Yes, we have the location described.

It's not outright stated, but the new settlement's location would be more or less where the Holy Place is.
You're quite reasonably thinking of linear distance, but in terms of the journey from the Valley village to the Fishing village, the mid point is the waterfall where the Holy Place is, because nobody's going to climb up and down and up hills to get there when they can follow the course of a river.

As such it's much further north than anyone is thinking, because why would you start a village where nobody can reach it easily?
That would be a good place to put a village for this. It allows us to more easily reach the forest on both banks of the river going to the costal village and its tributiary river as well.
Alright, I'm convinced.

[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement
 
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[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement

Edit: I'm going for the new settlement because even if desertification is a big threat i think it is not so pressing as to absolutely focus on it. A new settlement will create a new centre for ideas and culture as the settlers will come from all our other settlements and be pushed to interact on a scale unheard of untill now.
 
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[X] Support more wise folk to serve as educators
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
Haven't decided on the last secondary.

People don't have to go to educators to learn, you know. Educators can come to people instead. A teacher lecturing a group while they're all (including the teacher) tilling the communal soil, or weeding, or harvesting seems like it would work well. And our warriors are already being taught while guarding the place of the spirits.

Likewise a teacher lecturing traders while they travel or fishermen/women while they repair nets (do we have nets?) do other maintenence work or travel to or from fishing spots. Depending on what methods they use, stone carving might be a bit loud to lecture through, but weaving isn't. Not sure how I would lecture to foresters or shepherds though, those are generally pretty solitary professions, I think.

This would also serve to teach the teacher's about the specialist professions, particularly if they were rotated, spending a year or two at the spirit place for every year or so out teaching, at once spreading all our knowledge and consolidating it in one place.

Also given that the people manage the land together it probably wouldn't be an issue with organizing collective childcare, which lends itself well to teaching. It's often grandparents (that is Elders) who watch children while the able-bodied adults work anyway. Communal childcare also often comes with communal meals, which could help smooth out some of the differences since all the kids are fed the same thing.
 
Alright, I'm convinced.

[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement

What! No don't! Have you read our discussion on the desertification?!
 
*cringe* Ouch. Welp, prepare for us to become surprise!oasis in the middle of a desert full of roaming pissed off people guys
Fighting the blight (63) is locked in, as is making the needed black soil (65). Only the second secondary action is in contention, with 31 for Settlement and 29 for Expanded Forest Management.
 
Those are forested hills
The reason the river is silting up is because forested hills are becoming hills
Exactly? Doesn't stop it from being xlosee to our Coastal Village than the proposed new settlement.
Well I prefer New Settlement mostly because I wanted it for some time, I'm pretty sure we just did Manage Forests last turn, and a new settlement could result in some really good improvements in the long run (and we definitely have the population density to spare for a new village).
Pioneering Spirit will help it (and is a temporary social value which will be gone sooner or later).
Manage Forest was how we founf the problem. Continuing to expand managed forerst will allow us to ensure there isn't any more spots of Blight we might have missed as well, provides Econ when the megaprojects gives us an Econ Malus, and prevents it from spreading much further.
 
Why is building a settlement important now? Shouldn't expanding our understanding of nature, and increasing the amount of land our civ takes care of more important at the moment?
 
What! No don't! Have you read our discussion on the desertification?!
That's actually why I changed my vote at all. With a new settlement we'll be better positioned to deal with the Forest Blight in the first place. We'll have a base closer to the blight itself, we'll be able to better manage the many resources we'll need, etc etc.

Yes, I agree that Forest Management is incredibly important, and all things considered I would have liked to do that too, but there's only so much we can do the further we expand from our main villages. A new settlement neatly takes care of that problem and aids the main mission of fighting the Blight.

Added to that, a new settlement automatically should manage the forests around it (and farm too!). It's a three-for-one deal.


Changed my vote back to Expand Managed Forests because we can't deal with the economic blow of the Mega Project and a New Settlement in the same turn. Dammit.
 
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You know, I just realized. When this whole project is over and done with, we'll need to take Annual Festival. This will be our civilization's first great accomplishment, curing the land of a raging disease. This will be our bragging rights, our banging fist against chest to show others how awesome we are. 'You think you can take us? We fought the land and the death of the spirits, and we won. Come and have a go if you think you're tougher.' We'll need to cement this in our culture's memory, to make sure everyone knows who we are and what we've done.
 
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Why is building a settlement important now? Shouldn't expanding our understanding of nature, and increasing the amount of land our civ takes care of more important at the moment?
This. Getting our civ ready to handle the environment is pretty crucial as it allows us to gain bonuses and prevent damages to the environment from things like towns, over straining the land + the sea, and hopefully megaprojects too.
 
Last charge of the Light Brigade time. Look. Either this is fairly localized and the forests will fight it off on their own eventually, or it isn't and there won't be anything we can do about it at our tech level.
 
Why is building a settlement important now?

A new settlement by the shrine will bring our people closer together with the added benefit of bringing more territory under our direct control to counter possible desertification. While not as effective as tending more forrest as a project i belive it will be more effective in the long run.

Edit: It will also bring economical, cultural and spiritual benefits.
 
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You know, I just realized. When this whole project is over and done with, we'll need to take Annual Festival. This will be our civilization's first great accomplishment, curing the land of a raging disease. This will be our bragging rights, our banging fist against chest to show others how awesome we are. 'You think you can take us? We fought the land and the death of the spirits, and we won. Come and have a go if you think you're tougher.' We'll need to cement this in culture's memory, to make sure everyone knows who we are and what we've done.
Omegahugger likes festivals and likes this idea.

Last charge of the Light Brigade time. Look. Either this is fairly localized and the forests will fight it off on their own eventually, or it isn't and there won't be anything we can do about it at our tech level.
Or it's caused by something the forests cannot fight on it's own, but we can chase away. We are not useless when it comes to green thumbs.
 
You forget that it would also be a hit of our Economy in addition to the one we would get from the megaproject

It will take more than a generation before it starts to pay for itself and we need to ensure the Blight doesn't spread too far before we start building
... Dammit! Why are there no clear and easy options?! :cry::cry::cry:

[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] Expand Managed Forests
 
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Main] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] New Settlement

Shinier of...
 
A new settlement by the shrine will bring our people closer together with the added benefit of bringing more territory under our direct control to counter possible desertification. While not as effective as tending more forrest as a project i belive it will be more effective in the long run.
Not as much as expand forest would. The new settlement would be nowhere near the Blighted Forest
However, while there are many great strides, it is probably the decision to majorly increase the management of forests - particular around the coastal village - that reveals something troubling. The as managed forests expand, the hunters range further out into semi-managed and unmanaged forest and begin to work out what has been going wrong with the coastal river.
In which is further supported by the map
The new settlement would be on other side of the river and not as close to the problem as our coastal village.
 
[X] Support more wise folk to serve as educators
[X][Main] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests
 
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