Truly WAAAGH is an awesome power to behold. Let us not use it anymore.
Funny things is, we didn't even finish them off, our Marches basically swatted them down so hard over one and a half turns that they just broke apart and ran away screaming into parts unknown, leaving the Metal Workers probably just sitting there, looking at the people who took them over easily and then looking at the Kingdom that just bitchslapped them into submission easily, scratching their heads and wondering how.

I would pay good money to see a Negaverse omake of it to be honest, and I'm pretty happy we're sending a trade mission over to them soon as well which should be interesting.
 
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Okay, analysis a bit late today but here goes:

Diplomacy 12 (+2) [+1]->14 (max, overflowing) [+1]
-Cashout +2
-New Trails +1
-Quarry/Silver Mine +3
-Saltern +1

Cash out, overflow. Nothing to see here.

Economy 12->10 [-1]
-Great Temple -1
-New Trails -1
-Expand Econ +4
-Build Quarry/Silver Mine -3
-City Tax -1

No surprises here.

Martial 11 {14} (partial limit)

Still at halfway dangerous, since we've seen events start to trigger off it.


Organizational
Centralization 2->3

Roads!

Art 11->14 (max, overflowing)
-Diplomacy overflow +5
-Quarry/Silver Mine +3

Mysticism 2->7 [-1]
-Art overflow +5
-Study Stars +1
-Wisdom Tax -1

Everything's overflowing~

Prestige 13->14

Meanwhile in the north, we continue to beat the Metal Nomads like a drum.

For March stats,completely lost track of March Martial by now since we can't see the results of their War Missions.
Presumably doing well though! They should be getting good war experience cashouts.

Materials
Well Dressed Stone
Ash glazed pottery
Copper
Early iron bloomeries
@Academia Nut
Should Alabaster and Silver go here or is this more for practical materials?
Transportation
Animal Husbandry
Gravel Roads
Spoked Wheel Vehicles
And we have the next road tech. Still need to get to Paved however. We have all the tools needed for paving major city roads, but probably not out in the wilds. Just need to Road Harder.

Also as predicted, Spoked Wheels for civilian use appears 3 turns after the warriors get it.

[Main] Great Temple
[Main] New Trails

Provinces - [Main] Expand Econ, [Main] Build Quarry/Silver Mine, [Sec] Study Stars
Somewhat unexpected province selection, but it goes to show they can spot needs that the new stone and silver would be good for the temple, while we missed it completely
With the turning of the years, the new king declared two new major projects to help better tie the People together. The first was a new initiative to improve the trails, especially to all of the outlying settlements that were mostly serviced by mostly unmanaged paths, and a new holy site complex to serve as a grand place for shamans to gather and learn of the spirits, and for the common folk to have a most spectacular place to interface with the divine. The trails would also help the People from all over to get to this new place.
And heres how our people take out choices this time. The Trails will focus on ensuring everyone has A route to the new temple site, which mainly means ensuring that theres basic roads from Black River, Southshore and Redhill to their nearest provinces. Still need much more of course.

Almost immediately the arguments about where to put the new holy site began, before they could even begin to really set things up. There were four major sites that were good spots to build the structure: in Upper Valleyhome, at Rainbow Trail, in Redshore, and in the Sacred Forest. Each had their advantages and disadvantages, such as the Valleyhome location being the most distant geographically but closest to the population, while Rainbow Trail and the Sacred Forest were both considered more spiritually significant. Everyone had an opinion on things, and there was a definite push towards not giving Valleyhome even more prestige and power.
And here we can see a few things:
-Valleyhome is actually inaccessible to a lot of our newer provinces, despite being our capital. As such, we're seeing provincial jealousy, the IC reasoning for choosing Valleyhome is considered favortism and hoarding power.

-Rainbow Trail and Sacred Forest are the approaches which are trying to pursue spiritual advancement in good faith. The people will believe that this is done for the People's spiritual good.

-Redshore meanwhile is an "eh, it's not Valleyhome..." in an IC point of view. It's not a particularly spiritually significant site, but it does have enough political leverage from being the birthplace of two hero kings to make it happen.

Speaking of Upper Valleyhome, there were already issues springing up from the way the city had been growing of late. Careful assessment of the records showed that a significant chunk of the population were still farmers of some sort, it was just that the high capacity housing and workshops had run far enough out that pressure from farm land was forcing buildings to rise up and get denser in an attempt to still stay relatively close to the major centres of power within the city.

And here we have one answer to "how do you prevent the city from sprawling until it's no longer a city?". Build walls to physically force them to build tall instead of sprawling. Whereever we put an Aqueduct next then, should have walls as well.

It's interesting that we still have a big chunk of farmers living in the city however. Must be a strange commute.

More than one person had commented on the fact that if not for the water works the smell would have rapidly grown intolerable, although some suggested that the easy access to clean water had allowed people to press in tight like this. In either case, while disease wasn't that much of a problem and good planning kept fires from getting out of hand, there was a definite issue.
-Disease check - Passed by Sacred Warding Clinics(speaking of which this is probably going to trigger an event if we maintain the city for a few more generations, the clinics never considered the possibility of having to deal with such a vast number of people...unless the Hospice tech covered that), Passed by Aqueducts. No plague happens.
-Fire check - Passed by Organized Settlement, still one of the early investment that's not regretted at all.
Violence.

Something about living close together gave people particularly short tempers and the number of fits of passion and spontaneous outbursts of violence was becoming a major problem, while also feeding into another problem, which in turn might be feeding the violence problem: the clans were breaking down.
-Crime check - Passed by Blackbird law enforcement. Failed due to Martial over cap.
Within city life the extended family clans that dominated lower level politics elsewhere just wasn't working. While the People were willing to put up with a significant amount of disruption for the greater good of the community, when clans got too big for their current living arrangements their neighbours weren't going to just move to allow them to maintain geographic continuity with each other.
And here we have territorial issues stemming from the most big and powerful families, who have reached the point where they CAN'T concentrate power properly anymore.

So large extended families got broken up across the city to find living space where it was available, simultaneously diluting out the support they could give individual members of the clan as usually only two dozen or so could stay within the same local area, while also concentrating enormous power into the clan heads, with the old laws about spinning off new clans usually mandating a certain degree of geographic isolation to make the process make sense and avoid a chief trying to artificially stuff a council.
And here we have the issue that overconcentrated families aren't being Justice anymore, since authority concentrated heavily while support did not grow to match.

That and the old laws were based on geography, which we see some issues arising from that, as land usage changed over time but the laws did not.

Add in people snapping at each other to produce an enormous amount of disruption to family structures, and the traditions of power were breaking down. The People knew that they needed a certain number of chiefs and clan heads for a certain amount of population, but they were running into issues of the people who were theoretically administering the neighbourhoods having no idea who was in those neighbourhoods because vacancies kept opening up and being filled by outsiders, with the number one reason for vacanies opening up being because someone didn't know a new person, took something the wrong way, and then someone got stabbed. Also, those who felt that the people administering them were out of touch had a tendency to lash out, accelerating the breakdown process.

So problems:
-Proportionate Representation was Justice, but tracking people was a nightmare. We needed a census to be created and maintained, but we don't have it yet. I'm not sure if the Library unlocks the Census project or the Palace does so, or if we needed both. Something to consider in the future.

-And back to the issue where social stratification growing over time. Inevitable, but we'll slow it down where we can, so that we can develop the adaptations and coping mechanisms instead of crashing into them hard.

Oh, and of course all of this was feeding other bad behaviours, most notably theft and smuggling for the purposes of tax evasion, which also of course fed into violence as people who knew that they were doing wrong got anxious and tried to silence those who might report their illicit activities.
And of course, major crime was an urban problem, partially from social stratification(ambitious people can't get into leadership from their social class, so they created their own organizations), partially from having more people than your monkeysphere can handle living close together.

Crime is rarer in rural areas outside of crimes of passion, as everyone knows everyone else and a thief or smuggler would get noticed quickly.

All in all, there was in fact a push to just claim more land so that more People could be settled elsewhere and give Valleyhome room to decompress. However, for the king there was considerable benefit to having a large number of administratively important people and the facilities to attend to their needs all in one place, so there was obvious pressure from above to keep the current arrangement and just work on fixing the issues cropping up.
It certainly is immensely valuable for squeezing extra work out of the population.
Meanwhile out in the provinces, with the planning of the new holy site going into effect the chief of Northshore put together the resources to develop the quarry and mine to ensure that while the south would have the temple it would be made truly beautiful by the north.
I love our guys. That's so sweet.
Granted, it's probably no small amount of pride as well.
The push to build new trails also found a new use for the output of the mines, which was that with iron tools breaking up rocks to coat the trails with gravel and sand - especially when it was just a useless byproduct of mining - became entirely viable. These new trails were universally seen of as superior to the old style as they got far less muddy when it rained and could take heavier traffic loads. While the old style still had use and was overall cheaper as an initial investment, everyone who traveled a gravel path found it significantly more pleasant.
Gravel roads! Cheap to make, since it literally used the garbage from our mines, and exceedingly durable compared to groomed dirt tracks. The next step up is to actually use the slag from iron mines for road material, since the silicate slag is even more durable and nearly inert...well aside from it's value as a secondary and tertiary iron source for reprocessing.

And then there's paved roads, but that's quite expensive to make, even if it'd last basically forever once laid down. We're near that breakthrough, though it'd never be used for anything but the main trunk roads between cities.

Smoother and faster traveling also helped the most distant provinces to send further strings of humiliated nomad chiefs before the king to demonstrate the power of the People. From the sounds of things the nomads in the west had completely fractured from the failures and many heading further west and south to escape further reprisals by the People.
...our guys are mining the Steppes for nomads huh?

The Western Nomads had broken and fled, west and south. I'm not sure how they're fleeing south from there unless they are passing through the Thunder Horse, or stealing boats and sailing in the hopes of not fighting Ymaryn terminators, but there's a chance that the Metal Workers might gleefully adopt them as a slave soldier caste.

While the situation in the mountains where the Metal Workers lived was unknown, the People might be able to reopen contact if they so chose. Then again it might be more important to keep up diplomatic contact with the lowlands, especially since it sounded like the war that had started between the Thunder Horse and Highlanders over control of the settlements between the great rivers was particularly nasty. The Thunder Horse had numbers via their vassals and a new form of copper that some whispered was superior even to iron on their side, while the Highlanders had an extensive network of walled settlements giving them a far easier time when defending. Overall it was a stalemate.
And the war has started, but bronze doesn't do shit to walled towns, and walls doesn't let you retaliate.

We can catch up to it by improving ironworking techniques over time until we breakthrough into steel, but the sheer economic power of early iron is going to overwhelm the military edge for now.
Also the Hathatyn seemed to be on the move again, although from the way things were shaking out they were probably setting up more settlements to the west rather than attempting to contest the People's control of Southshore. There were some definite issues, but overall nothing major unless the king wanted it to be major.
And the Hathatyn have realized slamming their face into us is pointles and they should just go settle in the other direction.
 
So problems:
-Proportionate Representation was Justice, but tracking people was a nightmare. We needed a census to be created and maintained, but we don't have it yet. I'm not sure if the Library unlocks the Census project or the Palace does so, or if we needed both. Something to consider in the future.

And that's why Megaproject support would be a great pick - we need three megaproject back-to-back, done as soon as we can.
 
Landscape art. Yay! I like.
We should have canvas from our boat tech in some form, so paintings are possible, but we hadn't invested into them, so it's just hobbyist work.

Funny thing is due to the dye production, reds and purples are relatively common for us, even if not exactly cheap.
Brighter clothing. Most people at this time would likely be wearing drag greys and browns, the Ymaryn would likely be able to dye their better clothes at least a little bit. Leading to a brighter, more relatively wealthy and exotic appearance.
Noting that this evens out at the higher end. Our traders and nobles don't look THAT much wealthier than those of other lands unless they break out the salt, its just that we have a higher baseline quality of life

Mega Pompadour when!?
Study Forest. You need waxes and oils. Fastest route is trees.

You know aside from salt we do not really have any other spices I wonder what other spices we have in our forests that we do not bother to cultivate we should have truffles, but what else hmm.
Worth consideration is that we have a very high portion of fruit access due to all the forests and orchards. Those are sweeteners, as is honey.

We probably also are figuring out: iron cooking surface + animal fat = frying.

Fried food, especially meat, is going to be a bit of a delicacy.
SHROOMS!

Not sure if those count for spices but ehh.
Shrooms are associated with decay taboo and our current R&D would say that they're often deadly poisonous. Going to take a long time to disprove that one.
Because of opportunity costs. Sure, wine is great. But it isn't something that makes or breaks a civilization. All the things wine is great for can done by other alcoholic beverages.
FYI, Wine gates a lot of the improvements in fermentation method needed to unlock those alcoholic beverages, including further improving beer.

It's the high sugar content, it makes fermentation experiments dramatically easier to do.
It's also used medically as a solvent for a number of herbal medicines.
Next turn, perhaps we should do Support Subordinate? The overlimit Martial is something that's already causing us problems and it's not something we want to sit on.
Actually, it's causing us trouble in a good way at present. Provided we don't push base Martial overcap and limit the overflow to the Quality of it's own addition, it's helping us innovate ways to deal with excessive violence.

I'm personally for sitting on it until we hit Prestige 15, then spin off another March.
Pretty sure that we do take wives from defeated tribes, otherwise where did all the Women from the dead zone go? They couldn't have all traveled with the fast raid force that escaped us.
I always thought they had been taken by the West Sheild young warriors to help populate the new March.
Edit: Blackbirded....
Basically, remember when our Marches break Nomad tribes they also take home all the women and children. Sometimes they have more than they can marry, so they send the excess down south.
And that's why Megaproject support would be a great pick - we need three megaproject back-to-back, done as soon as we can.
Only if it's not making things worse.
I wouldn't switch to Megaproject Support yet unless our provinces actually start doing useless things instead of taking actions we've dismissed as useless but proved to be important.
 
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Only if it's not making things worse.
I wouldn't switch to Megaproject Support yet unless our provinces actually start doing useless things instead of taking actions we've dismissed as useless but proved to be important.

But them taking those actions means delaying megaprojects, which are quite important, every one of them. Like, provinces taking those actions have some hefty opportunity costs, IMO, in delaying Library+Temple+Palace triad of proper Iron Age government and knowledge gathering system.
 
I wanna marathon the Library since it could also serve as a center of education in addition to a repository of ideas and history.
 
Actually, it's causing us trouble in a good way at present. Provided we don't push base Martial overcap and limit the overflow to the Quality of it's own addition, it's helping us innovate ways to deal with excessive violence.

I'm personally for sitting on it until we hit Prestige 15, then spin off another March.
I don't think we should do another March. It would be the third war-centric, nomad-adjacent periphery state in our civilisation, which could have some bad consequences down the line in terms of what it'll do to our culture.

Since we're opening up trade with the Metal Workers again, it may actually be better to found a Trading Post. It'll lower our Martial by a sufficient amount, emphasise our civilisation's trading side instead of its war side, give us Diplomacy over time, and possible do stuff like advance boat technology and find new civilisations to trade with.

EDIT: Remember how the Stallion Tribes contemplated starting a civil war back during the tax crisis? Imagine if there were three of them, especially after generations of successfully using violence to solve their problems.
 
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The March is for the lowlands/Thunder Horse mostly.

But again, not urgent, I think our Marches might actually be at their Martial cap from their successful war mission rewards. Ideally we sit at the partial overflow and trigger an event to evolve Quality of it's own.
But them taking those actions means delaying megaprojects, which are quite important, every one of them. Like, provinces taking those actions have some hefty opportunity costs, IMO, in delaying Library+Temple+Palace triad of proper Iron Age government and knowledge gathering system.
But also missing the equally real, if not as directly impressive importance of laying down proper infrastructure, like roads, forests, vineyards, mines, walls, or Stability. There is also the Study Stars streak that's recently resumed nicely to mitigate cometary terror and identify beneficial weather patterns like the last Baby Boom, with our new bonuses.

Megaprojects are distinctive, but don't be under the illusion that they are all that matters.
 
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But also missing the equally real, if not as directly impressive importance of laying down proper infrastructure, like roads, forests, vineyards, mines, walls, or Stability. There is also the Study Stars streak that's recently resumed nicely to mitigate cometary terror and identify beneficial weather patterns like the last Baby Boom, with our new bonuses.

Megaprojects are distinctive, but don't be under the illusion that they are all that matters.

If we could take Policy - Build Roads and Forests, I would take it in a heartbeat; and one of the reasons I still want Megaproject policy is to free up both of our actions to do a Double Main Trails for the max effect of 'non-linear scaling'.
Megaprojects are not be-all end-all, sure, but Library+Temple+Palace are mandatory ASAP. I am not pushing for Games or Dam or whatnot, but that Triad of Government and Knowledge is must have, the earlier the better.
 
inserted tally
Adhoc vote count started by 10ebbor10 on May 28, 2017 at 9:33 AM, finished with 42123 posts and 96 votes.
 
I don't think we should do another March. It would be the third war-centric, nomad-adjacent periphery state in our civilisation, which could have some bad consequences down the line in terms of what it'll do to our culture.

Since we're opening up trade with the Metal Workers again, it may actually be better to found a Trading Post. It'll lower our Martial by a sufficient amount, emphasise our civilisation's trading side instead of its war side, give us Diplomacy over time, and possible do stuff like advance boat technology and find new civilisations to trade with.

EDIT: Remember how the Stallion Tribes contemplated starting a civil war back during the tax crisis? Imagine if there were three of them, especially after generations of successfully using violence to solve their problems.
Good points all, but how the hell do you expect us to lower our martial score? It's the source of some of our largest problems at the moment.
 
Good points all, but how the hell do you expect us to lower our martial score? It's the source of some of our largest problems at the moment.
Second paragraph: found a Trade Post. It costs 2 Martial to found, on top of 5 Diplomacy and 2 Economy. Gets us out of the yellow for standard Martial and out of the cap when factoring in bonus Martial.
 
If we could take Policy - Build Roads and Forests, I would take it in a heartbeat; and one of the reasons I still want Megaproject policy is to free up both of our actions to do a Double Main Trails for the max effect of 'non-linear scaling'.
Balanced policy can grow forests. We know that part for a fact.
Roads less certain, though we've seen the Marches do it.

And we're getting them. We have the resources for it. Current plan is to push the temple the slow way while we whack a mole on the other issues.
Heck, we can do this next turn:
[Main] Temple
[Secondary] Grand Sacrifice
[Secondary] Grand Sacrifice x2
Province Law Expand Economy
Province Expand Forest - Logical choice due to capping out the number of mines we can support.
Province Vineyard - Logical choice due to new luxury product
Province Study Stars

This is a possible naturally arising turn, which brings us within sight of the Golden Age upon Temple completion.
The most likely reason not to take this combo for the provinces are:
-Defense concerns, so they build walls instead
-Overlooked concerns, so they deal with it.

Overall, a solid positive. Balanced offload part of the decisionmaking to the provinces, who have a better grasp of needs, opportunities and situations out to the mid term.
 
Good points all, but how the hell do you expect us to lower our martial score? It's the source of some of our largest problems at the moment.
We could create a new March, it devours a good chunk of Martial and would let us have a buffer between us the Eastern Step or Lowlands depending on where we want it, also we could annex it when it matures later and we have a free turn or it's safer to gain a good chunk of territory.
 
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I don't think we should do another March. It would be the third war-centric, nomad-adjacent periphery state in our civilisation, which could have some bad consequences down the line in terms of what it'll do to our culture.

I agree with this. If we can, I'd like to integrate the Stallion Tribes first to at least see what that process is like before we finish spamming our northern border with military-focused factions of our culture.

But one big problem we have right now is that our military is still through the roof from our nomad rage, and I'm pretty sure both our Marches are near their cap as well. One of the main reasons why people want more Marches is to offload that excess. But that's just a delaying tactic, and it's only a matter of time before we're facing the full consequences of Martial overflow. We're just going to have to take whatever consequences there are as they come to us. Because unless some magic button comes up that'll let us convert all this overflow Martial into another stat, I don't see any good ways of reducing our Martial at this point, besides someone in the Lowlands meatgrinder launching themselves at us.
 
It's absolutely not.

WINE 101: Wine History

[For centuries wine was produced and enjoyed with little thought for and no true understanding of its underlying science, wine evolved through "spontaneous generation," as far as anyone knew. French chemist Louis Pasteur, among many discoveries relating to his germ theory of diseases, first proposed and proved, in 1857, that wine is made by microscopic organisms, yeasts. This led to the discovery and development of different yeast types and properties and ultimately to better hygiene, less spoilage, and greater efficiency in wine production.]

Wine lead to germ theory. Big Picture

Viticulture and also important steps in learning how to modern agriculture due to how involved a process it is in plant husbandry. Oenology itself is potentially important to chemistry. Not to mention the innovations and advancements required to properly do these things. I fully expect storage and agriculture to improve due to Vineyards.

more wine and science; Fermenting knowledge: the history of winemaking, science and yeast research

Fermentation is used in every single other alcoholic beverage. What made wine special is the high sugar (and thus alcohol) content. But wine is irrelevant towards the discovery of germ theory. Literally any other fermentation product works. From mead, cider, beer to rice wine. The first three we probably all have already.

Wine is nothing special in terms of research either. The lessons for storage hold the same for beer (which our people already consume) as that spoils faster. And advances there are limited anyway. It wasn't until the 19th century until wine could be stored for a long time without losing some to spoilage as filtration wasn't practical at the time but is standard today (same for beer et al).

Learning plant husbandry from vineyards is an especially impractical notion. Creating a new variety takes at least 4 years to actually see the first grape. Generally, 10 years are assumed to know if the result you want is reliable. Our record keeping is simply not good enough to remember that level of detail over all that time. This is not something like, suddenly the grapes are thrice as big as before. These are very gradual processes. Plants that grow and mature over a single year are much better for learning selective breeding for plants as the cycle is much faster.

Wine is a valuable trade good in ancient times, yes, but I'm fairly sure that was only the very high-quality stuff the nobility got. The common man got watered down vinegar and more often resorted to other beverages, mostly beer.

Moreover, it's insanely labor intensive. Romans generally had it done by slaves. The Ymaryn are going to do it themselves, but grapes consume a lot of acreage and work for a comparatively tiny harvest. I'd rather use that land for more grain than a luxury good we can't even reliably export across the sea.
 
Megaprojects are distinctive, but don't be under the illusion that they are all that matters.
Sure, but they're an action tax. It's better to get them out of the way quickly so we have more actions available for responding to crisis.

My priority list is:
  1. No low stats (<7)
  2. Golden Age
  3. Library and Temple megaprojects
  4. Infrastruture.
Golden age is a free action plus a free innovation roll every turn. It's seriously better than one megaproject output.
 
Overall, a solid positive. Balanced offload part of the decisionmaking to the provinces, who have a better grasp of needs, opportunities and situations out to the mid term.

I am not so sure provinces have a better grasp of long-term needs, else they would voluntarily support the Temple instead of Study Stars and Expand Forests instead of Expand Economy because we are capped now. Overall, your whole premise of 'provinces have a better grasp of needs' does not make any sense at all to me; if they did have a better grasp, Heroic Administrators would not be nearly as special...and there would be no need for players.

Provinces are fundamentally short-sighted and care about their own generation-long at max interests first and foremost, as they should be; it's up to us to put them in order and show them one direction.
 
I don't really agree on the short sightedness of provinces. They've repeatedly done long term actions like Survey. Their problem is they're myopic. They only see local optima, not kingdom wide.
 
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