Guys, come on. Weapons will avoid famine and it'll push back against Weapons of the Gods. It will raise stability and increase the chance of success of beating the nomads.
 
[X] Tools (+8 Econ, +2 Martial, ???)

Econ is king also if we go defensive it really synergises with it. As not only would it give us the ability to have everyone build walls but do it cheaper aswell.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

I'm not salty, I just want to slaughter them to a man.

*remembers advocating not attacking the then northern nomads (before they became the Stallion Tribes) arguing against the idea of genocide*
*pushes that thought away*

More seriously though, I want to go with this for a few reasons. First off, taking metal (which the People were hesitant to study or mine), forging them into weapons, and then using them against socially acceptable targets is a great way of overturning the Weapons of the Gods belief organically or even uprade it into "We can make and use the Weapons of the Gods. We must be blessed."

So, the only point that people seem to be split about is the king. I think it sets a positive precedent - it edges into the meritocracy angle. I would actually propose that the king we establish now is only temporary and taken out of power when we want our Heroic Admin back. Rotating kings based on the situation and their skillset.
 
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[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] No (-1 Stability, +1 Legitimacy)

Changing again after someone claryfiend the bomb tha is restore order.
 
Guys, come on. Weapons will avoid famine and it'll push back against Weapons of the Gods. It will raise stability and increase the chance of success of beating the nomads.
The main reason I'm voting for tools is so we're in a position to Grand Sac. I'm well aware of the impact of iron weapons, but tools will actually help us MORE.
 
Econ is king also if we go defensive it really synergises with it.
This is wrong on both counts. Econ is not king, we just need enough of it to not die, and Weapons does that! It synergises badly with defensive. Our people want to kill the nomads, and not only would we not be killing nomads, but we would be putting iron to non-nomad killing ventures.
 
With Iron Weapons and a king with good or better Martial score, we're virtually guaranteed for it to end well. Iron Weapons are just that good.
How? The DICE already generated two nomad hero crits and that means they can't botch. We get a martial focused leader that doesn't look to be a hero unit. There is no guarantee ... if it goes bad we get two nomad heroes with lesser star metal weapons running around.

How can that be a good thing?

Never mind the question of 1 econ and high military mean a bad weather roll or event roll and things go to hell.

This is about a vengeance strike... not having iron weapons means they can't steal them while The People vent.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

I'm not salty, I just want to slaughter them to a man.

*remembers advocating not attacking the then northern nomads (before they became the Stallion Tribes) arguing against the idea of genocide*
*pushes that thought away*

More seriously though, I want to go with this for a few reasons. First off, taking metal (which the People were hesitant to study or mine), forging them into weapons, and then using them against socially acceptable targets is a great way of overturning the Weapons of the Gods belief organically or even uprade it into "We can make and use the Weapons of the Gods. We must be blessed."

So, the only point that people seem to be split about is the king. I think it sets a positive precedent - it edges into the meritocracy angle. I would actually propose that the king we establish now is only temporary and taken out of power when we want our Heroic Admin back. Rotating kings based on the situation and their skillset.
......that's not going to happen. You're thinking WAAAAAY to complex for this rea.
 
It might be worth going weapons. An attack right now would be unexpected, and if we manage to kill the nomad heroes we'll get a much needed boost to stability.

Edit: Also, we can survive low economy. It'll be painful, but we should be able to bounce back especially if we hurt the nomads enough so that they can't come back.
 
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That still leaves a chance that the martial king might mess it up more than our standard king
...I'm pretty sure my current vote doesn't even use restore order, because i'm waiting until/unless AN tells us what the martial king's admin score would be. An even then, i'm mostly fine with any vote that doesn't, you know, risk hitting -4 stab because people keep forgetting this rule no matter how many times it comes up. I'd like one that either leaves us above 3 stab or leaves us with a bunch of econ to grand sacrifice with, but anything that doesn't potentially break us apart is better than anything that does...
 
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The current tallied vote still risks destruction.
Adhoc vote count started by 10ebbor10 on May 20, 2017 at 2:29 PM, finished with 37589 posts and 43 votes.
 
...I'm pretty sure my current vote doesn't even use restore order, because i'm waiting until/unless AN tells us what the martial hero's admin score would be. An even then, i'm mostly fine with any vote that doesn't, you know, risk hitting -4 stab because people keep forgetting this rule no matter how many times it comes up. I'd like one that either leaves us above 3 stab or leaves us with a bunch of econ to grand sacrifice with, but anything that doesn't potentially break us apart is better than anything that does...
......umm I went back and checked, the guy we're voting on isn't even going to be a hero, just someone with a higher mil score. I'm very sure if he was a hero he'd be labeled as such.
 
[X] Weapons (+2 Econ, +8 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

So we transition to military rule for a while. Is that really such a big deal?

Fixing the famine + not going through and terrorizing people during a famine and right after a military disaster + max Stability route. Seems logical to me.
 
[X] Weapons (+2 Econ, +8 Martial,???)
[X] Restore order (Main usage)
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)

No, I don't like it.

It is however our best chance to put their heroes down.
 
Fixing the famine + not going through and terrorizing people during a famine and right after a military disaster + max Stability route. Seems logical to me.
Your logic is shit. Stop being illogical. Weapons gives us +2 Econ, which is enough to fix the famine. The route to stability is using iron to make weapons. Our people hate nomads and would like it if we used the starmetal to kill nomads. Iron will make us kill more nomads which will please our people.
 
[X] Tools (+8 Econ, +2 Martial, ???)
[X] Leave things be
[X] Offensive (+1 Stability)
[X] Yes (+1 Stability, -1 Legitimacy, Martial focused character becomes king)
 
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......umm I went back and checked, the guy we're voting on isn't even going to be a hero, just someone with a higher mil score. I'm very sure if he was a hero he'd be labeled as such.
Yeah, that was a typo; we've talked about <stat> heroes so much more than <stat> kings that it just rolls together that way :p
People are just blindly picking after Tools without considering the fluff or that we'll need the weapons to beat the two heroes.
The hardest part of beating the heroes is finding them, not beating their warriors, i'm pretty sure
 
Your logic is shit. Stop being illogical. Weapons gives us +2 Econ, which is enough to fix the famine. The route to stability is using iron to make weapons. Our people hate nomads and would like it if we used the starmetal to kill nomads. Iron will make us kill more nomads which will please our people.
Ok, now this is being rude.
 
If we picked weapons, it's probably going to change our society to a militaristic peace loving civ, except the nomads.
 
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