He's known as Desdydyn the Wise, and since his rule brought about the use of case hardening (and thus made the whole story even more epic by making Ymaryn armies equipped with blackish weapons and armor, while the Khemetri armies were fighting with the gold bronze, which fits the whole Crow vs Sun thing really well), and considering he managed to get the core territories prepared to aid the colonies, he's likely going to be seen as a wise and just king, favored by the gods.

Might be even said that as the Dragon General was show the path by Crow the Devourer, Desdydyn was show the Path by Crow the teacher
 
Just... don't freak out when our martial hits 20 {25}.

We will be right at the 20 point cap and then WHR will push it over, but we have ways to deal with it, like Mercs.
Admin hero will probably pop a merc company out. They might do a retraining, but we don't have the available econ expansion for it I think. Shouldn't be many issues because we did select an admin hero. They'll take care of the issue and punt us along to the next midturn. I'm expecting these actions:

[Main] New Trails
[Sec] Found Mercenary Company
[Sec] NTP? Plant Poppies? Enforce Justice? Proclaim Glory?

[Province - Main] Games X2
[Passive Policy] Walls+1, Redshore Aqueduct Finish, Forests +.5, Redhills Aqueduct(it was part of our possible midturn actions. Makes it likely)
 
Admin hero will probably pop a merc company out. They might do a retraining, but we don't have the available econ expansion for it I think. Shouldn't be many issues because we did select an admin hero. They'll take care of the issue and punt us along to the next midturn. I'm expecting these actions:

[Main] New Trails
[Sec] Found Mercenary Company
[Sec] NTP? Plant Poppies? Enforce Justice? Proclaim Glory?

[Province - Main] Games X2
[Passive Policy] Walls+1, Redshore Aqueduct Finish, Forests +.5, Redhills Aqueduct(it was part of our possible midturn actions. Makes it likely)
The Admin Hero isn't a king; they shouldn't be talking control.

Also, how are we magically changing Active Policies without an action?
 
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Just... don't freak out when our martial hits 20 {25}.

We will be right at the 20 point cap and then WHR will push it over, but we have ways to deal with it, like Mercs.

Here's to hoping it doesn't all blow up in our faces. (I voted for most of this, well the dangerous parts, too, so I am not blameless should it happen).

Well.

We might get lucky; if the Games finish, they'll probably increase our safe martial cap.
I mean, we'll only hit that high after the veterancy comes in, which to my understanding comes at the same time as main actions, so if we take a merc company next turn, then we'll only end up above cap for a fraction of a sub-turn, and even then only if our admin roll goes poorly...with luck, that admin hero/genius will be enough to deal with that possibility
 
I mean, we'll only hit that high after the veterancy comes in, which to my understanding comes at the same time as main actions, so if we take a merc company next turn, then we'll only end up above cap for a fraction of a sub-turn, and even then only if our admin roll goes poorly...with luck, that admin hero/genius will be enough to deal with that possibility
*crossed fingers*

Anyway, anyone got any guesses on the dispositions of our neighbors?
 
Why not mercenaries?
Personal beliefs about martial based periphery states mostly.

Mercenaries pops a bit of martial away from our main bit, then grows and runs around fighting whatever we need to send it to fight at the time. Can be a wealth drip if needed, can be a wealth drain if necessary. It also creates a periphery state and leaves us a floating bit of martial that will either die or become something we'll need to absorb in the far future that we keep putting off because we hardly ever have the capacity to safely take the martial of a war focused periphery state.

Retraining actually solves the problem of big martial scores instead of just pushing it off.

tl;dr It would just turn the Stallions and the Martial we just gained into a mobile version of themselves that we'll also keep putting off integrating forever.
 
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Personal beliefs about martial based periphery states mostly.

Mercenaries pops a bit of martial away from our main bit, then grows and runs around fighting whatever we need to send it to fight at the time. Can be a wealth drip if needed, can be a wealth drain if necessary. It also creates a periphery state and leaves us a floating bit of martial that will either die or become something we'll need to absorb in the far future that we keep putting off because we hardly ever have the capacity to safely take the martial of a war focused periphery state.

Retraining actually solves the problem of big martial scores instead of just pushing it off.

tl;dr It would just turn the Stallions and the Martial we just gained into a mobile version of themselves that we'll also keep putting off integrating forever.
Why would we want to integrate the mercenary company though? Like...they're explicitly the start to a standing and professional army, and one of the most loyal and useful subordinates...
 
Why would we want to integrate the mercenary company though? Like...they're explicitly the start to a standing and professional army, and one of the most loyal and useful subordinates...
That's the feeling i'm getting from the Red Banner, they are becoming a Legion.
We even have proof that they are transforming into something new:

Ehhh... "mercenaries" is somewhat of a misnomer, but at this stage calling them "professional" would also be a misnomer. Essentially they are an elite fighting force that requires upkeep over and above the implied upkeep costs that are part of their founding. You can hire them out to your neighbours if you want, but they can equally be viewed of as an elite force.
 
Why would we want to integrate the mercenary company though? Like...they're explicitly the start to a standing and professional army, and one of the most loyal and useful subordinates...

Not a half bad idea if we can work it a bit. Like dissembling the company and retain the officers/commanders for setting up an centralized training facility under the King's supervision.

The company getting too much fame and glory may cause them to become another marital power-block, which isn't the best event. It's a good idea to defunct an organization before it got annihilate or turned into a bad example.
 
We even have proof that they are transforming into something new:
Dammit i literally just found that and got the quoting to work* :p And yeah, thats part of why i want our 3rd mercenary company to be from a double main raise army, because that sounds like it would help push things towards the "professional standing army" side of things instead of the "mercenary for hire" one...
*seriously, the quoting issues are annoying enough i'm tempted to finally switch back to regular firefox from pale moon...
 
A Marital power-block?

Who would be marrying whom?

Dammit i literally just found that and got the quoting to work* :p And yeah, thats part of why i want our 3rd mercenary company to be from a double main raise army, because that sounds like it would help push things towards the "professional standing army" side of things instead of the "mercenary for hire" one...
*seriously, the quoting issues are annoying enough i'm tempted to finally switch back to regular firefox from pale moon...
The most likely course I see happening is that we pop out a merc company in the next turn or the one after to vent Martial.
And then we do a Double Main Raise army. Sadly with our transition back to just One Main and Two Secondaries it's less like to happen then before.
 
So, combining two different discussions into one...

Introducing yet another party- The Actions Party

We believe in 4 things:
1) Action-Equivalents: Everything can be obtained with sufficient actions. Thus, actions are a universal currency.
2) More Actions: The best route is the one where we can do the most things. Getting more actions per turn is thus of critical importance. This includes province actions and subordinate actions, as well as stat-drips. It also includes things that make our current actions more efficient such as stat refunds.
3) Disaster Resistance: Losing action-equivalents is bad. If we break, we lose a ridiculous amount of action-equivalents. If we expand too fast, we get invaded and collapse. If we don't build up infrastructure, our administration collapses and so do we. Preventing stat loss and, even more important, legacy/value loss is of vital importance.
4) Efficiency: While actions are a universal currency, not all actions are alike. Our most efficient actions are neutral in total cost-efficiency, and some are significantly negative. While temporary concerns and opportunities are things which must be considered, we should also hold the long-term view in mind and avoid waste as much as possible.

We hold no strong views on economic systems until evidence shows which will be most efficient. We hold no views on morality, beyond noting that war is hell on stats (This set of wars cost us almost the equivalent of the Sacred Forest Renewal for significantly less benefits (though the cost of not taking the war would've been even worse in the long run))
 
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HAHAHA
So we do only a little bit of genocide and starvation and tyranny instead of ALOT?
Yes precisely, we have very little starvation (like once ever), we have a middling level of tyranny now, and I'm sure the marches have mostly or entirely genocided at least one tribe of aggressive nomads by now.
Objectively exactly what you suggested. (But maybe with even less starvation)
 
I know the thread probably won't go for it, but I really really want to see a double Main Raise Army between a Genius Martial and Genius/Heroic Admin. If that doesn't give us a legion equivalent or some major comprehensive military reform- nothing will.
 
I know the thread probably won't go for it, but I really really want to see a double Main Raise Army between a Genius Martial and Genius/Heroic Admin. If that doesn't give us a legion equivalent or some major comprehensive military reform- nothing will.
thatll put us like 14 over martial cap
 
I know the thread probably won't go for it, but I really really want to see a double Main Raise Army between a Genius Martial and Genius/Heroic Admin. If that doesn't give us a legion equivalent or some major comprehensive military reform- nothing will.
That's actually feasible to happen in the next two turns as both are still relatively young.

I could see us doing that after we attack the HK.
 
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