I don't see a need for molten salt - bad as it is, it's not catastrophic.

But econ needs to be moved way up, like now.

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

We should hold a numerical advantage and there's only a third of the original nomads left who're on a path of retreat. They aren't sophisticated enough or have time enough to prevent us pursuing them, or implement any kind of scorched earth. Let's get them and kill them. Leaving enemy heroes be is a bad idea. And even if we crit fail again we can still bounce back.
 
within this midturn, is it possible (that is, mechanically; obviously you can't say whether they will try or not, but can they try?) for the nomads to hit us the same way they just did, hitting our econ again? because if so i think we need to get tools so we're not close to another negative econ hit...

It's unlikely but I suppose if you completely derp they might come around for another go.

EDIT: If you have iron weapons I would say that it is all but impossible.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

And this is why we should never go to war because every time we do we inevitably get fucked over in some fashion.
 
AN: The nomads with their two heroes got two crits on their campaigning. As such, the rest of the staff has already been notified and I am tagging @ManusDomine who has been keeping tabs on this thread for administrative purposes. I expect molten salt at this point, but keep it to merely focused solar power rather than a thorium reactor at the very least, okay? As always, be excellent to each other, and remember that this won't be the end of the game

Perhaps I am more optimistic, but I don't expect more salt, actually. After all, this is a result of Dice, not of player action, nor of GM action. I mean, you can complain about entropy all you want, but it's not going to matter.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

lets go and kill them, but for that we need weapons
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

We have a famine on our hands. Food 1st, war can come once our stomachs are full.
Fighting on empty stomachs isn't going to be effective.

Besides, I figure it will have long term implications. Tools or weapons? We're the farmers, and that's our legacy.
 
Extermination Protocols Approved. Standby...

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
[X] Weapons (+2 Econ, +8 Martial, ???)

This is an easy choice

[X] Restore order (Main usage)

Main at least gives us good odds.

[X] Offensive (+1 Stability)

[X] No (-1 Stability, +1 Legitimacy)

These two cancel out so no loss.

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Tools (+8 Econ, +2 Martial, ???)

We can make better weapons and farm better, and to a lot more better with metal tools.

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)

Rember to pillage then burn
[X] No (-1 Stability, +1 Legitimacy)

We also need to think what we will do when we are done with our purge.

[X] Restore order (Main usage)

[X] Offensive (+1 Stability)

[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[] Offensive
[] Restore Order
[][king] No

is workable. It just leaves us in an awful place next turn. We'd need to do Tools, if only for the econ to run stability actions.

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

Guys. Guys. Why does everyone forget how action order works. This is literally betting on an admin roll whether we break as a civilization.
The +1 stab and -1 stab don't just "cancel out". We're at -2 stab. Restore order initially lowers stab by 1, so if the two negative stabs take effect before the +1 stab (which is determined by an admin roll, and is not just a "as long as you dont crit fail", the last time this came up AN said there was a decent chance to fail), then we hit -4 stab and break apart, even though we have stability waiting for us
 
Bloody hell, you folks are acting like the Nomads are Hitler. You do realise that Raiding and pillaging was the norm until the napoleonic wars.
 
If we're shifting to an Offensive footing we really want a Martial-focused king. Every step up in the stats list is another couple points of martial we don't lose in the coming battles.
Having a system to deal with emergencies unsuited for the current king is also useful, though obviously changing the system right now is dangerous. Still, we have the Art and can always Proclaim Glory again.

I'm starting to feel like we need the economy more than we do the martial especially as our provinces can convert econ to martial at better that 1 to 1.
No, it's 1:1 either way. 2:1 conversion of stats but it takes an action to do so, which means that 's equivalent in terms of action efficiency.
However, these weapons are what we opened the mine for. We shall kill these nomads. And we shall have all our army outfitted with the weapons of the gods. The nomads shall pay with their lives.

We need Econ more. No question.
We get 2 econ either way, putting us at 1 econ. We need Martial more if we're going on an Offensive footing, since that'll hit our Martial score hard as all our warriors start dying.
It also fits the narrative better, since the whole reason we opened the mine is that it's the weapons of the gods. Let us use them as weapons.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

Just a note people, this is a highly dangerous action.

Getting + 8 martial puts us at 13 Martial, which is just below the Military overflow. It also leaves us with -2 Stability.

What do you think is going to happen when a victorious general with an excessively powerful army returns to a nation with a disgraced King who struggles to deal with a looming famine?

A coup, that's what.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

We don't really need a military king, as one of our systems positives is it allows you to delegate and have specialty leaders. This also gives us legitimacy 3, where as the other gives us legitimacy 1, which acts as our maximum stability cap. Taking the latter means with the +2 stability from military leader and offensive actions brings us to 0 stability, when restore order is activated there is a chance that if we roll well we could lose some of the gain.

Having legitimacy 1 also means that we would lose any benefit from Greater Good procing, even if it's unlikely, so I'm going with getting us back at 3 legitimacy.

By the way one of the ??? on the items we choose could be our debilitating belief, giving it's specifically Weapons of the Gods. Us choosing to make weapons the priority, and us believing that Iron is a gift from the heavens, could make things interesting.
 
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I think Restore Order is actually a really bad idea; if it's our current king doing it, we're risking negative 4 stability if the timing goes badly, and if the new king does it... well, they're not someone picked for their administrative skills. Even if we weren't looking at a stability overflow, think about the methods they'd be using.

So:

[x] Tools (+8 Econ, +2 Martial, ???)
[x] Leave things be
 
Guys. Guys. Why does everyone forget how action order works. This is literally betting on an admin roll whether we break as a civilization.
The +1 stab and -1 stab don't just "cancel out". We're at -2 stab. Restore order initially lowers stab by 1, so if the two negative stabs take effect before the +1 stab (which is determined by an admin roll, and is not just a "as long as you dont crit fail", the last time this came up AN said there was a decent chance to fail), then we hit -4 stab and break apart, even though we have stability waiting for us
Good catch, I was just about to raise that point myself.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

We are already winning military; tools will allow us to sustain war and be prepared for Thunder Speakers.
 
After all, this is a result of Dice, not of player action,

It kinda was a result of our actions, after all we were the ones who decided to gamble our whole econ on iron during a wartime turn, despite knowing the risks of a wartime turn & consequences of going into negative econ

as it is, we can only hope this will work out

currently I'm hoping that if we give the war chief the crown, we will get the choice to turn it down after the war & turn the whole thing into some kind of state of emergency protocol
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)
 
@Academia Nut what level of ability would the more martial foucus king be at and what is our current king's martial skill for comparison? Also overall how is the war going for us since it seems like we took out 2/3s of the nomads and the last third is in our territory lead by the heroes so how do our war chiefs feel about it so far?
 
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