Oligarchy is a Decentralized form of government. Its not going to RAISE the cap...and we're still 5 Trails behind.Can you explain how? Remember that our government upgrade likely raised our Centralization cap.
Oligarchy is a Decentralized form of government. Its not going to RAISE the cap...and we're still 5 Trails behind.Can you explain how? Remember that our government upgrade likely raised our Centralization cap.
Only one way to find out where our cent cap actually is.Oligarchy is a Decentralized form of government. Its not going to RAISE the cap...and we're still 5 Trails behind.
True, but Oligarchy wasUh...dude. Oligarchy is a decentralized form of government.
Kingdoms are a centralized form. So we're only intermediate level for Centralization cap.
Please stop burning it away because patience is beyond us. We can take a Secondary Festival next turn to finish the process.
Don't think anyone agrees with your logic on this. It assumes that all the centralization lost when adding a settlement is due to lack of roads. That's a hard sell.
Uhh what about the rest of your vote? Or had you not voted yet?Only one way to find out where our cent cap actually is.
[X] [Secondary] Enforce Justice
cent+1 is hardly going to kill us.
If we could guarantee only +1 centralization, I'd be much happier with it. Instead, it can give us up to +3 centralization.Only one way to find out where our cent cap actually is.
[X] [Secondary] Enforce Justice
cent+1 is hardly going to kill us.
whoops.Uhh what about the rest of your vote? Or had you not voted yet?
Sure it is. We went from a bunch of elected randoms to an election from a group of people who have been trained from birth to govern. They'll be better able to deal with centralized power effectively.Oligarchy is a Decentralized form of government. Its not going to RAISE the cap...and we're still 5 Trails behind.
don't forget- 'less effective with lots of walls'If we could guarantee only +1 centralization, I'd be much happier with it. Instead, it can give us up to +3 centralization.
Yes. People were claiming we had a higher cap.But we're not an "oligarchy". We're an (ancient) oligarchic kingdom. I'm pretty sure literally the only real change from ancient provincial kingdom was the increased hereditary-ness and factionalism as a result of defacto noble lines. Our centralization should be the same as before (that is, gold starting at 5, so 5 and 6 gold, 7 as the limit/red).
*Deeply Inhales the scent of do it later*This is literally the worst time in the quest to date for those sorts of nonurgent actions because they will be so much better in three turns if we focus now.
Edit: well, aside from mid crisis. Not dying is more important than increasing our action economy by 60% in 3 turns.
Heey! Good to see you! Was wondering if you were going to show up
nuu, go for the Nature Spirit! Create Dryads galore!whoops.
[X] [Fyth] Harvest
[X] [Secondary] Enforce Justice
Spider-eye is bandwagoning and I don't know enough to say on the other stuff.
I mean...i agree that we should do enforce justice, and that we'll be safe in terms of centralization, but i think calling the switch from ancient provincial kingdom to ancient oligarchic kingdom an "upgrade" is kind of disingenuous...its more of a sidegrade, honestly? Same general system (Central power with semi-autonomous provinces), just with different hereditary situation.True, but Oligarchy was an upgrade from the previous one we had so it's not unreasonable to expect that we got some kind of increase. Even +1 would be enough for me. *shrug* I'm fine with Study Forests winning.
We're 85% walled up, so its a lot harder to end up with the high end of that action.If we could guarantee only +1 centralization, I'd be much happier with it. Instead, it can give us up to +3 centralization.
I mean, i also think we didn't gain cap, i just think we still have the same cap; our system works more or less the same, just with different (in many peoples opinions worse) hereditary situation.Yes. People were claiming we had a higher cap.
Centralization wise it goes:
Kingdom(One King) > Oligarchic Kingdom(One King, Many Nobles) > Oligarchy(Many Nobles) > Confederacy(Many allied City-States) > Independent City-States
We were very unlikely to gain Centralization cap from moving down the track.
Also we're STILL 3-5 Trails behind. Only chance of catching up at present is hoping Main Trails count double without doubling Centralization.
So you're literally denying that 'do it later' is ever appropriate?
Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (3/4 currently locked up)
* S: -1 Econ, -1 Econ Expansion, grows forest, +1 Econ next turn if in settled territory and controlled
* M: -1 Econ, -1 Econ Expansion, grows forest, +2 Econ next turn if in settled and controlled territory
Sell me on it. My goals are to Foster our religion as conducive to study and work, with a second primary goal of preventing the relegation of women to the household. Please explain to me, with some kind of source, how the naked lactation kink fantasy would help with either of those.
None of the above. I refuse to let it sit at 4, but otherwise we have bigger fish to fry.Ugh, yeah. Did anyone notice that our current Expand Forest land is almost at full capacity? Should we take this action next turn, this turn, or never?
Then please illustrate why our road situation went from Great before we added Stonepen to Okay after, and then to Marginal after we added Northshore.Don't think anyone agrees with your logic on this. It assumes that all the centralization lost when adding a settlement is due to lack of roads. That's a hard sell.
Yes, we had that back then. It was explicitly stated as:Sure it is. We went from a bunch of elected randoms to an election from a group of people who have been trained from birth to govern. They'll be better able to deal with centralized power effectively.
This is the Cultural experience thing.
We're currently dealing with four provinces without any roads beyond dirt tracks. There's no roads even to their capitals.And we're 5 trails behind if you want double-lane gravel walkways to every dwelling. We don't need that level of ridiculousness. If you want to reduce cultural drift, make people pay more attention to authority as the provinces do more check-ins with the king and keep him better informed.
Also we've seen that Golden Ages will find ways to eat your golden stats. That likely includes Centralization.
Full capacity is fine. As soon as we hit that, we expand. Alternatively we expand at the same time if it's something we have planned.Ugh, yeah. Did anyone notice that our current Expand Forest land is almost at full capacity? Should we take this action next turn, this turn, or never?
Ehh true... I'll strike it out and edit a bit. It just strikes me as a more advanced form, since we developed it through time, so it can handle the rigors of more cent through banked institutional knowledge handed down through the families? Ya know?I mean...i agree that we should do enforce justice, and that we'll be safe in terms of centralization, but i think calling the switch from ancient provincial kingdom to ancient oligarchic kingdom an "upgrade" is kind of disingenuous...its more of a sidegrade, honestly? Same general system (Central power with semi-autonomous provinces), just with different hereditary situation.
It's been noticed.Did anyone notice that our current Expand Forest land is almost at full capacity?
Veekie, we invented nondirttrack roads less than a century ago. OF COURSE most of our roads are dirt tracks.We're currently dealing with four provinces without any roads beyond dirt tracks. There's no roads even to their capitals.
I'm still getting funnies and hugs on that mistaken vote post.
People really don't forget do they?
Can you really argue that Study Forest is better than all of those? Wait 3 turns and I promise I'll support a Main Study Forest in a golden age, with a brand new temple in the middle of our forest and people coming from the surrounding kingdoms to see how awesome we are.
Right now, please help build to that position. It takes a single concerted push to make all our study actions better.
Valleyhome - Study Stars
Northshore - Expand Economy
Sacred Forest - Study Forest