Okay, analysis a bit late today but here goes:
Diplomacy
12 (+2) [+1]->
14 (max, overflowing) [+1]
-Cashout +2
-New Trails +1
-Quarry/Silver Mine +3
-Saltern +1
Cash out, overflow. Nothing to see here.
Economy 12->10 [-1]
-Great Temple -1
-New Trails -1
-Expand Econ +4
-Build Quarry/Silver Mine -3
-City Tax -1
No surprises here.
Martial
11 {14} (partial limit)
Still at halfway dangerous, since we've seen events start to trigger off it.
Organizational
Centralization 2->3
Roads!
Art 11->
14 (max, overflowing)
-Diplomacy overflow +5
-Quarry/Silver Mine +3
Mysticism 2->7 [-1]
-Art overflow +5
-Study Stars +1
-Wisdom Tax -1
Everything's overflowing~
Prestige 13->14
Meanwhile in the north, we continue to beat the Metal Nomads like a drum.
For March stats,completely lost track of March Martial by now since we can't see the results of their War Missions.
Presumably doing well though! They should be getting good war experience cashouts.
Materials
Well Dressed Stone
Ash glazed pottery
Copper
Early iron bloomeries
@Academia Nut
Should Alabaster and Silver go here or is this more for practical materials?
Transportation
Animal Husbandry
Gravel Roads
Spoked Wheel Vehicles
And we have the next road tech. Still need to get to Paved however. We have all the tools needed for paving major city roads, but probably not out in the wilds. Just need to Road Harder.
Also as predicted, Spoked Wheels for civilian use appears 3 turns after the warriors get it.
[Main] Great Temple
[Main] New Trails
Provinces - [Main] Expand Econ, [Main] Build Quarry/Silver Mine, [Sec] Study Stars
Somewhat unexpected province selection, but it goes to show they can spot needs that the new stone and silver would be good for the temple, while we missed it completely
With the turning of the years, the new king declared two new major projects to help better tie the People together. The first was a new initiative to improve the trails, especially to all of the outlying settlements that were mostly serviced by mostly unmanaged paths, and a new holy site complex to serve as a grand place for shamans to gather and learn of the spirits, and for the common folk to have a most spectacular place to interface with the divine. The trails would also help the People from all over to get to this new place.
And heres how our people take out choices this time. The Trails will focus on ensuring everyone has A route to the new temple site, which mainly means ensuring that theres basic roads from Black River, Southshore and Redhill to their nearest provinces. Still need much more of course.
Almost immediately the arguments about where to put the new holy site began, before they could even begin to really set things up. There were four major sites that were good spots to build the structure: in Upper Valleyhome, at Rainbow Trail, in Redshore, and in the Sacred Forest. Each had their advantages and disadvantages, such as the Valleyhome location being the most distant geographically but closest to the population, while Rainbow Trail and the Sacred Forest were both considered more spiritually significant. Everyone had an opinion on things, and there was a definite push towards not giving Valleyhome even more prestige and power.
And here we can see a few things:
-Valleyhome is actually inaccessible to a lot of our newer provinces, despite being our capital. As such, we're seeing provincial jealousy, the IC reasoning for choosing Valleyhome is considered favortism and hoarding power.
-Rainbow Trail and Sacred Forest are the approaches which are trying to pursue spiritual advancement in good faith. The people will believe that this is done for the People's spiritual good.
-Redshore meanwhile is an "eh, it's not Valleyhome..." in an IC point of view. It's not a particularly spiritually significant site, but it does have enough political leverage from being the birthplace of two hero kings to make it happen.
Speaking of Upper Valleyhome, there were already issues springing up from the way the city had been growing of late. Careful assessment of the records showed that a significant chunk of the population were still farmers of some sort, it was just that the high capacity housing and workshops had run far enough out that pressure from farm land was forcing buildings to rise up and get denser in an attempt to still stay relatively close to the major centres of power within the city.
And here we have one answer to "how do you prevent the city from sprawling until it's no longer a city?". Build walls to physically force them to build tall instead of sprawling. Whereever we put an Aqueduct next then, should have walls as well.
It's interesting that we still have a big chunk of farmers living in the city however. Must be a strange commute.
More than one person had commented on the fact that if not for the water works the smell would have rapidly grown intolerable, although some suggested that the easy access to clean water had allowed people to press in tight like this. In either case, while disease wasn't that much of a problem and good planning kept fires from getting out of hand, there was a definite issue.
-Disease check - Passed by Sacred Warding Clinics(speaking of which this is probably going to trigger an event if we maintain the city for a few more generations, the clinics never considered the possibility of having to deal with such a vast number of people...unless the Hospice tech covered that), Passed by Aqueducts. No plague happens.
-Fire check - Passed by Organized Settlement, still one of the early investment that's not regretted at all.
Violence.
Something about living close together gave people particularly short tempers and the number of fits of passion and spontaneous outbursts of violence was becoming a major problem, while also feeding into another problem, which in turn might be feeding the violence problem: the clans were breaking down.
-Crime check - Passed by Blackbird law enforcement. Failed due to Martial over cap.
Within city life the extended family clans that dominated lower level politics elsewhere just wasn't working. While the People were willing to put up with a significant amount of disruption for the greater good of the community, when clans got too big for their current living arrangements their neighbours weren't going to just move to allow them to maintain geographic continuity with each other.
And here we have territorial issues stemming from the most big and powerful families, who have reached the point where they CAN'T concentrate power properly anymore.
So large extended families got broken up across the city to find living space where it was available, simultaneously diluting out the support they could give individual members of the clan as usually only two dozen or so could stay within the same local area, while also concentrating enormous power into the clan heads, with the old laws about spinning off new clans usually mandating a certain degree of geographic isolation to make the process make sense and avoid a chief trying to artificially stuff a council.
And here we have the issue that overconcentrated families aren't being Justice anymore, since authority concentrated heavily while support did not grow to match.
That and the old laws were based on geography, which we see some issues arising from that, as land usage changed over time but the laws did not.
Add in people snapping at each other to produce an enormous amount of disruption to family structures, and the traditions of power were breaking down. The People knew that they needed a certain number of chiefs and clan heads for a certain amount of population, but they were running into issues of the people who were theoretically administering the neighbourhoods having no idea who was in those neighbourhoods because vacancies kept opening up and being filled by outsiders, with the number one reason for vacanies opening up being because someone didn't know a new person, took something the wrong way, and then someone got stabbed. Also, those who felt that the people administering them were out of touch had a tendency to lash out, accelerating the breakdown process.
So problems:
-Proportionate Representation was Justice, but tracking people was a nightmare. We needed a census to be created and maintained, but we don't have it yet. I'm not sure if the Library unlocks the Census project or the Palace does so, or if we needed both. Something to consider in the future.
-And back to the issue where social stratification growing over time. Inevitable, but we'll slow it down where we can, so that we can develop the adaptations and coping mechanisms instead of crashing into them hard.
Oh, and of course all of this was feeding other bad behaviours, most notably theft and smuggling for the purposes of tax evasion, which also of course fed into violence as people who knew that they were doing wrong got anxious and tried to silence those who might report their illicit activities.
And of course, major crime was an urban problem, partially from social stratification(ambitious people can't get into leadership from their social class, so they created their own organizations), partially from having more people than your monkeysphere can handle living close together.
Crime is rarer in rural areas outside of crimes of passion, as everyone knows everyone else and a thief or smuggler would get noticed quickly.
All in all, there was in fact a push to just claim more land so that more People could be settled elsewhere and give Valleyhome room to decompress. However, for the king there was considerable benefit to having a large number of administratively important people and the facilities to attend to their needs all in one place, so there was obvious pressure from above to keep the current arrangement and just work on fixing the issues cropping up.
It certainly is immensely valuable for squeezing extra work out of the population.
Meanwhile out in the provinces, with the planning of the new holy site going into effect the chief of Northshore put together the resources to develop the quarry and mine to ensure that while the south would have the temple it would be made truly beautiful by the north.
I love our guys. That's so sweet.
Granted, it's probably no small amount of pride as well.
The push to build new trails also found a new use for the output of the mines, which was that with iron tools breaking up rocks to coat the trails with gravel and sand - especially when it was just a useless byproduct of mining - became entirely viable. These new trails were universally seen of as superior to the old style as they got far less muddy when it rained and could take heavier traffic loads. While the old style still had use and was overall cheaper as an initial investment, everyone who traveled a gravel path found it significantly more pleasant.
Gravel roads! Cheap to make, since it literally used the garbage from our mines, and exceedingly durable compared to groomed dirt tracks. The next step up is to actually use the slag from iron mines for road material, since the silicate slag is even more durable and nearly inert...well aside from it's value as a secondary and tertiary iron source for reprocessing.
And then there's paved roads, but that's quite expensive to make, even if it'd last basically forever once laid down. We're near that breakthrough, though it'd never be used for anything but the main trunk roads between cities.
Smoother and faster traveling also helped the most distant provinces to send further strings of humiliated nomad chiefs before the king to demonstrate the power of the People. From the sounds of things the nomads in the west had completely fractured from the failures and many heading further west and south to escape further reprisals by the People.
...our guys are mining the Steppes for nomads huh?
The Western Nomads had broken and fled, west and south. I'm not sure how they're fleeing south from there unless they are passing through the Thunder Horse, or stealing boats and sailing in the hopes of not fighting Ymaryn terminators, but there's a chance that the Metal Workers might gleefully adopt them as a slave soldier caste.
While the situation in the mountains where the Metal Workers lived was unknown, the People might be able to reopen contact if they so chose. Then again it might be more important to keep up diplomatic contact with the lowlands, especially since it sounded like the war that had started between the Thunder Horse and Highlanders over control of the settlements between the great rivers was particularly nasty. The Thunder Horse had numbers via their vassals and a new form of copper that some whispered was superior even to iron on their side, while the Highlanders had an extensive network of walled settlements giving them a far easier time when defending. Overall it was a stalemate.
And the war has started, but bronze doesn't do shit to walled towns, and walls doesn't let you retaliate.
We can catch up to it by improving ironworking techniques over time until we breakthrough into steel, but the sheer economic power of early iron is going to overwhelm the military edge for now.
Also the Hathatyn seemed to be on the move again, although from the way things were shaking out they were probably setting up more settlements to the west rather than attempting to contest the People's control of Southshore. There were some definite issues, but overall nothing major unless the king wanted it to be major.
And the Hathatyn have realized slamming their face into us is pointles and they should just go settle in the other direction.