Forest with 30 to 29 for Village.
Forest with 30 to 29 for Village.
Yes, we have the location described.
It's not outright stated, but the new settlement's location would be more or less where the Holy Place is.
You're quite reasonably thinking of linear distance, but in terms of the journey from the Valley village to the Fishing village, the mid point is the waterfall where the Holy Place is, because nobody's going to climb up and down and up hills to get there when they can follow the course of a river.
As such it's much further north than anyone is thinking, because why would you start a village where nobody can reach it easily?
Alright, I'm convinced.That would be a good place to put a village for this. It allows us to more easily reach the forest on both banks of the river going to the costal village and its tributiary river as well.
*cringe* Ouch. Welp, prepare for us to become surprise!oasis in the middle of a desert full of roaming pissed off people guys
Alright, I'm convinced.
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement
Fighting the blight (63) is locked in, as is making the needed black soil (65). Only the second secondary action is in contention, with 31 for Settlement and 29 for Expanded Forest Management.*cringe* Ouch. Welp, prepare for us to become surprise!oasis in the middle of a desert full of roaming pissed off people guys
Exactly? Doesn't stop it from being xlosee to our Coastal Village than the proposed new settlement.Those are forested hills
The reason the river is silting up is because forested hills are becoming hills
Manage Forest was how we founf the problem. Continuing to expand managed forerst will allow us to ensure there isn't any more spots of Blight we might have missed as well, provides Econ when the megaprojects gives us an Econ Malus, and prevents it from spreading much further.Well I prefer New Settlement mostly because I wanted it for some time, I'm pretty sure we just did Manage Forests last turn, and a new settlement could result in some really good improvements in the long run (and we definitely have the population density to spare for a new village).
Pioneering Spirit will help it (and is a temporary social value which will be gone sooner or later).
You forget that it would also be a hit of our Economy in addition to the one we would get from the megaproject
What! No don't! Have you read our discussion on the desertification?!
This. Getting our civ ready to handle the environment is pretty crucial as it allows us to gain bonuses and prevent damages to the environment from things like towns, over straining the land + the sea, and hopefully megaprojects too.Why is building a settlement important now? Shouldn't expanding our understanding of nature, and increasing the amount of land our civ takes care of more important at the moment?
Omegahugger likes festivals and likes this idea.You know, I just realized. When this whole project is over and done with, we'll need to take Annual Festival. This will be our civilization's first great accomplishment, curing the land of a raging disease. This will be our bragging rights, our banging fist against chest to show others how awesome we are. 'You think you can take us? We fought the land and the death of the spirits, and we won. Come and have a go if you think you're tougher.' We'll need to cement this in culture's memory, to make sure everyone knows who we are and what we've done.
Or it's caused by something the forests cannot fight on it's own, but we can chase away. We are not useless when it comes to green thumbs.Last charge of the Light Brigade time. Look. Either this is fairly localized and the forests will fight it off on their own eventually, or it isn't and there won't be anything we can do about it at our tech level.
... Dammit! Why are there no clear and easy options?!You forget that it would also be a hit of our Economy in addition to the one we would get from the megaproject
It will take more than a generation before it starts to pay for itself and we need to ensure the Blight doesn't spread too far before we start building
There is! Just vote "[ ] Omegahugger" at every vote, and together we shall lead the People into a new Golden Age!
Not as much as expand forest would. The new settlement would be nowhere near the Blighted ForestA new settlement by the shrine will bring our people closer together with the added benefit of bringing more territory under our direct control to counter possible desertification. While not as effective as tending more forrest as a project i belive it will be more effective in the long run.
In which is further supported by the mapHowever, while there are many great strides, it is probably the decision to majorly increase the management of forests - particular around the coastal village - that reveals something troubling. The as managed forests expand, the hunters range further out into semi-managed and unmanaged forest and begin to work out what has been going wrong with the coastal river.