down. Admittedly, that conflict barely deserved the title of War.
 
What massive corporation? In them early days the vast majority of the industrialists where middling at best. Few had more than a single factory, and most were teetering between successful and failure.
Mega corps came about much later (when accessibility and fluidity was restricted)

And yes the unions where tyrannical and oppressive, and often seditious.

Yeah, I'm gonna stop you right there.

Many labor movement campaigns have to do with limiting hours in the work place. 19th century labor movements campaigned for an Eight-hour day. Worker advocacy groups have also sought to limit work hours, making a working week of 40 hours or less standard in many countries. A 35-hour workweek was established in France in 2000, although this standard has been considerably weakened since then. Workers may agree with employers to work for longer, but the extra hours are payable overtime. In the European Union the working week is limited to a maximum of 48 hours including overtime (see also Working Time Directive).

Labor rights advocates have also worked to combat child labor. They see child labor as exploitative, cruel, and often economically damaging. Child labor opponents often argue that working children are deprived of an education. In 1948 and then again in 1989, the United Nations declared that children have a right to social protection.[12] In 2007, Massachusetts updated their child labor laws that required all minors to have work permits.[13]

Labor rights advocates have worked to improve workplace conditions which meet established standards. During the Progressive Era, the United States began workplace reforms, which received publicity boosts from Upton Sinclair's The Jungle and events such as the 1911 Triangle Shirtwaist Factory fire. Labor advocates and other groups often criticize production facilities with poor working conditions as sweatshops and occupational health hazards, and campaign for better labor practices and recognition of workers rights throughout the world.

Labor rights - Wikipedia
 
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