*cringe* Ouch. Welp, prepare for us to become surprise!oasis in the middle of a desert full of roaming pissed off people guys
We already been there. We gave everyone food too.
People don't have to go to educators to learn, you know. Educators can come to people instead. A teacher lecturing a group while they're all (including the teacher) tilling the communal soil, or weeding, or harvesting seems like it would work well. And our warriors are already being taught while guarding the place of the spirits.

Likewise a teacher lecturing traders while they travel or fishermen/women while they repair nets (do we have nets?) do other maintenence work or travel to or from fishing spots. Depending on what methods they use, stone carving might be a bit loud to lecture through, but weaving isn't. Not sure how I would lecture to foresters or shepherds though, those are generally pretty solitary professions, I think.
I think you're imagining something that's going to be a VERY poor use of educator's times. The whole point of using Teachers instead of Apprenticeships is that one teacher can teach a dozen or more youths, full time. Teachers going from farm to farm doling out wisdom that they are 90% of the time, never going to use, takes far greater prosperity than we have at present.

Like said previous, the Teacher option basically means the Warriors and Traders are the most likely to become promoted to the Noble/Politician caste, because they actually have a lot of free time for their children! The farmers, artisans, etc are going to be fully employed, even the children, pretty much all day. They couldn't learn even if there were teachers for it.
Exactly? Doesn't stop it from being xlosee to our Coastal Village than the proposed new settlement.
You're having a very optimistic view of the Blight if so. For a tree blight to cause significant increases in landslides that the river cannot absorb, it's not going to be just the final stretch at the mouth of the river, but the whole section of the upper river.

We spotted the blight there, but for it to have this effect the whole river is being affected.
Why is building a settlement important now? Shouldn't expanding our understanding of nature, and increasing the amount of land our civ takes care of more important at the moment?
You just said it yourself. A new settlement is the most effective way to increase the amount of land we're taking care of.
Sending people 10 days walk out to manage new forests is going to hit diminishing returns unless there's a village nearby for them to bring their produce to and get the tools from.
You know, I just realized. When this whole project is over and done with, we'll need to take Annual Festival. This will be our civilization's first great accomplishment, curing the land of a raging disease. This will be our bragging rights, our banging fist against chest to show others how awesome we are. 'You think you can take us? We fought the land and the death of the spirits, and we won. Come and have a go if you think you're tougher.' We'll need to cement this in our culture's memory, to make sure everyone knows who we are and what we've done.
Hell fucking yes.
 
So we're agreed, then? Once we finish this Mega Project, the first thing we're gonna do is grab that Annual Festival to celebrate our achievement.
 
So we're agreed, then? Once we finish this Mega Project, the first thing we're gonna do is grab that Annual Festival to celebrate our achievement.

No, we are not. There are other things that should be done before we select annual festival. One of these other things is taking care of the sea city's supply of snails. Maybe after we build an aqueduct, or the dam. If settlement isn't chosen I can see Annual festival being selected with build settlement when this megaproject is done.
 
Did a quick paint doodle for visualization purpose:
Green circles are currently managed forests.
Black polygon is the potential range of the forest blight(disease travels along waterways, especially plant diseases, which often come in the form of insect carriers or fungus infections that thrive in high moisture environments and propagate slowly through drier zones). We DISCOVERED a bit of the blight inside the Coastal Managed Zone, but it is sparse there(probably not liking saltier water? If so it's probably fungal), then because we knew what to look for, we checked upstream and fuck that's a lot of dead trees.
Yellow circle is the projected zone of the Managed forest from the new settlement.

Does that illustrate better?
Can't stick around to debate longer, ill. Urgh.
 
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Um so is here a difference? Between this.
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests

And this.
[] [Main] Fight Forest Blight
[] [Secondary] Black Soil
[] [Secondary] New Settlement

I really don't want to set out to do a mega project and find out that we're doing a main one instead.
 
Um so is here a difference? Between this.
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests

And this.
[] [Main] Fight Forest Blight
[] [Secondary] Black Soil
[] [Secondary] New Settlement

I really don't want to set out to do a mega project and find out that we're doing a main one instead.
Mega Projects us a main slot. The only difference between a mega and main project is that the mega project will use up the main slot for multiple turns
 
Um so is here a difference? Between this.
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests

And this.
[] [Main] Fight Forest Blight
[] [Secondary] Black Soil
[] [Secondary] New Settlement

I really don't want to set out to do a mega project and find out that we're doing a main one instead.
By default, fighting the Forest Blight qualifies as a mega project. It doesn't matter what we call it.

Just like building a Grand Canal would still be a mega project even if we labelled it "main" in the vote.
 
By default, fighting the Forest Blight qualifies as a mega project. It doesn't matter what we call it.

Just like building a Grand Canal would still be a mega project even if we labelled it "main" in the vote.
Mega Projects us a main slot. The only difference between a mega and main project is that the mega project will use up the main slot for multiple turns
Ok thanks for the information. I was getting a little worried there.
 
You're having a very optimistic view of the Blight if so. For a tree blight to cause significant increases in landslides that the river cannot absorb, it's not going to be just the final stretch at the mouth of the river, but the whole section of the upper river.

We spotted the blight there, but for it to have this effect the whole river is being affected.
And we'll have to work our way northward. I know it's not only there and I'm not proposing we never build it, but we can start as we are now and still make a difference.

Also we have no idea how big a hit taking mega project will cause on our Economy. I'd rather enter this with as high an econ as possible.
Um so is here a difference? Between this.
[X][Mega-Project] Fight Forest Blight
[X][Secondary] Black Soil
[X][Secondary] Expand Managed Forests

And this.
[] [Main] Fight Forest Blight
[] [Secondary] Black Soil
[] [Secondary] New Settlement

I really don't want to set out to do a mega project and find out that we're doing a main one instead.
To reduce confusion, mega-projects are not listed as part of the voting project list and must be "written-in".
So neither actually:p
 
And we'll have to work our way northward. I know it's not only there and I'm not proposing we never build it, but we can start as we are now and still make a difference.

The actual problem will be the work on the area around the springs, because we will have to cut the trees in parcels there as to not dry them without the plant cover, and i think thats why a mega project, because we overwrite a entire swat of trees in a span of a generation. At least we will discover winch are the best trees for reforestation, winch ones are hardwood, and winch ones are better for charcoal burning, etc, etc, etc.
 
The actual problem will be the work on the area around the springs, because we will have to cut the trees in parcels there as to not dry them without the plant cover, and i think thats why a mega project, because we overwrite a entire swat of trees in a span of a generation. At least we will discover winch are the best trees for reforestation, winch ones are hardwood, and winch ones are better for charcoal burning, etc, etc, etc.
At least a generation. The pure scale of the work and distances involved make having a new settlement as a logistical base from the begining extremely important.
 
Another point for manage forests, when we do an action the skills related to it increases as the the people experiment and refine their expertise in the subject. That means that if we take manage forests our knowledge of how to handle the forest and make the trees more productive will increase even more which should ease the burden of the project.


An argument against the Settlement is the fact that it will eat into our economy. People argue that it will boost our ability since it would shorten the distance between villages and allow more people to be born, which is true, but setting up that village is going to be be eating into our economy as we are going to be spending resources to build everything to get a new village started, which we can't really afford since we are starting a megaproject.
 
Another point for manage forests, when we do an action the skills related to it increases as the the people experiment and refine their expertise in the subject. That means that if we take manage forests our knowledge of how to handle the forest and make the trees more productive will increase even more which should ease the burden of the project.
This alone is a reason to choose Manage Forests in the very beginning.
 
[X] Devote more assistants to the leaders, decreasing the complexity of their tasks
[X] [Mega-Project] Fight Forest Blight
[X] [Secondary] Black Soil
[X] [Secondary] Expand Managed Forests

Locking in, writing
 
... Dammit! Why are there no clear and easy options?! :cry::cry::cry:
Both of the options are good so it's not a disaster if either of them wins. The difference should be fairly minor in regards to helping the Mega-Project but I chose Manage Forests because our Economy stat will tank otherwise, particularly if the Mega-Project costs 2 Economy a turn and New Settlement costs 1. Hell, New Settlement might even cost 2 or the Mega-Project might cost 3, which would leave us at 0 depending on whether or not the Black Soil boost our Economy. On top of that, we're also most certainly going to be spending some Economy on either bureaucracy or education, which might very well leave us with a negative Economy score next turn. I'm fairly certain that would trigger some sort of crisis, that might force us to cancel the Mega-Project, which would be a huge setback.

Anyway, the current score on the contentious votes are:
44 for bureaucracy vs. 23 for education.
33 for forests vs. 31 for new settlement.

EDIT: Oh, AN already locked the vote. Well, I got what I wanted so there's that.
 
Isn't both settlement and manage forest a very necessary thing? The determination is which one we should do first.
 
Isn't both settlement and manage forest a very necessary thing? The determination is which one we should do first.

On one hand, new settlement eases logistics and we will have to do it this or next turn anyway.
On the other hand, now we need to scout more of the land to see the scope and shape of this ecological event and figure out how best to fight it. You can argue that doing it at the very start of the works makes sense.
 
We could have shortened the logistical trail for the mega project quite a bit with a new settlement.

Alternatively, by devoting everything to working on the forests, we may have made this a whole lot easier. He new settlement was going in an area of iffy farming. This, combined with the struggles of uprooting people and resettling them would take up the efforts of a generation alone to set up. There's also no guarantee a new village will be in a place any more suited to help than our existing places.

So, point is, we don't know if that would have been better or worse. We do know that expanding the managed forests will help; and it's been chosen. It is what it is.
 
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