[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

That was unexpected twist of events...
How many horses do they have?
 
......that's not going to happen. You're thinking WAAAAAY to complex for this rea.
What are you talking about? GG's pushback against Weapons of the Gods was explicitly because people were saying "yeah we totally need these god-weapons". So let's get those freaking god-weapons instead of making awesome plows and the like.
How? The DICE already generated two nomad hero crits and that means they can't botch. We get a martial focused leader that doesn't look to be a hero unit. There is no guarantee ... if it goes bad we get two nomad heroes with lesser star metal weapons running around.

How can that be a good thing?
Martial 13 is a lot. Even with two crits we still ate away at a massive portion of the nomads. With Iron Weapons we're in a better position than we were at the start of this turn and our people are out for blood.

@Academia Nut
Can you give us more details about the admin roll process please?
Is it purely random at average admin or is it my hypothesized 50% perfect ordering 50% random, or is it determined solely by your whims and the roll just informs you?
 
You're discounting the glory of humiliating the powerful Wall-people who have massacred two other tribes and bloodied many others. The whole point of the raiding and pillaging in the first place isn't profit, it's martial glory to help weld their rule more firmly over the various tribes. It is ABSOLUTELY to their benefit to hang around and ambush our dudes on the steppes where they can cut them apart without any pesky walls or fortifications or twisty trails to worry about.
What good is glory if you can't enjoy it? They just got enormous political capital and not using it to get more boyz is dumb. There are other targets as well.
Honestly, loot is a very peripheral thing for most nomads because there is only so much they can carry. The critical thing is to prove to any warriors that might be willing to follow them that they will lead them to victory.
This is already covered for them. They got there victory. They got their loot. They broke a few tribes on The People already. They got their vengeance for now. Its time to solidify their gains and have another go later.
Don't hand them a chance for a clear and unequivocal victory over a numerically superior force, they will absolutely take it. That's where the phrase 'deeds worthy of song' pretty much originated from.
They already got a deed worthy of song. Your basically declaring the don't understand hit and run tactics... and that is the nomads thing.

What better loot and glory than assimilating half a dozen depleted tribes with the power of your victory?
 
what level of ability would the more martial foucus king be at and what is our current king's martial skill for comparison? Also overall how is the war going for us since it seems like we took out 2/3s of the nomads and the last third is in our territory lead by the heroes so how do our war chiefs feel about it so far?

Martial would be at least good, and the current king is absolutely average for everything. As for the war, had you not been facing strategic geniuses the nomads would be gone for a generation or two, and as it is have probably been locally depleted to the point that they won't bother you anyway... but then again heroic leaders.

Couple questions: What admin score would the martial hero have, and how strong an effect would it have on restore order's chances?

Admin would be mediocre at worst, and would have little to no effect on the roll.

Can you give us more details about the admin roll process please?
Is it purely random at average admin or is it my hypothesized 50% perfect ordering 50% random, or is it determined solely by your whims and the roll just informs you?

It depends on what else is done.
 
As a already pointed out, no they're not. My vote for tools at least was to set up for a Grand Sac. Stop putting words in people's mouths.
The nomads are going to come back in a generation if we don't beat them decisively now. Setting up for a Grand Sacrifice just leaves us open militarily by not using actions to prepare.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

We're going to need every advantage we can get on the nomads, that means we have to have better weapons.
 
......that's not going to happen. You're thinking WAAAAAY to complex for this rea.

It's not going to happen anytime soon, but as I said - I feel like it sets a good precedent.

Now, as for iron weapons vs. iron tools I think people need to consider a few things. First off, if there continues to be a Offensive (as there likely will be) but without a trump card for the People to turn the tables on the nomads there will be chances of further loses (especially against two Heroic generals). Secondly, voters should think about the future - being able to make metal (let alone iron) weapons on the battlefield will revolutionize warfare. The sooner the Weapons of the Gods debilitating belief is changed the better. And lastly, there is a interplay between weapons and tools, that's why even if Tools is chosen Martial is raised by 2. We'll get both. It's just a question of which is more important at the moment.
 
What are you talking about? GG's pushback against Weapons of the Gods was explicitly because people were saying "yeah we totally need these god-weapons". So let's get those freaking god-weapons instead of making awesome plows and the like.

Martial 13 is a lot. Even with two crits we still ate away at a massive portion of the nomads. With Iron Weapons we're in a better position than we were at the start of this turn and our people are out for blood.

@Academia Nut
Can you give us more details about the admin roll process please?
Is it purely random at average admin or is it my hypothesized 50% perfect ordering 50% random, or is it determined solely by your whims and the roll just informs you?
Sorry, I should have probably quoted only the part I objected to, which was this:

So, the only point that people seem to be split about is the king. I think it sets a positive precedent - it edges into the meritocracy angle. I would actually propose that the king we establish now is only temporary and taken out of power when we want our Heroic Admin back. Rotating kings based on the situation and their skillset.

Yeah, that's thinking waaay to charitably for this era, where a king relieved of duty by someone who "better fit's the situation" would likely result in that person staying in power, rather than some ridiculous notion of rotating kings.
 
Inserted tally
Adhoc vote count started by 10ebbor10 on May 20, 2017 at 2:29 PM, finished with 37589 posts and 43 votes.
 
It's not going to happen anytime soon, but as I said - I feel like it sets a good precedent.

Now, as for iron weapons vs. iron tools I think people need to consider a few things. First off, if there continues to be a Offensive (as there likely will be) but without a trump card for the People to turn the tables on the nomads there will be chances of further loses (especially against two Heroic generals). Secondly, voters should think about the future - being able to make metal (let alone iron) weapons on the battlefield will revolutionize warfare. The sooner the Weapons of the Gods debilitating belief is changed the better. And lastly, there is a interplay between weapons and tools, that's why even if Tools is chosen Martial is raised by 2. We'll get both. It's just a question of which is more important at the moment.
And I say you're talking lunacy if you think that would remotely happen. Jeez, we don't manage that in THIS era, much less early iron age!
 
Wait, doesn't this mean if we fail our admin rolls we straight up lose our civ? We could hit -4 Stability!

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
At this point I think the nomads have annoyed all of the players to the point where we wouldn't have any problem exterminating the lot of them (if we could) and doing the world a favor.
 
Fair enough. Sorry for getting heated. I still heavily disagree with everything that you're saying.

Yes, I think I see what you're saying with the Weapons at least. I had actually forgotten about Weapons of the Gods.

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

If you choose to do Restoration of order and a stability dropping action, yes, it is entirely possible.

(relevant remark about voting discipline here)

I think we're pretty much screwed at this point.
 
Wait, doesn't this mean if we fail our admin rolls we straight up lose our civ? We could hit -4 Stability!

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
Yes, and it IS a gamble. Which is why I've voted they way I did, but it seems people don;'t agree with me and/or want to put the martial guy in charge without checking the tally to see if that vote does what they want instead of blowing us up doe to the yes option to winning.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
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[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
The nomads are going to come back in a generation if we don't beat them decisively now. Setting up for a Grand Sacrifice just leaves us open militarily by not using actions to prepare.

The nomads are already locally depleted.

Going to kill them all will not prevent new nomad tribes from moving in, so I doubt it would add any extra protection.

In fact, I'd argue the opposite. Currently, the depleted nomad tribes likely don't want to attack us, but they prevent other nomads from moving it. They form a minor buffer against fresh nomads.
 
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