I think a huge part of the natural defenses of the central provinces is that they're hilly forested regions, and to top it all off the settlements are surrounded by step farms.

The Stallion Tribes lack both hills and step farms—primarily because you only need step farms if you have hills, but also because they tend to invest in pastures.

I think we can make expand forest more efficient if we expand black soil production.
 
That would be action inefficient?
Actually, the cost from going secondary->main Proclaim Glory is just about the going rate for Stability. 3 action-equivalents spent, but get a chance of Prestige for ~2.5 total net cost.

The thing I'm considering is dropping stability to -1 with a mine next turn, then we can Restore Order which is by far our most efficient stability option. It's pretty risky though, going that low in stability isn't something we want. Might be worth it though. Depends on what happens.
Ah well. I'm not too bothered about Carrion Eaters winning, but I really think we need to put some serious effort into expanding our forests. It will give us the defense bonuses we need in the areas we control, and we rely on those to blunt enemy attacks.
Yeah, part of the reason why I like Expansion is that it can build Forests on its own as well. I just think that Carrion Eaters are more important this turn, as nice as forests would be for the long-term. If we had some guarantee that we wouldn't be attacked I'd be all for building up our forests.
 
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My issue is with Sivantic trying to strawman not going forests as utterly failing our vassal.
What

That is some serious exaggeration your part.

I have never said that not taking forest would doom our vassal. I never even touched that.

I said that taking Forest is a long term deterrent that is best taken now than later.

To suggest I said otherwise is plain rude.
 
Actually, the cost from going secondary->main Proclaim Glory is just about the going rate for Stability. 3 action-equivalents spent, but get a chance of Prestige for ~2.5 total net cost.

The thing I'm considering is dropping stability to -1 with a mine next turn, then we can Restore Order which is by far our most efficient stability option. It's pretty risky though, going that low in stability isn't something we want. Might be worth it though. Depends on what happens.

Yeah, part of the reason why I like Expansion is that it can build Forests on its own as well. I just think that Carrion Eaters are more important this turn, as nice as forests would be for the long-term. If we had some guarantee that we wouldn't be attacked I'd be all for building up our forests.
Gotta deal with the coming mid turn first.

Probs not gonna be too bad. Hopefully the ETH implode and we won't have to worry about them for 3ish turns.
 
How else do you get better quality? More boats.
Better tools first. The reason we're having problems with boats is:
-Lack of pitch for sealing the joints. Current boats are inherently leaky to some extent, and thus cannot bear much standing weight.
--Get this from Study Forest. Resinous trees can have the sap boiled into a waterproof sealant

-Lack of advanced wood jointing techniques. We simply can't shape wood easily without saws.
--Get this from Iron or Bronze. Then use the saws to make fancier joints...or make some nails

The tiny chance is because if we try to get it from boats alone, we're going to need to develop the tools from scratch.

ANd it's why we need better logistics in general, because it doesn't change that if Redhill gets attacked by Thunder Nuts, reinforcements will find it hard to arrive.
Also, don't the stallion tribes build their own trails?
Internal trails for themselves. Useless for instance, to connect Redhill and Southshore.
....I thought we've taken the expand forest option a few times already? I distinctly remember voting for that when we integrated Northshore.
Yes. Forest Faction is just feeling cravings.
We have, the central provinces of Redshore, Sacred Forest, Valleyhome and Stonepen all have old growth deep forests. I imagine the Giants around Valleyhome are a sight to see.

It's the outer edges that are a problem.
Also going by the holy sites, Southshore and Black River have native forests already.
 
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Gotta deal with the coming mid turn first.
Very true, I just wanted to get the idea out there and see what others thought of it.

On a side note, does anyone have the list of actions which count for the Canal? Here's what I remember:
1) Megaprojects (excluding The Law I think)
2) Extended Projects (presumably, we've never done one)
3) Double-Main Walls
4) Main Mine
 
Very true, I just wanted to get the idea out there and see what others thought of it.

On a side note, does anyone have the list of actions which count for the Canal? Here's what I remember:
1) Megaprojects (excluding The Law I think)
2) Extended Projects (presumably, we've never done one)
3) Double-Main Walls
4) Main Mine
I think that's it. All the buildy things if we build hard enough give the Canal bonus.
 
Yeah, part of the reason why I like Expansion is that it can build Forests on its own as well.
So long as we keep some economy available for them, anyway.

It's been noted that we can take Restore Order at Stability 0, so no need to take it to -1! >.<
Disproven. Go check this turn's actions.

Unless the legitimacy hit we've taken is also interfering, hmm.

Either way, I'd prefer Proclaim Glory because I want that last point of legitimacy back before doing police work.
 
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Very true, I just wanted to get the idea out there and see what others thought of it.

On a side note, does anyone have the list of actions which count for the Canal? Here's what I remember:
1) Megaprojects (excluding The Law I think)
2) Extended Projects (presumably, we've never done one)
3) Double-Main Walls
4) Main Mine
I think Secondary Mine would apply as well, and I'm pretty sure we just need one Main Walls (since secondary walls gives 'minor walls'). Maybe Expand Snail Cultivation as well?
 
So long as we keep some economy available for them, anyway.


Disproven. Go check this turn's actions.

Unless the legitimacy hit we've taken is also interfering, hmm.

Either way, I'd prefer Proclaim Glory because I want that last point of legitimacy back before doing police work.
That doesn't really disprove anything because we can't do any stability raising actions (except for Enforce Law and Proclaim Glory)
 
@Academia Nut I'm assuming that Expand Snail cultivation is our general "Coastal Engineering Advancement" button? And if so, what's the likelihood of harbors happening if we double-main it?
 
Wait I just noticed something all our stability boosting actions except Proclaim Glory and Enforce law are crossed out even though they shouldn't be could it be that we need legitimacy to be max in order to take them again?
 
I think a huge part of the natural defenses of the central provinces is that they're hilly forested regions, and to top it all off the settlements are surrounded by step farms.

The Stallion Tribes lack both hills and step farms—primarily because you only need step farms if you have hills, but also because they tend to invest in pastures.

Is it bad the immediate solution to the hill issue that I thought of was to build hills from the skulls of the nomads :mob::V

But, yeah, the only defense bonus they get would be from forests, and they don't get that at the moment. Northshore, Black River and the Eastern Hills province are in a similar position. Southshore has hills so they aren't too vulnerable. I think Stonepen is mostly forested, but I'm not completely sure about that.

Yeah, part of the reason why I like Expansion is that it can build Forests on its own as well. I just think that Carrion Eaters are more important this turn, as nice as forests would be for the long-term. If we had some guarantee that we wouldn't be attacked I'd be all for building up our forests.

Hopefully, the provinces expand the forests, but I think they'll focus on expand economy at the moment for the immediate gains.

I have no doubt the Carrion Eaters will be useful, I was just more focused on the long term than short term. Saying that, perhaps short term is better in this instance, what with the nomad hero still at large.

Speaking of elite troops, when was the last time we picked more Blackbirds?
 
... Huh.

We do have the econ to run Grand Sacrifice or Improve Festivals, and they're not available either.

That's a very good point.
I think it's a copy error from AN.

They only cap out at Legitimacy or Legitimacy -1. Having to max Legitimacy before we can raise Stability at all except by Proclaim or Enforce seems silly.
 
Huh. I wasn't even looking at the stability options. I agree, it is very strange. I'm guessing that it's human error and they weren't supposed to be crossed out this turn, they were just not un-crossed from last turn when we were at max stability (for our legitimacy at the time).

Speaking of elite troops, when was the last time we picked more Blackbirds?
Of Forest and Fields.

So, a long time ago, but at least it was a [Main] so we've still got a good number of them. Our Chariots count as elite troops too.
 
Very true, I just wanted to get the idea out there and see what others thought of it.

On a side note, does anyone have the list of actions which count for the Canal? Here's what I remember:
1) Megaprojects (excluding The Law I think)
2) Extended Projects (presumably, we've never done one)
3) Double-Main Walls
4) Main Mine
The key here is: Whenever the People complete a major engineering project, they also gain Art and Mysticism.
We know the following count for sure:
-Double Main Build Wall
-Main Copper Mine
-Saltern
-Aqueduct
-Great Dam

We know the following do not count for sure:
-The Law
-Sacred Warding

We can PREDICT that the following MIGHT count:
-Double Main Build Watchtowers
-Double Main Expand Holy Sites
-Double Main Expand Snail Cultivation
-Double Main New Settlement( @Academia Nut is this even possible? )
-Double Main New Trails
-Main Iron Mine

We can GUESS that the following might or might NOT count:
-The Library - As per The Law, it's not about the building, but about the process of using it.
-Place to the Stars - In this case, it's a mix of intellectual and actual earthmoving. Probably counts though.

Theorized criteria:
-Action requires a minimum of two main action commitment or significant preparation work to unlock.
-Action requires creating a permanent structure or major earthmoving.

Kinda weird that mines let us gain canal bonus, but OK.
It's a matter of cultural pride. Creating lasting works like that seriously motivated our people.
 
We can GUESS that the following might or might NOT count:
-The Library - As per The Law, it's not about the building, but about the process of using it.
-Place to the Stars - In this case, it's a mix of intellectual and actual earthmoving. Probably counts though.
The Library isn't really an engineering project, no.

Pretty sure Place To The Stars would count, though; the degree of precision required over the time required is very, very tricky.
 
On black soil and forest: I think we make just enough black soil to grow a forest. But it isn't self expanding. I predict more black soil production will either make forest growth much bigger, or self expanding, since we would have an abundance of black soils.
 
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