IIRC, 3 to 2 expression was more about the TH's warriors are worth 2 to our 3.
But we should be at 3 to 1 now with our horde of elite class archers and the carrion eaters who act as our battle medic.
Going for iron will help us, but that's dependent on the amount we can produce. I expect the improvements will come in the order of:
1. Tools - This will allow us to produce more chariots.
2. Weapons - We only need part of our weapon to hold an edge. The rest can be wood and other materials. Arrowheads, on the other hand, need to be made in sufficient quantity. Otherwise, we cannot waste the iron on those.
3. Armor - laminated or otherwise. Required the most material to protect the users.
Therefore, it is an imperative that we find more mines and expand iron production ASAP.
Okay, I'd say that's broadly right, but the order is wrong:
1) Weapons - The easiest to create with relatively small amounts of iron. You only need to outfit 1-10% of our population with them, and the first revolution would be going to axeheads, knives and spearheads, each only using small amounts of metal for large improvements.
2) Tools - Uses substantial amounts of iron to outfit our whole population. Likely some spinup time since people need to figure out what new tools they could make.
3) Armor - Not in terms of volume, but more in terms of needing substantial amounts of iron to make the tools to make anything more than hanging a plate of metal on your chest and the time to actually figure out what kinds of armor you can make with it.
As for turn plans:
-Remember, ONLY Expand Economy will pay out Economy before the mid-turn.
-Provinces will prefer New Settlements, adding 0 Economy until end of turn.
So it depends on whether theres' any upfront costs.
Assuming nothing goes wrong and we no longer have at least 3 Settlement slots:
[Main] Build Iron Mine
[Secondary] Proclaim Glory
[Secondary] Proclaim Glory x2
Would give us neutral Stability, max out Legitimacy and probably have enough Econ to take measures.
If we have suspicion of prophecy having any basis leaking:
[Main] Expand Economy
[Secondary] Survey
[Secondary] Study Stars
Which will address all the Prophecy options by ensuring availability of Economy, checking for Comets and checking for more mines in case there's something to them.
And meta wise it'd ensure having enough Mysticism to debunk bad shit.
If have suspicions of Bad Shit coming unrelated to the prophecy:
[Main] Proclaim Glory
[Secondary] Survey
[Secondary] Study Stars
Which gives us enough Economy to partially handle any mid turns, gives us a Stability buffer to spend next turn on Iron, look for more iron sites, and also buys us a point of Mysticism to debunk bullshit