Oligarchy is a Decentralized form of government. Its not going to RAISE the cap...and we're still 5 Trails behind.
Only one way to find out where our cent cap actually is.
[X] [Secondary] Enforce Justice
cent+1 is hardly going to kill us.
 
Uh...dude. Oligarchy is a decentralized form of government.
Kingdoms are a centralized form. So we're only intermediate level for Centralization cap.
Please stop burning it away because patience is beyond us. We can take a Secondary Festival next turn to finish the process.
True, but Oligarchy was upgrade more of a sidegrade from the previous one we had so it's not unreasonable to expect that we got some kind of increase. Even +1 would be enough for me. *shrug* I'm fine with Study Forests winning.
 
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Only one way to find out where our cent cap actually is.
[X] [Secondary] Enforce Justice
cent+1 is hardly going to kill us.
Uhh what about the rest of your vote? Or had you not voted yet?
Adhoc vote count started by BungieONI on Jun 1, 2017 at 11:33 PM, finished with 45805 posts and 54 votes.
 
Oligarchy is a Decentralized form of government. Its not going to RAISE the cap...and we're still 5 Trails behind.
Sure it is. We went from a bunch of elected randoms to an election from a group of people who have been trained from birth to govern. They'll be better able to deal with centralized power effectively.

And we're 5 trails behind if you want double-lane gravel walkways to every dwelling. We don't need that level of ridiculousness. If you want to reduce cultural drift, make people pay more attention to authority as the provinces do more check-ins with the king and keep him better informed.

Also we've seen that Golden Ages will find ways to eat your golden stats. That likely includes Centralization.
 
If we could guarantee only +1 centralization, I'd be much happier with it. Instead, it can give us up to +3 centralization.
don't forget- 'less effective with lots of walls'
we are 85% walled. Its most likely going to give us one, especially as a secondary.
 
But we're not an "oligarchy". We're an (ancient) oligarchic kingdom. I'm pretty sure literally the only real change from ancient provincial kingdom was the increased hereditary-ness and factionalism as a result of defacto noble lines. Our centralization should be the same as before (that is, gold starting at 5, so 5 and 6 gold, 7 as the limit/red).
Yes. People were claiming we had a higher cap.
Centralization wise it goes:
Kingdom(One King) > Oligarchic Kingdom(One King, Many Nobles) > Oligarchy(Many Nobles) > Confederacy(Many allied City-States) > Independent City-States
We were very unlikely to gain Centralization cap from moving down the track.

Also we're STILL 3-5 Trails behind. Only chance of catching up at present is hoping Main Trails count double without doubling Centralization.
 
This is literally the worst time in the quest to date for those sorts of nonurgent actions because they will be so much better in three turns if we focus now.

Edit: well, aside from mid crisis. Not dying is more important than increasing our action economy by 60% in 3 turns.
*Deeply Inhales the scent of do it later*

Yes, this is exactly what I'm talking about.
Heey! Good to see you! Was wondering if you were going to show up :)

( ˃̣̣̥ω˂̣̣̥ )

Why Harvest though...

Fertility is better >.>
whoops.
[X] [Fyth] Harvest
[X] [Secondary] Enforce Justice
Spider-eye is bandwagoning and I don't know enough to say on the other stuff.
nuu, go for the Nature Spirit! Create Dryads galore!
 
True, but Oligarchy was an upgrade from the previous one we had so it's not unreasonable to expect that we got some kind of increase. Even +1 would be enough for me. *shrug* I'm fine with Study Forests winning.
I mean...i agree that we should do enforce justice, and that we'll be safe in terms of centralization, but i think calling the switch from ancient provincial kingdom to ancient oligarchic kingdom an "upgrade" is kind of disingenuous...its more of a sidegrade, honestly? Same general system (Central power with semi-autonomous provinces), just with different hereditary situation.

If we could guarantee only +1 centralization, I'd be much happier with it. Instead, it can give us up to +3 centralization.
We're 85% walled up, so its a lot harder to end up with the high end of that action.


Yes. People were claiming we had a higher cap.
Centralization wise it goes:
Kingdom(One King) > Oligarchic Kingdom(One King, Many Nobles) > Oligarchy(Many Nobles) > Confederacy(Many allied City-States) > Independent City-States
We were very unlikely to gain Centralization cap from moving down the track.

Also we're STILL 3-5 Trails behind. Only chance of catching up at present is hoping Main Trails count double without doubling Centralization.
I mean, i also think we didn't gain cap, i just think we still have the same cap; our system works more or less the same, just with different (in many peoples opinions worse) hereditary situation.
 
Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (3/4 currently locked up)
* S: -1 Econ, -1 Econ Expansion, grows forest, +1 Econ next turn if in settled territory and controlled
* M: -1 Econ, -1 Econ Expansion, grows forest, +2 Econ next turn if in settled and controlled territory

Ugh, yeah. Did anyone notice that our current Expand Forest land is almost at full capacity? Should we take this action next turn, this turn, or never?
 
nuu, go for the Nature Spirit! Create Dryads galore!
Sell me on it. My goals are to Foster our religion as conducive to study and work, with a second primary goal of preventing the relegation of women to the household. Please explain to me, with some kind of source, how the naked lactation kink fantasy would help with either of those.
 
Ugh, yeah. Did anyone notice that our current Expand Forest land is almost at full capacity? Should we take this action next turn, this turn, or never?
None of the above. I refuse to let it sit at 4, but otherwise we have bigger fish to fry.
 
Don't think anyone agrees with your logic on this. It assumes that all the centralization lost when adding a settlement is due to lack of roads. That's a hard sell.
Then please illustrate why our road situation went from Great before we added Stonepen to Okay after, and then to Marginal after we added Northshore.

We have added 6 provinces and built roads twice
Sure it is. We went from a bunch of elected randoms to an election from a group of people who have been trained from birth to govern. They'll be better able to deal with centralized power effectively.
Yes, we had that back then. It was explicitly stated as:
Legacies
+2 Centralization Tolerance
+1 Hierarchy Tolerance
This is the Cultural experience thing.
We didn't get any boost here.
And we're 5 trails behind if you want double-lane gravel walkways to every dwelling. We don't need that level of ridiculousness. If you want to reduce cultural drift, make people pay more attention to authority as the provinces do more check-ins with the king and keep him better informed.

Also we've seen that Golden Ages will find ways to eat your golden stats. That likely includes Centralization.
We're currently dealing with four provinces without any roads beyond dirt tracks. There's no roads even to their capitals.

Build roads and it'd be easier to transport workers and construction materials. I'd be willing to settle for even decent roads to every capital, but we don't even have that.
Enforce Justice is for when you have ways to burn Centralization via stuff like LoO. It's great for that.

Also Centralization is explicitly different as a stat.
 
Ugh, yeah. Did anyone notice that our current Expand Forest land is almost at full capacity? Should we take this action next turn, this turn, or never?
Full capacity is fine. As soon as we hit that, we expand. Alternatively we expand at the same time if it's something we have planned.
We know mines take it. We suspect doing a bunch of docks/boats actions will also take it. So next time we unlock a mine or if we ever hit 4/4.
 
Sorry if the discussion has already changed shape during the pages I just skipped, but the arguments that fertility is best because it encompasses everything else, and thus is best because the broader, less specific and bloated a gods domain is the better, reeeeeaaaally reming me of amber age. And I already got tired of them back then... damn divine feature creep.
I also really dont like the idea of our chief female goddess being a naked gal focused around reproduction, especially if we could instead inject some way more positive gender stereotypes into our little wooddwarves.
 
I mean...i agree that we should do enforce justice, and that we'll be safe in terms of centralization, but i think calling the switch from ancient provincial kingdom to ancient oligarchic kingdom an "upgrade" is kind of disingenuous...its more of a sidegrade, honestly? Same general system (Central power with semi-autonomous provinces), just with different hereditary situation.
Ehh true... I'll strike it out and edit a bit. It just strikes me as a more advanced form, since we developed it through time, so it can handle the rigors of more cent through banked institutional knowledge handed down through the families? Ya know?
 
Did anyone notice that our current Expand Forest land is almost at full capacity?
It's been noticed.

I'd want more forests up before doing anything that might commit more of them, so before any more mines, serious metal study, or shipyards.

If we're not planning to do anything that uses lots of wood, though, it can probably wait a bit longer.
 
We're currently dealing with four provinces without any roads beyond dirt tracks. There's no roads even to their capitals.
Veekie, we invented nondirttrack roads less than a century ago. OF COURSE most of our roads are dirt tracks.

And any citations for your claim they have no road to their capital? It sounds like bullcrap to me.
 
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Can you really argue that Study Forest is better than all of those? Wait 3 turns and I promise I'll support a Main Study Forest in a golden age, with a brand new temple in the middle of our forest and people coming from the surrounding kingdoms to see how awesome we are.

Right now, please help build to that position. It takes a single concerted push to make all our study actions better.

Valleyhome - Study Stars
Northshore - Expand Economy
Sacred Forest - Study Forest

Our first and most recent Study Forests was a province action before The Law, and we haven't taken any study actions(besides Study Stars) since before we got Love of Wisdom. I want to study the trees, and this is a good of chance as any to do a control test to see how much LoW increases our likelihood on innovation before we get into a Golden Age.
 
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